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character_xtra時でもプレイヤーの善悪を計算するようにした. 種族別で善
[hengband/hengband.git] / src / hissatsu.c
index 4672095..984d9a3 100644 (file)
@@ -3,16 +3,16 @@
 /* Purpose: Mindcrafter code */
 
 /*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
  *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.  Other copyrights may also apply.
  */
 
 #include "angband.h"
 
-#define TECHNIC_HISSATSU (REALM_HISSATSU - MIN_TECHNIC - 1)
+#define TECHNIC_HISSATSU (REALM_HISSATSU - MIN_TECHNIC)
 
 /*
  * Allow user to choose a mindcrafter power.
@@ -83,20 +83,21 @@ cptr            p = "ɬ
        }
 
        /* Build a prompt (accept all spells) */
+       (void) strnfmt(out_val, 78, 
 #ifdef JP
-(void) strnfmt(out_val, 78, "(%^s %c-%c, '*'¤Ç°ìÍ÷, ESC) ¤É¤Î%s¤ò»È¤¤¤Þ¤¹¤«¡©",
+                      "(%^s %c-%c, '*'¤Ç°ìÍ÷, ESC) ¤É¤Î%s¤ò»È¤¤¤Þ¤¹¤«¡©",
 #else
-       (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) Use which %s? ",
+                      "(%^ss %c-%c, *=List, ESC=exit) Use which %s? ",
 #endif
-        p, I2A(0), "abcdefghijklmnopqrstuvwxyz012345"[num-1], p);
+                      p, I2A(0), "abcdefghijklmnopqrstuvwxyz012345"[num-1], p);
 
        if (use_menu) screen_save();
 
        /* Get a spell from the user */
 
-        choice= always_show_list ? ESCAPE:1 ;
-        while (!flag)
-        {
+       choice= always_show_list ? ESCAPE:1 ;
+       while (!flag)
+       {
                if(choice==ESCAPE) choice = ' '; 
                else if( !get_com(out_val, &choice, FALSE) )break;
 
@@ -108,7 +109,6 @@ cptr            p = "ɬ
                                {
                                        screen_load();
                                        return (FALSE);
-                                       break;
                                }
 
                                case '8':
@@ -119,7 +119,7 @@ cptr            p = "ɬ
                                        {
                                                menu_line += 31;
                                                if (menu_line > 32) menu_line -= 32;
-                                       } while(!(spell_learned1 & (1L << (menu_line-1))));
+                                       } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
                                        break;
                                }
 
@@ -131,7 +131,7 @@ cptr            p = "ɬ
                                        {
                                                menu_line++;
                                                if (menu_line > 32) menu_line -= 32;
-                                       } while(!(spell_learned1 & (1L << (menu_line-1))));
+                                       } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
                                        break;
                                }
 
@@ -150,7 +150,7 @@ cptr            p = "ɬ
                                                reverse = TRUE;
                                        }
                                        else menu_line+=16;
-                                       while(!(spell_learned1 & (1L << (menu_line-1))))
+                                       while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))))
                                        {
                                                if (reverse)
                                                {
@@ -207,11 +207,11 @@ put_str("name              Lv  SP      name              Lv  SP ", y, x + 5);
 
                                        if (spell.slevel > PY_MAX_LEVEL) continue;
                                        line++;
-                                       if (!(spell_learned1 >> i)) break;
+                                       if (!(p_ptr->spell_learned1 >> i)) break;
 
                                        /* Access the spell */
                                        if (spell.slevel > plev)   continue;
-                                       if (!(spell_learned1 & (1L << i))) continue;
+                                       if (!(p_ptr->spell_learned1 & (1L << i))) continue;
                                        if (use_menu)
                                        {
                                                if (i == (menu_line-1))
@@ -235,8 +235,8 @@ put_str("name              Lv  SP      name              Lv  SP ", y, x + 5);
 
                                        /* Dump the spell --(-- */
                                        strcat(psi_desc, format(" %-18s%2d %3d",
-                                               spell_names[technic2magic(REALM_HISSATSU)-1][i],
-                                               spell.slevel, spell.smana));
+                                               spell_names[technic2magic(REALM_HISSATSU)-1][i],
+                                               spell.slevel, spell.smana));
                                        prt(psi_desc, y + (line%17) + (line >= 17), x+(line/17)*30);
                                        prt("", y + (line%17) + (line >= 17) + 1, x+(line/17)*30);
                                }
@@ -278,7 +278,7 @@ put_str("name              Lv  SP      name              Lv  SP ", y, x + 5);
                }
 
                /* Totally Illegal */
-               if ((i < 0) || (i >= 32) || !(spell_learned1 & (1 << sentaku[i])))
+               if ((i < 0) || (i >= 32) || !(p_ptr->spell_learned1 & (1 << sentaku[i])))
                {
                        bell();
                        continue;
@@ -293,7 +293,7 @@ put_str("name              Lv  SP      name              Lv  SP ", y, x + 5);
 
                        /* Prompt */
 #ifdef JP
-(void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡©", spell_names[technic2magic(REALM_HISSATSU)-1][j]);
+                       (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡©", spell_names[technic2magic(REALM_HISSATSU)-1][j]);
 #else
                        (void)strnfmt(tmp_val, 78, "Use %s? ", spell_names[technic2magic(REALM_HISSATSU)-1][j]);
 #endif
@@ -311,14 +311,11 @@ put_str("name              Lv  SP      name              Lv  SP ", y, x + 5);
        if (redraw) screen_load();
 
        /* Show choices */
-       if (show_choices)
-       {
-               /* Update */
-               p_ptr->window |= (PW_SPELL);
+       p_ptr->window |= (PW_SPELL);
+
+       /* Window stuff */
+       window_stuff();
 
-               /* Window stuff */
-               window_stuff();
-       }
 
        /* Abort if needed */
        if (!flag) return (FALSE);
@@ -353,7 +350,7 @@ static bool cast_hissatsu_spell(int spell)
        case 0:
                project_length = 2;
                if (!get_aim_dir(&dir)) return FALSE;
-               project_hook(GF_ATTACK, dir, HISSATSU_2, PROJECT_STOP | PROJECT_KILL | PROJECT_NO_REF);
+               project_hook(GF_ATTACK, dir, HISSATSU_2, PROJECT_STOP | PROJECT_KILL);
 
                break;
        case 1:
@@ -496,13 +493,13 @@ static bool cast_hissatsu_spell(int spell)
 
                py_attack(y, x, 0);
 
-               if (!player_can_enter(cave[y][x].feat) || is_trap(cave[y][x].feat))
+               if (!player_can_enter(cave[y][x].feat, 0) || is_trap(cave[y][x].feat))
                        break;
 
                y += ddy[dir];
                x += ddx[dir];
 
-               if (player_can_enter(cave[y][x].feat) && !is_trap(cave[y][x].feat) && !cave[y][x].m_idx)
+               if (player_can_enter(cave[y][x].feat, 0) && !is_trap(cave[y][x].feat) && !cave[y][x].m_idx)
                {
                        int oy, ox;
 
@@ -528,7 +525,7 @@ static bool cast_hissatsu_spell(int spell)
                        verify_panel();
 
                        /* Update stuff */
-                       p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW);
+                       p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE);
 
                        /* Update the monsters */
                        p_ptr->update |= (PU_DISTANCE);
@@ -637,6 +634,9 @@ static bool cast_hissatsu_spell(int spell)
                                update_mon(m_idx, TRUE);
                                lite_spot(oy, ox);
                                lite_spot(ty, tx);
+
+                               if (r_info[m_ptr->r_idx].flags7 & (RF7_LITE_MASK | RF7_DARK_MASK))
+                                       p_ptr->update |= (PU_MON_LITE);
                        }
                }
                break;
@@ -662,25 +662,14 @@ static bool cast_hissatsu_spell(int spell)
                if (cave[y][x].m_idx)
                        py_attack(y, x, HISSATSU_HAGAN);
 
-               /* Non-walls (etc) */
-               if (cave_floor_bold(y, x)) break;
-
-               /* Permanent walls */
-               if (cave[y][x].feat >= FEAT_PERM_EXTRA) break;
-
-               if (cave[y][x].feat < FEAT_DOOR_HEAD) break;
-
-               /* Forget the wall */
-               cave[y][x].info &= ~(CAVE_MARK);
+               if (!have_flag(f_flags_bold(y, x), FF_HURT_ROCK)) break;
 
                /* Destroy the feature */
-               cave[y][x].feat = floor_type[randint0(100)];
+               cave_alter_feat(y, x, FF_HURT_ROCK);
 
                /* Update some things */
                p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MONSTERS | PU_MON_LITE);
 
-               lite_spot(y, x);
-
                break;
        }
        case 13:
@@ -780,11 +769,7 @@ static bool cast_hissatsu_spell(int spell)
                break;
        }
        case 18:
-               project_length = 5;
-               if (!get_aim_dir(&dir)) return FALSE;
-               project_hook(GF_ATTACK, dir, HISSATSU_NYUSIN, PROJECT_STOP | PROJECT_KILL | PROJECT_NO_REF);
-
-               break;
+               return rush_attack(NULL);
        case 19: /* Whirlwind Attack */
        {
                int y = 0, x = 0;
@@ -808,11 +793,11 @@ static bool cast_hissatsu_spell(int spell)
                        /* Hack -- attack monsters */
                        if (c_ptr->m_idx && (m_ptr->ml || cave_floor_bold(y, x)))
                        {
-                               if (r_info[m_list[c_ptr->m_idx].r_idx].flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING))
+                               if (!monster_living(&r_info[m_ptr->r_idx]))
                                {
                                        char m_name[80];
 
-                                       monster_desc(m_name, &m_list[c_ptr->m_idx], 0);
+                                       monster_desc(m_name, m_ptr, 0);
 #ifdef JP
                                        msg_format("%s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤¤¡ª", m_name);
 #else
@@ -841,7 +826,7 @@ static bool cast_hissatsu_spell(int spell)
        case 21:
        {
                int total_damage = 0, basedam, i;
-               u32b f1, f2, f3;
+               u32b flgs[TR_FLAG_SIZE];
                object_type *o_ptr;
                if (!get_aim_dir(&dir)) return FALSE;
 #ifdef JP
@@ -857,14 +842,14 @@ static bool cast_hissatsu_spell(int spell)
                        o_ptr = &inventory[INVEN_RARM+i];
                        basedam = (o_ptr->dd * (o_ptr->ds + 1)) * 50;
                        damage = o_ptr->to_d * 100;
-                       object_flags(o_ptr, &f1, &f2, &f3);
+                       object_flags(o_ptr, flgs);
                        if ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD))
                        {
                                /* vorpal blade */
                                basedam *= 5;
                                basedam /= 3;
                        }
-                       else if (object_known_p(o_ptr) && (f1 & TR1_VORPAL))
+                       else if (have_flag(flgs, TR_VORPAL))
                        {
                                /* vorpal flag only */
                                basedam *= 11;
@@ -894,10 +879,16 @@ static bool cast_hissatsu_spell(int spell)
                int i;
                if (!get_rep_dir2(&dir)) return FALSE;
                if (dir == 5) return FALSE;
-               y = py + ddy[dir];
-               x = px + ddx[dir];
                for (i = 0; i < 3; i++)
                {
+                       int oy, ox;
+                       int ny, nx;
+                       int m_idx;
+                       monster_type *m_ptr;
+
+                       y = py + ddy[dir];
+                       x = px + ddx[dir];
+
                        if (cave[y][x].m_idx)
                                py_attack(y, x, HISSATSU_3DAN);
                        else
@@ -909,77 +900,82 @@ static bool cast_hissatsu_spell(int spell)
 #endif
                                return FALSE;
                        }
+
                        if (d_info[dungeon_type].flags1 & DF1_NO_MELEE)
                        {
                                return TRUE;
                        }
-                       if (cave[y][x].m_idx)
-                       {
-                               int oy, ox;
-                               int ny = y + ddy[dir];
-                               int nx = x + ddx[dir];
-                               int m_idx = cave[y][x].m_idx;
-                               monster_type *m_ptr = &m_list[m_idx];
-                               if (cave_empty_bold(ny, nx))
-                               {
-                                       cave[y][x].m_idx = 0;
-                                       cave[ny][nx].m_idx = m_idx;
-                                       m_ptr->fy = ny;
-                                       m_ptr->fx = nx;
 
-                                       update_mon(m_idx, TRUE);
+                       /* Monster is dead? */
+                       if (!cave[y][x].m_idx) break;
 
-                                       /* Save the old location */
-                                       oy = py;
-                                       ox = px;
+                       ny = y + ddy[dir];
+                       nx = x + ddx[dir];
+                       m_idx = cave[y][x].m_idx;
+                       m_ptr = &m_list[m_idx];
 
-                                       /* Move the player */
-                                       py = y;
-                                       px = x;
+                       /* Monster cannot move back? */
+                       if (!monster_can_enter(ny, nx, &r_info[m_ptr->r_idx], 0)) continue;
 
-                                       if (p_ptr->riding)
-                                       {
-                                               int tmp;
-                                               tmp = cave[py][px].m_idx;
-                                               cave[py][px].m_idx = cave[oy][ox].m_idx;
-                                               cave[oy][ox].m_idx = tmp;
-                                               m_list[p_ptr->riding].fy = py;
-                                               m_list[p_ptr->riding].fx = px;
-                                               update_mon(cave[py][px].m_idx, TRUE);
-                                       }
+                       cave[y][x].m_idx = 0;
+                       cave[ny][nx].m_idx = m_idx;
+                       m_ptr->fy = ny;
+                       m_ptr->fx = nx;
 
-                                       forget_flow();
+                       update_mon(m_idx, TRUE);
 
-                                       /* Redraw the old spot */
-                                       lite_spot(oy, ox);
+                       /* Player can move forward? */
+                       if (player_can_enter(cave[y][x].feat, 0))
+                       {
+                               /* Save the old location */
+                               oy = py;
+                               ox = px;
 
-                                       /* Redraw the new spot */
-                                       lite_spot(py, px);
+                               /* Move the player */
+                               py = y;
+                               px = x;
 
-                                       /* Redraw the new spot */
-                                       lite_spot(ny, nx);
+                               if (p_ptr->riding)
+                               {
+                                       cave[oy][ox].m_idx = cave[py][px].m_idx;
+                                       cave[py][px].m_idx = p_ptr->riding;
+                                       m_list[p_ptr->riding].fy = py;
+                                       m_list[p_ptr->riding].fx = px;
+                                       update_mon(p_ptr->riding, TRUE);
+                               }
 
-                                       /* Check for new panel (redraw map) */
-                                       verify_panel();
+                               forget_flow();
 
-                                       /* Update stuff */
-                                       p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW);
+                               /* Redraw the old spot */
+                               lite_spot(oy, ox);
 
-                                       /* Update the monsters */
-                                       p_ptr->update |= (PU_DISTANCE);
+                               /* Redraw the new spot */
+                               lite_spot(py, px);
+                       }
 
-                                       /* Window stuff */
-                                       p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
+                       /* Redraw the old spot */
+                       lite_spot(y, x);
 
-                                       /* Handle stuff XXX XXX XXX */
-                                       handle_stuff();
+                       /* Redraw the new spot */
+                       lite_spot(ny, nx);
 
-                                       if (i < 2) msg_print(NULL);
-                                       y += ddy[dir];
-                                       x += ddx[dir];
-                               }
-                       }
-                       else break;
+                       /* Check for new panel (redraw map) */
+                       verify_panel();
+
+                       /* Update stuff */
+                       p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE);
+
+                       /* Update the monsters */
+                       p_ptr->update |= (PU_DISTANCE);
+
+                       /* Window stuff */
+                       p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
+
+                       /* Handle stuff */
+                       handle_stuff();
+
+                       /* -more- */
+                       if (i < 2) msg_print(NULL);
                }
                break;
        }
@@ -1016,36 +1012,42 @@ static bool cast_hissatsu_spell(int spell)
        }
        case 26:
        {
+#define NEED_MANA_PER_MONSTER 8
                bool new = TRUE;
-               int count = 0;
+               bool mdeath;
+               /* int count = 0; currently unused */
                do
                {
-                       project_length = 5;
-                       if (!get_aim_dir(&dir)) break;
+                       if (!rush_attack(&mdeath)) break;
                        if (new)
+                       {
                                /* Reserve needed mana point */
                                p_ptr->csp -= technic_info[TECHNIC_HISSATSU][26].smana;
+                               new = FALSE;
+                       }
                        else
-                               p_ptr->csp -= 8;
-                       new = FALSE;
-                       if (!project_hook(GF_ATTACK, dir, HISSATSU_NYUSIN, PROJECT_STOP | PROJECT_KILL | PROJECT_NO_REF)) break;
-                       count++;
+                               p_ptr->csp -= NEED_MANA_PER_MONSTER;
+                       if (!mdeath) break;
+                       /* count++; currently unused */
                        command_dir = 0;
                        p_ptr->redraw |= PR_MANA;
                        handle_stuff();
-               } while (p_ptr->csp > 8);
+               }
+               while (p_ptr->csp > NEED_MANA_PER_MONSTER);
                if (new) return FALSE;
 
                /* Restore reserved mana */
                p_ptr->csp += technic_info[TECHNIC_HISSATSU][26].smana;
-
                break;
+
+#undef NEED_MANA_PER_MONSTER
        }
        case 27:
        {
                if (!tgt_pt(&x, &y)) return FALSE;
-               if (!cave_empty_bold(y, x) || (cave[y][x].info & CAVE_ICKY) ||
-                       (distance(y, x, py, px) > MAX_SIGHT / 2) ||
+               if (!cave_teleportable_bold(y, x, TELEPORT_ALLOW_DEEP | TELEPORT_ALLOW_OBJECT | TELEPORT_REQUIRE_PROJECT) ||
+                   (cave[y][x].info & CAVE_ICKY) ||
+                   (distance(y, x, py, px) > MAX_SIGHT / 2) ||
                    !projectable(py, px, y, x))
                {
 #ifdef JP
@@ -1058,14 +1060,14 @@ static bool cast_hissatsu_spell(int spell)
                if (p_ptr->anti_tele)
                {
 #ifdef JP
-msg_print("ÉԻ׵ĤÊÎϤ¬¥Æ¥ì¥Ý¡¼¥È¤òËɤ¤¤À¡ª");
+                       msg_print("ÉԻ׵ĤÊÎϤ¬¥Æ¥ì¥Ý¡¼¥È¤òËɤ¤¤À¡ª");
 #else
                        msg_print("A mysterious force prevents you from teleporting!");
 #endif
 
                        break;
                }
-               project(0, 0, y, x, HISSATSU_ISSEN, GF_ATTACK, PROJECT_BEAM | PROJECT_KILL | PROJECT_NO_REF, -1);
+               project(0, 0, y, x, HISSATSU_ISSEN, GF_ATTACK, PROJECT_BEAM | PROJECT_KILL, -1);
                teleport_player_to(y, x, TRUE);
                break;
        }
@@ -1100,7 +1102,7 @@ msg_print("
        {
                int total_damage = 0, basedam, i;
                int y, x;
-               u32b f1, f2, f3;
+               u32b flgs[TR_FLAG_SIZE];
                object_type *o_ptr;
 
                if (!get_rep_dir2(&dir)) return FALSE;
@@ -1128,14 +1130,14 @@ msg_print("
                        o_ptr = &inventory[INVEN_RARM+i];
                        basedam = (o_ptr->dd * (o_ptr->ds + 1)) * 50;
                        damage = o_ptr->to_d * 100;
-                       object_flags(o_ptr, &f1, &f2, &f3);
+                       object_flags(o_ptr, flgs);
                        if ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD))
                        {
                                /* vorpal blade */
                                basedam *= 5;
                                basedam /= 3;
                        }
-                       else if (object_known_p(o_ptr) && (f1 & TR1_VORPAL))
+                       else if (have_flag(flgs, TR_VORPAL))
                        {
                                /* vorpal flag only */
                                basedam *= 11;
@@ -1192,10 +1194,10 @@ prt("
                i = inkey();
                prt("", 0, 0);
                if (i != '@') return FALSE;
-               if (total_winner)
+               if (p_ptr->total_winner)
                {
                        take_hit(DAMAGE_FORCE, 9999, "Seppuku", -1);
-                       total_winner = TRUE;
+                       p_ptr->total_winner = TRUE;
                }
                else
                {
@@ -1255,12 +1257,12 @@ msg_print("
 
                return;
        }
-       if (!spell_learned1)
+       if (!p_ptr->spell_learned1)
        {
 #ifdef JP
 msg_print("²¿¤âµ»¤òÃΤé¤Ê¤¤¡£");
 #else
-               msg_print("You don't know any martial arts.");
+               msg_print("You don't know any special attacks.");
 #endif
 
                return;
@@ -1404,11 +1406,11 @@ s = "
 
        for (i = o_ptr->sval * 8; i < o_ptr->sval * 8 + 8; i++)
        {
-               if (spell_learned1 & (1L << i)) continue;
+               if (p_ptr->spell_learned1 & (1L << i)) continue;
                if (technic_info[TECHNIC_HISSATSU][i].slevel > p_ptr->lev) continue;
 
-               spell_learned1 |= (1L << i);
-               spell_worked1 |= (1L << i);
+               p_ptr->spell_learned1 |= (1L << i);
+               p_ptr->spell_worked1 |= (1L << i);
 #ifdef JP
                msg_format("%s¤Îµ»¤ò³Ð¤¨¤¿¡£", spell_names[technic2magic(REALM_HISSATSU)-1][i]);
 #else
@@ -1417,11 +1419,13 @@ s = "
                for (j = 0; j < 64; j++)
                {
                        /* Stop at the first empty space */
-                       if (spell_order[j] == 99) break;
+                       if (p_ptr->spell_order[j] == 99) break;
                }
-               spell_order[j] = i;
+               p_ptr->spell_order[j] = i;
                gain = TRUE;
        }
+
+       /* No gain ... */
        if (!gain)
 #ifdef JP
                msg_print("²¿¤â³Ð¤¨¤é¤ì¤Ê¤«¤Ã¤¿¡£");
@@ -1429,5 +1433,9 @@ s = "
                msg_print("You were not able to learn any special attacks.");
 #endif
 
+       /* Take a turn */
+       else
+               energy_use = 100;
+
        p_ptr->update |= (PU_SPELLS);
 }