#include "player/player-status-flags.h"
#include "player/player-status.h"
#include "room/rooms-builder.h"
-#include "spell/spell-types.h"
+#include "effect/attribute-types.h"
#include "system/floor-type-definition.h"
#include "system/grid-type-definition.h"
#include "system/monster-race-definition.h"
feature_type *old_f_ptr = &f_info[oldfeat];
if (old_f_ptr->flags.has(FF::GLASS) && w_ptr->character_dungeon) {
- project(player_ptr, PROJECT_WHO_GLASS_SHARDS, 1, y, x, std::min(floor_ptr->dun_level, 100) / 4, GF_SHARDS,
+ project(player_ptr, PROJECT_WHO_GLASS_SHARDS, 1, y, x, std::min(floor_ptr->dun_level, 100) / 4, AttributeType::SHARDS,
(PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_HIDE | PROJECT_JUMP | PROJECT_NO_HANGEKI));
}
}