lite_spot(player_ptr, y, x);
if (old_los ^ f_ptr->flags.has(TerrainCharacteristics::LOS)) {
static constexpr auto flags = {
- StatusRedrawingFlag::VIEW,
- StatusRedrawingFlag::LITE,
- StatusRedrawingFlag::MONSTER_LITE,
- StatusRedrawingFlag::MONSTER_STATUSES,
+ StatusRecalculatingFlag::VIEW,
+ StatusRecalculatingFlag::LITE,
+ StatusRecalculatingFlag::MONSTER_LITE,
+ StatusRecalculatingFlag::MONSTER_STATUSES,
};
RedrawingFlagsUpdater::get_instance().set_flags(flags);
}