#define place_floor_bold(Y, X) \
{ \
- set_cave_feat(Y,X,floor_type[randint0(100)]); \
- cave[Y][X].info &= ~(CAVE_MASK); \
- add_cave_info(Y,X,CAVE_FLOOR); \
+ set_cave_feat(Y,X,floor_type[randint0(100)]); \
+ cave[Y][X].info &= ~(CAVE_MASK); \
+ add_cave_info(Y,X,CAVE_FLOOR); \
+ delete_monster(Y, X); \
}
#define place_floor_grid(C) \
{ \
- (C)->feat = floor_type[randint0(100)]; \
- (C)->info &= ~(CAVE_MASK); \
- (C)->info |= CAVE_FLOOR; \
+ (C)->feat = floor_type[randint0(100)]; \
+ (C)->info &= ~(CAVE_MASK); \
+ (C)->info |= CAVE_FLOOR; \
+ if ((C)->m_idx) delete_monster_idx((C)->m_idx); \
}
#define place_extra_bold(Y, X) \
{ \
- set_cave_feat(Y,X,fill_type[randint0(100)]); \
- cave[Y][X].info &= ~(CAVE_MASK); \
- add_cave_info(Y,X,CAVE_EXTRA); \
+ set_cave_feat(Y,X,fill_type[randint0(100)]); \
+ cave[Y][X].info &= ~(CAVE_MASK); \
+ add_cave_info(Y,X,CAVE_EXTRA); \
+ delete_monster(Y, X); \
}
#define place_extra_grid(C) \
{ \
- (C)->feat = fill_type[randint0(100)]; \
- (C)->info &= ~(CAVE_MASK); \
- (C)->info |= CAVE_EXTRA; \
+ (C)->feat = fill_type[randint0(100)]; \
+ (C)->info &= ~(CAVE_MASK); \
+ (C)->info |= CAVE_EXTRA; \
+ if ((C)->m_idx) delete_monster_idx((C)->m_idx); \
}
#define place_extra_noperm_bold(Y, X) \
{ \
- set_cave_feat(Y,X,fill_type[randint0(100)]); \
- if ((cave[Y][X].feat >= FEAT_PERM_EXTRA) && (cave[Y][X].feat <= FEAT_PERM_SOLID)) cave[Y][X].feat -= 0x04; \
- else if (cave[Y][X].feat == FEAT_MOUNTAIN) cave[Y][X].feat = feat_wall_inner; \
- cave[Y][X].info &= ~(CAVE_MASK); \
- add_cave_info(Y,X,CAVE_EXTRA); \
+ set_cave_feat(Y,X,fill_type[randint0(100)]); \
+ if ((cave[Y][X].feat >= FEAT_PERM_EXTRA) && (cave[Y][X].feat <= FEAT_PERM_SOLID)) cave[Y][X].feat -= 0x04; \
+ else if (cave[Y][X].feat == FEAT_MOUNTAIN) cave[Y][X].feat = feat_wall_inner; \
+ cave[Y][X].info &= ~(CAVE_MASK); \
+ add_cave_info(Y,X,CAVE_EXTRA); \
+ delete_monster(Y, X); \
}
#define place_inner_bold(Y, X) \
{ \
- set_cave_feat(Y,X,feat_wall_inner); \
- cave[Y][X].info &= ~(CAVE_MASK); \
- add_cave_info(Y,X,CAVE_INNER); \
+ set_cave_feat(Y,X,feat_wall_inner); \
+ cave[Y][X].info &= ~(CAVE_MASK); \
+ add_cave_info(Y,X,CAVE_INNER); \
+ delete_monster(Y, X); \
}
#define place_inner_grid(C) \
{ \
- (C)->feat = feat_wall_inner; \
- (C)->info &= ~(CAVE_MASK); \
- (C)->info |= CAVE_INNER; \
+ (C)->feat = feat_wall_inner; \
+ (C)->info &= ~(CAVE_MASK); \
+ (C)->info |= CAVE_INNER; \
+ if ((C)->m_idx) delete_monster_idx((C)->m_idx); \
}
#define place_outer_bold(Y, X) \
{ \
- set_cave_feat(Y,X,feat_wall_outer); \
- cave[Y][X].info &= ~(CAVE_MASK); \
- add_cave_info(Y,X,CAVE_OUTER); \
+ set_cave_feat(Y,X,feat_wall_outer); \
+ cave[Y][X].info &= ~(CAVE_MASK); \
+ add_cave_info(Y,X,CAVE_OUTER); \
+ delete_monster(Y, X); \
}
#define place_outer_grid(C) \
{ \
- (C)->feat = feat_wall_outer; \
- (C)->info &= ~(CAVE_MASK); \
- (C)->info |= CAVE_OUTER; \
+ (C)->feat = feat_wall_outer; \
+ (C)->info &= ~(CAVE_MASK); \
+ (C)->info |= CAVE_OUTER; \
+ if ((C)->m_idx) delete_monster_idx((C)->m_idx); \
}
#define place_outer_noperm_bold(Y, X) \
{ \
- if ((feat_wall_outer >= FEAT_PERM_EXTRA) && (feat_wall_outer <= FEAT_PERM_SOLID)) set_cave_feat(Y, X, feat_wall_outer-0x04); \
- else if (feat_wall_outer == FEAT_MOUNTAIN) cave[Y][X].feat = feat_wall_inner; \
- else set_cave_feat(Y,X,feat_wall_outer); \
- cave[Y][X].info &= ~(CAVE_MASK); \
- add_cave_info(Y,X,(CAVE_OUTER | CAVE_VAULT)); \
+ if ((feat_wall_outer >= FEAT_PERM_EXTRA) && (feat_wall_outer <= FEAT_PERM_SOLID)) set_cave_feat(Y, X, feat_wall_outer-0x04); \
+ else if (feat_wall_outer == FEAT_MOUNTAIN) cave[Y][X].feat = feat_wall_inner; \
+ else set_cave_feat(Y,X,feat_wall_outer); \
+ cave[Y][X].info &= ~(CAVE_MASK); \
+ add_cave_info(Y,X,(CAVE_OUTER | CAVE_VAULT)); \
+ delete_monster(Y, X); \
}
#define place_outer_noperm_grid(C) \
{ \
- if ((feat_wall_outer >= FEAT_PERM_EXTRA) && (feat_wall_outer <= FEAT_PERM_SOLID)) (C)->feat = feat_wall_outer-0x04; \
- else if (feat_wall_outer == FEAT_MOUNTAIN) (C)->feat = feat_wall_inner; \
- else (C)->feat = feat_wall_outer; \
- (C)->info &= ~(CAVE_MASK); \
- (C)->info |= (CAVE_OUTER | CAVE_VAULT); \
+ if ((feat_wall_outer >= FEAT_PERM_EXTRA) && (feat_wall_outer <= FEAT_PERM_SOLID)) (C)->feat = feat_wall_outer-0x04; \
+ else if (feat_wall_outer == FEAT_MOUNTAIN) (C)->feat = feat_wall_inner; \
+ else (C)->feat = feat_wall_outer; \
+ (C)->info &= ~(CAVE_MASK); \
+ (C)->info |= (CAVE_OUTER | CAVE_VAULT); \
+ if ((C)->m_idx) delete_monster_idx((C)->m_idx); \
}
#define place_solid_bold(Y, X) \
{ \
- set_cave_feat(Y,X,feat_wall_solid); \
- cave[Y][X].info &= ~(CAVE_MASK); \
- add_cave_info(Y,X,CAVE_SOLID); \
+ set_cave_feat(Y,X,feat_wall_solid); \
+ cave[Y][X].info &= ~(CAVE_MASK); \
+ add_cave_info(Y,X,CAVE_SOLID); \
+ delete_monster(Y, X); \
}
#define place_solid_grid(C) \
{ \
- (C)->feat = feat_wall_solid; \
- (C)->info &= ~(CAVE_MASK); \
- (C)->info |= CAVE_SOLID; \
+ (C)->feat = feat_wall_solid; \
+ (C)->info &= ~(CAVE_MASK); \
+ (C)->info |= CAVE_SOLID; \
+ if ((C)->m_idx) delete_monster_idx((C)->m_idx); \
}
#define place_solid_noperm_bold(Y, X) \
{ \
- if ((cave[Y][X].info & CAVE_VAULT) && (feat_wall_solid >= FEAT_PERM_EXTRA) && (feat_wall_solid <= FEAT_PERM_SOLID)) set_cave_feat(Y, X, feat_wall_solid-0x04); \
- else set_cave_feat(Y,X,feat_wall_solid); \
- cave[Y][X].info &= ~(CAVE_MASK); \
- add_cave_info(Y,X,CAVE_SOLID); \
+ if ((cave[Y][X].info & CAVE_VAULT) && (feat_wall_solid >= FEAT_PERM_EXTRA) && (feat_wall_solid <= FEAT_PERM_SOLID)) set_cave_feat(Y, X, feat_wall_solid-0x04); \
+ else set_cave_feat(Y,X,feat_wall_solid); \
+ cave[Y][X].info &= ~(CAVE_MASK); \
+ add_cave_info(Y,X,CAVE_SOLID); \
+ delete_monster(Y, X); \
}
#define place_solid_noperm_grid(C) \
{ \
- if ((c_ptr->info & CAVE_VAULT) && (feat_wall_solid >= FEAT_PERM_EXTRA) && (feat_wall_solid <= FEAT_PERM_SOLID)) (C)->feat = feat_wall_solid-0x04; \
- else (C)->feat = feat_wall_solid; \
- (C)->info &= ~(CAVE_MASK); \
- (C)->info |= CAVE_SOLID; \
+ if ((c_ptr->info & CAVE_VAULT) && (feat_wall_solid >= FEAT_PERM_EXTRA) && (feat_wall_solid <= FEAT_PERM_SOLID)) (C)->feat = feat_wall_solid-0x04; \
+ else (C)->feat = feat_wall_solid; \
+ (C)->info &= ~(CAVE_MASK); \
+ (C)->info |= CAVE_SOLID; \
+ if ((C)->m_idx) delete_monster_idx((C)->m_idx); \
}