#define place_floor_bold(Y, X) \
{ \
- set_cave_feat(Y,X,floor_type[rand_int(100)]); \
+ set_cave_feat(Y,X,floor_type[randint0(100)]); \
cave[Y][X].info &= ~(CAVE_MASK); \
add_cave_info(Y,X,CAVE_FLOOR); \
}
#define place_floor_grid(C) \
{ \
- (C)->feat = floor_type[rand_int(100)]; \
+ (C)->feat = floor_type[randint0(100)]; \
(C)->info &= ~(CAVE_MASK); \
(C)->info |= CAVE_FLOOR; \
}
#define place_extra_bold(Y, X) \
{ \
- set_cave_feat(Y,X,fill_type[rand_int(100)]); \
+ set_cave_feat(Y,X,fill_type[randint0(100)]); \
cave[Y][X].info &= ~(CAVE_MASK); \
add_cave_info(Y,X,CAVE_EXTRA); \
}
#define place_extra_grid(C) \
{ \
- (C)->feat = fill_type[rand_int(100)]; \
+ (C)->feat = fill_type[randint0(100)]; \
(C)->info &= ~(CAVE_MASK); \
(C)->info |= CAVE_EXTRA; \
}
#define place_extra_noperm_bold(Y, X) \
{ \
- set_cave_feat(Y,X,fill_type[rand_int(100)]); \
+ set_cave_feat(Y,X,fill_type[randint0(100)]); \
if ((cave[Y][X].feat >= FEAT_PERM_EXTRA) && (cave[Y][X].feat <= FEAT_PERM_SOLID)) cave[Y][X].feat -= 0x04; \
else if (cave[Y][X].feat == FEAT_MOUNTAIN) cave[Y][X].feat = feat_wall_inner; \
cave[Y][X].info &= ~(CAVE_MASK); \