#include "floor.h"
#include "dungeon.h"
#include "rooms-vault.h"
+#include "player-skill.h"
+#include "player-class.h"
+#include "objectkind.h"
+#include "object-ego.h"
#ifndef MACINTOSH
#ifdef CHECK_MODIFICATION_TIME
message__tail = MESSAGE_BUF;
- /*** Prepare the Player inventory ***/
+ /*** Prepare the Player p_ptr->inventory_list ***/
/* Allocate it */
- C_MAKE(inventory, INVEN_TOTAL, object_type);
+ C_MAKE(p_ptr->inventory_list, INVEN_TOTAL, object_type);
/*** Prepare the options ***/