#include "feature.h"
#include "monster-status.h"
#include "player-status.h"
+#include "player-effects.h"
#include "spells.h"
#include "view-mainwindow.h"
/*
- * Track a new monster
- */
-void health_track(MONSTER_IDX m_idx)
-{
- /* Mount monster is already tracked */
- if (m_idx && m_idx == p_ptr->riding) return;
-
- /* Track a new guy */
- p_ptr->health_who = m_idx;
-
- /* Redraw (later) */
- p_ptr->redraw |= (PR_HEALTH);
-}
-
-
-
-/*
* Hack -- track the given monster race
*/
void monster_race_track(MONRACE_IDX r_idx)