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Modify torch_lost_fuel bug. No more create minus charge torches.
[hengband/hengband.git] / src / hissatsu.c
index ef7d4fb..0d8b00c 100644 (file)
@@ -235,7 +235,7 @@ put_str("name              Lv  SP      name              Lv  SP ", y, x + 5);
 
                                        /* Dump the spell --(-- */
                                        strcat(psi_desc, format(" %-18s%2d %3d",
-                                               spell_names[technic2magic(REALM_HISSATSU)-1][i],
+                                               do_spell(REALM_HISSATSU, i, SPELL_NAME),
                                                spell.slevel, spell.smana));
                                        prt(psi_desc, y + (line%17) + (line >= 17), x+(line/17)*30);
                                        prt("", y + (line%17) + (line >= 17) + 1, x+(line/17)*30);
@@ -293,9 +293,9 @@ put_str("name              Lv  SP      name              Lv  SP ", y, x + 5);
 
                        /* Prompt */
 #ifdef JP
-                       (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡©", spell_names[technic2magic(REALM_HISSATSU)-1][j]);
+                       (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡©", do_spell(REALM_HISSATSU, j, SPELL_NAME));
 #else
-                       (void)strnfmt(tmp_val, 78, "Use %s? ", spell_names[technic2magic(REALM_HISSATSU)-1][j]);
+                       (void)strnfmt(tmp_val, 78, "Use %s? ", do_spell(REALM_HISSATSU, j, SPELL_NAME));
 #endif
 
 
@@ -338,839 +338,10 @@ put_str("name              Lv  SP      name              Lv  SP ", y, x + 5);
  * do_cmd_cast calls this function if the player's class
  * is 'mindcrafter'.
  */
-static bool cast_hissatsu_spell(int spell)
-{
-       int             y, x;
-       int             dir;
-
-
-       /* spell code */
-       switch (spell)
-       {
-       case 0:
-               project_length = 2;
-               if (!get_aim_dir(&dir)) return FALSE;
-               project_hook(GF_ATTACK, dir, HISSATSU_2, PROJECT_STOP | PROJECT_KILL);
-
-               break;
-       case 1:
-       {
-               int cdir;
-               if (!get_rep_dir2(&dir)) return FALSE;
-               if (dir == 5) return FALSE;
-               for (cdir = 0;cdir < 8; cdir++)
-               {
-                       if (cdd[cdir] == dir) break;
-               }
-               if (cdir == 8) return FALSE;
-               y = py + ddy_cdd[cdir];
-               x = px + ddx_cdd[cdir];
-               if (cave[y][x].m_idx)
-                       py_attack(y, x, 0);
-               else
-#ifdef JP
-                       msg_print("¹¶·â¤Ï¶õ¤òÀڤä¿¡£");
-#else
-                       msg_print("You attack the empty air.");
-#endif
-               y = py + ddy_cdd[(cdir + 7) % 8];
-               x = px + ddx_cdd[(cdir + 7) % 8];
-               if (cave[y][x].m_idx)
-                       py_attack(y, x, 0);
-               else
-#ifdef JP
-                       msg_print("¹¶·â¤Ï¶õ¤òÀڤä¿¡£");
-#else
-                       msg_print("You attack the empty air.");
-#endif
-               y = py + ddy_cdd[(cdir + 1) % 8];
-               x = px + ddx_cdd[(cdir + 1) % 8];
-               if (cave[y][x].m_idx)
-                       py_attack(y, x, 0);
-               else
-#ifdef JP
-                       msg_print("¹¶·â¤Ï¶õ¤òÀڤä¿¡£");
-#else
-                       msg_print("You attack the empty air.");
-#endif
-
-               break;
-       }
-       case 2:
-       {
-               if (!do_cmd_throw_aux(1, TRUE, 0)) return FALSE;
-               break;
-       }
-       case 3:
-       {
-               if (!get_rep_dir2(&dir)) return FALSE;
-               if (dir == 5) return FALSE;
-               y = py + ddy[dir];
-               x = px + ddx[dir];
-               if (cave[y][x].m_idx)
-                       py_attack(y, x, HISSATSU_FIRE);
-               else
-               {
-#ifdef JP
-                       msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
-#else
-                       msg_print("There is no monster.");
-#endif
-                       return FALSE;
-               }
-               break;
-       }
-       case 4:
-       {
-               detect_monsters_mind(DETECT_RAD_DEFAULT);
-               break;
-       }
-       case 5:
-       {
-               if (!get_rep_dir2(&dir)) return FALSE;
-               if (dir == 5) return FALSE;
-               y = py + ddy[dir];
-               x = px + ddx[dir];
-               if (cave[y][x].m_idx)
-                       py_attack(y, x, HISSATSU_MINEUCHI);
-               else
-               {
-#ifdef JP
-                       msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
-#else
-                       msg_print("There is no monster.");
-#endif
-                       return FALSE;
-               }
-               break;
-       }
-       case 6:
-       {
-               if (p_ptr->riding)
-               {
-#ifdef JP
-                       msg_print("¾èÇÏÃæ¤Ë¤Ï̵Íý¤À¡£");
-#else
-                       msg_print("You cannot do it when riding.");
-#endif
-                       return FALSE;
-               }
-#ifdef JP
-               msg_print("Áê¼ê¤Î¹¶·â¤ËÂФ·¤Æ¿È¹½¤¨¤¿¡£");
-#else
-               msg_print("You prepare to counter blow.");
-#endif
-               p_ptr->counter = TRUE;
-               break;
-       }
-       case 7:
-       {
-               if (p_ptr->riding)
-               {
-#ifdef JP
-                       msg_print("¾èÇÏÃæ¤Ë¤Ï̵Íý¤À¡£");
-#else
-                       msg_print("You cannot do it when riding.");
-#endif
-                       return FALSE;
-               }
-
-               if (!get_rep_dir2(&dir)) return FALSE;
-
-               if (dir == 5) return FALSE;
-               y = py + ddy[dir];
-               x = px + ddx[dir];
-
-               if (!cave[y][x].m_idx)
-               {
-#ifdef JP
-                       msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
-#else
-                       msg_print("There is no monster.");
-#endif
-                       return FALSE;
-               }
-
-               py_attack(y, x, 0);
-
-               if (!player_can_enter(cave[y][x].feat, 0) || is_trap(cave[y][x].feat))
-                       break;
-
-               y += ddy[dir];
-               x += ddx[dir];
-
-               if (player_can_enter(cave[y][x].feat, 0) && !is_trap(cave[y][x].feat) && !cave[y][x].m_idx)
-               {
-                       msg_print(NULL);
-
-                       /* Move the player */
-                       (void)move_player_effect(y, x, MPE_FORGET_FLOW | MPE_HANDLE_STUFF | MPE_DONT_PICKUP);
-               }
-               break;
-       }
-       case 8:
-       {
-               if (!get_rep_dir2(&dir)) return FALSE;
-               if (dir == 5) return FALSE;
-               y = py + ddy[dir];
-               x = px + ddx[dir];
-               if (cave[y][x].m_idx)
-                       py_attack(y, x, HISSATSU_POISON);
-               else
-               {
-#ifdef JP
-                       msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
-#else
-                       msg_print("There is no monster.");
-#endif
-                       return FALSE;
-               }
-               break;
-       }
-       case 9:
-       {
-               if (!get_rep_dir2(&dir)) return FALSE;
-               if (dir == 5) return FALSE;
-               y = py + ddy[dir];
-               x = px + ddx[dir];
-               if (cave[y][x].m_idx)
-                       py_attack(y, x, HISSATSU_ZANMA);
-               else
-               {
-#ifdef JP
-                       msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
-#else
-                       msg_print("There is no monster.");
-#endif
-                       return FALSE;
-               }
-               break;
-       }
-       case 10:
-       {
-               if (!get_rep_dir2(&dir)) return FALSE;
-               if (dir == 5) return FALSE;
-               y = py + ddy[dir];
-               x = px + ddx[dir];
-               if (cave[y][x].m_idx)
-                       py_attack(y, x, 0);
-               else
-               {
-#ifdef JP
-                       msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
-#else
-                       msg_print("There is no monster.");
-#endif
-                       return FALSE;
-               }
-               if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
-               {
-                       return TRUE;
-               }
-               if (cave[y][x].m_idx)
-               {
-                       int i;
-                       int ty = y, tx = x;
-                       int oy = y, ox = x;
-                       int m_idx = cave[y][x].m_idx;
-                       monster_type *m_ptr = &m_list[m_idx];
-                       char m_name[80];
-
-                       monster_desc(m_name, m_ptr, 0);
-
-                       for (i = 0; i < 5; i++)
-                       {
-                               y += ddy[dir];
-                               x += ddx[dir];
-                               if (cave_empty_bold(y, x))
-                               {
-                                       ty = y;
-                                       tx = x;
-                               }
-                               else break;
-                       }
-                       if ((ty != oy) || (tx != ox))
-                       {
-#ifdef JP
-                               msg_format("%s¤ò¿á¤­Èô¤Ð¤·¤¿¡ª", m_name);
-#else
-                               msg_format("You blow %s away!", m_name);
-#endif
-                               cave[oy][ox].m_idx = 0;
-                               cave[ty][tx].m_idx = m_idx;
-                               m_ptr->fy = ty;
-                               m_ptr->fx = tx;
-
-                               update_mon(m_idx, TRUE);
-                               lite_spot(oy, ox);
-                               lite_spot(ty, tx);
-
-                               if (r_info[m_ptr->r_idx].flags7 & (RF7_LITE_MASK | RF7_DARK_MASK))
-                                       p_ptr->update |= (PU_MON_LITE);
-                       }
-               }
-               break;
-       }
-       case 11:
-       {
-               if (p_ptr->lev > 44)
-               {
-                       if (!identify_fully(TRUE)) return FALSE;
-               }
-               else
-               {
-                       if (!ident_spell(TRUE)) return FALSE;
-               }
-               break;
-       }
-       case 12:
-       {
-               if (!get_rep_dir2(&dir)) return FALSE;
-               if (dir == 5) return FALSE;
-               y = py + ddy[dir];
-               x = px + ddx[dir];
-               if (cave[y][x].m_idx)
-                       py_attack(y, x, HISSATSU_HAGAN);
-
-               if (!have_flag(f_flags_bold(y, x), FF_HURT_ROCK)) break;
-
-               /* Destroy the feature */
-               cave_alter_feat(y, x, FF_HURT_ROCK);
-
-               /* Update some things */
-               p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS | PU_MON_LITE);
-
-               break;
-       }
-       case 13:
-       {
-               if (!get_rep_dir2(&dir)) return FALSE;
-               if (dir == 5) return FALSE;
-               y = py + ddy[dir];
-               x = px + ddx[dir];
-               if (cave[y][x].m_idx)
-                       py_attack(y, x, HISSATSU_COLD);
-               else
-               {
-#ifdef JP
-                       msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
-#else
-                       msg_print("There is no monster.");
-#endif
-                       return FALSE;
-               }
-               break;
-       }
-       case 14:
-       {
-               if (!get_rep_dir2(&dir)) return FALSE;
-               if (dir == 5) return FALSE;
-               y = py + ddy[dir];
-               x = px + ddx[dir];
-               if (cave[y][x].m_idx)
-                       py_attack(y, x, HISSATSU_KYUSHO);
-               else
-               {
-#ifdef JP
-                       msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
-#else
-                       msg_print("There is no monster.");
-#endif
-                       return FALSE;
-               }
-               break;
-       }
-       case 15:
-       {
-               if (!get_rep_dir2(&dir)) return FALSE;
-               if (dir == 5) return FALSE;
-               y = py + ddy[dir];
-               x = px + ddx[dir];
-               if (cave[y][x].m_idx)
-                       py_attack(y, x, HISSATSU_MAJIN);
-               else
-               {
-#ifdef JP
-                       msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
-#else
-                       msg_print("There is no monster.");
-#endif
-                       return FALSE;
-               }
-               break;
-       }
-       case 16:
-       {
-               if (!get_rep_dir2(&dir)) return FALSE;
-               if (dir == 5) return FALSE;
-               y = py + ddy[dir];
-               x = px + ddx[dir];
-               if (cave[y][x].m_idx)
-                       py_attack(y, x, HISSATSU_SUTEMI);
-               else
-               {
-#ifdef JP
-                       msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
-#else
-                       msg_print("There is no monster.");
-#endif
-                       return FALSE;
-               }
-               p_ptr->sutemi = TRUE;
-               break;
-       }
-       case 17:
-       {
-               if (!get_rep_dir2(&dir)) return FALSE;
-               if (dir == 5) return FALSE;
-               y = py + ddy[dir];
-               x = px + ddx[dir];
-               if (cave[y][x].m_idx)
-                       py_attack(y, x, HISSATSU_ELEC);
-               else
-               {
-#ifdef JP
-                       msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
-#else
-                       msg_print("There is no monster.");
-#endif
-                       return FALSE;
-               }
-               break;
-       }
-       case 18:
-               return rush_attack(NULL);
-       case 19: /* Whirlwind Attack */
-       {
-               int y = 0, x = 0;
-               cave_type       *c_ptr;
-               monster_type    *m_ptr;
-
-               if (p_ptr->cut < 300)
-                       set_cut(p_ptr->cut + 300);
-               else
-                       set_cut(p_ptr->cut * 2);
-
-               for (dir = 0; dir < 8; dir++)
-               {
-                       y = py + ddy_ddd[dir];
-                       x = px + ddx_ddd[dir];
-                       c_ptr = &cave[y][x];
-
-                       /* Get the monster */
-                       m_ptr = &m_list[c_ptr->m_idx];
-
-                       /* Hack -- attack monsters */
-                       if (c_ptr->m_idx && (m_ptr->ml || have_flag(f_flags_bold(y, x), FF_PROJECT)))
-                       {
-                               if (!monster_living(&r_info[m_ptr->r_idx]))
-                               {
-                                       char m_name[80];
-
-                                       monster_desc(m_name, m_ptr, 0);
-#ifdef JP
-                                       msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤¤¡ª", m_name);
-#else
-                                       msg_format("%s is unharmed!", m_name);
-#endif
-                               }
-                               else py_attack(y, x, HISSATSU_SEKIRYUKA);
-                       }
-               }
-               break;
-       }
-       case 20:
-       {
-               if (!get_rep_dir2(&dir)) return FALSE;
-               if (dir == 5) return FALSE;
-               y = py + ddy[dir];
-               x = px + ddx[dir];
-               if (cave[y][x].m_idx)
-                       py_attack(y, x, HISSATSU_QUAKE);
-               else
-               {
-                       earthquake(py, px, 10);
-               }
-               break;
-       }
-       case 21:
-       {
-               int total_damage = 0, basedam, i;
-               u32b flgs[TR_FLAG_SIZE];
-               object_type *o_ptr;
-               if (!get_aim_dir(&dir)) return FALSE;
-#ifdef JP
-               msg_print("Éð´ï¤òÂ礭¤¯¿¶¤ê²¼¤í¤·¤¿¡£");
-#else
-               msg_print("You swing your weapon downward.");
-#endif
-               for (i = 0; i < 2; i++)
-               {
-                       int damage;
-
-                       if (!buki_motteruka(INVEN_RARM+i)) break;
-                       o_ptr = &inventory[INVEN_RARM+i];
-                       basedam = (o_ptr->dd * (o_ptr->ds + 1)) * 50;
-                       damage = o_ptr->to_d * 100;
-                       object_flags(o_ptr, flgs);
-                       if ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD))
-                       {
-                               /* vorpal blade */
-                               basedam *= 5;
-                               basedam /= 3;
-                       }
-                       else if (have_flag(flgs, TR_VORPAL))
-                       {
-                               /* vorpal flag only */
-                               basedam *= 11;
-                               basedam /= 9;
-                       }
-                       damage += basedam;
-                       damage *= p_ptr->num_blow[i];
-                       total_damage += damage / 200;
-                       if (i) total_damage = total_damage*7/10;
-               }
-               fire_beam(GF_FORCE, dir, total_damage);
-               break;
-       }
-       case 22:
-       {
-#ifdef JP
-               msg_print("ͺ¶«¤Ó¤ò¤¢¤²¤¿¡ª");
-#else
-               msg_print("You roar out!");
-#endif
-               project_hack(GF_SOUND, randint1(p_ptr->lev * 3));
-               aggravate_monsters(0);
-               break;
-       }
-       case 23:
-       {
-               int i;
-               if (!get_rep_dir2(&dir)) return FALSE;
-               if (dir == 5) return FALSE;
-               for (i = 0; i < 3; i++)
-               {
-                       int ny, nx;
-                       int m_idx;
-                       cave_type *c_ptr;
-                       monster_type *m_ptr;
-
-                       y = py + ddy[dir];
-                       x = px + ddx[dir];
-                       c_ptr = &cave[y][x];
-
-                       if (c_ptr->m_idx)
-                               py_attack(y, x, HISSATSU_3DAN);
-                       else
-                       {
-#ifdef JP
-                               msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
-#else
-                               msg_print("There is no monster.");
-#endif
-                               return FALSE;
-                       }
-
-                       if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
-                       {
-                               return TRUE;
-                       }
-
-                       /* Monster is dead? */
-                       if (!c_ptr->m_idx) break;
-
-                       ny = y + ddy[dir];
-                       nx = x + ddx[dir];
-                       m_idx = c_ptr->m_idx;
-                       m_ptr = &m_list[m_idx];
-
-                       /* Monster cannot move back? */
-                       if (!monster_can_enter(ny, nx, &r_info[m_ptr->r_idx], 0))
-                       {
-                               /* -more- */
-                               if (i < 2) msg_print(NULL);
-                               continue;
-                       }
-
-                       c_ptr->m_idx = 0;
-                       cave[ny][nx].m_idx = m_idx;
-                       m_ptr->fy = ny;
-                       m_ptr->fx = nx;
-
-                       update_mon(m_idx, TRUE);
-
-                       /* Redraw the old spot */
-                       lite_spot(y, x);
-
-                       /* Redraw the new spot */
-                       lite_spot(ny, nx);
-
-                       /* Player can move forward? */
-                       if (player_can_enter(c_ptr->feat, 0))
-                       {
-                               /* Move the player */
-                               if (!move_player_effect(y, x, MPE_FORGET_FLOW | MPE_HANDLE_STUFF | MPE_DONT_PICKUP)) break;
-                       }
-
-                       /* -more- */
-                       if (i < 2) msg_print(NULL);
-               }
-               break;
-       }
-       case 24:
-       {
-               if (!get_rep_dir2(&dir)) return FALSE;
-               if (dir == 5) return FALSE;
-               y = py + ddy[dir];
-               x = px + ddx[dir];
-               if (cave[y][x].m_idx)
-                       py_attack(y, x, HISSATSU_DRAIN);
-               else
-               {
-#ifdef JP
-                               msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
-#else
-                               msg_print("There is no monster.");
-#endif
-                       return FALSE;
-               }
-               break;
-       }
-       case 25:
-       {
-#ifdef JP
-               msg_print("Éð´ï¤òÉÔµ¬Â§¤ËÍɤ餷¤¿¡¥¡¥¡¥");
-#else
-               msg_print("You irregularly wave your weapon...");
-#endif
-               project_hack(GF_ENGETSU, p_ptr->lev * 4);
-               project_hack(GF_ENGETSU, p_ptr->lev * 4);
-               project_hack(GF_ENGETSU, p_ptr->lev * 4);
-               break;
-       }
-       case 26:
-       {
-#define NEED_MANA_PER_MONSTER 8
-               bool new = TRUE;
-               bool mdeath;
-               /* int count = 0; currently unused */
-               do
-               {
-                       if (!rush_attack(&mdeath)) break;
-                       if (new)
-                       {
-                               /* Reserve needed mana point */
-                               p_ptr->csp -= technic_info[TECHNIC_HISSATSU][26].smana;
-                               new = FALSE;
-                       }
-                       else
-                               p_ptr->csp -= NEED_MANA_PER_MONSTER;
-                       if (!mdeath) break;
-                       /* count++; currently unused */
-                       command_dir = 0;
-                       p_ptr->redraw |= PR_MANA;
-                       handle_stuff();
-               }
-               while (p_ptr->csp > NEED_MANA_PER_MONSTER);
-               if (new) return FALSE;
-
-               /* Restore reserved mana */
-               p_ptr->csp += technic_info[TECHNIC_HISSATSU][26].smana;
-               break;
-
-#undef NEED_MANA_PER_MONSTER
-       }
-       case 27:
-       {
-               if (!tgt_pt(&x, &y)) return FALSE;
-               if (!cave_teleportable_bold(y, x, FALSE) ||
-                   (distance(y, x, py, px) > MAX_SIGHT / 2) ||
-                   !projectable(py, px, y, x))
-               {
-#ifdef JP
-                       msg_print("¼ºÇÔ¡ª");
-#else
-                       msg_print("You cannot move to that place!");
-#endif
-                       break;
-               }
-               if (p_ptr->anti_tele)
-               {
-#ifdef JP
-                       msg_print("ÉԻ׵ĤÊÎϤ¬¥Æ¥ì¥Ý¡¼¥È¤òËɤ¤¤À¡ª");
-#else
-                       msg_print("A mysterious force prevents you from teleporting!");
-#endif
-
-                       break;
-               }
-               project(0, 0, y, x, HISSATSU_ISSEN, GF_ATTACK, PROJECT_BEAM | PROJECT_KILL, -1);
-               teleport_player_to(y, x, TRUE, FALSE);
-               break;
-       }
-       case 28:
-       {
-               int x, y;
-
-               if (!get_rep_dir(&dir, FALSE)) return FALSE;
-               y = py + ddy[dir];
-               x = px + ddx[dir];
-               if (cave[y][x].m_idx)
-               {
-                       py_attack(y, x, 0);
-                       if (cave[y][x].m_idx)
-                       {
-                               handle_stuff();
-                               py_attack(y, x, 0);
-                       }
-               }
-               else
-               {
-#ifdef JP
-msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
-#else
-                       msg_print("You don't see any monster in this direction");
-#endif
-                       return FALSE;
-               }
-               break;
-       }
-       case 29:
-       {
-               int total_damage = 0, basedam, i;
-               int y, x;
-               u32b flgs[TR_FLAG_SIZE];
-               object_type *o_ptr;
-
-               if (!get_rep_dir2(&dir)) return FALSE;
-               if (dir == 5) return FALSE;
-               y = py + ddy[dir];
-               x = px + ddx[dir];
-               if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
-               {
-#ifdef JP
-                       msg_print("¤Ê¤¼¤«¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤­¤Ê¤¤¡£");
-#else
-                       msg_print("Something prevent you from attacking.");
-#endif
-                       return TRUE;
-               }
-#ifdef JP
-               msg_print("Éð´ï¤òÂ礭¤¯¿¶¤ê²¼¤í¤·¤¿¡£");
-#else
-               msg_print("You swing your weapon downward.");
-#endif
-               for (i = 0; i < 2; i++)
-               {
-                       int damage;
-                       if (!buki_motteruka(INVEN_RARM+i)) break;
-                       o_ptr = &inventory[INVEN_RARM+i];
-                       basedam = (o_ptr->dd * (o_ptr->ds + 1)) * 50;
-                       damage = o_ptr->to_d * 100;
-                       object_flags(o_ptr, flgs);
-                       if ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD))
-                       {
-                               /* vorpal blade */
-                               basedam *= 5;
-                               basedam /= 3;
-                       }
-                       else if (have_flag(flgs, TR_VORPAL))
-                       {
-                               /* vorpal flag only */
-                               basedam *= 11;
-                               basedam /= 9;
-                       }
-                       damage += basedam;
-                       damage += p_ptr->to_d[i] * 100;
-                       damage *= p_ptr->num_blow[i];
-                       total_damage += (damage / 100);
-               }
-               project(0, (have_flag(f_flags_bold(y, x), FF_PROJECT) ? 5 : 0), y, x, total_damage * 3 / 2, GF_METEOR, PROJECT_KILL | PROJECT_JUMP | PROJECT_ITEM, -1);
-               break;
-       }
-       case 30:
-       {
-               if (!get_rep_dir2(&dir)) return FALSE;
-               if (dir == 5) return FALSE;
-               y = py + ddy[dir];
-               x = px + ddx[dir];
-               if (cave[y][x].m_idx)
-                       py_attack(y, x, HISSATSU_UNDEAD);
-               else
-               {
-#ifdef JP
-                       msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
-#else
-                       msg_print("There is no monster.");
-#endif
-                       return FALSE;
-               }
-#ifdef JP
-               take_hit(DAMAGE_NOESCAPE, 100 + randint1(100), "·Ä±Àµ´Ç¦·õ¤ò»È¤Ã¤¿¾×·â", -1);
-#else
-               take_hit(DAMAGE_NOESCAPE, 100 + randint1(100), "exhaustion on using Keiun-Kininken", -1);
-#endif
-               break;
-       }
-       case 31:
-       {
-               int i;
-#ifdef JP
-if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return FALSE;
-#else
-               if (!get_check("Do you really want to commit suicide? ")) return FALSE;
-#endif
-                       /* Special Verification for suicide */
-#ifdef JP
-prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
-#else
-               prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
-#endif
-
-               flush();
-               i = inkey();
-               prt("", 0, 0);
-               if (i != '@') return FALSE;
-               if (p_ptr->total_winner)
-               {
-                       take_hit(DAMAGE_FORCE, 9999, "Seppuku", -1);
-                       p_ptr->total_winner = TRUE;
-               }
-               else
-               {
-#ifdef JP
-                       msg_print("Éð»ÎÆ»¤È¤Ï¡¢»à¤Ì¤³¤È¤È¸«¤Ä¤±¤¿¤ê¡£");
-                       take_hit(DAMAGE_FORCE, 9999, "ÀÚÊ¢", -1);
-#else
-                       msg_print("Meaning of Bushi-do is found in the death.");
-                       take_hit(DAMAGE_FORCE, 9999, "Seppuku", -1);
-#endif
-               }
-               break;
-       }
-       default:
-#ifdef JP
-msg_print("¤Ê¤Ë¡©");
-#else
-               msg_print("Zap?");
-#endif
-
-       }
-
-       return TRUE;
-}
-
-
-/*
- * do_cmd_cast calls this function if the player's class
- * is 'mindcrafter'.
- */
 void do_cmd_hissatsu(void)
 {
        int             n = 0;
        magic_type      spell;
-       bool            cast;
 
 
        /* not if confused */
@@ -1184,7 +355,7 @@ msg_print("
 
                return;
        }
-       if (!buki_motteruka(INVEN_RARM))
+       if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
        {
                if (flush_failure) flush();
 #ifdef JP
@@ -1233,9 +404,7 @@ msg_print("
        sound(SOUND_ZAP);
 
        /* Cast the spell */
-       cast = cast_hissatsu_spell(n);
-
-       if (!cast) return;
+       if (!do_spell(REALM_HISSATSU, n, SPELL_CAST)) return;
 
        /* Take a turn */
        energy_use = 100;
@@ -1350,9 +519,9 @@ s = "
                p_ptr->spell_learned1 |= (1L << i);
                p_ptr->spell_worked1 |= (1L << i);
 #ifdef JP
-               msg_format("%s¤Îµ»¤ò³Ð¤¨¤¿¡£", spell_names[technic2magic(REALM_HISSATSU)-1][i]);
+               msg_format("%s¤Îµ»¤ò³Ð¤¨¤¿¡£", do_spell(REALM_HISSATSU, i, SPELL_NAME));
 #else
-               msg_format("You have learned the special attack of %s.", spell_names[technic2magic(REALM_HISSATSU)-1][i]);
+               msg_format("You have learned the special attack of %s.", do_spell(REALM_HISSATSU, i, SPELL_NAME));
 #endif
                for (j = 0; j < 64; j++)
                {
@@ -1377,3 +546,186 @@ s = "
 
        p_ptr->update |= (PU_SPELLS);
 }
+
+
+/*
+ * Calcurate magnification of hissatsu technics
+ */
+s16b mult_hissatsu(int mult, u32b *flgs, monster_type *m_ptr, int mode)
+{
+       monster_race *r_ptr = &r_info[m_ptr->r_idx];
+
+       /* Burning Strike (Fire) */
+       if (mode == HISSATSU_FIRE)
+       {
+               /* Notice immunity */
+               if (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK)
+               {
+                       if (is_original_ap_and_seen(m_ptr))
+                       {
+                               r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK);
+                       }
+               }
+
+               /* Otherwise, take the damage */
+               else if (have_flag(flgs, TR_BRAND_FIRE))
+               {
+                       if (r_ptr->flags3 & RF3_HURT_FIRE)
+                       {
+                               if (mult < 70) mult = 70;
+                               if (is_original_ap_and_seen(m_ptr))
+                               {
+                                       r_ptr->r_flags3 |= RF3_HURT_FIRE;
+                               }
+                       }
+                       else if (mult < 35) mult = 35;
+               }
+               else
+               {
+                       if (r_ptr->flags3 & RF3_HURT_FIRE)
+                       {
+                               if (mult < 50) mult = 50;
+                               if (is_original_ap_and_seen(m_ptr))
+                               {
+                                       r_ptr->r_flags3 |= RF3_HURT_FIRE;
+                               }
+                       }
+                       else if (mult < 25) mult = 25;
+               }
+       }
+
+       /* Serpent's Tongue (Poison) */
+       if (mode == HISSATSU_POISON)
+       {
+               /* Notice immunity */
+               if (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK)
+               {
+                       if (is_original_ap_and_seen(m_ptr))
+                       {
+                               r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK);
+                       }
+               }
+
+               /* Otherwise, take the damage */
+               else if (have_flag(flgs, TR_BRAND_POIS))
+               {
+                       if (mult < 35) mult = 35;
+               }
+               else
+               {
+                       if (mult < 25) mult = 25;
+               }
+       }
+
+       /* Zammaken (Nonliving Evil) */
+       if (mode == HISSATSU_ZANMA)
+       {
+               if (!monster_living(r_ptr) && (r_ptr->flags3 & RF3_EVIL))
+               {
+                       if (mult < 15) mult = 25;
+                       else if (mult < 50) mult = MIN(50, mult+20);
+               }
+       }
+
+       /* Rock Smash (Hurt Rock) */
+       if (mode == HISSATSU_HAGAN)
+       {
+               if (r_ptr->flags3 & RF3_HURT_ROCK)
+               {
+                       if (is_original_ap_and_seen(m_ptr))
+                       {
+                               r_ptr->r_flags3 |= RF3_HURT_ROCK;
+                       }
+                       if (mult == 10) mult = 40;
+                       else if (mult < 60) mult = 60;
+               }
+       }
+
+       /* Midare-Setsugekka (Cold) */
+       if (mode == HISSATSU_COLD)
+       {
+               /* Notice immunity */
+               if (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK)
+               {
+                       if (is_original_ap_and_seen(m_ptr))
+                       {
+                               r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK);
+                       }
+               }
+               /* Otherwise, take the damage */
+               else if (have_flag(flgs, TR_BRAND_COLD))
+               {
+                       if (r_ptr->flags3 & RF3_HURT_COLD)
+                       {
+                               if (mult < 70) mult = 70;
+                               if (is_original_ap_and_seen(m_ptr))
+                               {
+                                       r_ptr->r_flags3 |= RF3_HURT_COLD;
+                               }
+                       }
+                       else if (mult < 35) mult = 35;
+               }
+               else
+               {
+                       if (r_ptr->flags3 & RF3_HURT_COLD)
+                       {
+                               if (mult < 50) mult = 50;
+                               if (is_original_ap_and_seen(m_ptr))
+                               {
+                                       r_ptr->r_flags3 |= RF3_HURT_COLD;
+                               }
+                       }
+                       else if (mult < 25) mult = 25;
+               }
+       }
+
+       /* Lightning Eagle (Elec) */
+       if (mode == HISSATSU_ELEC)
+       {
+               /* Notice immunity */
+               if (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK)
+               {
+                       if (is_original_ap_and_seen(m_ptr))
+                       {
+                               r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK);
+                       }
+               }
+
+               /* Otherwise, take the damage */
+               else if (have_flag(flgs, TR_BRAND_ELEC))
+               {
+                       if (mult < 70) mult = 70;
+               }
+               else
+               {
+                       if (mult < 50) mult = 50;
+               }
+       }
+
+       /* Bloody Maelstrom */
+       if ((mode == HISSATSU_SEKIRYUKA) && p_ptr->cut && monster_living(r_ptr))
+       {
+               int tmp = MIN(100, MAX(10, p_ptr->cut / 10));
+               if (mult < tmp) mult = tmp;
+       }
+
+       /* Keiun-Kininken */
+       if (mode == HISSATSU_UNDEAD)
+       {
+               if (r_ptr->flags3 & RF3_UNDEAD)
+               {
+                       if (is_original_ap_and_seen(m_ptr))
+                       {
+                               r_ptr->r_flags3 |= RF3_UNDEAD;
+                       }
+                       if (mult == 10) mult = 70;
+                       else if (mult < 140) mult = MIN(140, mult+60);
+               }
+               if (mult == 10) mult = 40;
+               else if (mult < 60) mult = MIN(60, mult+30);
+       }
+
+       if (mult > 150) mult = 150;
+
+       return mult;
+}