*/
#include "angband.h"
+#include "trap.h"
"LAVA",
"SHALLOW",
"DEEP",
- "FILLED",
+ "POISON_PUDDLE",
"HURT_ROCK",
"HURT_FIRE",
"HURT_COLD",
"HURT_ACID",
- "ICE",
- "ACID",
+ "COLD_PUDDLE",
+ "ACID_PUDDLE",
"OIL",
- "XXX04",
+ "ELEC_PUDDLE",
"CAN_CLIMB",
"CAN_FLY",
"CAN_SWIM",
"HURT_ROCK",
"HURT_FIRE",
"HURT_COLD",
- "XXX",
+ "ANGEL",
"XXX",
"XXX",
"XXX",
"S_UNIQUE"
};
+#if 0
/*!
* モンスター特性トークン(発動型能力3) /
* Monster race flags
"XXXA3X30",
"XXXA3X31",
};
+#endif
+#if 0
/*!
* モンスター特性トークン(発動型能力4) /
* Monster race flags
"XXXA4X30",
"XXXA4X31",
};
+#endif
/*!
* @param parse_info_txt_line パース関数
* @return エラーコード
*/
-errr init_info_txt(FILE *fp, char *buf, header *head,
- parse_info_txt_func parse_info_txt_line)
+errr init_info_txt(FILE *fp, char *buf, header *head, parse_info_txt_func parse_info_txt_line)
{
errr err;
/* Process 'X' for "Extra info" (one line only) */
else if (buf[0] == 'X')
{
- int typ, rat, hgt, wid;
+ EFFECT_ID typ, rat, hgt, wid;
/* Scan for the values */
if (4 != sscanf(buf+2, "%d:%d:%d:%d",
v_ptr->wid = (POSITION)wid;
}
- /* Oops */
else return (6);
/* Success */
}
- /* Oops */
else return (6);
/* Success */
}
- /* Oops */
else return (6);
/* Success */
}
}
- /* Oops */
msg_format(_("未知の地形フラグ '%s'。", "Unknown feature flag '%s'."), what);
/* Error */
}
}
- /* Oops */
msg_format(_("未知の地形アクション '%s'。", "Unknown feature action '%s'."), what);
/* Error */
while (*t == ' ' || *t == '|') t++;
}
- /* XXX XXX XXX Hack -- Read feature subtype */
+ /* Hack -- Read feature subtype */
if (1 == sscanf(s, "SUBTYPE_%d", &i))
{
/* Extract a "subtype" */
continue;
}
- /* XXX XXX XXX Hack -- Read feature power */
+ /* Hack -- Read feature power */
if (1 == sscanf(s, "POWER_%d", &i))
{
/* Extract a "power" */
}
}
- /* Oops */
else return (6);
/* Success */
if (grab_one_flag(&k_ptr->gen_flags, k_info_gen_flags, what) == 0)
return 0;
- /* Oops */
msg_format(_("未知のアイテム・フラグ '%s'。", "Unknown object flag '%s'."), what);
/* Error */
return ((byte) i);
}
- /* Oops */
msg_format(_("未知の発動・フラグ '%s'。", "Unknown activation flag '%s'."), what);
/* Error */
else if (buf[0] == 'A')
{
- /* XXX XXX XXX Simply read each number following a colon */
+ /* Simply read each number following a colon */
for (i = 0, s = buf+1; s && (s[0] == ':') && s[1]; ++i)
{
/* Default chance */
}
- /* Oops */
else return (6);
if (grab_one_flag(&a_ptr->gen_flags, k_info_gen_flags, what) == 0)
return 0;
- /* Oops */
msg_format(_("未知の伝説のアイテム・フラグ '%s'。", "Unknown artifact flag '%s'."), what);
/* Error */
}
- /* Oops */
else return (6);
if (grab_one_flag(&e_ptr->gen_flags, k_info_gen_flags, what) == 0)
return 0;
- /* Oops */
msg_format(_("未知の名のあるアイテム・フラグ '%s'。", "Unknown ego-item flag '%s'."), what);
/* Error */
}
}
- /* Oops */
else return (6);
/* Success */
if (grab_one_flag(&r_ptr->flagsr, r_info_flagsr, what) == 0)
return 0;
- /* Oops */
msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
/* Failure */
if (grab_one_flag(&r_ptr->a_ability_flags2, r_a_ability_flags2, what) == 0)
return 0;
- /* Oops */
msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
/* Failure */
while ((*t == ' ') || (*t == '|')) t++;
}
- /* XXX XXX XXX Hack -- Read spell frequency */
+ /* Hack -- Read spell frequency */
if (1 == sscanf(s, "1_IN_%d", &i))
{
/* Extract a "frequency" */
r_ptr->arena_ratio = (PERCENTAGE)val;
}
- /* Oops */
else return (6);
if (grab_one_flag(&d_ptr->flags1, d_info_flags1, what) == 0)
return 0;
- /* Oops */
msg_format(_("未知のダンジョン・フラグ '%s'。", "Unknown dungeon type flag '%s'."), what);
/* Failure */
if (grab_one_flag(&d_ptr->mflagsr, r_info_flagsr, what) == 0)
return 0;
- /* Oops */
msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
/* Failure */
return (1);
if (grab_one_flag(&d_ptr->m_a_ability_flags2, r_a_ability_flags2, what) == 0)
return 0;
- /* Oops */
msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
/* Failure */
while (*t == ' ' || *t == '|') t++;
}
- /* XXX XXX XXX Hack -- Read Final Artifact */
+ /* Hack -- Read Final Artifact */
if (1 == sscanf(s, "FINAL_ARTIFACT_%d", &artif))
{
/* Extract a "Final Artifact" */
continue;
}
- /* XXX XXX XXX Hack -- Read Final Object */
+ /* Hack -- Read Final Object */
if (1 == sscanf(s, "FINAL_OBJECT_%d", &artif))
{
/* Extract a "Final Artifact" */
continue;
}
- /* XXX XXX XXX Hack -- Read Artifact Guardian */
+ /* Hack -- Read Artifact Guardian */
if (1 == sscanf(s, "FINAL_GUARDIAN_%d", &monst))
{
/* Extract a "Artifact Guardian" */
continue;
}
- /* XXX XXX XXX Hack -- Read Special Percentage */
+ /* Hack -- Read Special Percentage */
if (1 == sscanf(s, "MONSTER_DIV_%d", &monst))
{
/* Extract a "Special %" */
while ((*t == ' ') || (*t == '|')) t++;
}
- /* XXX XXX XXX Hack -- Read spell frequency */
+ /* Hack -- Read spell frequency */
if (1 == sscanf(s, "1_IN_%d", &i))
{
/* Start at next entry */
}
}
- /* Oops */
else return (6);
/* Success */
OBJECT_IDX object; /* Object */
EGO_IDX ego; /* Ego-Item */
ARTIFACT_IDX artifact; /* Artifact */
- IDX trap; /* Trap */
- int cave_info; /* Flags for CAVE_MARK, CAVE_GLOW, CAVE_ICKY, CAVE_ROOM */
+ IDX trap; /* Trap */
+ BIT_FLAGS cave_info; /* Flags for CAVE_MARK, CAVE_GLOW, CAVE_ICKY, CAVE_ROOM */
s16b special; /* Reserved for special terrain info */
int random; /* Number of the random effect */
};
{
/* Special */
case 9:
- letter[index].special = atoi(zz[8]);
+ letter[index].special = (s16b)atoi(zz[8]);
/* Fall through */
/* Trap */
case 8:
{
if (p_ptr->inside_quest)
{
- int a_idx = quest[p_ptr->inside_quest].k_idx;
+ ARTIFACT_IDX a_idx = quest[p_ptr->inside_quest].k_idx;
if (a_idx)
{
artifact_type *a_ptr = &a_info[a_idx];
* @param x 配置先X座標
* @return エラーコード
*/
-static void drop_here(object_type *j_ptr, int y, int x)
+static void drop_here(object_type *j_ptr, POSITION y, POSITION x)
{
cave_type *c_ptr = &cave[y][x];
object_type *o_ptr;
/* Get new object */
- s16b o_idx = o_pop();
+ OBJECT_IDX o_idx = o_pop();
/* Access new object */
o_ptr = &o_list[o_idx];
{
if (a_info[artifact_index].cur_num)
{
- IDX k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT);
+ KIND_OBJECT_IDX k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT);
object_type forge;
object_type *q_ptr = &forge;
/* Maximum quests */
else if (zz[0][0] == 'Q')
{
- max_quests = (IDX)atoi(zz[1]);
+ max_q_idx = (IDX)atoi(zz[1]);
}
/* Maximum r_idx */
/* First */
t = process_dungeon_file_expr(&s, &f);
- /* Oops */
if (!*t)
{
/* Nothing */
}
}
- /* Oops */
else
{
while (*s && (f != b2))
errr process_dungeon_file(cptr name, int ymin, int xmin, int ymax, int xmax)
{
FILE *fp;
-
char buf[1024];
-
int num = -1;
-
errr err = 0;
-
bool bypass = FALSE;
-
int x = xmin, y = ymin;
/* Process the line */
err = process_dungeon_file_aux(buf, ymin, xmin, ymax, xmax, &y, &x);
- /* Oops */
if (err) break;
}
/* Error string */
oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
- /* Oops */
msg_format("Error %d (%s) at line %d of '%s'.", err, oops, num, name);
msg_format(_("'%s'を解析中。", "Parsing '%s'."), buf);
fprintf(fff, "\n");
}
- /* Done */
fclose(fff);
}