-/* File: init1.c */
-
-/*
- * Copyright (c) 1997 Ben Harrison
- *
+/*!
+ * @file init1.c
+ * @brief ゲームデータ初期化1 / Initialization (part 1) -BEN-
+ * @date 2014/01/28
+ * @author
+ * <pre>
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
* This software may be copied and distributed for educational, research,
* and not for profit purposes provided that this copyright and statement
* are included in all such copies. Other copyrights may also apply.
- */
-
-/* Purpose: Initialization (part 1) -BEN- */
-
-#include "angband.h"
-
-
-/*
+ * 2014 Deskull rearranged comment for Doxygen.\n
+ * </pre>
+ * @details
+ * <pre>
* This file is used to initialize various variables and arrays for the
* Angband game. Note the use of "fd_read()" and "fd_write()" to bypass
* the common limitation of "read()" and "write()" to only 32767 bytes
* at a time.
- *
* Several of the arrays for Angband are built from "template" files in
* the "lib/file" directory, from which quick-load binary "image" files
* are constructed whenever they are not present in the "lib/data"
* directory, or if those files become obsolete, if we are allowed.
- *
* Warning -- the "ascii" file parsers use a minor hack to collect the
* name and text information in a single pass. Thus, the game will not
* be able to load any template file with more than 20K of names or 60K
* "*.raw" files in "lib/data", and then quit, and recompile without
* defining ALLOW_TEMPLATES, which will both save 20K and prevent people
* from changing the ascii template files in potentially dangerous ways.
- *
+ * ノートとして記録:ALLOW_TEMPLATESが定義されていない場合、
+ * このファイルのコードの多くはコンパイル出力され、本ゲームは
+ * 正規の「バイナリテンプレートファイル」がlib/dataファイル内に
+ * 存在しない限り起動しなくなる。一方ALLOW_TEMPLATESが定義されている
+ * ならば1度ゲームが起動するごとに*.rawファイル群が作成され、終了時には
+ * ALLOW_TEMPLATEの定義に関係なくリコンパイルされる。これにより20K(バイト?)
+ * のデータが保存され、プレイヤーが潜在的に危険な方法でascii文字の
+ * テンプレートファイルを変更することを妨げることができる。
* The code could actually be removed and placed into a "stand-alone"
* program, but that feels a little silly, especially considering some
* of the platforms that we currently support.
+ * </pre>
*/
+#include "angband.h"
+
+
+
#ifdef ALLOW_TEMPLATES
#include "init.h"
/*** Helper arrays for parsing ascii template files ***/
-/*
+/*!
+ * モンスターの打撃手段トークンの定義 /
* Monster Blow Methods
*/
static cptr r_info_blow_method[] =
};
-/*
+/*!
+ * モンスターの打撃属性トークンの定義 /
* Monster Blow Effects
*/
static cptr r_info_blow_effect[] =
"EXP_VAMP",
"DR_MANA",
"SUPERHURT",
+ "INERTIA",
+ "STUN",
NULL
};
-
-/*
+/*!
+ * 地形属性トークンの定義 /
* Feature info flags
*/
static cptr f_info_flags[] =
"UNPERM",
"TELEPORTABLE",
"CONVERT",
+ "GLASS",
};
-/*
+/*!
+ * モンスター特性トークンの定義1 /
* Monster race flags
*/
static cptr r_info_flags1[] =
"XXX3"
};
-/*
+/*!
+ * モンスター特性トークンの定義2 /
* Monster race flags
*/
static cptr r_info_flags2[] =
"QUANTUM"
};
-/*
+/*!
+ * モンスター特性トークンの定義3 /
* Monster race flags
*/
static cptr r_info_flags3[] =
"NO_SLEEP"
};
-/*
+/*!
+ * モンスター特性トークンの定義4 /
* Monster race flags
*/
static cptr r_info_flags4[] =
"BR_DISI",
};
-/*
+/*!
+ * モンスター特性トークン(発動型能力1) /
* Monster race flags
*/
-static cptr r_info_flags5[] =
+static cptr r_a_ability_flags1[] =
{
"BA_ACID",
"BA_ELEC",
"HOLD"
};
-/*
+/*!
+ * モンスター特性トークン(発動型能力2) /
* Monster race flags
*/
-static cptr r_info_flags6[] =
+static cptr r_a_ability_flags2[] =
{
"HASTE",
"HAND_DOOM",
"S_UNIQUE"
};
+/*!
+ * モンスター特性トークン(発動型能力3) /
+ * Monster race flags
+ */
+static cptr r_a_ability_flags3[] =
+{
+ "XXXA3X00",
+ "XXXA3X01",
+ "XXXA3X02",
+ "XXXA3X03",
+ "XXXA3X04",
+ "XXXA3X05",
+ "XXXA3X06",
+ "XXXA3X07",
+ "XXXA3X08",
+ "XXXA3X09",
+ "XXXA3X10",
+ "XXXA3X11",
+ "XXXA3X12",
+ "XXXA3X13",
+ "XXXA3X14",
+ "XXXA3X15",
+ "XXXA3X16",
+ "XXXA3X17",
+ "XXXA3X18",
+ "XXXA3X19",
+ "XXXA3X20",
+ "XXXA3X21",
+ "XXXA3X22",
+ "XXXA3X23",
+ "XXXA3X24",
+ "XXXA3X25",
+ "XXXA3X26",
+ "XXXA3X27",
+ "XXXA3X28",
+ "XXXA3X29",
+ "XXXA3X30",
+ "XXXA3X31",
+};
+
+/*!
+ * モンスター特性トークン(発動型能力4) /
+ * Monster race flags
+ */
+static cptr r_a_ability_flags4[] =
+{
+ "XXXA4X00",
+ "XXXA4X01",
+ "XXXA4X02",
+ "XXXA4X03",
+ "XXXA4X04",
+ "XXXA4X05",
+ "XXXA4X06",
+ "XXXA4X07",
+ "XXXA4X08",
+ "XXXA4X09",
+ "XXXA4X10",
+ "XXXA4X11",
+ "XXXA4X12",
+ "XXXA4X13",
+ "XXXA4X14",
+ "XXXA4X15",
+ "XXXA4X16",
+ "XXXA4X17",
+ "XXXA4X18",
+ "XXXA4X19",
+ "XXXA4X20",
+ "XXXA4X21",
+ "XXXA4X22",
+ "XXXA4X23",
+ "XXXA4X24",
+ "XXXA4X25",
+ "XXXA4X26",
+ "XXXA4X27",
+ "XXXA4X28",
+ "XXXA4X29",
+ "XXXA4X30",
+ "XXXA4X31",
+};
+
-/*
+/*!
+ * モンスター特性トークンの定義7 /
* Monster race flags
*/
static cptr r_info_flags7[] =
"SELF_LITE_2",
"GUARDIAN",
"CHAMELEON",
- "KILL_EXP",
+ "XXXX4XXX",
"TANUKI",
"HAS_DARK_1",
"SELF_DARK_1",
"XXX7X31",
};
-/*
+/*!
+ * モンスター特性トークンの定義8 /
* Monster race flags
*/
static cptr r_info_flags8[] =
};
-/*
- * Monster race flags - Drops
+/*!
+ * モンスター特性トークンの定義9 /
+ * Monster race flags
*/
static cptr r_info_flags9[] =
{
};
-/*
- * Monster race flags - Resistances
+/*!
+ * モンスター特性トークンの定義R(耐性) /
+ * Monster race flags
*/
static cptr r_info_flagsr[] =
{
};
-/*
+/*!
+ * オブジェクト基本特性トークンの定義 /
* Object flags
*/
static cptr k_info_flags[] =
"THROW",
"REFLECT",
"FREE_ACT",
- "HOLD_LIFE",
+ "HOLD_EXP",
"RES_ACID",
"RES_ELEC",
"RES_FIRE",
"WARNING",
"HIDE_TYPE",
"SHOW_MODS",
- "XXX1",
+ "SLAY_GOOD",
"LEVITATION",
"LITE",
"SEE_INVIS",
"TELEPORT",
"AGGRAVATE",
"BLESSED",
- "XXX3",
- "XXX4",
- "XXX5",
+ "XXX3", /* Fake flag for Smith */
+ "XXX4", /* Fake flag for Smith */
+ "KILL_GOOD",
"KILL_ANIMAL",
"KILL_EVIL",
"ESP_UNIQUE",
"FULL_NAME",
"FIXED_FLAVOR",
+ "ADD_L_CURSE",
+ "ADD_H_CURSE",
+ "DRAIN_HP",
+ "DRAIN_MANA",
+
+ "LITE_2",
+ "LITE_3",
+ "LITE_M1",
+ "LITE_M2",
+ "LITE_M3",
+ "LITE_FUEL",
+
+ "CALL_ANIMAL",
+ "CALL_DEMON",
+ "CALL_DRAGON",
+ "CALL_UNDEAD",
+ "COWARDICE",
+ "LOW_MELEE",
+ "LOW_AC",
+ "LOW_MAGIC",
+ "FAST_DIGEST",
+ "SLOW_REGEN",
};
-
+/*!
+ * オブジェクト生成特性トークンの定義 /
+ * Object flags
+ */
static cptr k_info_gen_flags[] =
{
"INSTA_ART",
"RANDOM_CURSE0",
"RANDOM_CURSE1",
"RANDOM_CURSE2",
- "XXX",
- "XXX",
+ "XTRA_DICE",
+ "POWERFUL",
"XXX",
"XXX",
"XXX",
"XXX",
};
-
-/*
+/*!
+ * ダンジョン特性トークンの定義 /
* Dungeon flags
*/
static cptr d_info_flags1[] =
"NO_DOORS",
"WATER_RIVER",
"LAVA_RIVER",
- "XXX",
- "XXX",
+ "CURTAIN",
+ "GLASS_DOOR",
"CAVE",
"CAVERN",
- "XXX",
+ "ARCADE",
"XXX",
"XXX",
"XXX",
"NO_VAULT",
"ARENA",
"DESTROY",
- "XXX",
+ "GLASS_ROOM",
"NO_CAVE",
"NO_MAGIC",
"NO_MELEE",
};
-/*
+/*!
+ * @brief データの可変文字列情報をテキストとして保管する /
* Add a text to the text-storage and store offset to it.
- *
+ * @param offset 文字列保管ポインタからのオフセット
+ * @param head テキスト保管ヘッダ情報の構造体参照ポインタ
+ * @param buf 保管文字列
+ * @param normal_text テキストの正規化を行う
+ * @return
+ * 無事保管ができたらTRUEを返す。
* Returns FALSE when there isn't enough space available to store
* the text.
*/
-static bool add_text(u32b *offset, header *head, cptr buf)
+static bool add_text(u32b *offset, header *head, cptr buf, bool normal_text)
{
/* Hack -- Verify space */
if (head->text_size + strlen(buf) + 8 > FAKE_TEXT_SIZE)
if (*offset == 0)
{
/* Advance and save the text index */
- *offset = ++head->text_size;
+ *offset = ++head->text_size;
}
/* Additional text */
- else
+ else if (normal_text)
{
/*
* If neither the end of the last line nor
}
-/*
+/*!
+ * @brief データの可変文字列情報を名前として保管する /
* Add a name to the name-storage and return an offset to it.
- *
+ * @param offset 文字列保管ポインタからのオフセット
+ * @param head テキスト保管ヘッダ情報の構造体参照ポインタ
+ * @param buf 保管文字列
+ * @return
+ * 無事保管ができたらTRUEを返す。
* Returns FALSE when there isn't enough space available to store
- * the name.
+ * the text.
*/
static bool add_name(u32b *offset, header *head, cptr buf)
{
}
-/*
+/*!
+ * @brief データの可変文字列情報をタグとして保管する /
* Add a tag to the tag-storage and return an offset to it.
- *
+ * @param offset 文字列保管ポインタからのオフセット
+ * @param head テキスト保管ヘッダ情報の構造体参照ポインタ
+ * @param buf 保管文字列
+ * @return
+ * 無事保管ができたらTRUEを返す。
* Returns FALSE when there isn't enough space available to store
- * the name.
+ * the text.
*/
-static bool add_tag(s16b *offset, header *head, cptr buf)
+static bool add_tag(STR_OFFSET *offset, header *head, cptr buf)
{
u32b i;
}
-/*
+/*!
+ * @brief シンボル1文字をカラーIDに変更する /
* Convert a "color letter" into an "actual" color
* The colors are: dwsorgbuDWvyRGBU, as shown below
+ * @param c シンボル文字
+ * @return カラーID
*/
byte color_char_to_attr(char c)
{
/*** Initialize from ascii template files ***/
-/*
+/*!
+ * @brief パース関数に基づいてデータファイルからデータを読み取る /
* Initialize an "*_info" array, by parsing an ascii "template" file
+ * @param fp 読み取りに使うファイルポインタ
+ * @param buf 読み取りに使うバッファ領域
+ * @param head ヘッダ構造体
+ * @param parse_info_txt_line パース関数
+ * @return エラーコード
*/
errr init_info_txt(FILE *fp, char *buf, header *head,
parse_info_txt_func parse_info_txt_line)
/* Prepare the "fake" stuff */
head->name_size = 0;
head->text_size = 0;
- head->tag_size = 1;
+ head->tag_size = 0;
/* Parse */
while (0 == my_fgets(fp, buf, 1024))
}
-/*
+/*!
+ * @brief Vault情報(v_info)のパース関数 /
* Initialize the "v_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
*/
errr parse_v_info(char *buf, header *head)
{
s = buf+2;
/* Store the text */
- if (!add_text(&v_ptr->text, head, s)) return (7);
+ if (!add_text(&v_ptr->text, head, s, FALSE)) return (7);
}
/* Process 'X' for "Extra info" (one line only) */
&typ, &rat, &hgt, &wid)) return (1);
/* Save the values */
- v_ptr->typ = typ;
- v_ptr->rat = rat;
- v_ptr->hgt = hgt;
- v_ptr->wid = wid;
+ v_ptr->typ = (ROOM_IDX)typ;
+ v_ptr->rat = (PROB)rat;
+ v_ptr->hgt = (POSITION)hgt;
+ v_ptr->wid = (POSITION)wid;
}
/* Oops */
}
-
-/*
+/*!
+ * @brief 職業技能情報(s_info)のパース関数 /
* Initialize the "s_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
*/
errr parse_s_info(char *buf, header *head)
{
|| max < WEAPON_EXP_UNSKILLED || max > WEAPON_EXP_MASTER) return (8);
/* Save the values */
- s_ptr->s_start[num] = start;
- s_ptr->s_max[num] = max;
+ s_ptr->s_start[num] = (SUB_EXP)start;
+ s_ptr->s_max[num] = (SUB_EXP)max;
}
}
-/*
+/*!
+ * @brief 職業魔法情報(m_info)のパース関数 /
* Initialize the "m_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
*/
errr parse_m_info(char *buf, header *head)
{
if (4 != sscanf(buf+2, "%d:%d:%d:%d",
&level, &mana, &fail, &exp)) return (1);
- m_ptr->info[realm][magic_idx].slevel = level;
- m_ptr->info[realm][magic_idx].smana = mana;
- m_ptr->info[realm][magic_idx].sfail = fail;
- m_ptr->info[realm][magic_idx].sexp = exp;
+ m_ptr->info[realm][magic_idx].slevel = (PLAYER_LEVEL)level;
+ m_ptr->info[realm][magic_idx].smana = (MANA_POINT)mana;
+ m_ptr->info[realm][magic_idx].sfail = (PERCENTAGE)fail;
+ m_ptr->info[realm][magic_idx].sexp = (EXP)exp;
magic_idx ++;
}
}
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(汎用) /
* Grab one flag from a textual string
+ * @param flags ビットフラグを追加する先の参照ポインタ
+ * @param names トークン定義配列
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
*/
static errr grab_one_flag(u32b *flags, cptr names[], cptr what)
{
}
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(地形情報向け) /
* Grab one flag in an feature_type from a textual string
+ * @param f_ptr 地形情報を保管する先の構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
*/
static errr grab_one_feat_flag(feature_type *f_ptr, cptr what)
{
}
/* Oops */
-#ifdef JP
- msg_format("̤ÃΤÎÃÏ·Á¥Õ¥é¥° '%s'¡£", what);
-#else
- msg_format("Unknown feature flag '%s'.", what);
-#endif
+ msg_format(_("未知の地形フラグ '%s'。", "Unknown feature flag '%s'."), what);
/* Error */
return PARSE_ERROR_GENERIC;
}
-/*
+/*!
+ * @brief テキストトークンを走査してフラグ(ステート)を一つ得る(地形情報向け2) /
* Grab an action in an feature_type from a textual string
+ * @param f_ptr 地形情報を保管する先の構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @param count ステートの保存先ID
+ * @return エラーコード
*/
static errr grab_one_feat_action(feature_type *f_ptr, cptr what, int count)
{
}
/* Oops */
-#ifdef JP
- msg_format("̤ÃΤÎÃÏ·Á¥¢¥¯¥·¥ç¥ó '%s'¡£", what);
-#else
- msg_format("Unknown feature action '%s'.", what);
-#endif
+ msg_format(_("未知の地形アクション '%s'。", "Unknown feature action '%s'."), what);
/* Error */
return PARSE_ERROR_GENERIC;
}
-/*
+/*!
+ * @brief 地形情報(f_info)のパース関数 /
* Initialize the "f_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
*/
errr parse_f_info(char *buf, header *head)
{
}
/* Default "mimic" */
- f_ptr->mimic = i;
+ f_ptr->mimic = (IDX)i;
/* Default "destroyed state" -- if not specified */
- f_ptr->destroyed = i;
+ f_ptr->destroyed = (IDX)i;
/* Default "states" */
for (i = 0; i < MAX_FEAT_STATES; i++) f_ptr->state[i].action = FF_FLAG_MAX;
/* Process 'M' for "Mimic" (one line only) */
else if (buf[0] == 'M')
{
- s16b offset;
+ STR_OFFSET offset;
if (!add_tag(&offset, head, buf + 2)) return PARSE_ERROR_OUT_OF_MEMORY;
while (*t == ' ' || *t == '|') t++;
}
+ /* XXX XXX XXX Hack -- Read feature subtype */
+ if (1 == sscanf(s, "SUBTYPE_%d", &i))
+ {
+ /* Extract a "subtype" */
+ f_ptr->subtype = i;
+
+ /* Start at next entry */
+ s = t;
+
+ /* Continue */
+ continue;
+ }
+
/* XXX XXX XXX Hack -- Read feature power */
if (1 == sscanf(s, "POWER_%d", &i))
{
/* Extract a "power" */
- f_ptr->power = i;
+ f_ptr->power = (FEAT_POWER)i;
/* Start at next entry */
s = t;
/* Process 'K' for "States" (up to four lines + default (which cannot be last)) */
else if (buf[0] == 'K')
{
- s16b offset;
+ STR_OFFSET offset;
/* Find the next empty state slot (if any) */
for (i = 0; i < MAX_FEAT_STATES; i++) if (f_ptr->state[i].action == FF_FLAG_MAX) break;
}
-/*
+/*!
+ * @brief 地形タグからIDを得る /
* Convert a fake tag to a real feat index
+ * @param str タグ文字列
+ * @return 地形ID
*/
s16b f_tag_to_index(cptr str)
{
}
-/*
+/*!
+ * @brief 地形タグからIDを得る /
* Search for real index corresponding to this fake tag
+ * @param feat タグ文字列
+ * @return なし
*/
static void search_real_feat(s16b *feat)
{
}
/* Undefined tag */
-#ifdef JP
- msg_format("̤ÄêµÁ¤Î¥¿¥° '%s'¡£", f_tag + (-(*feat)));
-#else
- msg_format("%s is undefined.", f_tag + (-(*feat)));
-#endif
+ msg_format(_("未定義のタグ '%s'。", "%s is undefined."), f_tag + (-(*feat)));
}
-/*
+/*!
+ * @brief 地形情報の各種タグからIDへ変換して結果を収める /
* Retouch fake tags of f_info
+ * @param head ヘッダ構造体
+ * @return なし
*/
void retouch_f_info(header *head)
{
}
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(ベースアイテム用) /
* Grab one flag in an object_kind from a textual string
+ * @param k_ptr 保管先のベースアイテム構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
*/
static errr grab_one_kind_flag(object_kind *k_ptr, cptr what)
{
return 0;
/* Oops */
-#ifdef JP
- msg_format("̤ÃΤΥ¢¥¤¥Æ¥à¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
- msg_format("Unknown object flag '%s'.", what);
-#endif
-
+ msg_format(_("未知のアイテム・フラグ '%s'。", "Unknown object flag '%s'."), what);
/* Error */
return (1);
}
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(発動能力用) /
+ * Grab one activation index flag
+ * @param what 参照元の文字列ポインタ
+ * @return 発動能力ID
+ */
+static byte grab_one_activation_flag(cptr what)
+{
+ int i;
+
+ for (i = 0; ; i++)
+ {
+ if (activation_info[i].flag == NULL) break;
+
+ if (streq(what, activation_info[i].flag))
+ {
+ return activation_info[i].index;
+ }
+ }
+
+ i = atoi(what);
+ if (i > 0)
+ {
+ return ((byte) i);
+ }
+
+ /* Oops */
+ msg_format(_("未知の発動・フラグ '%s'。", "Unknown activation flag '%s'."), what);
+
+ /* Error */
+ return (0);
+}
+
-/*
+/*!
+ * @brief ベースアイテム(k_info)のパース関数 /
* Initialize the "k_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
*/
errr parse_k_info(char *buf, header *head)
{
#ifdef JP
- /* ±Ñ¸ì̾¤òÆɤà¥ë¡¼¥Á¥ó¤òÄɲà */
- /* 'E' ¤«¤é»Ï¤Þ¤ë¹Ô¤Ï±Ñ¸ì̾¤È¤·¤Æ¤¤¤ë */
+ /* 英語名を読むルーチンを追加 */
+ /* 'E' から始まる行は英語名としている */
else if (buf[0] == 'E')
{
/* nothing to do */
#endif
/* Store the text */
- if (!add_text(&k_ptr->text, head, s)) return (7);
+ if (!add_text(&k_ptr->text, head, s, TRUE)) return (7);
}
/* Process 'G' for "Graphics" (one line only) */
&tval, &sval, &pval)) return (1);
/* Save the values */
- k_ptr->tval = tval;
- k_ptr->sval = sval;
- k_ptr->pval = pval;
+ k_ptr->tval = (OBJECT_TYPE_VALUE)tval;
+ k_ptr->sval = (OBJECT_SUBTYPE_VALUE)sval;
+ k_ptr->pval = (PARAMETER_VALUE)pval;
}
/* Process 'W' for "More Info" (one line only) */
&level, &extra, &wgt, &cost)) return (1);
/* Save the values */
- k_ptr->level = level;
- k_ptr->extra = extra;
- k_ptr->weight = wgt;
- k_ptr->cost = cost;
+ k_ptr->level = (DEPTH)level;
+ k_ptr->extra = (BIT_FLAGS8)extra;
+ k_ptr->weight = (WEIGHT)wgt;
+ k_ptr->cost = (PRICE)cost;
}
/* Process 'A' for "Allocation" (one line only) */
else if (buf[0] == 'A')
{
- int i;
/* XXX XXX XXX Simply read each number following a colon */
for (i = 0, s = buf+1; s && (s[0] == ':') && s[1]; ++i)
if (t && (!s || t < s))
{
int chance = atoi(t+1);
- if (chance > 0) k_ptr->chance[i] = chance;
+ if (chance > 0) k_ptr->chance[i] = (PROB)chance;
}
}
}
if (6 != sscanf(buf+2, "%d:%dd%d:%d:%d:%d",
&ac, &hd1, &hd2, &th, &td, &ta)) return (1);
- k_ptr->ac = ac;
- k_ptr->dd = hd1;
- k_ptr->ds = hd2;
- k_ptr->to_h = th;
- k_ptr->to_d = td;
- k_ptr->to_a = ta;
+ k_ptr->ac = (ARMOUR_CLASS)ac;
+ k_ptr->dd = (DICE_NUMBER)hd1;
+ k_ptr->ds = (DICE_SID)hd2;
+ k_ptr->to_h = (HIT_PROB)th;
+ k_ptr->to_d = (HIT_POINT)td;
+ k_ptr->to_a = (ARMOUR_CLASS)ta;
+ }
+
+ /* Hack -- Process 'U' for activation index */
+ else if (buf[0] == 'U')
+ {
+ byte n;
+ n = grab_one_activation_flag(buf + 2);
+ if (n > 0)
+ {
+ k_ptr->act_idx = n;
+ }
+ else
+ {
+ return (5);
+ }
}
/* Hack -- Process 'F' for flags */
return (0);
}
-
-/*
- * Grab one flag in an artifact_type from a textual string
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(アーティファクト用) /
+ * Grab one activation index flag
+ * @param a_ptr 保管先のアーティファクト構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーがあった場合1、エラーがない場合0を返す
*/
static errr grab_one_artifact_flag(artifact_type *a_ptr, cptr what)
{
return 0;
/* Oops */
-#ifdef JP
- msg_format("̤ÃΤÎÅÁÀâ¤Î¥¢¥¤¥Æ¥à¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
- msg_format("Unknown artifact flag '%s'.", what);
-#endif
-
+ msg_format(_("未知の伝説のアイテム・フラグ '%s'。", "Unknown artifact flag '%s'."), what);
/* Error */
return (1);
}
-
-
-/*
+/*!
+ * @brief 固定アーティファクト情報(a_info)のパース関数 /
* Initialize the "a_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
*/
errr parse_a_info(char *buf, header *head)
{
#ifdef JP
- /* ±Ñ¸ì̾¤òÆɤà¥ë¡¼¥Á¥ó¤òÄɲà */
- /* 'E' ¤«¤é»Ï¤Þ¤ë¹Ô¤Ï±Ñ¸ì̾¤È¤·¤Æ¤¤¤ë */
+ /* 英語名を読むルーチンを追加 */
+ /* 'E' から始まる行は英語名としている */
else if (buf[0] == 'E')
{
/* nothing to do */
#endif
/* Store the text */
- if (!add_text(&a_ptr->text, head, s)) return (7);
+ if (!add_text(&a_ptr->text, head, s, TRUE)) return (7);
}
&tval, &sval, &pval)) return (1);
/* Save the values */
- a_ptr->tval = tval;
- a_ptr->sval = sval;
- a_ptr->pval = pval;
+ a_ptr->tval = (OBJECT_TYPE_VALUE)tval;
+ a_ptr->sval = (OBJECT_SUBTYPE_VALUE)sval;
+ a_ptr->pval = (PARAMETER_VALUE)pval;
}
/* Process 'W' for "More Info" (one line only) */
&level, &rarity, &wgt, &cost)) return (1);
/* Save the values */
- a_ptr->level = level;
- a_ptr->rarity = rarity;
- a_ptr->weight = wgt;
- a_ptr->cost = cost;
+ a_ptr->level = (DEPTH)level;
+ a_ptr->rarity = (RARITY)rarity;
+ a_ptr->weight = (WEIGHT)wgt;
+ a_ptr->cost = (PRICE)cost;
}
/* Hack -- Process 'P' for "power" and such */
if (6 != sscanf(buf+2, "%d:%dd%d:%d:%d:%d",
&ac, &hd1, &hd2, &th, &td, &ta)) return (1);
- a_ptr->ac = ac;
- a_ptr->dd = hd1;
- a_ptr->ds = hd2;
- a_ptr->to_h = th;
- a_ptr->to_d = td;
- a_ptr->to_a = ta;
+ a_ptr->ac = (ARMOUR_CLASS)ac;
+ a_ptr->dd = (DICE_NUMBER)hd1;
+ a_ptr->ds = (DICE_SID)hd2;
+ a_ptr->to_h = (HIT_PROB)th;
+ a_ptr->to_d = (HIT_POINT)td;
+ a_ptr->to_a = (ARMOUR_CLASS)ta;
+ }
+
+ /* Hack -- Process 'U' for activation index */
+ else if (buf[0] == 'U')
+ {
+ byte n;
+ n = grab_one_activation_flag(buf + 2);
+ if (n > 0)
+ {
+ a_ptr->act_idx = n;
+ }
+ else
+ {
+ return (5);
+ }
}
/* Hack -- Process 'F' for flags */
}
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(アーティファクト用) /
* Grab one flag in a ego-item_type from a textual string
+ * @param e_ptr 保管先のエゴ構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーがあった場合1、エラーがない場合0を返す
*/
static bool grab_one_ego_item_flag(ego_item_type *e_ptr, cptr what)
{
return 0;
/* Oops */
-#ifdef JP
- msg_format("̤ÃΤÎ̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
- msg_format("Unknown ego-item flag '%s'.", what);
-#endif
-
+ msg_format(_("未知の名のあるアイテム・フラグ '%s'。", "Unknown ego-item flag '%s'."), what);
/* Error */
return (1);
}
-
-
-/*
+/*!
+ * @brief アイテムエゴ情報(e_info)のパース関数 /
* Initialize the "e_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
*/
errr parse_e_info(char *buf, header *head)
{
#ifdef JP
- /* ±Ñ¸ì̾¤òÆɤà¥ë¡¼¥Á¥ó¤òÄɲà */
- /* 'E' ¤«¤é»Ï¤Þ¤ë¹Ô¤Ï±Ñ¸ì̾ */
+ /* 英語名を読むルーチンを追加 */
+ /* 'E' から始まる行は英語名 */
else if (buf[0] == 'E')
{
/* nothing to do */
s = buf+2;
/* Store the text */
- if (!add_text(&e_ptr->text, head, s)) return (7);
+ if (!add_text(&e_ptr->text, head, s, TRUE)) return (7);
}
#endif
&slot, &rating)) return (1);
/* Save the values */
- e_ptr->slot = slot;
- e_ptr->rating = rating;
+ e_ptr->slot = (INVENTORY_IDX)slot;
+ e_ptr->rating = (PRICE)rating;
}
/* Process 'W' for "More Info" (one line only) */
/* Save the values */
e_ptr->level = level;
- e_ptr->rarity = rarity;
+ e_ptr->rarity = (RARITY)rarity;
/* e_ptr->weight = wgt; */
e_ptr->cost = cost;
}
/* Hack -- Process 'C' for "creation" */
else if (buf[0] == 'C')
{
- int th, td, ta, pv;
+ int th, td, ta, pval;
/* Scan for the values */
if (4 != sscanf(buf+2, "%d:%d:%d:%d",
- &th, &td, &ta, &pv)) return (1);
+ &th, &td, &ta, &pval)) return (1);
+
+ e_ptr->max_to_h = (HIT_PROB)th;
+ e_ptr->max_to_d = (HIT_POINT)td;
+ e_ptr->max_to_a = (ARMOUR_CLASS)ta;
+ e_ptr->max_pval = (PARAMETER_VALUE)pval;
+ }
- e_ptr->max_to_h = th;
- e_ptr->max_to_d = td;
- e_ptr->max_to_a = ta;
- e_ptr->max_pval = pv;
+ /* Hack -- Process 'U' for activation index */
+ else if (buf[0] == 'U')
+ {
+ byte n;
+ n = grab_one_activation_flag(buf + 2);
+ if (n > 0)
+ {
+ e_ptr->act_idx = n;
+ }
+ else
+ {
+ return (5);
+ }
}
/* Hack -- Process 'F' for flags */
}
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(モンスター用1) /
* Grab one (basic) flag in a monster_race from a textual string
+ * @param r_ptr 保管先のモンスター種族構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
*/
static errr grab_one_basic_flag(monster_race *r_ptr, cptr what)
{
return 0;
/* Oops */
-#ifdef JP
- msg_format("̤ÃΤΥâ¥ó¥¹¥¿¡¼¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
- msg_format("Unknown monster flag '%s'.", what);
-#endif
-
+ msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
/* Failure */
return (1);
}
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(モンスター用2) /
* Grab one (spell) flag in a monster_race from a textual string
+ * @param r_ptr 保管先のモンスター種族構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
*/
static errr grab_one_spell_flag(monster_race *r_ptr, cptr what)
{
if (grab_one_flag(&r_ptr->flags4, r_info_flags4, what) == 0)
return 0;
- if (grab_one_flag(&r_ptr->flags5, r_info_flags5, what) == 0)
+ if (grab_one_flag(&r_ptr->a_ability_flags1, r_a_ability_flags1, what) == 0)
return 0;
- if (grab_one_flag(&r_ptr->flags6, r_info_flags6, what) == 0)
+ if (grab_one_flag(&r_ptr->a_ability_flags2, r_a_ability_flags2, what) == 0)
return 0;
/* Oops */
-#ifdef JP
- msg_format("̤ÃΤΥâ¥ó¥¹¥¿¡¼¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
- msg_format("Unknown monster flag '%s'.", what);
-#endif
-
+ msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
/* Failure */
return (1);
}
-
-
-/*
+/*!
+ * @brief モンスター種族情報(r_info)のパース関数 /
* Initialize the "r_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
*/
errr parse_r_info(char *buf, header *head)
{
#ifdef JP
- /* ±Ñ¸ì̾¤òÆɤà¥ë¡¼¥Á¥ó¤òÄɲà */
- /* 'E' ¤«¤é»Ï¤Þ¤ë¹Ô¤Ï±Ñ¸ì̾ */
+ /* 英語名を読むルーチンを追加 */
+ /* 'E' から始まる行は英語名 */
else if (buf[0] == 'E')
{
/* Acquire the Text */
#endif
/* Store the text */
- if (!add_text(&r_ptr->text, head, s)) return (7);
+ if (!add_text(&r_ptr->text, head, s, TRUE)) return (7);
}
/* Process 'G' for "Graphics" (one line only) */
&spd, &hp1, &hp2, &aaf, &ac, &slp)) return (1);
/* Save the values */
- r_ptr->speed = spd;
- r_ptr->hdice = hp1;
- r_ptr->hside = hp2;
- r_ptr->aaf = aaf;
- r_ptr->ac = ac;
- r_ptr->sleep = slp;
+ r_ptr->speed = (SPEED)spd;
+ r_ptr->hdice = (DICE_NUMBER)MAX(hp1, 1);
+ r_ptr->hside = (DICE_SID)MAX(hp2, 1);
+ r_ptr->aaf = (POSITION)aaf;
+ r_ptr->ac = (ARMOUR_CLASS)ac;
+ r_ptr->sleep = (SLEEP_DEGREE)slp;
}
/* Process 'W' for "More Info" (one line only) */
&lev, &rar, &pad, &exp, &nextexp, &nextmon)) return (1);
/* Save the values */
- r_ptr->level = lev;
- r_ptr->rarity = rar;
- r_ptr->extra = pad;
- r_ptr->mexp = exp;
- r_ptr->next_exp = nextexp;
- r_ptr->next_r_idx = nextmon;
+ r_ptr->level = (DEPTH)lev;
+ r_ptr->rarity = (RARITY)rar;
+ r_ptr->extra = (BIT_FLAGS16)pad;
+ r_ptr->mexp = (EXP)exp;
+ r_ptr->next_exp = (EXP)nextexp;
+ r_ptr->next_r_idx = (IDX)nextmon;
+ }
+
+ /* Process 'R' for "Reinforcement" (up to six lines) */
+ else if (buf[0] == 'R')
+ {
+ int id, ds, dd;
+ /* Find the next empty blow slot (if any) */
+ for (i = 0; i < 6; i++) if (r_ptr->reinforce_id[i] == 0) break;
+
+ /* Oops, no more slots */
+ if (i == 6) return (1);
+
+ /* Scan for the values */
+ if (3 != sscanf(buf+2, "%d:%dd%d", &id, &dd, &ds)) return (1);
+ r_ptr->reinforce_id[i] = (MONRACE_IDX)id;
+ r_ptr->reinforce_dd[i] = (DICE_NUMBER)dd;
+ r_ptr->reinforce_ds[i] = (DICE_SID)ds;
}
/* Process 'B' for "Blows" (up to four lines) */
if (*t == 'd') *t++ = '\0';
/* Save the method */
- r_ptr->blow[i].method = n1;
+ r_ptr->blow[i].method = (BLOW_METHOD)n1;
/* Save the effect */
- r_ptr->blow[i].effect = n2;
+ r_ptr->blow[i].effect = (BLOW_EFFECT)n2;
/* Extract the damage dice and sides */
r_ptr->blow[i].d_dice = atoi(s);
}
}
+ /* Process 'A' for "Artifact Flags" (multiple lines) */
+ else if (buf[0] == 'A')
+ {
+ int id, per, rarity;
+
+ /* Find the next empty blow slot (if any) */
+ for (i = 0; i < 4; i++) if (!r_ptr->artifact_id[i]) break;
+
+ /* Oops, no more slots */
+ if (i == 4) return (1);
+
+ if (3 != sscanf(buf+2, "%d:%d:%d", &id, &rarity, &per)) return (1);
+ r_ptr->artifact_id[i] = (ARTIFACT_IDX)id;
+ r_ptr->artifact_rarity[i] = (RARITY)rarity;
+ r_ptr->artifact_percent[i] = (PERCENTAGE)per;
+ }
+
+ /* Process 'V' for "Arena power value ratio" */
+ else if (buf[0] == 'V')
+ {
+ int val;
+ if (3 != sscanf(buf+2, "%d", &val)) return (1);
+ r_ptr->arena_ratio = (PERCENTAGE)val;
+ }
+
/* Oops */
else return (6);
}
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(ダンジョン用) /
* Grab one flag for a dungeon type from a textual string
+ * @param d_ptr 保管先のダンジョン構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
*/
static errr grab_one_dungeon_flag(dungeon_info_type *d_ptr, cptr what)
{
return 0;
/* Oops */
-#ifdef JP
- msg_format("̤ÃΤΥÀ¥ó¥¸¥ç¥ó¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
- msg_format("Unknown dungeon type flag '%s'.", what);
-#endif
+ msg_format(_("未知のダンジョン・フラグ '%s'。", "Unknown dungeon type flag '%s'."), what);
/* Failure */
return (1);
}
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(モンスターのダンジョン出現条件用1) /
* Grab one (basic) flag in a monster_race from a textual string
+ * @param d_ptr 保管先のダンジョン構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
*/
static errr grab_one_basic_monster_flag(dungeon_info_type *d_ptr, cptr what)
{
return 0;
/* Oops */
-#ifdef JP
- msg_format("̤ÃΤΥâ¥ó¥¹¥¿¡¼¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
- msg_format("Unknown monster flag '%s'.", what);
-#endif
+ msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
/* Failure */
return (1);
}
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(モンスターのダンジョン出現条件用2) /
* Grab one (spell) flag in a monster_race from a textual string
+ * @param d_ptr 保管先のダンジョン構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
*/
static errr grab_one_spell_monster_flag(dungeon_info_type *d_ptr, cptr what)
{
if (grab_one_flag(&d_ptr->mflags4, r_info_flags4, what) == 0)
return 0;
- if (grab_one_flag(&d_ptr->mflags5, r_info_flags5, what) == 0)
+ if (grab_one_flag(&d_ptr->m_a_ability_flags1, r_a_ability_flags1, what) == 0)
return 0;
- if (grab_one_flag(&d_ptr->mflags6, r_info_flags6, what) == 0)
+ if (grab_one_flag(&d_ptr->m_a_ability_flags2, r_a_ability_flags2, what) == 0)
return 0;
/* Oops */
-#ifdef JP
- msg_format("̤ÃΤΥâ¥ó¥¹¥¿¡¼¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
- msg_format("Unknown monster flag '%s'.", what);
-#endif
+ msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
/* Failure */
return (1);
}
-/*
+/*!
+ * @brief ダンジョン情報(d_info)のパース関数 /
* Initialize the "d_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
*/
errr parse_d_info(char *buf, header *head)
{
#endif
/* Store the text */
- if (!add_text(&d_ptr->text, head, s)) return (7);
+ if (!add_text(&d_ptr->text, head, s, TRUE)) return (7);
}
/* Process 'W' for "More Info" (one line only) */
&min_lev, &max_lev, &min_plev, &mode, &min_alloc, &max_chance, &obj_good, &obj_great, (unsigned int *)&pit, (unsigned int *)&nest)) return (1);
/* Save the values */
- d_ptr->mindepth = min_lev;
- d_ptr->maxdepth = max_lev;
- d_ptr->min_plev = min_plev;
+ d_ptr->mindepth = (DEPTH)min_lev;
+ d_ptr->maxdepth = (DEPTH)max_lev;
+ d_ptr->min_plev = (PLAYER_LEVEL)min_plev;
d_ptr->mode = mode;
d_ptr->min_m_alloc_level = min_alloc;
d_ptr->max_m_alloc_chance = max_chance;
d_ptr->obj_good = obj_good;
d_ptr->obj_great = obj_great;
- d_ptr->pit = pit;
- d_ptr->nest = nest;
+ d_ptr->pit = (BIT_FLAGS16)pit;
+ d_ptr->nest = (BIT_FLAGS16)nest;
}
/* Process 'P' for "Place Info" */
d_ptr->floor[i].feat = f_tag_to_index(zz[i * 2]);
if (d_ptr->floor[i].feat < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
- d_ptr->floor[i].percent = atoi(zz[i * 2 + 1]);
+ d_ptr->floor[i].percent = (PERCENTAGE)atoi(zz[i * 2 + 1]);
}
d_ptr->tunnel_percent = atoi(zz[DUNGEON_FEAT_PROB_NUM * 2]);
}
d_ptr->fill[i].feat = f_tag_to_index(zz[i * 2]);
if (d_ptr->fill[i].feat < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
- d_ptr->fill[i].percent = atoi(zz[i * 2 + 1]);
+ d_ptr->fill[i].percent = (PERCENTAGE)atoi(zz[i * 2 + 1]);
}
d_ptr->outer_wall = f_tag_to_index(zz[DUNGEON_FEAT_PROB_NUM * 2]);
if (1 == sscanf(s, "FINAL_ARTIFACT_%d", &artif))
{
/* Extract a "Final Artifact" */
- d_ptr->final_artifact = artif;
+ d_ptr->final_artifact = (ARTIFACT_IDX)artif;
/* Start at next entry */
s = t;
if (1 == sscanf(s, "FINAL_OBJECT_%d", &artif))
{
/* Extract a "Final Artifact" */
- d_ptr->final_object = artif;
+ d_ptr->final_object = (KIND_OBJECT_IDX)artif;
/* Start at next entry */
s = t;
if (1 == sscanf(s, "FINAL_GUARDIAN_%d", &monst))
{
/* Extract a "Artifact Guardian" */
- d_ptr->final_guardian = monst;
+ d_ptr->final_guardian = (MONRACE_IDX)monst;
/* Start at next entry */
s = t;
struct dungeon_grid
{
- int feature; /* Terrain feature */
- int monster; /* Monster */
- int object; /* Object */
- int ego; /* Ego-Item */
- int artifact; /* Artifact */
- int trap; /* Trap */
+ IDX feature; /* Terrain feature */
+ IDX monster; /* Monster */
+ IDX object; /* Object */
+ IDX ego; /* Ego-Item */
+ IDX artifact; /* Artifact */
+ IDX trap; /* Trap */
int cave_info; /* Flags for CAVE_MARK, CAVE_GLOW, CAVE_ICKY, CAVE_ROOM */
int special; /* Reserved for special terrain info */
int random; /* Number of the random effect */
static dungeon_grid letter[255];
-/*
+/*!
+ * @brief 地形情報の「F:」情報をパースする
* Process "F:<letter>:<terrain>:<cave_info>:<monster>:<object>:<ego>:<artifact>:<trap>:<special>" -- info for dungeon grid
+ * @param buf 解析文字列
+ * @return エラーコード
*/
static errr parse_line_feature(char *buf)
{
int index = zz[0][0];
/* Reset the info for the letter */
- letter[index].feature = FEAT_NONE;
+ letter[index].feature = feat_none;
letter[index].monster = 0;
letter[index].object = 0;
letter[index].ego = 0;
letter[index].artifact = 0;
- letter[index].trap = FEAT_NONE;
+ letter[index].trap = feat_none;
letter[index].cave_info = 0;
letter[index].special = 0;
letter[index].random = RANDOM_NONE;
if (zz[6][0] == '*')
{
letter[index].random |= RANDOM_ARTIFACT;
- if (zz[6][1]) letter[index].artifact = atoi(zz[6] + 1);
+ if (zz[6][1]) letter[index].artifact = (IDX)atoi(zz[6] + 1);
+ }
+ else if (zz[6][0] == '!')
+ {
+ if (p_ptr->inside_quest)
+ {
+ letter[index].artifact = quest[p_ptr->inside_quest].k_idx;
+ }
}
else
{
- letter[index].artifact = atoi(zz[6]);
+ letter[index].artifact = (IDX)atoi(zz[6]);
}
/* Fall through */
/* Ego-item */
if (zz[5][0] == '*')
{
letter[index].random |= RANDOM_EGO;
- if (zz[5][1]) letter[index].ego = atoi(zz[5] + 1);
+ if (zz[5][1]) letter[index].ego = (IDX)atoi(zz[5] + 1);
}
else
{
- letter[index].ego = atoi(zz[5]);
+ letter[index].ego = (IDX)atoi(zz[5]);
}
/* Fall through */
/* Object */
if (zz[4][0] == '*')
{
letter[index].random |= RANDOM_OBJECT;
- if (zz[4][1]) letter[index].object = atoi(zz[4] + 1);
+ if (zz[4][1]) letter[index].object = (IDX)atoi(zz[4] + 1);
+ }
+ else if (zz[4][0] == '!')
+ {
+ if (p_ptr->inside_quest)
+ {
+ int a_idx = quest[p_ptr->inside_quest].k_idx;
+ if (a_idx)
+ {
+ artifact_type *a_ptr = &a_info[a_idx];
+ if (!(a_ptr->gen_flags & TRG_INSTA_ART))
+ {
+ letter[index].object = lookup_kind(a_ptr->tval, a_ptr->sval);
+ }
+ }
+ }
}
else
{
- letter[index].object = atoi(zz[4]);
+ letter[index].object = (IDX)atoi(zz[4]);
}
/* Fall through */
/* Monster */
if (zz[3][0] == '*')
{
letter[index].random |= RANDOM_MONSTER;
- if (zz[3][1]) letter[index].monster = atoi(zz[3] + 1);
+ if (zz[3][1]) letter[index].monster = (IDX)atoi(zz[3] + 1);
}
else if (zz[3][0] == 'c')
{
}
else
{
- letter[index].monster = atoi(zz[3]);
+ letter[index].monster = (IDX)atoi(zz[3]);
}
/* Fall through */
/* Cave info */
}
-/*
+/*!
+ * @brief 地形情報の「B:」情報をパースする
* Process "B:<Index>:<Command>:..." -- Building definition
+ * @param buf 解析文字列
+ * @return エラーコード
*/
static errr parse_line_building(char *buf)
{
{
for (i = 0; i < MAX_CLASS; i++)
{
- building[index].member_class[i] = atoi(zz[i]);
+ building[index].member_class[i] = (CLASS_IDX)atoi(zz[i]);
}
break;
{
for (i = 0; i < MAX_RACES; i++)
{
- building[index].member_race[i] = atoi(zz[i]);
+ building[index].member_race[i] = (RACE_IDX)atoi(zz[i]);
}
break;
{
for (i = 0; i < MAX_MAGIC; i++)
{
- building[index].member_realm[i+1] = atoi(zz[i]);
+ building[index].member_realm[i+1] = (REALM_IDX)atoi(zz[i]);
}
break;
}
-/*
+/*!
+ * @brief フロアの所定のマスにオブジェクトを配置する
* Place the object j_ptr to a grid
+ * @param j_ptr オブジェクト構造体の参照ポインタ
+ * @param y 配置先Y座標
+ * @param x 配置先X座標
+ * @return エラーコード
*/
static void drop_here(object_type *j_ptr, int y, int x)
{
}
-/*
+/*!
+ * @brief クエスト用固定ダンジョンをフロアに生成する
* Parse a sub-file of the "extra info"
+ * @param buf 文字列
+ * @param ymin 詳細不明
+ * @param xmin 詳細不明
+ * @param ymax 詳細不明
+ * @param xmax 詳細不明
+ * @param y 詳細不明
+ * @param x 詳細不明
+ * @return エラーコード
*/
static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, int xmax, int *y, int *x)
{
if (!buf[0]) return (0);
/* Skip "blank" lines */
- if (isspace(buf[0])) return (0);
+ if (iswspace(buf[0])) return (0);
/* Skip comments */
if (buf[0] == '#') return (0);
int idx = s[0];
- int object_index = letter[idx].object;
- int monster_index = letter[idx].monster;
+ IDX object_index = letter[idx].object;
+ IDX monster_index = letter[idx].monster;
int random = letter[idx].random;
- int artifact_index = letter[idx].artifact;
+ IDX artifact_index = letter[idx].artifact;
/* Lay down a floor */
c_ptr->feat = conv_dungeon_feat(letter[idx].feature);
{
if (a_info[artifact_index].cur_num)
{
- int k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT);
+ IDX k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT);
object_type forge;
object_type *q_ptr = &forge;
else
{
/* Create the artifact */
- create_named_art(artifact_index, *y, *x);
-
- a_info[artifact_index].cur_num = 1;
+ if (create_named_art(artifact_index, *y, *x))
+ a_info[artifact_index].cur_num = 1;
}
}
if (num < 9) return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
- q_ptr->type = atoi(zz[2]);
- q_ptr->num_mon = atoi(zz[3]);
- q_ptr->cur_num = atoi(zz[4]);
- q_ptr->max_num = atoi(zz[5]);
- q_ptr->level = atoi(zz[6]);
- q_ptr->r_idx = atoi(zz[7]);
- q_ptr->k_idx = atoi(zz[8]);
- q_ptr->dungeon = atoi(zz[9]);
+ q_ptr->type = (QUEST_TYPE)atoi(zz[2]);
+ q_ptr->num_mon = (MONSTER_NUMBER)atoi(zz[3]);
+ q_ptr->cur_num = (MONSTER_NUMBER)atoi(zz[4]);
+ q_ptr->max_num = (MONSTER_NUMBER)atoi(zz[5]);
+ q_ptr->level = (DEPTH)atoi(zz[6]);
+ q_ptr->r_idx = (IDX)atoi(zz[7]);
+ q_ptr->k_idx = (IDX)atoi(zz[8]);
+ q_ptr->dungeon = (DUNGEON_IDX)atoi(zz[9]);
if (num > 10)
q_ptr->flags = atoi(zz[10]);
return (0);
}
+ else if (zz[1][0] == 'R')
+ {
+ if (init_flags & INIT_ASSIGN)
+ {
+ int count = 0;
+ IDX idx, reward_idx = 0;
+
+ for (idx = 2; idx < num; idx++)
+ {
+ IDX a_idx = (IDX)atoi(zz[idx]);
+ if (a_idx < 1) continue;
+ if (a_info[a_idx].cur_num > 0) continue;
+ count++;
+ if (one_in_(count)) reward_idx = a_idx;
+ }
+
+ if (reward_idx)
+ {
+ /* Set quest's rewarding artifact */
+ q_ptr->k_idx = reward_idx;
+ a_info[reward_idx].gen_flags |= TRG_QUESTITEM;
+ }
+ else
+ {
+ /* Change a quest type to KILL_ALL when all artifact of reward list are got */
+ q_ptr->type = QUEST_TYPE_KILL_ALL;
+ }
+ }
+
+ return (0);
+ }
+
/* Process "Q:<q_index>:N:<name>" -- quest name */
else if (zz[1][0] == 'N')
{
- if (init_flags & (INIT_ASSIGN | INIT_SHOW_TEXT))
+ if (init_flags & (INIT_ASSIGN | INIT_SHOW_TEXT | INIT_NAME_ONLY))
{
strcpy(q_ptr->name, zz[2]);
}
/* Place player in a quest level */
if (p_ptr->inside_quest)
{
- int y, x;
+ int py, px;
/* Delete the monster (if any) */
- delete_monster(py, px);
+ delete_monster(p_ptr->y, p_ptr->x);
- y = atoi(zz[0]);
- x = atoi(zz[1]);
+ py = atoi(zz[0]);
+ px = atoi(zz[1]);
- py = y;
- px = x;
+ p_ptr->y = py;
+ p_ptr->x = px;
}
/* Place player in the town */
else if (!p_ptr->oldpx && !p_ptr->oldpy)
/* Maximum towns */
if (zz[0][0] == 'T')
{
- max_towns = atoi(zz[1]);
+ max_towns = (IDX)atoi(zz[1]);
}
/* Maximum quests */
else if (zz[0][0] == 'Q')
{
- max_quests = atoi(zz[1]);
+ max_quests = (IDX)atoi(zz[1]);
}
/* Maximum r_idx */
else if (zz[0][0] == 'R')
{
- max_r_idx = atoi(zz[1]);
+ max_r_idx = (IDX)atoi(zz[1]);
}
/* Maximum k_idx */
else if (zz[0][0] == 'K')
{
- max_k_idx = atoi(zz[1]);
+ max_k_idx = (IDX)atoi(zz[1]);
}
/* Maximum v_idx */
else if (zz[0][0] == 'V')
{
- max_v_idx = atoi(zz[1]);
+ max_v_idx = (IDX)atoi(zz[1]);
}
/* Maximum f_idx */
else if (zz[0][0] == 'F')
{
- max_f_idx = atoi(zz[1]);
+ max_f_idx = (IDX)atoi(zz[1]);
}
/* Maximum a_idx */
else if (zz[0][0] == 'A')
{
- max_a_idx = atoi(zz[1]);
+ max_a_idx = (IDX)atoi(zz[1]);
}
/* Maximum e_idx */
else if (zz[0][0] == 'E')
{
- max_e_idx = atoi(zz[1]);
+ max_e_idx = (IDX)atoi(zz[1]);
}
/* Maximum d_idx */
else if (zz[0][0] == 'D')
{
- max_d_idx = atoi(zz[1]);
+ max_d_idx = (IDX)atoi(zz[1]);
}
/* Maximum o_idx */
else if (zz[0][0] == 'O')
{
- max_o_idx = atoi(zz[1]);
+ max_o_idx = (IDX)atoi(zz[1]);
}
/* Maximum m_idx */
else if (zz[0][0] == 'M')
{
- max_m_idx = atoi(zz[1]);
+ max_m_idx = (IDX)atoi(zz[1]);
}
/* Wilderness size */
static cptr variant = "ZANGBAND";
-/*
+/*!
+ * @brief クエスト用固定ダンジョン生成時の分岐処理
* Helper function for "process_dungeon_file()"
+ * @param sp
+ * @param fp
+ * @return エラーコード
*/
static cptr process_dungeon_file_expr(char **sp, char *fp)
{
s = (*sp);
/* Skip spaces */
- while (isspace(*s)) s++;
+ while (iswspace(*s)) s++;
/* Save start */
b = s;
else
{
/* Accept all printables except spaces and brackets */
+#ifdef JP
+ while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
+ {
+ if (iskanji(*s)) s++;
+ s++;
+ }
+#else
while (isprint(*s) && !my_strchr(" []", *s)) ++s;
+#endif
/* Extract final and Terminate */
if ((f = *s) != '\0') *s++ = '\0';
/* Race */
else if (streq(b+1, "RACE"))
{
-#ifdef JP
- v = rp_ptr->E_title;
-#else
- v = rp_ptr->title;
-#endif
+ v = _(rp_ptr->E_title, rp_ptr->title);
}
/* Class */
else if (streq(b+1, "CLASS"))
{
-#ifdef JP
- v = cp_ptr->E_title;
-#else
- v = cp_ptr->title;
-#endif
+ v = _(cp_ptr->E_title, cp_ptr->title);
}
/* First realm */
else if (streq(b+1, "REALM1"))
{
-#ifdef JP
- v = E_realm_names[p_ptr->realm1];
-#else
- v = realm_names[p_ptr->realm1];
-#endif
+ v = _(E_realm_names[p_ptr->realm1], realm_names[p_ptr->realm1]);
}
/* Second realm */
else if (streq(b+1, "REALM2"))
{
-#ifdef JP
- v = E_realm_names[p_ptr->realm2];
-#else
- v = realm_names[p_ptr->realm2];
-#endif
+ v = _(E_realm_names[p_ptr->realm2], realm_names[p_ptr->realm2]);
}
/* Player name */
else if (streq(b+1, "PLAYER"))
{
- v = player_base;
+ static char tmp_player_name[32];
+ char *pn, *tpn;
+ for (pn = p_ptr->name, tpn = tmp_player_name; *pn; pn++, tpn++)
+ {
+#ifdef JP
+ if (iskanji(*pn))
+ {
+ *(tpn++) = *(pn++);
+ *tpn = *pn;
+ continue;
+ }
+#endif
+ *tpn = my_strchr(" []", *pn) ? '_' : *pn;
+ }
+ *tpn = '\0';
+ v = tmp_player_name;
}
/* Town */
v = tmp;
}
+ /* Quest type */
+ else if (prefix(b+1, "QUEST_TYPE"))
+ {
+ /* "QUEST_TYPE" uses a special parameter to determine the type of the quest */
+ sprintf(tmp, "%d", quest[atoi(b+11)].type);
+ v = tmp;
+ }
+
/* Quest status */
else if (prefix(b+1, "QUEST"))
{
}
+/*!
+ * @brief クエスト用固定ダンジョン生成時のメインルーチン
+ * Helper function for "process_dungeon_file()"
+ * @param name ファイル名
+ * @param ymin 詳細不明
+ * @param xmin 詳細不明
+ * @param ymax 詳細不明
+ * @param xmax 詳細不明
+ * @return エラーコード
+ */
errr process_dungeon_file(cptr name, int ymin, int xmin, int ymax, int xmax)
{
FILE *fp;
if (!buf[0]) continue;
/* Skip "blank" lines */
- if (isspace(buf[0])) continue;
+ if (iswspace(buf[0])) continue;
/* Skip comments */
if (buf[0] == '#') continue;
/* Oops */
msg_format("Error %d (%s) at line %d of '%s'.", err, oops, num, name);
-#ifdef JP
-msg_format("'%s'¤ò²òÀÏÃæ¡£", buf);
-#else
- msg_format("Parsing '%s'.", buf);
-#endif
+ msg_format(_("'%s'を解析中。", "Parsing '%s'."), buf);
msg_print(NULL);
}
f_ptr[1] = r_ptr->flags2; n_ptr[1] = r_info_flags2;
f_ptr[2] = r_ptr->flags3; n_ptr[2] = r_info_flags3;
f_ptr[3] = r_ptr->flags4; n_ptr[3] = r_info_flags4;
- f_ptr[4] = r_ptr->flags5; n_ptr[4] = r_info_flags5;
- f_ptr[5] = r_ptr->flags6; n_ptr[5] = r_info_flags6;
+ f_ptr[4] = r_ptr->a_ability_flags1; n_ptr[4] = r_a_ability_flags1;
+ f_ptr[5] = r_ptr->a_ability_flags2; n_ptr[5] = r_a_ability_flags2;
f_ptr[6] = r_ptr->flags7; n_ptr[6] = r_info_flags7;
f_ptr[7] = r_ptr->flags8; n_ptr[7] = r_info_flags8;
f_ptr[8] = r_ptr->flags9; n_ptr[8] = r_info_flags9;
/* Start the line */
sprintf(buf, "D:");
- for (bc = 0, t = buf + 2; ((bc < 60) || !isspace(desc[j])) && (j < dlen); j++, bc++, t++)
+ for (bc = 0, t = buf + 2; ((bc < 60) || !iswspace(desc[j])) && (j < dlen); j++, bc++, t++)
{
*t = desc[j];
}