};
/*!
- * モンスター特性トークンの定義5 /
+ * モンスター特性トークン(発動型能力1) /
* Monster race flags
*/
-static cptr r_info_flags5[] =
+static cptr r_a_ability_flags1[] =
{
"BA_ACID",
"BA_ELEC",
};
/*!
- * モンスター特性トークンの定義6 /
+ * モンスター特性トークン(発動型能力2) /
* Monster race flags
*/
-static cptr r_info_flags6[] =
+static cptr r_a_ability_flags2[] =
{
"HASTE",
"HAND_DOOM",
"S_UNIQUE"
};
+/*!
+ * モンスター特性トークン(発動型能力3) /
+ * Monster race flags
+ */
+static cptr r_a_ability_flags3[] =
+{
+ "XXXA3X00",
+ "XXXA3X01",
+ "XXXA3X02",
+ "XXXA3X03",
+ "XXXA3X04",
+ "XXXA3X05",
+ "XXXA3X06",
+ "XXXA3X07",
+ "XXXA3X08",
+ "XXXA3X09",
+ "XXXA3X10",
+ "XXXA3X11",
+ "XXXA3X12",
+ "XXXA3X13",
+ "XXXA3X14",
+ "XXXA3X15",
+ "XXXA3X16",
+ "XXXA3X17",
+ "XXXA3X18",
+ "XXXA3X19",
+ "XXXA3X20",
+ "XXXA3X21",
+ "XXXA3X22",
+ "XXXA3X23",
+ "XXXA3X24",
+ "XXXA3X25",
+ "XXXA3X26",
+ "XXXA3X27",
+ "XXXA3X28",
+ "XXXA3X29",
+ "XXXA3X30",
+ "XXXA3X31",
+};
+
+/*!
+ * モンスター特性トークン(発動型能力4) /
+ * Monster race flags
+ */
+static cptr r_a_ability_flags4[] =
+{
+ "XXXA4X00",
+ "XXXA4X01",
+ "XXXA4X02",
+ "XXXA4X03",
+ "XXXA4X04",
+ "XXXA4X05",
+ "XXXA4X06",
+ "XXXA4X07",
+ "XXXA4X08",
+ "XXXA4X09",
+ "XXXA4X10",
+ "XXXA4X11",
+ "XXXA4X12",
+ "XXXA4X13",
+ "XXXA4X14",
+ "XXXA4X15",
+ "XXXA4X16",
+ "XXXA4X17",
+ "XXXA4X18",
+ "XXXA4X19",
+ "XXXA4X20",
+ "XXXA4X21",
+ "XXXA4X22",
+ "XXXA4X23",
+ "XXXA4X24",
+ "XXXA4X25",
+ "XXXA4X26",
+ "XXXA4X27",
+ "XXXA4X28",
+ "XXXA4X29",
+ "XXXA4X30",
+ "XXXA4X31",
+};
+
/*!
* モンスター特性トークンの定義7 /
/* Save the values */
e_ptr->level = level;
- e_ptr->rarity = rarity;
+ e_ptr->rarity = (RARITY)rarity;
/* e_ptr->weight = wgt; */
e_ptr->cost = cost;
}
/* Hack -- Process 'C' for "creation" */
else if (buf[0] == 'C')
{
- int th, td, ta, pv;
+ int th, td, ta, pval;
/* Scan for the values */
if (4 != sscanf(buf+2, "%d:%d:%d:%d",
- &th, &td, &ta, &pv)) return (1);
+ &th, &td, &ta, &pval)) return (1);
e_ptr->max_to_h = th;
e_ptr->max_to_d = td;
e_ptr->max_to_a = ta;
- e_ptr->max_pval = pv;
+ e_ptr->max_pval = (PARAMETER_VALUE)pval;
}
/* Hack -- Process 'U' for activation index */
if (grab_one_flag(&r_ptr->flags4, r_info_flags4, what) == 0)
return 0;
- if (grab_one_flag(&r_ptr->flags5, r_info_flags5, what) == 0)
+ if (grab_one_flag(&r_ptr->a_ability_flags1, r_a_ability_flags1, what) == 0)
return 0;
- if (grab_one_flag(&r_ptr->flags6, r_info_flags6, what) == 0)
+ if (grab_one_flag(&r_ptr->a_ability_flags2, r_a_ability_flags2, what) == 0)
return 0;
/* Oops */
&lev, &rar, &pad, &exp, &nextexp, &nextmon)) return (1);
/* Save the values */
- r_ptr->level = lev;
- r_ptr->rarity = rar;
+ r_ptr->level = (DEPTH)lev;
+ r_ptr->rarity = (RARITY)rar;
r_ptr->extra = pad;
r_ptr->mexp = exp;
r_ptr->next_exp = nextexp;
- r_ptr->next_r_idx = nextmon;
+ r_ptr->next_r_idx = (IDX)nextmon;
}
/* Process 'R' for "Reinforcement" (up to six lines) */
if (3 != sscanf(buf+2, "%d:%d:%d", &id, &rarity, &per)) return (1);
r_ptr->artifact_id[i] = id;
- r_ptr->artifact_rarity[i] = rarity;
+ r_ptr->artifact_rarity[i] = (RARITY)rarity;
r_ptr->artifact_percent[i] = per;
}
{
int val;
if (3 != sscanf(buf+2, "%d", &val)) return (1);
- r_ptr->arena_ratio = val;
+ r_ptr->arena_ratio = (PERCENTAGE)val;
}
/* Oops */
if (grab_one_flag(&d_ptr->mflags4, r_info_flags4, what) == 0)
return 0;
- if (grab_one_flag(&d_ptr->mflags5, r_info_flags5, what) == 0)
+ if (grab_one_flag(&d_ptr->m_a_ability_flags1, r_a_ability_flags1, what) == 0)
return 0;
- if (grab_one_flag(&d_ptr->mflags6, r_info_flags6, what) == 0)
+ if (grab_one_flag(&d_ptr->m_a_ability_flags2, r_a_ability_flags2, what) == 0)
return 0;
/* Oops */
struct dungeon_grid
{
- int feature; /* Terrain feature */
- int monster; /* Monster */
- int object; /* Object */
- int ego; /* Ego-Item */
- int artifact; /* Artifact */
- int trap; /* Trap */
+ IDX feature; /* Terrain feature */
+ IDX monster; /* Monster */
+ IDX object; /* Object */
+ IDX ego; /* Ego-Item */
+ IDX artifact; /* Artifact */
+ IDX trap; /* Trap */
int cave_info; /* Flags for CAVE_MARK, CAVE_GLOW, CAVE_ICKY, CAVE_ROOM */
int special; /* Reserved for special terrain info */
int random; /* Number of the random effect */
int idx = s[0];
- int object_index = letter[idx].object;
- int monster_index = letter[idx].monster;
+ IDX object_index = letter[idx].object;
+ IDX monster_index = letter[idx].monster;
int random = letter[idx].random;
- int artifact_index = letter[idx].artifact;
+ IDX artifact_index = letter[idx].artifact;
/* Lay down a floor */
c_ptr->feat = conv_dungeon_feat(letter[idx].feature);
{
if (a_info[artifact_index].cur_num)
{
- int k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT);
+ IDX k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT);
object_type forge;
object_type *q_ptr = &forge;
q_ptr->cur_num = atoi(zz[4]);
q_ptr->max_num = atoi(zz[5]);
q_ptr->level = atoi(zz[6]);
- q_ptr->r_idx = atoi(zz[7]);
- q_ptr->k_idx = atoi(zz[8]);
+ q_ptr->r_idx = (IDX)atoi(zz[7]);
+ q_ptr->k_idx = (IDX)atoi(zz[8]);
q_ptr->dungeon = atoi(zz[9]);
if (num > 10)
{
if (init_flags & INIT_ASSIGN)
{
- int idx, count = 0;
- int reward_idx = 0;
+ int count = 0;
+ IDX idx, reward_idx = 0;
for (idx = 2; idx < num; idx++)
{
- int a_idx = atoi(zz[idx]);
+ IDX a_idx = (IDX)atoi(zz[idx]);
if (a_idx < 1) continue;
if (a_info[a_idx].cur_num > 0) continue;
count++;
/* Maximum towns */
if (zz[0][0] == 'T')
{
- max_towns = atoi(zz[1]);
+ max_towns = (IDX)atoi(zz[1]);
}
/* Maximum quests */
else if (zz[0][0] == 'Q')
{
- max_quests = atoi(zz[1]);
+ max_quests = (IDX)atoi(zz[1]);
}
/* Maximum r_idx */
else if (zz[0][0] == 'R')
{
- max_r_idx = atoi(zz[1]);
+ max_r_idx = (IDX)atoi(zz[1]);
}
/* Maximum k_idx */
else if (zz[0][0] == 'K')
{
- max_k_idx = atoi(zz[1]);
+ max_k_idx = (IDX)atoi(zz[1]);
}
/* Maximum v_idx */
else if (zz[0][0] == 'V')
{
- max_v_idx = atoi(zz[1]);
+ max_v_idx = (IDX)atoi(zz[1]);
}
/* Maximum f_idx */
else if (zz[0][0] == 'F')
{
- max_f_idx = atoi(zz[1]);
+ max_f_idx = (IDX)atoi(zz[1]);
}
/* Maximum a_idx */
else if (zz[0][0] == 'A')
{
- max_a_idx = atoi(zz[1]);
+ max_a_idx = (IDX)atoi(zz[1]);
}
/* Maximum e_idx */
else if (zz[0][0] == 'E')
{
- max_e_idx = atoi(zz[1]);
+ max_e_idx = (IDX)atoi(zz[1]);
}
/* Maximum d_idx */
else if (zz[0][0] == 'D')
{
- max_d_idx = atoi(zz[1]);
+ max_d_idx = (IDX)atoi(zz[1]);
}
/* Maximum o_idx */
else if (zz[0][0] == 'O')
{
- max_o_idx = atoi(zz[1]);
+ max_o_idx = (IDX)atoi(zz[1]);
}
/* Maximum m_idx */
else if (zz[0][0] == 'M')
{
- max_m_idx = atoi(zz[1]);
+ max_m_idx = (IDX)atoi(zz[1]);
}
/* Wilderness size */
f_ptr[1] = r_ptr->flags2; n_ptr[1] = r_info_flags2;
f_ptr[2] = r_ptr->flags3; n_ptr[2] = r_info_flags3;
f_ptr[3] = r_ptr->flags4; n_ptr[3] = r_info_flags4;
- f_ptr[4] = r_ptr->flags5; n_ptr[4] = r_info_flags5;
- f_ptr[5] = r_ptr->flags6; n_ptr[5] = r_info_flags6;
+ f_ptr[4] = r_ptr->a_ability_flags1; n_ptr[4] = r_a_ability_flags1;
+ f_ptr[5] = r_ptr->a_ability_flags2; n_ptr[5] = r_a_ability_flags2;
f_ptr[6] = r_ptr->flags7; n_ptr[6] = r_info_flags7;
f_ptr[7] = r_ptr->flags8; n_ptr[7] = r_info_flags8;
f_ptr[8] = r_ptr->flags9; n_ptr[8] = r_info_flags9;