/* Refuse to start on anti-teleport grids */
if (c_ptr->info & (CAVE_ICKY)) continue;
- /* Done */
break;
}
void place_random_door(POSITION y, POSITION x, bool room)
{
int tmp, type;
- s16b feat = feat_none;
+ FEAT_IDX feat = feat_none;
cave_type *c_ptr = &cave[y][x];
/* Initialize mimic info */
void place_closed_door(POSITION y, POSITION x, int type)
{
int tmp;
- s16b feat = feat_none;
+ FEAT_IDX feat = feat_none;
if (d_info[dungeon_type].flags1 & DF1_NO_DOORS)
{
* @return ドアを設置可能ならばTRUEを返す
* @note Assumes "in_bounds(y1, x1)"
* @details
-* XXX XXX XXX\n
+* \n
* Assumes "in_bounds(y, x)"\n
*/
static bool possible_doorway(POSITION y, POSITION x)
*/
void place_room(POSITION x1, POSITION x2, POSITION y1, POSITION y2, bool light)
{
- int y, x;
+ POSITION y, x;
place_floor(x1, x2, y1, y2, light);
/* Place the trap */
place_trap(y1, x1);
- /* Done */
break;
}
}