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#37287 (2.2.0.89) C4456警告に対応。 / Fix C4456 warning.
[hengband/hengband.git] / src / init1.c
index 37d3132..5004af9 100644 (file)
@@ -424,10 +424,10 @@ static cptr r_info_flags4[] =
 };
 
 /*!
- * モンスター特性トークンの定義5 /
+ * モンスター特性トークン(発動型能力1) /
  * Monster race flags
  */
-static cptr r_info_flags5[] =
+static cptr r_a_ability_flags1[] =
 {
        "BA_ACID",
        "BA_ELEC",
@@ -464,10 +464,10 @@ static cptr r_info_flags5[] =
 };
 
 /*!
- * モンスター特性トークンの定義6 /
+ * モンスター特性トークン(発動型能力2) /
  * Monster race flags
  */
-static cptr r_info_flags6[] =
+static cptr r_a_ability_flags2[] =
 {
        "HASTE",
        "HAND_DOOM",
@@ -503,6 +503,86 @@ static cptr r_info_flags6[] =
        "S_UNIQUE"
 };
 
+/*!
+ * モンスター特性トークン(発動型能力3) /
+ * Monster race flags
+ */
+static cptr r_a_ability_flags3[] =
+{
+       "XXXA3X00",
+       "XXXA3X01",
+       "XXXA3X02",
+       "XXXA3X03",
+       "XXXA3X04",
+       "XXXA3X05",
+       "XXXA3X06",
+       "XXXA3X07",
+       "XXXA3X08",
+       "XXXA3X09",
+       "XXXA3X10",
+       "XXXA3X11",
+       "XXXA3X12",
+       "XXXA3X13",
+       "XXXA3X14",
+       "XXXA3X15",
+       "XXXA3X16",
+       "XXXA3X17",
+       "XXXA3X18",
+       "XXXA3X19",
+       "XXXA3X20",
+       "XXXA3X21",
+       "XXXA3X22",
+       "XXXA3X23",
+       "XXXA3X24",
+       "XXXA3X25",
+       "XXXA3X26",
+       "XXXA3X27",
+       "XXXA3X28",
+       "XXXA3X29",
+       "XXXA3X30",
+       "XXXA3X31",
+};
+
+/*!
+ * モンスター特性トークン(発動型能力4) /
+ * Monster race flags
+ */
+static cptr r_a_ability_flags4[] =
+{
+       "XXXA4X00",
+       "XXXA4X01",
+       "XXXA4X02",
+       "XXXA4X03",
+       "XXXA4X04",
+       "XXXA4X05",
+       "XXXA4X06",
+       "XXXA4X07",
+       "XXXA4X08",
+       "XXXA4X09",
+       "XXXA4X10",
+       "XXXA4X11",
+       "XXXA4X12",
+       "XXXA4X13",
+       "XXXA4X14",
+       "XXXA4X15",
+       "XXXA4X16",
+       "XXXA4X17",
+       "XXXA4X18",
+       "XXXA4X19",
+       "XXXA4X20",
+       "XXXA4X21",
+       "XXXA4X22",
+       "XXXA4X23",
+       "XXXA4X24",
+       "XXXA4X25",
+       "XXXA4X26",
+       "XXXA4X27",
+       "XXXA4X28",
+       "XXXA4X29",
+       "XXXA4X30",
+       "XXXA4X31",
+};
+
 
 /*!
  * モンスター特性トークンの定義7 /
@@ -1009,7 +1089,7 @@ static bool add_name(u32b *offset, header *head, cptr buf)
  * Returns FALSE when there isn't enough space available to store
  * the text.
  */
-static bool add_tag(s16b *offset, header *head, cptr buf)
+static bool add_tag(STR_OFFSET *offset, header *head, cptr buf)
 {
        u32b i;
 
@@ -1227,10 +1307,10 @@ errr parse_v_info(char *buf, header *head)
                        &typ, &rat, &hgt, &wid)) return (1);
 
                /* Save the values */
-               v_ptr->typ = typ;
-               v_ptr->rat = rat;
-               v_ptr->hgt = hgt;
-               v_ptr->wid = wid;
+               v_ptr->typ = (ROOM_IDX)typ;
+               v_ptr->rat = (PROB)rat;
+               v_ptr->hgt = (POSITION)hgt;
+               v_ptr->wid = (POSITION)wid;
        }
 
        /* Oops */
@@ -1313,8 +1393,8 @@ errr parse_s_info(char *buf, header *head)
                        || max < WEAPON_EXP_UNSKILLED || max > WEAPON_EXP_MASTER) return (8);
 
                /* Save the values */
-               s_ptr->s_start[num] = start;
-               s_ptr->s_max[num] = max;
+               s_ptr->s_start[num] = (SUB_EXP)start;
+               s_ptr->s_max[num] = (SUB_EXP)max;
        }
 
 
@@ -1442,10 +1522,10 @@ errr parse_m_info(char *buf, header *head)
                if (4 != sscanf(buf+2, "%d:%d:%d:%d",
                                &level, &mana, &fail, &exp)) return (1);
 
-               m_ptr->info[realm][magic_idx].slevel = level;
-               m_ptr->info[realm][magic_idx].smana = mana;
-               m_ptr->info[realm][magic_idx].sfail = fail;
-               m_ptr->info[realm][magic_idx].sexp = exp;
+               m_ptr->info[realm][magic_idx].slevel = (PLAYER_LEVEL)level;
+               m_ptr->info[realm][magic_idx].smana = (MANA_POINT)mana;
+               m_ptr->info[realm][magic_idx].sfail = (PERCENTAGE)fail;
+               m_ptr->info[realm][magic_idx].sexp = (EXP)exp;
                magic_idx ++;
        }
 
@@ -1595,10 +1675,10 @@ errr parse_f_info(char *buf, header *head)
                }
 
                /* Default "mimic" */
-               f_ptr->mimic = i;
+               f_ptr->mimic = (IDX)i;
 
                /* Default "destroyed state" -- if not specified */
-               f_ptr->destroyed = i;
+               f_ptr->destroyed = (IDX)i;
 
                /* Default "states" */
                for (i = 0; i < MAX_FEAT_STATES; i++) f_ptr->state[i].action = FF_FLAG_MAX;
@@ -1638,7 +1718,7 @@ errr parse_f_info(char *buf, header *head)
        /* Process 'M' for "Mimic" (one line only) */
        else if (buf[0] == 'M')
        {
-               s16b offset;
+               STR_OFFSET offset;
 
                if (!add_tag(&offset, head, buf + 2)) return PARSE_ERROR_OUT_OF_MEMORY;
 
@@ -1754,7 +1834,7 @@ errr parse_f_info(char *buf, header *head)
                        if (1 == sscanf(s, "POWER_%d", &i))
                        {
                                /* Extract a "power" */
-                               f_ptr->power =  i;
+                               f_ptr->power = (FEAT_POWER)i;
 
                                /* Start at next entry */
                                s = t;
@@ -1786,7 +1866,7 @@ errr parse_f_info(char *buf, header *head)
        /* Process 'K' for "States" (up to four lines + default (which cannot be last)) */
        else if (buf[0] == 'K')
        {
-               s16b offset;
+               STR_OFFSET offset;
 
                /* Find the next empty state slot (if any) */
                for (i = 0; i < MAX_FEAT_STATES; i++) if (f_ptr->state[i].action == FF_FLAG_MAX) break;
@@ -2137,9 +2217,9 @@ errr parse_k_info(char *buf, header *head)
                                &tval, &sval, &pval)) return (1);
 
                /* Save the values */
-               k_ptr->tval = tval;
-               k_ptr->sval = sval;
-               k_ptr->pval = pval;
+               k_ptr->tval = (OBJECT_TYPE_VALUE)tval;
+               k_ptr->sval = (OBJECT_SUBTYPE_VALUE)sval;
+               k_ptr->pval = (PARAMETER_VALUE)pval;
        }
 
        /* Process 'W' for "More Info" (one line only) */
@@ -2153,16 +2233,15 @@ errr parse_k_info(char *buf, header *head)
                                &level, &extra, &wgt, &cost)) return (1);
 
                /* Save the values */
-               k_ptr->level = level;
-               k_ptr->extra = extra;
-               k_ptr->weight = wgt;
-               k_ptr->cost = cost;
+               k_ptr->level = (DEPTH)level;
+               k_ptr->extra = (BIT_FLAGS8)extra;
+               k_ptr->weight = (WEIGHT)wgt;
+               k_ptr->cost = (PRICE)cost;
        }
 
        /* Process 'A' for "Allocation" (one line only) */
        else if (buf[0] == 'A')
        {
-               int i;
 
                /* XXX XXX XXX Simply read each number following a colon */
                for (i = 0, s = buf+1; s && (s[0] == ':') && s[1]; ++i)
@@ -2183,7 +2262,7 @@ errr parse_k_info(char *buf, header *head)
                        if (t && (!s || t < s))
                        {
                                int chance = atoi(t+1);
-                               if (chance > 0) k_ptr->chance[i] = chance;
+                               if (chance > 0) k_ptr->chance[i] = (PROB)chance;
                        }
                }
        }
@@ -2197,12 +2276,12 @@ errr parse_k_info(char *buf, header *head)
                if (6 != sscanf(buf+2, "%d:%dd%d:%d:%d:%d",
                                &ac, &hd1, &hd2, &th, &td, &ta)) return (1);
 
-               k_ptr->ac = ac;
-               k_ptr->dd = hd1;
-               k_ptr->ds = hd2;
-               k_ptr->to_h = th;
-               k_ptr->to_d = td;
-               k_ptr->to_a =  ta;
+               k_ptr->ac = (ARMOUR_CLASS)ac;
+               k_ptr->dd = (DICE_NUMBER)hd1;
+               k_ptr->ds = (DICE_SID)hd2;
+               k_ptr->to_h = (HIT_PROB)th;
+               k_ptr->to_d = (HIT_POINT)td;
+               k_ptr->to_a = (ARMOUR_CLASS)ta;
        }
 
        /* Hack -- Process 'U' for activation index */
@@ -2395,9 +2474,9 @@ errr parse_a_info(char *buf, header *head)
                                &tval, &sval, &pval)) return (1);
 
                /* Save the values */
-               a_ptr->tval = tval;
-               a_ptr->sval = sval;
-               a_ptr->pval = pval;
+               a_ptr->tval = (OBJECT_TYPE_VALUE)tval;
+               a_ptr->sval = (OBJECT_SUBTYPE_VALUE)sval;
+               a_ptr->pval = (PARAMETER_VALUE)pval;
        }
 
        /* Process 'W' for "More Info" (one line only) */
@@ -2411,10 +2490,10 @@ errr parse_a_info(char *buf, header *head)
                                &level, &rarity, &wgt, &cost)) return (1);
 
                /* Save the values */
-               a_ptr->level = level;
-               a_ptr->rarity = rarity;
-               a_ptr->weight = wgt;
-               a_ptr->cost = cost;
+               a_ptr->level = (DEPTH)level;
+               a_ptr->rarity = (RARITY)rarity;
+               a_ptr->weight = (WEIGHT)wgt;
+               a_ptr->cost = (PRICE)cost;
        }
 
        /* Hack -- Process 'P' for "power" and such */
@@ -2426,12 +2505,12 @@ errr parse_a_info(char *buf, header *head)
                if (6 != sscanf(buf+2, "%d:%dd%d:%d:%d:%d",
                                &ac, &hd1, &hd2, &th, &td, &ta)) return (1);
 
-               a_ptr->ac = ac;
-               a_ptr->dd = hd1;
-               a_ptr->ds = hd2;
-               a_ptr->to_h = th;
-               a_ptr->to_d = td;
-               a_ptr->to_a =  ta;
+               a_ptr->ac = (ARMOUR_CLASS)ac;
+               a_ptr->dd = (DICE_NUMBER)hd1;
+               a_ptr->ds = (DICE_SID)hd2;
+               a_ptr->to_h = (HIT_PROB)th;
+               a_ptr->to_d = (HIT_POINT)td;
+               a_ptr->to_a = (ARMOUR_CLASS)ta;
        }
 
        /* Hack -- Process 'U' for activation index */
@@ -2619,8 +2698,8 @@ errr parse_e_info(char *buf, header *head)
                                &slot, &rating)) return (1);
 
                /* Save the values */
-               e_ptr->slot = slot;
-               e_ptr->rating = rating;
+               e_ptr->slot = (INVENTORY_IDX)slot;
+               e_ptr->rating = (PRICE)rating;
        }
 
        /* Process 'W' for "More Info" (one line only) */
@@ -2635,7 +2714,7 @@ errr parse_e_info(char *buf, header *head)
 
                /* Save the values */
                e_ptr->level = level;
-               e_ptr->rarity = rarity;
+               e_ptr->rarity = (RARITY)rarity;
                /* e_ptr->weight = wgt; */
                e_ptr->cost = cost;
        }
@@ -2643,16 +2722,16 @@ errr parse_e_info(char *buf, header *head)
        /* Hack -- Process 'C' for "creation" */
        else if (buf[0] == 'C')
        {
-               int th, td, ta, pv;
+               int th, td, ta, pval;
 
                /* Scan for the values */
                if (4 != sscanf(buf+2, "%d:%d:%d:%d",
-                               &th, &td, &ta, &pv)) return (1);
+                               &th, &td, &ta, &pval)) return (1);
 
-               e_ptr->max_to_h = th;
-               e_ptr->max_to_d = td;
-               e_ptr->max_to_a = ta;
-               e_ptr->max_pval = pv;
+               e_ptr->max_to_h = (HIT_PROB)th;
+               e_ptr->max_to_d = (HIT_POINT)td;
+               e_ptr->max_to_a = (ARMOUR_CLASS)ta;
+               e_ptr->max_pval = (PARAMETER_VALUE)pval;
        }
 
        /* Hack -- Process 'U' for activation index */
@@ -2752,10 +2831,10 @@ static errr grab_one_spell_flag(monster_race *r_ptr, cptr what)
        if (grab_one_flag(&r_ptr->flags4, r_info_flags4, what) == 0)
                return 0;
 
-       if (grab_one_flag(&r_ptr->flags5, r_info_flags5, what) == 0)
+       if (grab_one_flag(&r_ptr->a_ability_flags1, r_a_ability_flags1, what) == 0)
                return 0;
 
-       if (grab_one_flag(&r_ptr->flags6, r_info_flags6, what) == 0)
+       if (grab_one_flag(&r_ptr->a_ability_flags2, r_a_ability_flags2, what) == 0)
                return 0;
 
        /* Oops */
@@ -2898,12 +2977,12 @@ errr parse_r_info(char *buf, header *head)
                                &spd, &hp1, &hp2, &aaf, &ac, &slp)) return (1);
 
                /* Save the values */
-               r_ptr->speed = spd;
-               r_ptr->hdice = MAX(hp1, 1);
-               r_ptr->hside = MAX(hp2, 1);
-               r_ptr->aaf = aaf;
-               r_ptr->ac = ac;
-               r_ptr->sleep = slp;
+               r_ptr->speed = (SPEED)spd;
+               r_ptr->hdice = (DICE_NUMBER)MAX(hp1, 1);
+               r_ptr->hside = (DICE_SID)MAX(hp2, 1);
+               r_ptr->aaf = (POSITION)aaf;
+               r_ptr->ac = (ARMOUR_CLASS)ac;
+               r_ptr->sleep = (SLEEP_DEGREE)slp;
        }
 
        /* Process 'W' for "More Info" (one line only) */
@@ -2919,12 +2998,12 @@ errr parse_r_info(char *buf, header *head)
                                &lev, &rar, &pad, &exp, &nextexp, &nextmon)) return (1);
 
                /* Save the values */
-               r_ptr->level = lev;
-               r_ptr->rarity = rar;
-               r_ptr->extra = pad;
-               r_ptr->mexp = exp;
-               r_ptr->next_exp = nextexp;
-               r_ptr->next_r_idx = nextmon;
+               r_ptr->level = (DEPTH)lev;
+               r_ptr->rarity = (RARITY)rar;
+               r_ptr->extra = (BIT_FLAGS16)pad;
+               r_ptr->mexp = (EXP)exp;
+               r_ptr->next_exp = (EXP)nextexp;
+               r_ptr->next_r_idx = (IDX)nextmon;
        }
 
        /* Process 'R' for "Reinforcement" (up to six lines) */
@@ -2939,9 +3018,9 @@ errr parse_r_info(char *buf, header *head)
 
                /* Scan for the values */
                if (3 != sscanf(buf+2, "%d:%dd%d", &id, &dd, &ds)) return (1);
-               r_ptr->reinforce_id[i] = id;
-               r_ptr->reinforce_dd[i] = dd;
-               r_ptr->reinforce_ds[i] = ds;
+               r_ptr->reinforce_id[i] = (MONRACE_IDX)id;
+               r_ptr->reinforce_dd[i] = (DICE_NUMBER)dd;
+               r_ptr->reinforce_ds[i] = (DICE_SID)ds;
        }
 
        /* Process 'B' for "Blows" (up to four lines) */
@@ -2992,10 +3071,10 @@ errr parse_r_info(char *buf, header *head)
                if (*t == 'd') *t++ = '\0';
 
                /* Save the method */
-               r_ptr->blow[i].method = n1;
+               r_ptr->blow[i].method = (BLOW_METHOD)n1;
 
                /* Save the effect */
-               r_ptr->blow[i].effect = n2;
+               r_ptr->blow[i].effect = (BLOW_EFFECT)n2;
 
                /* Extract the damage dice and sides */
                r_ptr->blow[i].d_dice = atoi(s);
@@ -3063,6 +3142,31 @@ errr parse_r_info(char *buf, header *head)
                }
        }
 
+       /* Process 'A' for "Artifact Flags" (multiple lines) */
+       else if (buf[0] == 'A')
+       {
+               int id, per, rarity;
+
+               /* Find the next empty blow slot (if any) */
+               for (i = 0; i < 4; i++) if (!r_ptr->artifact_id[i]) break;
+
+               /* Oops, no more slots */
+               if (i == 4) return (1);
+
+               if (3 != sscanf(buf+2, "%d:%d:%d", &id, &rarity, &per)) return (1);
+               r_ptr->artifact_id[i] = (ARTIFACT_IDX)id;
+               r_ptr->artifact_rarity[i] = (RARITY)rarity;
+               r_ptr->artifact_percent[i] = (PERCENTAGE)per;
+       }
+
+       /* Process 'V' for "Arena power value ratio" */
+       else if (buf[0] == 'V')
+       {
+               int val;
+               if (3 != sscanf(buf+2, "%d", &val)) return (1);
+               r_ptr->arena_ratio = (PERCENTAGE)val;
+       }
+
        /* Oops */
        else return (6);
 
@@ -3140,10 +3244,10 @@ static errr grab_one_spell_monster_flag(dungeon_info_type *d_ptr, cptr what)
        if (grab_one_flag(&d_ptr->mflags4, r_info_flags4, what) == 0)
                return 0;
 
-       if (grab_one_flag(&d_ptr->mflags5, r_info_flags5, what) == 0)
+       if (grab_one_flag(&d_ptr->m_a_ability_flags1, r_a_ability_flags1, what) == 0)
                return 0;
 
-       if (grab_one_flag(&d_ptr->mflags6, r_info_flags6, what) == 0)
+       if (grab_one_flag(&d_ptr->m_a_ability_flags2, r_a_ability_flags2, what) == 0)
                return 0;
 
        /* Oops */
@@ -3251,16 +3355,16 @@ errr parse_d_info(char *buf, header *head)
                                 &min_lev, &max_lev, &min_plev, &mode, &min_alloc, &max_chance, &obj_good, &obj_great, (unsigned int *)&pit, (unsigned int *)&nest)) return (1);
 
                /* Save the values */
-               d_ptr->mindepth = min_lev;
-               d_ptr->maxdepth = max_lev;
-               d_ptr->min_plev = min_plev;
+               d_ptr->mindepth = (DEPTH)min_lev;
+               d_ptr->maxdepth = (DEPTH)max_lev;
+               d_ptr->min_plev = (PLAYER_LEVEL)min_plev;
                d_ptr->mode = mode;
                d_ptr->min_m_alloc_level = min_alloc;
                d_ptr->max_m_alloc_chance = max_chance;
                d_ptr->obj_good = obj_good;
                d_ptr->obj_great = obj_great;
-               d_ptr->pit = pit;
-               d_ptr->nest = nest;
+               d_ptr->pit = (BIT_FLAGS16)pit;
+               d_ptr->nest = (BIT_FLAGS16)nest;
        }
 
        /* Process 'P' for "Place Info" */
@@ -3290,7 +3394,7 @@ errr parse_d_info(char *buf, header *head)
                        d_ptr->floor[i].feat = f_tag_to_index(zz[i * 2]);
                        if (d_ptr->floor[i].feat < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
 
-                       d_ptr->floor[i].percent = atoi(zz[i * 2 + 1]);
+                       d_ptr->floor[i].percent = (PERCENTAGE)atoi(zz[i * 2 + 1]);
                }
                d_ptr->tunnel_percent = atoi(zz[DUNGEON_FEAT_PROB_NUM * 2]);
        }
@@ -3309,7 +3413,7 @@ errr parse_d_info(char *buf, header *head)
                        d_ptr->fill[i].feat = f_tag_to_index(zz[i * 2]);
                        if (d_ptr->fill[i].feat < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
 
-                       d_ptr->fill[i].percent = atoi(zz[i * 2 + 1]);
+                       d_ptr->fill[i].percent = (PERCENTAGE)atoi(zz[i * 2 + 1]);
                }
 
                d_ptr->outer_wall = f_tag_to_index(zz[DUNGEON_FEAT_PROB_NUM * 2]);
@@ -3347,7 +3451,7 @@ errr parse_d_info(char *buf, header *head)
                        if (1 == sscanf(s, "FINAL_ARTIFACT_%d", &artif))
                        {
                                /* Extract a "Final Artifact" */
-                               d_ptr->final_artifact = artif;
+                               d_ptr->final_artifact = (ARTIFACT_IDX)artif;
 
                                /* Start at next entry */
                                s = t;
@@ -3360,7 +3464,7 @@ errr parse_d_info(char *buf, header *head)
                        if (1 == sscanf(s, "FINAL_OBJECT_%d", &artif))
                        {
                                /* Extract a "Final Artifact" */
-                               d_ptr->final_object = artif;
+                               d_ptr->final_object = (KIND_OBJECT_IDX)artif;
 
                                /* Start at next entry */
                                s = t;
@@ -3373,7 +3477,7 @@ errr parse_d_info(char *buf, header *head)
                        if (1 == sscanf(s, "FINAL_GUARDIAN_%d", &monst))
                        {
                                /* Extract a "Artifact Guardian" */
-                               d_ptr->final_guardian = monst;
+                               d_ptr->final_guardian = (MONRACE_IDX)monst;
 
                                /* Start at next entry */
                                s = t;
@@ -3508,12 +3612,12 @@ typedef struct dungeon_grid dungeon_grid;
 
 struct dungeon_grid
 {
-       int             feature;                /* Terrain feature */
-       int             monster;                /* Monster */
-       int             object;                 /* Object */
-       int             ego;                    /* Ego-Item */
-       int             artifact;               /* Artifact */
-       int             trap;                   /* Trap */
+       IDX             feature;                /* Terrain feature */
+       IDX             monster;                /* Monster */
+       IDX             object;                 /* Object */
+       IDX             ego;                    /* Ego-Item */
+       IDX             artifact;               /* Artifact */
+       IDX             trap;                   /* Trap */
        int             cave_info;              /* Flags for CAVE_MARK, CAVE_GLOW, CAVE_ICKY, CAVE_ROOM */
        int             special;                /* Reserved for special terrain info */
        int             random;                 /* Number of the random effect */
@@ -3577,7 +3681,7 @@ static errr parse_line_feature(char *buf)
                                if (zz[6][0] == '*')
                                {
                                        letter[index].random |= RANDOM_ARTIFACT;
-                                       if (zz[6][1]) letter[index].artifact = atoi(zz[6] + 1);
+                                       if (zz[6][1]) letter[index].artifact = (IDX)atoi(zz[6] + 1);
                                }
                                else if (zz[6][0] == '!')
                                {
@@ -3588,7 +3692,7 @@ static errr parse_line_feature(char *buf)
                                }
                                else
                                {
-                                       letter[index].artifact = atoi(zz[6]);
+                                       letter[index].artifact = (IDX)atoi(zz[6]);
                                }
                                /* Fall through */
                        /* Ego-item */
@@ -3596,11 +3700,11 @@ static errr parse_line_feature(char *buf)
                                if (zz[5][0] == '*')
                                {
                                        letter[index].random |= RANDOM_EGO;
-                                       if (zz[5][1]) letter[index].ego = atoi(zz[5] + 1);
+                                       if (zz[5][1]) letter[index].ego = (IDX)atoi(zz[5] + 1);
                                }
                                else
                                {
-                                       letter[index].ego = atoi(zz[5]);
+                                       letter[index].ego = (IDX)atoi(zz[5]);
                                }
                                /* Fall through */
                        /* Object */
@@ -3608,7 +3712,7 @@ static errr parse_line_feature(char *buf)
                                if (zz[4][0] == '*')
                                {
                                        letter[index].random |= RANDOM_OBJECT;
-                                       if (zz[4][1]) letter[index].object = atoi(zz[4] + 1);
+                                       if (zz[4][1]) letter[index].object = (IDX)atoi(zz[4] + 1);
                                }
                                else if (zz[4][0] == '!')
                                {
@@ -3627,7 +3731,7 @@ static errr parse_line_feature(char *buf)
                                }
                                else
                                {
-                                       letter[index].object = atoi(zz[4]);
+                                       letter[index].object = (IDX)atoi(zz[4]);
                                }
                                /* Fall through */
                        /* Monster */
@@ -3635,7 +3739,7 @@ static errr parse_line_feature(char *buf)
                                if (zz[3][0] == '*')
                                {
                                        letter[index].random |= RANDOM_MONSTER;
-                                       if (zz[3][1]) letter[index].monster = atoi(zz[3] + 1);
+                                       if (zz[3][1]) letter[index].monster = (IDX)atoi(zz[3] + 1);
                                }
                                else if (zz[3][0] == 'c')
                                {
@@ -3644,7 +3748,7 @@ static errr parse_line_feature(char *buf)
                                }
                                else
                                {
-                                       letter[index].monster = atoi(zz[3]);
+                                       letter[index].monster = (IDX)atoi(zz[3]);
                                }
                                /* Fall through */
                        /* Cave info */
@@ -3931,10 +4035,10 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
 
                        int idx = s[0];
 
-                       int object_index = letter[idx].object;
-                       int monster_index = letter[idx].monster;
+                       IDX object_index = letter[idx].object;
+                       IDX monster_index = letter[idx].monster;
                        int random = letter[idx].random;
-                       int artifact_index = letter[idx].artifact;
+                       IDX artifact_index = letter[idx].artifact;
 
                        /* Lay down a floor */
                        c_ptr->feat = conv_dungeon_feat(letter[idx].feature);
@@ -4068,7 +4172,7 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
                        {
                                if (a_info[artifact_index].cur_num)
                                {
-                                       int k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT);
+                                       IDX k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT);
                                        object_type forge;
                                        object_type *q_ptr = &forge;
 
@@ -4125,14 +4229,14 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
 
                                if (num < 9) return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
 
-                               q_ptr->type    = atoi(zz[2]);
-                               q_ptr->num_mon = atoi(zz[3]);
-                               q_ptr->cur_num = atoi(zz[4]);
-                               q_ptr->max_num = atoi(zz[5]);
-                               q_ptr->level   = atoi(zz[6]);
-                               q_ptr->r_idx   = atoi(zz[7]);
-                               q_ptr->k_idx   = atoi(zz[8]);
-                               q_ptr->dungeon = atoi(zz[9]);
+                               q_ptr->type    = (QUEST_TYPE)atoi(zz[2]);
+                               q_ptr->num_mon = (MONSTER_NUMBER)atoi(zz[3]);
+                               q_ptr->cur_num = (MONSTER_NUMBER)atoi(zz[4]);
+                               q_ptr->max_num = (MONSTER_NUMBER)atoi(zz[5]);
+                               q_ptr->level   = (DEPTH)atoi(zz[6]);
+                               q_ptr->r_idx   = (IDX)atoi(zz[7]);
+                               q_ptr->k_idx   = (IDX)atoi(zz[8]);
+                               q_ptr->dungeon = (DUNGEON_IDX)atoi(zz[9]);
 
                                if (num > 10)
                                        q_ptr->flags  = atoi(zz[10]);
@@ -4151,12 +4255,12 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
                {
                        if (init_flags & INIT_ASSIGN)
                        {
-                               int idx, count = 0;
-                               int reward_idx = 0;
+                               int count = 0;
+                               IDX idx, reward_idx = 0;
 
                                for (idx = 2; idx < num; idx++)
                                {
-                                       int a_idx = atoi(zz[idx]);
+                                       IDX a_idx = (IDX)atoi(zz[idx]);
                                        if (a_idx < 1) continue;
                                        if (a_info[a_idx].cur_num > 0) continue;
                                        count++;
@@ -4234,16 +4338,16 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
                                /* Place player in a quest level */
                                if (p_ptr->inside_quest)
                                {
-                                       int y, x;
+                                       int py, px;
 
                                        /* Delete the monster (if any) */
                                        delete_monster(p_ptr->y, p_ptr->x);
 
-                                       y = atoi(zz[0]);
-                                       x = atoi(zz[1]);
+                                       py = atoi(zz[0]);
+                                       px = atoi(zz[1]);
 
-                                       p_ptr->y = y;
-                                       p_ptr->x = x;
+                                       p_ptr->y = py;
+                                       p_ptr->x = px;
                                }
                                /* Place player in the town */
                                else if (!p_ptr->oldpx && !p_ptr->oldpy)
@@ -4271,67 +4375,67 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
                        /* Maximum towns */
                        if (zz[0][0] == 'T')
                        {
-                               max_towns = atoi(zz[1]);
+                               max_towns = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum quests */
                        else if (zz[0][0] == 'Q')
                        {
-                               max_quests = atoi(zz[1]);
+                               max_quests = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum r_idx */
                        else if (zz[0][0] == 'R')
                        {
-                               max_r_idx = atoi(zz[1]);
+                               max_r_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum k_idx */
                        else if (zz[0][0] == 'K')
                        {
-                               max_k_idx = atoi(zz[1]);
+                               max_k_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum v_idx */
                        else if (zz[0][0] == 'V')
                        {
-                               max_v_idx = atoi(zz[1]);
+                               max_v_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum f_idx */
                        else if (zz[0][0] == 'F')
                        {
-                               max_f_idx = atoi(zz[1]);
+                               max_f_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum a_idx */
                        else if (zz[0][0] == 'A')
                        {
-                               max_a_idx = atoi(zz[1]);
+                               max_a_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum e_idx */
                        else if (zz[0][0] == 'E')
                        {
-                               max_e_idx = atoi(zz[1]);
+                               max_e_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum d_idx */
                        else if (zz[0][0] == 'D')
                        {
-                               max_d_idx = atoi(zz[1]); 
+                               max_d_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum o_idx */
                        else if (zz[0][0] == 'O')
                        {
-                               max_o_idx = atoi(zz[1]);
+                               max_o_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum m_idx */
                        else if (zz[0][0] == 'M')
                        {
-                               max_m_idx = atoi(zz[1]);
+                               max_m_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Wilderness size */
@@ -4857,8 +4961,8 @@ void write_r_info_txt(void)
                f_ptr[1] = r_ptr->flags2; n_ptr[1] = r_info_flags2;
                f_ptr[2] = r_ptr->flags3; n_ptr[2] = r_info_flags3;
                f_ptr[3] = r_ptr->flags4; n_ptr[3] = r_info_flags4;
-               f_ptr[4] = r_ptr->flags5; n_ptr[4] = r_info_flags5;
-               f_ptr[5] = r_ptr->flags6; n_ptr[5] = r_info_flags6;
+               f_ptr[4] = r_ptr->a_ability_flags1; n_ptr[4] = r_a_ability_flags1;
+               f_ptr[5] = r_ptr->a_ability_flags2; n_ptr[5] = r_a_ability_flags2;
                f_ptr[6] = r_ptr->flags7; n_ptr[6] = r_info_flags7;
                f_ptr[7] = r_ptr->flags8; n_ptr[7] = r_info_flags8;
                f_ptr[8] = r_ptr->flags9; n_ptr[8] = r_info_flags9;