#define place_extra_bold(Y, X) \
{ \
- set_cave_feat(Y,X,fill_type[randint0(100)]); \
+ set_cave_feat(Y,X,feat_wall_type[randint0(100)]); \
cave[Y][X].info &= ~(CAVE_MASK); \
add_cave_info(Y,X,CAVE_EXTRA); \
delete_monster(Y, X); \
#define place_extra_grid(C) \
{ \
- (C)->feat = fill_type[randint0(100)]; \
+ (C)->feat = feat_wall_type[randint0(100)]; \
(C)->info &= ~(CAVE_MASK); \
(C)->info |= CAVE_EXTRA; \
if ((C)->m_idx) delete_monster_idx((C)->m_idx); \
#define place_extra_noperm_bold(Y, X) \
{ \
feature_type *_f_ptr; \
- set_cave_feat(Y,X,fill_type[randint0(100)]); \
+ set_cave_feat(Y,X,feat_wall_type[randint0(100)]); \
_f_ptr = &f_info[cave[Y][X].feat]; \
if (permanent_wall(_f_ptr)) cave[Y][X].feat = feat_state(cave[Y][X].feat, FF_UNPERM); \
cave[Y][X].info &= ~(CAVE_MASK); \