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[Fix] #39944 backwardsEric氏の報告による、grid_bold_type のfloor列挙子と math.h のfloor()がコンフリクトを起こ...
[hengband/hengband.git] / src / grid.h
index e3b9f66..e34c94e 100644 (file)
@@ -117,111 +117,6 @@ typedef struct
 #define is_outer_grid(C) ((C)->info & CAVE_OUTER)
 #define is_solid_grid(C) ((C)->info & CAVE_SOLID)
 
-#define place_floor_bold(F, Y, X) \
-{ \
-       set_cave_feat((F), Y,X,feat_ground_type[randint0(100)]); \
-       (F)->grid_array[Y][X].info &= ~(CAVE_MASK); \
-       add_cave_info((F), Y,X,CAVE_FLOOR); \
-       delete_monster(F, Y, X); \
-}
-
-#define place_extra_bold(F, Y, X) \
-{ \
-       set_cave_feat((F), Y,X,feat_wall_type[randint0(100)]); \
-       (F)->grid_array[Y][X].info &= ~(CAVE_MASK); \
-       add_cave_info((F), Y,X,CAVE_EXTRA); \
-       delete_monster(F, Y, X); \
-}
-
-#define place_extra_perm_bold(F, Y, X) \
-{ \
-       set_cave_feat(F, Y, X,feat_permanent); \
-       (F)->grid_array[Y][X].info &= ~(CAVE_MASK); \
-       add_cave_info(F, Y, X, CAVE_EXTRA); \
-       delete_monster(F, Y, X); \
-}
-
-#define place_extra_noperm_bold(F, Y, X) \
-{ \
-       feature_type *_f_ptr; \
-       set_cave_feat((F), Y,X,feat_wall_type[randint0(100)]); \
-       _f_ptr = &f_info[(F)->grid_array[Y][X].feat]; \
-       if (permanent_wall(_f_ptr)) (F)->grid_array[Y][X].feat = feat_state((F)->grid_array[Y][X].feat, FF_UNPERM); \
-       (F)->grid_array[Y][X].info &= ~(CAVE_MASK); \
-       add_cave_info((F), Y, X, CAVE_EXTRA); \
-       delete_monster(Y, X); \
-}
-
-#define place_inner_bold(F, Y, X) \
-{ \
-       set_cave_feat((F), Y, X, feat_wall_inner); \
-       (F)->grid_array[Y][X].info &= ~(CAVE_MASK); \
-       add_cave_info((F), Y, X, CAVE_INNER); \
-       delete_monster(F, Y, X); \
-}
-
-#define place_inner_perm_bold(F, Y, X) \
-{ \
-       set_cave_feat(F, Y,X,feat_permanent); \
-       (F)->grid_array[Y][X].info &= ~(CAVE_MASK); \
-       add_cave_info((F), Y,X,CAVE_INNER); \
-       delete_monster(F, Y, X); \
-}
-
-#define place_outer_bold(F, Y, X) \
-{ \
-       set_cave_feat((F), Y, X, feat_wall_outer); \
-       (F)->grid_array[Y][X].info &= ~(CAVE_MASK); \
-       add_cave_info((F), Y,X,CAVE_OUTER); \
-       delete_monster(F, Y, X); \
-}
-
-#define place_outer_perm_bold(F, Y, X) \
-{ \
-       set_cave_feat(F, Y, X, feat_permanent); \
-       (F)->grid_array[Y][X].info &= ~(CAVE_MASK); \
-       add_cave_info((F), Y,X,CAVE_OUTER); \
-       delete_monster(F, Y, X); \
-}
-
-#define place_outer_noperm_bold(F, Y, X) \
-{ \
-       feature_type *_f_ptr = &f_info[feat_wall_outer]; \
-       if (permanent_wall(_f_ptr)) set_cave_feat((F), Y, X, (s16b)feat_state(feat_wall_outer, FF_UNPERM)); \
-       else set_cave_feat((F), Y,X,feat_wall_outer); \
-       (F)->grid_array[Y][X].info &= ~(CAVE_MASK); \
-       add_cave_info((F), Y,X,(CAVE_OUTER | CAVE_VAULT)); \
-       delete_monster(F, Y, X); \
-}
-
-#define place_solid_bold(F, Y, X) \
-{ \
-       set_cave_feat(F,Y,X,feat_wall_solid); \
-       F->grid_array[Y][X].info &= ~(CAVE_MASK); \
-       add_cave_info(F,Y,X,CAVE_SOLID); \
-       delete_monster(F, Y, X); \
-}
-
-#define place_solid_perm_bold(F, Y, X) \
-{ \
-       set_cave_feat(F, Y, X, feat_permanent); \
-       F->grid_array[Y][X].info &= ~(CAVE_MASK); \
-       add_cave_info(F, Y, X, CAVE_SOLID); \
-       delete_monster(F, Y, X); \
-}
-
-#define place_solid_noperm_bold(F, Y, X) \
-{ \
-       feature_type *_f_ptr = &f_info[feat_wall_solid]; \
-       if ((F->grid_array[Y][X].info & CAVE_VAULT) && permanent_wall(_f_ptr)) \
-               set_cave_feat(F, Y, X, feat_state(feat_wall_solid, FF_UNPERM)); \
-       else set_cave_feat(F, Y, X, feat_wall_solid); \
-       F->grid_array[Y][X].info &= ~(CAVE_MASK); \
-       add_cave_info(F, Y, X, CAVE_SOLID); \
-       delete_monster(F, Y, X); \
-}
-
-
 /*
  * 特殊なマス状態フラグ / Special grid flags
  */
@@ -274,10 +169,10 @@ extern bool new_player_spot(player_type *creature_ptr);
 
 #define MAX_DOOR_TYPES   3
 
-extern void place_bound_perm_wall(grid_type *g_ptr);
+extern void place_bound_perm_wall(player_type *player_ptr, grid_type *g_ptr);
 
-extern bool is_known_trap(grid_type *g_ptr);
-extern bool is_hidden_door(grid_type *g_ptr);
+extern bool is_known_trap(player_type *player_ptr, grid_type *g_ptr);
+extern bool is_hidden_door(player_type *player_ptr, grid_type *g_ptr);
 extern bool is_mirror_grid(grid_type *g_ptr);
 extern bool is_glyph_grid(grid_type *g_ptr);
 extern bool is_explosive_rune_grid(grid_type *g_ptr);
@@ -289,39 +184,44 @@ extern bool player_can_enter(player_type *creature_ptr, FEAT_IDX feature, BIT_FL
  */
 #define feat_uses_special(F) (have_flag(f_info[(F)].flags, FF_SPECIAL))
 
-/* grids.c */
+/*!
+ * grids.c
+ * ここにfloor_type を引数として加えるとコンパイルエラー
+ */
 extern POSITION distance(POSITION y1, POSITION x1, POSITION y2, POSITION x2);
 extern void update_local_illumination(player_type *creature_ptr, POSITION y, POSITION x);
 extern bool no_lite(player_type *creature_ptr);
 extern void print_rel(player_type *subject_ptr, SYMBOL_CODE c, TERM_COLOR a, TERM_LEN y, TERM_LEN x);
-extern void note_spot(POSITION y, POSITION x);
-extern void lite_spot(POSITION y, POSITION x);
+extern void note_spot(player_type *player_ptr, POSITION y, POSITION x);
+extern void lite_spot(player_type *player_ptr, POSITION y, POSITION x);
 extern void update_flow(player_type *subject_ptr);
-extern FEAT_IDX feat_state(FEAT_IDX feat, int action);
+extern FEAT_IDX feat_state(player_type *player_ptr, FEAT_IDX feat, int action);
 extern void cave_alter_feat(player_type *player_ptr, POSITION y, POSITION x, int action);
 extern void remove_mirror(player_type *caster_ptr, POSITION y, POSITION x);
-extern bool is_open(FEAT_IDX feat);
+extern bool is_open(player_type *player_ptr, FEAT_IDX feat);
 extern bool check_local_illumination(player_type *creature_ptr, POSITION y, POSITION x);
 
-extern bool cave_monster_teleportable_bold(MONSTER_IDX m_idx, POSITION y, POSITION x, BIT_FLAGS mode);
-extern bool cave_player_teleportable_bold(POSITION y, POSITION x, BIT_FLAGS mode);
+extern bool cave_monster_teleportable_bold(player_type *player_ptr, MONSTER_IDX m_idx, POSITION y, POSITION x, BIT_FLAGS mode);
+extern bool cave_player_teleportable_bold(player_type *player_ptr, POSITION y, POSITION x, BIT_FLAGS mode);
 
-typedef enum place_grid_type
+typedef enum grid_bold_type
 {
-       floor,
-       extra,
-       inner,
-       outer,
-       outer_noperm,
-       solid_perm
-} place_grid_type;
-
-extern void place_inner_perm_grid(grid_type *g_ptr);
-extern void place_outer_grid(grid_type *g_ptr);
-extern void place_outer_noperm_grid(grid_type *g_ptr);
-extern void place_solid_perm_grid(grid_type *g_ptr);
-extern void place_grid(grid_type *g_ptr, place_grid_type pg_type);
+       gb_floor,
+       gb_extra,
+       gb_extra_perm,
+       gb_inner,
+       gb_inner_perm,
+       gb_outer,
+       gb_outer_noperm,
+       gb_solid,
+       gb_solid_perm,
+       gb_solid_noperm
+} grid_bold_type;
+
+extern void place_grid(player_type *player_ptr, grid_type *g_ptr, grid_bold_type pg_type);
 extern bool darkened_grid(player_type *player_ptr, grid_type *g_ptr);
+extern void delete_monster(player_type *player_ptr, POSITION y, POSITION x);
+extern void place_bold(player_type *player_ptr, POSITION y, POSITION x, grid_bold_type gh_type);
 
 /*
  * Get feature mimic from f_info[] (applying "mimic" field)