-/*!
+/*!
* @file init1.c
- * @brief ¥²¡¼¥à¥Ç¡¼¥¿½é´ü²½1 / Initialization (part 1) -BEN-
+ * @brief ゲームデータ初期化1 / Initialization (part 1) -BEN-
* @date 2014/01/28
* @author
* <pre>
* name and text information in a single pass. Thus, the game will not
* be able to load any template file with more than 20K of names or 60K
* of text, even though technically, up to 64K should be legal.
+ *
* Note that if "ALLOW_TEMPLATES" is not defined, then a lot of the code
* in this file is compiled out, and the game will not run unless valid
* "binary template files" already exist in "lib/data". Thus, one can
* "*.raw" files in "lib/data", and then quit, and recompile without
* defining ALLOW_TEMPLATES, which will both save 20K and prevent people
* from changing the ascii template files in potentially dangerous ways.
+ * ノートとして記録:ALLOW_TEMPLATESが定義されていない場合、
+ * このファイルのコードの多くはコンパイル出力され、本ゲームは
+ * 正規の「バイナリテンプレートファイル」がlib/dataファイル内に
+ * 存在しない限り起動しなくなる。一方ALLOW_TEMPLATESが定義されている
+ * ならば1度ゲームが起動するごとに*.rawファイル群が作成され、終了時には
+ * ALLOW_TEMPLATEの定義に関係なくリコンパイルされる。これにより20K(バイト?)
+ * のデータが保存され、プレイヤーが潜在的に危険な方法でascii文字の
+ * テンプレートファイルを変更することを妨げることができる。
* The code could actually be removed and placed into a "stand-alone"
* program, but that feels a little silly, especially considering some
* of the platforms that we currently support.
*/
#include "angband.h"
+#include "trap.h"
/*** Helper arrays for parsing ascii template files ***/
/*!
- * ¥â¥ó¥¹¥¿¡¼¤ÎÂÇ·â¼êÃʥȡ¼¥¯¥ó¤ÎÄêµÁ /
+ * モンスターの打撃手段トークンの定義 /
* Monster Blow Methods
*/
-static cptr r_info_blow_method[] =
+static concptr r_info_blow_method[] =
{
"",
"HIT",
/*!
- * ¥â¥ó¥¹¥¿¡¼¤ÎÂÇ·â°À¥È¡¼¥¯¥ó¤ÎÄêµÁ /
+ * モンスターの打撃属性トークンの定義 /
* Monster Blow Effects
*/
-static cptr r_info_blow_effect[] =
+static concptr r_info_blow_effect[] =
{
"",
"HURT",
};
/*!
- * ÃÏ·Á°À¥È¡¼¥¯¥ó¤ÎÄêµÁ /
+ * 地形属性トークンの定義 /
* Feature info flags
*/
-static cptr f_info_flags[] =
+static concptr f_info_flags[] =
{
"LOS",
"PROJECT",
"LAVA",
"SHALLOW",
"DEEP",
- "FILLED",
+ "POISON_PUDDLE",
"HURT_ROCK",
"HURT_FIRE",
"HURT_COLD",
"HURT_ACID",
- "ICE",
- "ACID",
+ "COLD_PUDDLE",
+ "ACID_PUDDLE",
"OIL",
- "XXX04",
+ "ELEC_PUDDLE",
"CAN_CLIMB",
"CAN_FLY",
"CAN_SWIM",
/*!
- * ¥â¥ó¥¹¥¿¡¼ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ1 /
+ * モンスター特性トークンの定義1 /
* Monster race flags
*/
-static cptr r_info_flags1[] =
+static concptr r_info_flags1[] =
{
"UNIQUE",
"QUESTOR",
};
/*!
- * ¥â¥ó¥¹¥¿¡¼ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ2 /
+ * モンスター特性トークンの定義2 /
* Monster race flags
*/
-static cptr r_info_flags2[] =
+static concptr r_info_flags2[] =
{
"STUPID",
"SMART",
};
/*!
- * ¥â¥ó¥¹¥¿¡¼ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ3 /
+ * モンスター特性トークンの定義3 /
* Monster race flags
*/
-static cptr r_info_flags3[] =
+static concptr r_info_flags3[] =
{
"ORC",
"TROLL",
"HURT_ROCK",
"HURT_FIRE",
"HURT_COLD",
- "XXX",
+ "ANGEL",
"XXX",
"XXX",
"XXX",
};
/*!
- * ¥â¥ó¥¹¥¿¡¼ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ4 /
+ * モンスター特性トークンの定義4 /
* Monster race flags
*/
-static cptr r_info_flags4[] =
+static concptr r_info_flags4[] =
{
"SHRIEK",
"XXX1",
};
/*!
- * ¥â¥ó¥¹¥¿¡¼ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ5 /
+ * モンスター特性トークン(発動型能力1) /
* Monster race flags
*/
-static cptr r_info_flags5[] =
+static concptr r_a_ability_flags1[] =
{
"BA_ACID",
"BA_ELEC",
};
/*!
- * ¥â¥ó¥¹¥¿¡¼ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ6 /
+ * モンスター特性トークン(発動型能力2) /
* Monster race flags
*/
-static cptr r_info_flags6[] =
+static concptr r_a_ability_flags2[] =
{
"HASTE",
"HAND_DOOM",
"S_UNIQUE"
};
+#if 0
+/*!
+ * モンスター特性トークン(発動型能力3) /
+ * Monster race flags
+ */
+static concptr r_a_ability_flags3[] =
+{
+ "XXXA3X00",
+ "XXXA3X01",
+ "XXXA3X02",
+ "XXXA3X03",
+ "XXXA3X04",
+ "XXXA3X05",
+ "XXXA3X06",
+ "XXXA3X07",
+ "XXXA3X08",
+ "XXXA3X09",
+ "XXXA3X10",
+ "XXXA3X11",
+ "XXXA3X12",
+ "XXXA3X13",
+ "XXXA3X14",
+ "XXXA3X15",
+ "XXXA3X16",
+ "XXXA3X17",
+ "XXXA3X18",
+ "XXXA3X19",
+ "XXXA3X20",
+ "XXXA3X21",
+ "XXXA3X22",
+ "XXXA3X23",
+ "XXXA3X24",
+ "XXXA3X25",
+ "XXXA3X26",
+ "XXXA3X27",
+ "XXXA3X28",
+ "XXXA3X29",
+ "XXXA3X30",
+ "XXXA3X31",
+};
+#endif
+#if 0
/*!
- * ¥â¥ó¥¹¥¿¡¼ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ7 /
+ * モンスター特性トークン(発動型能力4) /
* Monster race flags
*/
-static cptr r_info_flags7[] =
+static concptr r_a_ability_flags4[] =
+{
+ "XXXA4X00",
+ "XXXA4X01",
+ "XXXA4X02",
+ "XXXA4X03",
+ "XXXA4X04",
+ "XXXA4X05",
+ "XXXA4X06",
+ "XXXA4X07",
+ "XXXA4X08",
+ "XXXA4X09",
+ "XXXA4X10",
+ "XXXA4X11",
+ "XXXA4X12",
+ "XXXA4X13",
+ "XXXA4X14",
+ "XXXA4X15",
+ "XXXA4X16",
+ "XXXA4X17",
+ "XXXA4X18",
+ "XXXA4X19",
+ "XXXA4X20",
+ "XXXA4X21",
+ "XXXA4X22",
+ "XXXA4X23",
+ "XXXA4X24",
+ "XXXA4X25",
+ "XXXA4X26",
+ "XXXA4X27",
+ "XXXA4X28",
+ "XXXA4X29",
+ "XXXA4X30",
+ "XXXA4X31",
+};
+#endif
+
+
+/*!
+ * モンスター特性トークンの定義7 /
+ * Monster race flags
+ */
+static concptr r_info_flags7[] =
{
"AQUATIC",
"CAN_SWIM",
};
/*!
- * ¥â¥ó¥¹¥¿¡¼ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ8 /
+ * モンスター特性トークンの定義8 /
* Monster race flags
*/
-static cptr r_info_flags8[] =
+static concptr r_info_flags8[] =
{
"WILD_ONLY",
"WILD_TOWN",
/*!
- * ¥â¥ó¥¹¥¿¡¼ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ9 /
+ * モンスター特性トークンの定義9 /
* Monster race flags
*/
-static cptr r_info_flags9[] =
+static concptr r_info_flags9[] =
{
"DROP_CORPSE",
"DROP_SKELETON",
/*!
- * ¥â¥ó¥¹¥¿¡¼ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁR(ÂÑÀ) /
+ * モンスター特性トークンの定義R(耐性) /
* Monster race flags
*/
-static cptr r_info_flagsr[] =
+static concptr r_info_flagsr[] =
{
"IM_ACID",
"IM_ELEC",
/*!
- * ¥ª¥Ö¥¸¥§¥¯¥È´ðËÜÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ /
+ * オブジェクト基本特性トークンの定義 /
* Object flags
*/
-static cptr k_info_flags[] =
+static concptr k_info_flags[] =
{
"STR",
"INT",
"THROW",
"REFLECT",
"FREE_ACT",
- "HOLD_LIFE",
+ "HOLD_EXP",
"RES_ACID",
"RES_ELEC",
"RES_FIRE",
};
/*!
- * ¥ª¥Ö¥¸¥§¥¯¥ÈÀ¸À®ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ /
+ * オブジェクト生成特性トークンの定義 /
* Object flags
*/
-static cptr k_info_gen_flags[] =
+static concptr k_info_gen_flags[] =
{
"INSTA_ART",
"QUESTITEM",
};
/*!
- * ¥À¥ó¥¸¥ç¥óÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ /
+ * ダンジョン特性トークンの定義 /
* Dungeon flags
*/
-static cptr d_info_flags1[] =
+static concptr d_info_flags1[] =
{
"WINNER",
"MAZE",
"CAVE",
"CAVERN",
"ARCADE",
- "XXX",
- "XXX",
+ "LAKE_ACID",
+ "LAKE_POISONOUS",
"XXX",
"FORGET",
"LAKE_WATER",
"NO_MELEE",
"CHAMELEON",
"DARKNESS",
- "XXX",
- "XXX"
+ "ACID_RIVER",
+ "POISONOUS_RIVER"
};
/*!
- * @brief ¥Ç¡¼¥¿¤Î²ÄÊÑʸ»úÎó¾ðÊó¤ò¥Æ¥¥¹¥È¤È¤·¤ÆÊݴɤ¹¤ë /
+ * @brief データの可変文字列情報をテキストとして保管する /
* Add a text to the text-storage and store offset to it.
- * @param offset ʸ»úÎóÊݴɥݥ¤¥ó¥¿¤«¤é¤Î¥ª¥Õ¥»¥Ã¥È
- * @param head ¥Æ¥¥¹¥ÈÊݴɥإåÀ¾ðÊó¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @param buf ÊÝ´Éʸ»úÎó
- * @param normal_text ¥Æ¥¥¹¥È¤ÎÀµµ¬²½¤ò¹Ô¤¦
+ * @param offset 文字列保管ポインタからのオフセット
+ * @param head ã\83\86ã\82ã\82¹ã\83\88ä¿\9d管ã\83\98ã\83\83ã\83\80æ\83\85å ±ã\81®æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param buf 保管文字列
+ * @param normal_text テキストの正規化を行う
* @return
- * ̵»öÊݴɤ¬¤Ç¤¤¿¤éTRUE¤òÊÖ¤¹¡£
+ * 無事保管ができたらTRUEを返す。
* Returns FALSE when there isn't enough space available to store
* the text.
*/
-static bool add_text(u32b *offset, header *head, cptr buf, bool normal_text)
+static bool add_text(u32b *offset, header *head, concptr buf, bool normal_text)
{
/* Hack -- Verify space */
if (head->text_size + strlen(buf) + 8 > FAKE_TEXT_SIZE)
/*!
- * @brief ¥Ç¡¼¥¿¤Î²ÄÊÑʸ»úÎó¾ðÊó¤ò̾Á°¤È¤·¤ÆÊݴɤ¹¤ë /
+ * @brief データの可変文字列情報を名前として保管する /
* Add a name to the name-storage and return an offset to it.
- * @param offset ʸ»úÎóÊݴɥݥ¤¥ó¥¿¤«¤é¤Î¥ª¥Õ¥»¥Ã¥È
- * @param head ¥Æ¥¥¹¥ÈÊݴɥإåÀ¾ðÊó¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @param buf ÊÝ´Éʸ»úÎó
+ * @param offset 文字列保管ポインタからのオフセット
+ * @param head ã\83\86ã\82ã\82¹ã\83\88ä¿\9d管ã\83\98ã\83\83ã\83\80æ\83\85å ±ã\81®æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param buf 保管文字列
* @return
- * ̵»öÊݴɤ¬¤Ç¤¤¿¤éTRUE¤òÊÖ¤¹¡£
+ * 無事保管ができたらTRUEを返す。
* Returns FALSE when there isn't enough space available to store
* the text.
*/
-static bool add_name(u32b *offset, header *head, cptr buf)
+static bool add_name(u32b *offset, header *head, concptr buf)
{
/* Hack -- Verify space */
if (head->name_size + strlen(buf) + 8 > FAKE_NAME_SIZE)
/*!
- * @brief ¥Ç¡¼¥¿¤Î²ÄÊÑʸ»úÎó¾ðÊó¤ò¥¿¥°¤È¤·¤ÆÊݴɤ¹¤ë /
+ * @brief データの可変文字列情報をタグとして保管する /
* Add a tag to the tag-storage and return an offset to it.
- * @param offset ʸ»úÎóÊݴɥݥ¤¥ó¥¿¤«¤é¤Î¥ª¥Õ¥»¥Ã¥È
- * @param head ¥Æ¥¥¹¥ÈÊݴɥإåÀ¾ðÊó¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @param buf ÊÝ´Éʸ»úÎó
+ * @param offset 文字列保管ポインタからのオフセット
+ * @param head ã\83\86ã\82ã\82¹ã\83\88ä¿\9d管ã\83\98ã\83\83ã\83\80æ\83\85å ±ã\81®æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param buf 保管文字列
* @return
- * ̵»öÊݴɤ¬¤Ç¤¤¿¤éTRUE¤òÊÖ¤¹¡£
+ * 無事保管ができたらTRUEを返す。
* Returns FALSE when there isn't enough space available to store
* the text.
*/
-static bool add_tag(s16b *offset, header *head, cptr buf)
+static bool add_tag(STR_OFFSET *offset, header *head, concptr buf)
{
u32b i;
/*!
- * @brief ¥·¥ó¥Ü¥ë1ʸ»ú¤ò¥«¥é¡¼ID¤ËÊѹ¹¤¹¤ë /
+ * @brief シンボル1文字をカラーIDに変更する /
* Convert a "color letter" into an "actual" color
* The colors are: dwsorgbuDWvyRGBU, as shown below
- * @param c ¥·¥ó¥Ü¥ëʸ»ú
- * @return ¥«¥é¡¼ID
+ * @param c シンボル文字
+ * @return ã\82«ã\83©ã\83¼ID
*/
byte color_char_to_attr(char c)
{
/*!
- * @brief ¥Ñ¡¼¥¹´Ø¿ô¤Ë´ð¤Å¤¤¤Æ¥Ç¡¼¥¿¥Õ¥¡¥¤¥ë¤«¤é¥Ç¡¼¥¿¤òÆɤ߼è¤ë /
+ * @brief パース関数に基づいてデータファイルからデータを読み取る /
* Initialize an "*_info" array, by parsing an ascii "template" file
- * @param fp Æɤ߼è¤ê¤Ë»È¤¦¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
- * @param buf Æɤ߼è¤ê¤Ë»È¤¦¥Ð¥Ã¥Õ¥¡Îΰè
- * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
- * @param parse_info_txt_line ¥Ñ¡¼¥¹´Ø¿ô
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param fp èªã\81¿å\8f\96ã\82\8aã\81«ä½¿ã\81\86ã\83\95ã\82¡ã\82¤ã\83«ã\83\9dã\82¤ã\83³ã\82¿
+ * @param buf 読み取りに使うバッファ領域
+ * @param head ヘッダ構造体
+ * @param parse_info_txt_line パース関数
+ * @return エラーコード
*/
-errr init_info_txt(FILE *fp, char *buf, header *head,
- parse_info_txt_func parse_info_txt_line)
+errr init_info_txt(FILE *fp, char *buf, header *head, parse_info_txt_func parse_info_txt_line)
{
errr err;
/*!
- * @brief Vault¾ðÊó(v_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
+ * @brief Vault情報(v_info)のパース関数 /
* Initialize the "v_info" array, by parsing an ascii "template" file
- * @param buf ¥Æ¥¥¹¥ÈÎó
- * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
*/
errr parse_v_info(char *buf, header *head)
{
/* Process 'X' for "Extra info" (one line only) */
else if (buf[0] == 'X')
{
- int typ, rat, hgt, wid;
+ EFFECT_ID typ, rat, hgt, wid;
/* Scan for the values */
if (4 != sscanf(buf+2, "%d:%d:%d:%d",
&typ, &rat, &hgt, &wid)) return (1);
/* Save the values */
- v_ptr->typ = typ;
- v_ptr->rat = rat;
- v_ptr->hgt = hgt;
- v_ptr->wid = wid;
+ v_ptr->typ = (ROOM_IDX)typ;
+ v_ptr->rat = (PROB)rat;
+ v_ptr->hgt = (POSITION)hgt;
+ v_ptr->wid = (POSITION)wid;
}
- /* Oops */
else return (6);
/* Success */
/*!
- * @brief ¿¦¶Èµ»Ç½¾ðÊó(s_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
+ * @brief 職業技能情報(s_info)のパース関数 /
* Initialize the "s_info" array, by parsing an ascii "template" file
- * @param buf ¥Æ¥¥¹¥ÈÎó
- * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
*/
errr parse_s_info(char *buf, header *head)
{
|| max < WEAPON_EXP_UNSKILLED || max > WEAPON_EXP_MASTER) return (8);
/* Save the values */
- s_ptr->s_start[num] = start;
- s_ptr->s_max[num] = max;
+ s_ptr->s_start[num] = (SUB_EXP)start;
+ s_ptr->s_max[num] = (SUB_EXP)max;
}
- /* Oops */
else return (6);
/* Success */
/*!
- * @brief ¿¦¶ÈËâË¡¾ðÊó(m_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
+ * @brief 職業魔法情報(m_info)のパース関数 /
* Initialize the "m_info" array, by parsing an ascii "template" file
- * @param buf ¥Æ¥¥¹¥ÈÎó
- * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
*/
errr parse_m_info(char *buf, header *head)
{
if (4 != sscanf(buf+2, "%d:%d:%d:%d",
&level, &mana, &fail, &exp)) return (1);
- m_ptr->info[realm][magic_idx].slevel = level;
- m_ptr->info[realm][magic_idx].smana = mana;
- m_ptr->info[realm][magic_idx].sfail = fail;
- m_ptr->info[realm][magic_idx].sexp = exp;
+ m_ptr->info[realm][magic_idx].slevel = (PLAYER_LEVEL)level;
+ m_ptr->info[realm][magic_idx].smana = (MANA_POINT)mana;
+ m_ptr->info[realm][magic_idx].sfail = (PERCENTAGE)fail;
+ m_ptr->info[realm][magic_idx].sexp = (EXP)exp;
magic_idx ++;
}
- /* Oops */
else return (6);
/* Success */
/*!
- * @brief ¥Æ¥¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë(ÈÆÍÑ) /
+ * @brief テキストトークンを走査してフラグを一つ得る(汎用) /
* Grab one flag from a textual string
- * @param flgs ¥Ó¥Ã¥È¥Õ¥é¥°¤òÄɲ乤ëÀè¤Î»²¾È¥Ý¥¤¥ó¥¿
- * @param names ¥È¡¼¥¯¥óÄêµÁÇÛÎó
- * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param flags ã\83\93ã\83\83ã\83\88ã\83\95ã\83©ã\82°ã\82\92追å\8a ã\81\99ã\82\8bå\85\88ã\81®å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param names トークン定義配列
+ * @param what å\8f\82ç\85§å\85\83ã\81®æ\96\87å\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @return エラーコード
*/
-static errr grab_one_flag(u32b *flags, cptr names[], cptr what)
+static errr grab_one_flag(u32b *flags, concptr names[], concptr what)
{
int i;
/*!
- * @brief ¥Æ¥¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë¡ÊÃÏ·Á¾ðÊó¸þ¤±¡Ë /
+ * @brief テキストトークンを走査してフラグを一つ得る(地形情報向け) /
* Grab one flag in an feature_type from a textual string
- * @param f_ptr ÃÏ·Á¾ðÊó¤òÊݴɤ¹¤ëÀè¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param f_ptr å\9c°å½¢æ\83\85å ±ã\82\92ä¿\9d管ã\81\99ã\82\8bå\85\88ã\81®æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param what å\8f\82ç\85§å\85\83ã\81®æ\96\87å\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @return エラーコード
*/
-static errr grab_one_feat_flag(feature_type *f_ptr, cptr what)
+static errr grab_one_feat_flag(feature_type *f_ptr, concptr what)
{
int i;
}
}
- /* Oops */
-#ifdef JP
- msg_format("̤ÃΤÎÃÏ·Á¥Õ¥é¥° '%s'¡£", what);
-#else
- msg_format("Unknown feature flag '%s'.", what);
-#endif
+ msg_format(_("未知の地形フラグ '%s'。", "Unknown feature flag '%s'."), what);
/* Error */
return PARSE_ERROR_GENERIC;
/*!
- * @brief ¥Æ¥¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°(¥¹¥Æ¡¼¥È)¤ò°ì¤ÄÆÀ¤ë¡ÊÃÏ·Á¾ðÊó¸þ¤±2¡Ë /
+ * @brief テキストトークンを走査してフラグ(ステート)を一つ得る(地形情報向け2) /
* Grab an action in an feature_type from a textual string
- * @param f_ptr ÃÏ·Á¾ðÊó¤òÊݴɤ¹¤ëÀè¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
- * @param count ¥¹¥Æ¡¼¥È¤ÎÊݸÀèID
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param f_ptr å\9c°å½¢æ\83\85å ±ã\82\92ä¿\9d管ã\81\99ã\82\8bå\85\88ã\81®æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param what å\8f\82ç\85§å\85\83ã\81®æ\96\87å\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @param count ステートの保存先ID
+ * @return エラーコード
*/
-static errr grab_one_feat_action(feature_type *f_ptr, cptr what, int count)
+static errr grab_one_feat_action(feature_type *f_ptr, concptr what, int count)
{
- int i;
+ FF_FLAGS_IDX i;
/* Check flags */
for (i = 0; i < FF_FLAG_MAX; i++)
}
}
- /* Oops */
-#ifdef JP
- msg_format("̤ÃΤÎÃÏ·Á¥¢¥¯¥·¥ç¥ó '%s'¡£", what);
-#else
- msg_format("Unknown feature action '%s'.", what);
-#endif
+ msg_format(_("未知の地形アクション '%s'。", "Unknown feature action '%s'."), what);
/* Error */
return PARSE_ERROR_GENERIC;
/*!
- * @brief ÃÏ·Á¾ðÊó(f_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
- * Initialize the "s_info" array, by parsing an ascii "template" file
- * @param buf ¥Æ¥¥¹¥ÈÎó
- * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @brief 地形情報(f_info)のパース関数 /
+ * Initialize the "f_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
*/
errr parse_f_info(char *buf, header *head)
{
}
/* Default "mimic" */
- f_ptr->mimic = i;
+ f_ptr->mimic = (FEAT_IDX)i;
/* Default "destroyed state" -- if not specified */
- f_ptr->destroyed = i;
+ f_ptr->destroyed = (FEAT_IDX)i;
/* Default "states" */
for (i = 0; i < MAX_FEAT_STATES; i++) f_ptr->state[i].action = FF_FLAG_MAX;
/* Process 'M' for "Mimic" (one line only) */
else if (buf[0] == 'M')
{
- s16b offset;
+ STR_OFFSET offset;
if (!add_tag(&offset, head, buf + 2)) return PARSE_ERROR_OUT_OF_MEMORY;
/* Record a fake tag index */
- f_ptr->mimic = -offset;
+ f_ptr->mimic_tag = offset;
}
while (*t == ' ' || *t == '|') t++;
}
- /* XXX XXX XXX Hack -- Read feature subtype */
+ /* Hack -- Read feature subtype */
if (1 == sscanf(s, "SUBTYPE_%d", &i))
{
/* Extract a "subtype" */
- f_ptr->subtype = i;
+ f_ptr->subtype = (FEAT_SUBTYPE)i;
/* Start at next entry */
s = t;
- /* Continue */
continue;
}
- /* XXX XXX XXX Hack -- Read feature power */
+ /* Hack -- Read feature power */
if (1 == sscanf(s, "POWER_%d", &i))
{
/* Extract a "power" */
- f_ptr->power = i;
+ f_ptr->power = (FEAT_POWER)i;
/* Start at next entry */
s = t;
-
- /* Continue */
continue;
}
if (1 != sscanf(buf+2, "%d", &priority)) return (PARSE_ERROR_GENERIC);
/* Save the value */
- f_ptr->priority = priority;
+ f_ptr->priority = (FEAT_PRIORITY)priority;
}
/* Process 'K' for "States" (up to four lines + default (which cannot be last)) */
else if (buf[0] == 'K')
{
- s16b offset;
+ STR_OFFSET offset;
/* Find the next empty state slot (if any) */
for (i = 0; i < MAX_FEAT_STATES; i++) if (f_ptr->state[i].action == FF_FLAG_MAX) break;
if (!add_tag(&offset, head, t)) return PARSE_ERROR_OUT_OF_MEMORY;
/* Record a fake tag index */
- f_ptr->destroyed = -offset;
+ f_ptr->destroyed_tag = offset;
}
else
{
if (!add_tag(&offset, head, t)) return PARSE_ERROR_OUT_OF_MEMORY;
/* Record a fake tag index */
- f_ptr->state[i].result = -offset;
+ f_ptr->state[i].result_tag = offset;
}
}
- /* Oops */
- else return (6);
+ else return (6);
/* Success */
return (0);
/*!
- * @brief ÃÏ·Á¥¿¥°¤«¤éID¤òÆÀ¤ë /
+ * @brief 地形タグからIDを得る /
* Convert a fake tag to a real feat index
- * @param str ¥¿¥°Ê¸»úÎó
- * @return ÃÏ·ÁID
+ * @param str タグ文字列
+ * @return 地形ID
*/
-s16b f_tag_to_index(cptr str)
+s16b f_tag_to_index(concptr str)
{
u16b i;
/*!
- * @brief ÃÏ·Á¥¿¥°¤«¤éID¤òÆÀ¤ë /
+ * @brief 地形タグからIDを得る /
* Search for real index corresponding to this fake tag
- * @param str ¥¿¥°Ê¸»úÎó
- * @return ¤Ê¤·
+ * @param feat タグ文字列のオフセット
+ * @return 地形ID。該当がないなら-1
*/
-static void search_real_feat(s16b *feat)
+static FEAT_IDX search_real_feat(STR_OFFSET feat)
{
- int i;
+ FEAT_IDX i;
/* Don't convert non-fake tag */
- if (*feat >= 0) return;
+ if (feat <= 0)
+ {
+ return -1;
+ }
/* Search for real index corresponding to this fake tag */
for (i = 0; i < f_head.info_num; i++)
{
- if ((-(*feat)) == f_info[i].tag)
+ if (feat == f_info[i].tag)
{
/* Record real index */
- *feat = (s16b)i;
- return;
+ return i;
}
}
/* Undefined tag */
-#ifdef JP
- msg_format("̤ÄêµÁ¤Î¥¿¥° '%s'¡£", f_tag + (-(*feat)));
-#else
- msg_format("%s is undefined.", f_tag + (-(*feat)));
-#endif
+ msg_format(_("未定義のタグ '%s'。", "%s is undefined."), f_tag + feat);
+ return -1;
}
/*!
- * @brief ÃÏ·Á¾ðÊó¤Î³Æ¼ï¥¿¥°¤«¤éID¤ØÊÑ´¹¤·¤Æ·ë²Ì¤ò¼ý¤á¤ë /
+ * @brief 地形情報の各種タグからIDへ変換して結果を収める /
* Retouch fake tags of f_info
- * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
- * @return ¤Ê¤·
+ * @param head ヘッダ構造体
+ * @return なし
*/
void retouch_f_info(header *head)
{
for (i = 0; i < head->info_num; i++)
{
feature_type *f_ptr = &f_info[i];
- int j;
-
- search_real_feat(&f_ptr->mimic);
+ FEAT_IDX j, k;
- search_real_feat(&f_ptr->destroyed);
-
- for (j = 0; j < MAX_FEAT_STATES; j++) search_real_feat(&f_ptr->state[j].result);
+ k = search_real_feat(f_ptr->mimic_tag);
+ f_ptr->mimic = k < 0 ? f_ptr->mimic : k;
+ k = search_real_feat(f_ptr->destroyed_tag);
+ f_ptr->destroyed = k < 0 ? f_ptr->destroyed : k;
+ for (j = 0; j < MAX_FEAT_STATES; j++)
+ {
+ k = search_real_feat(f_ptr->state[j].result_tag);
+ f_ptr->state[j].result = k < 0 ? f_ptr->state[j].result : k;
+ }
}
}
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(ベースアイテム用) /
* Grab one flag in an object_kind from a textual string
+ * @param k_ptr 保管先のベースアイテム構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
*/
-static errr grab_one_kind_flag(object_kind *k_ptr, cptr what)
+static errr grab_one_kind_flag(object_kind *k_ptr, concptr what)
{
int i;
if (grab_one_flag(&k_ptr->gen_flags, k_info_gen_flags, what) == 0)
return 0;
- /* Oops */
-#ifdef JP
- msg_format("̤ÃΤΥ¢¥¤¥Æ¥à¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
- msg_format("Unknown object flag '%s'.", what);
-#endif
-
+ msg_format(_("未知のアイテム・フラグ '%s'。", "Unknown object flag '%s'."), what);
/* Error */
return (1);
}
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(発動能力用) /
* Grab one activation index flag
+ * @param what 参照元の文字列ポインタ
+ * @return 発動能力ID
*/
-static byte grab_one_activation_flag(cptr what)
+static byte grab_one_activation_flag(concptr what)
{
int i;
return ((byte) i);
}
- /* Oops */
-#ifdef JP
- msg_format("̤ÃΤÎȯư¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
- msg_format("Unknown activation flag '%s'.", what);
-#endif
+ msg_format(_("未知の発動・フラグ '%s'。", "Unknown activation flag '%s'."), what);
/* Error */
return (0);
}
-/*
+/*!
+ * @brief ベースアイテム(k_info)のパース関数 /
* Initialize the "k_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
*/
errr parse_k_info(char *buf, header *head)
{
#ifdef JP
- /* ±Ñ¸ì̾¤òÆɤà¥ë¡¼¥Á¥ó¤òÄɲà */
- /* 'E' ¤«¤é»Ï¤Þ¤ë¹Ô¤Ï±Ñ¸ì̾¤È¤·¤Æ¤¤¤ë */
+ /* 英語名を読むルーチンを追加 */
+ /* 'E' から始まる行は英語名としている */
else if (buf[0] == 'E')
{
/* nothing to do */
&tval, &sval, &pval)) return (1);
/* Save the values */
- k_ptr->tval = tval;
- k_ptr->sval = sval;
- k_ptr->pval = pval;
+ k_ptr->tval = (OBJECT_TYPE_VALUE)tval;
+ k_ptr->sval = (OBJECT_SUBTYPE_VALUE)sval;
+ k_ptr->pval = (PARAMETER_VALUE)pval;
}
/* Process 'W' for "More Info" (one line only) */
&level, &extra, &wgt, &cost)) return (1);
/* Save the values */
- k_ptr->level = level;
- k_ptr->extra = extra;
- k_ptr->weight = wgt;
- k_ptr->cost = cost;
+ k_ptr->level = (DEPTH)level;
+ k_ptr->extra = (BIT_FLAGS8)extra;
+ k_ptr->weight = (WEIGHT)wgt;
+ k_ptr->cost = (PRICE)cost;
}
/* Process 'A' for "Allocation" (one line only) */
else if (buf[0] == 'A')
{
- int i;
- /* XXX XXX XXX Simply read each number following a colon */
+ /* Simply read each number following a colon */
for (i = 0, s = buf+1; s && (s[0] == ':') && s[1]; ++i)
{
/* Default chance */
if (t && (!s || t < s))
{
int chance = atoi(t+1);
- if (chance > 0) k_ptr->chance[i] = chance;
+ if (chance > 0) k_ptr->chance[i] = (PROB)chance;
}
}
}
if (6 != sscanf(buf+2, "%d:%dd%d:%d:%d:%d",
&ac, &hd1, &hd2, &th, &td, &ta)) return (1);
- k_ptr->ac = ac;
- k_ptr->dd = hd1;
- k_ptr->ds = hd2;
- k_ptr->to_h = th;
- k_ptr->to_d = td;
- k_ptr->to_a = ta;
+ k_ptr->ac = (ARMOUR_CLASS)ac;
+ k_ptr->dd = (DICE_NUMBER)hd1;
+ k_ptr->ds = (DICE_SID)hd2;
+ k_ptr->to_h = (HIT_PROB)th;
+ k_ptr->to_d = (HIT_POINT)td;
+ k_ptr->to_a = (ARMOUR_CLASS)ta;
}
/* Hack -- Process 'U' for activation index */
}
- /* Oops */
else return (6);
return (0);
}
-
-/*
- * Grab one flag in an artifact_type from a textual string
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(アーティファクト用) /
+ * Grab one activation index flag
+ * @param a_ptr 保管先のアーティファクト構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーがあった場合1、エラーがない場合0を返す
*/
-static errr grab_one_artifact_flag(artifact_type *a_ptr, cptr what)
+static errr grab_one_artifact_flag(artifact_type *a_ptr, concptr what)
{
int i;
if (grab_one_flag(&a_ptr->gen_flags, k_info_gen_flags, what) == 0)
return 0;
- /* Oops */
-#ifdef JP
- msg_format("̤ÃΤÎÅÁÀâ¤Î¥¢¥¤¥Æ¥à¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
- msg_format("Unknown artifact flag '%s'.", what);
-#endif
-
+ msg_format(_("未知の伝説のアイテム・フラグ '%s'。", "Unknown artifact flag '%s'."), what);
/* Error */
return (1);
}
-/*
+/*!
+ * @brief 固定アーティファクト情報(a_info)のパース関数 /
* Initialize the "a_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
*/
errr parse_a_info(char *buf, header *head)
{
#ifdef JP
- /* ±Ñ¸ì̾¤òÆɤà¥ë¡¼¥Á¥ó¤òÄɲà */
- /* 'E' ¤«¤é»Ï¤Þ¤ë¹Ô¤Ï±Ñ¸ì̾¤È¤·¤Æ¤¤¤ë */
+ /* 英語名を読むルーチンを追加 */
+ /* 'E' から始まる行は英語名としている */
else if (buf[0] == 'E')
{
/* nothing to do */
&tval, &sval, &pval)) return (1);
/* Save the values */
- a_ptr->tval = tval;
- a_ptr->sval = sval;
- a_ptr->pval = pval;
+ a_ptr->tval = (OBJECT_TYPE_VALUE)tval;
+ a_ptr->sval = (OBJECT_SUBTYPE_VALUE)sval;
+ a_ptr->pval = (PARAMETER_VALUE)pval;
}
/* Process 'W' for "More Info" (one line only) */
&level, &rarity, &wgt, &cost)) return (1);
/* Save the values */
- a_ptr->level = level;
- a_ptr->rarity = rarity;
- a_ptr->weight = wgt;
- a_ptr->cost = cost;
+ a_ptr->level = (DEPTH)level;
+ a_ptr->rarity = (RARITY)rarity;
+ a_ptr->weight = (WEIGHT)wgt;
+ a_ptr->cost = (PRICE)cost;
}
/* Hack -- Process 'P' for "power" and such */
if (6 != sscanf(buf+2, "%d:%dd%d:%d:%d:%d",
&ac, &hd1, &hd2, &th, &td, &ta)) return (1);
- a_ptr->ac = ac;
- a_ptr->dd = hd1;
- a_ptr->ds = hd2;
- a_ptr->to_h = th;
- a_ptr->to_d = td;
- a_ptr->to_a = ta;
+ a_ptr->ac = (ARMOUR_CLASS)ac;
+ a_ptr->dd = (DICE_NUMBER)hd1;
+ a_ptr->ds = (DICE_SID)hd2;
+ a_ptr->to_h = (HIT_PROB)th;
+ a_ptr->to_d = (HIT_POINT)td;
+ a_ptr->to_a = (ARMOUR_CLASS)ta;
}
/* Hack -- Process 'U' for activation index */
}
- /* Oops */
else return (6);
}
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(アーティファクト用) /
* Grab one flag in a ego-item_type from a textual string
+ * @param e_ptr 保管先のエゴ構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーがあった場合1、エラーがない場合0を返す
*/
-static bool grab_one_ego_item_flag(ego_item_type *e_ptr, cptr what)
+static bool grab_one_ego_item_flag(ego_item_type *e_ptr, concptr what)
{
int i;
if (grab_one_flag(&e_ptr->gen_flags, k_info_gen_flags, what) == 0)
return 0;
- /* Oops */
-#ifdef JP
- msg_format("̤ÃΤÎ̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
- msg_format("Unknown ego-item flag '%s'.", what);
-#endif
-
+ msg_format(_("未知の名のあるアイテム・フラグ '%s'。", "Unknown ego-item flag '%s'."), what);
/* Error */
return (1);
}
-
-
-/*
+/*!
+ * @brief アイテムエゴ情報(e_info)のパース関数 /
* Initialize the "e_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
*/
errr parse_e_info(char *buf, header *head)
{
int i;
-
char *s, *t;
/* Current entry */
static ego_item_type *e_ptr = NULL;
-
/* Just before the first record */
error_idx = -1;
/* Just before the first line */
error_line = -1;
-
/* Process 'N' for "New/Number/Name" */
if (buf[0] == 'N')
{
/* Find the colon before the name */
s = my_strchr(buf+2, ':');
- /* Verify that colon */
+ /* Verify that colon */
if (!s) return (1);
/* Nuke the colon, advance to the name */
#ifdef JP
- /* ±Ñ¸ì̾¤òÆɤà¥ë¡¼¥Á¥ó¤òÄɲà */
- /* 'E' ¤«¤é»Ï¤Þ¤ë¹Ô¤Ï±Ñ¸ì̾ */
+ /* 英語名を読むルーチンを追加 */
+ /* 'E' から始まる行は英語名 */
else if (buf[0] == 'E')
{
/* nothing to do */
&slot, &rating)) return (1);
/* Save the values */
- e_ptr->slot = slot;
- e_ptr->rating = rating;
+ e_ptr->slot = (INVENTORY_IDX)slot;
+ e_ptr->rating = (PRICE)rating;
}
/* Process 'W' for "More Info" (one line only) */
/* Save the values */
e_ptr->level = level;
- e_ptr->rarity = rarity;
+ e_ptr->rarity = (RARITY)rarity;
/* e_ptr->weight = wgt; */
e_ptr->cost = cost;
}
/* Hack -- Process 'C' for "creation" */
else if (buf[0] == 'C')
{
- int th, td, ta, pv;
+ int th, td, ta, pval;
/* Scan for the values */
if (4 != sscanf(buf+2, "%d:%d:%d:%d",
- &th, &td, &ta, &pv)) return (1);
+ &th, &td, &ta, &pval)) return (1);
- e_ptr->max_to_h = th;
- e_ptr->max_to_d = td;
- e_ptr->max_to_a = ta;
- e_ptr->max_pval = pv;
+ e_ptr->max_to_h = (HIT_PROB)th;
+ e_ptr->max_to_d = (HIT_POINT)td;
+ e_ptr->max_to_a = (ARMOUR_CLASS)ta;
+ e_ptr->max_pval = (PARAMETER_VALUE)pval;
}
/* Hack -- Process 'U' for activation index */
}
}
- /* Oops */
else return (6);
/* Success */
}
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(モンスター用1) /
* Grab one (basic) flag in a monster_race from a textual string
+ * @param r_ptr 保管先のモンスター種族構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
*/
-static errr grab_one_basic_flag(monster_race *r_ptr, cptr what)
+static errr grab_one_basic_flag(monster_race *r_ptr, concptr what)
{
if (grab_one_flag(&r_ptr->flags1, r_info_flags1, what) == 0)
return 0;
if (grab_one_flag(&r_ptr->flagsr, r_info_flagsr, what) == 0)
return 0;
- /* Oops */
-#ifdef JP
- msg_format("̤ÃΤΥâ¥ó¥¹¥¿¡¼¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
- msg_format("Unknown monster flag '%s'.", what);
-#endif
-
+ msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
/* Failure */
return (1);
}
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(モンスター用2) /
* Grab one (spell) flag in a monster_race from a textual string
+ * @param r_ptr 保管先のモンスター種族構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
*/
-static errr grab_one_spell_flag(monster_race *r_ptr, cptr what)
+static errr grab_one_spell_flag(monster_race *r_ptr, concptr what)
{
if (grab_one_flag(&r_ptr->flags4, r_info_flags4, what) == 0)
return 0;
- if (grab_one_flag(&r_ptr->flags5, r_info_flags5, what) == 0)
+ if (grab_one_flag(&r_ptr->a_ability_flags1, r_a_ability_flags1, what) == 0)
return 0;
- if (grab_one_flag(&r_ptr->flags6, r_info_flags6, what) == 0)
+ if (grab_one_flag(&r_ptr->a_ability_flags2, r_a_ability_flags2, what) == 0)
return 0;
- /* Oops */
-#ifdef JP
- msg_format("̤ÃΤΥâ¥ó¥¹¥¿¡¼¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
- msg_format("Unknown monster flag '%s'.", what);
-#endif
-
+ msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
/* Failure */
return (1);
}
-
-
-/*
+/*!
+ * @brief モンスター種族情報(r_info)のパース関数 /
* Initialize the "r_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
*/
errr parse_r_info(char *buf, header *head)
{
int i;
-
char *s, *t;
/* Current entry */
#ifdef JP
- /* ±Ñ¸ì̾¤òÆɤà¥ë¡¼¥Á¥ó¤òÄɲà */
- /* 'E' ¤«¤é»Ï¤Þ¤ë¹Ô¤Ï±Ñ¸ì̾ */
+ /* 英語名を読むルーチンを追加 */
+ /* 'E' から始まる行は英語名 */
else if (buf[0] == 'E')
{
/* Acquire the Text */
&spd, &hp1, &hp2, &aaf, &ac, &slp)) return (1);
/* Save the values */
- r_ptr->speed = spd;
- r_ptr->hdice = MAX(hp1, 1);
- r_ptr->hside = MAX(hp2, 1);
- r_ptr->aaf = aaf;
- r_ptr->ac = ac;
- r_ptr->sleep = slp;
+ r_ptr->speed = (SPEED)spd;
+ r_ptr->hdice = (DICE_NUMBER)MAX(hp1, 1);
+ r_ptr->hside = (DICE_SID)MAX(hp2, 1);
+ r_ptr->aaf = (POSITION)aaf;
+ r_ptr->ac = (ARMOUR_CLASS)ac;
+ r_ptr->sleep = (SLEEP_DEGREE)slp;
}
/* Process 'W' for "More Info" (one line only) */
&lev, &rar, &pad, &exp, &nextexp, &nextmon)) return (1);
/* Save the values */
- r_ptr->level = lev;
- r_ptr->rarity = rar;
- r_ptr->extra = pad;
- r_ptr->mexp = exp;
- r_ptr->next_exp = nextexp;
- r_ptr->next_r_idx = nextmon;
+ r_ptr->level = (DEPTH)lev;
+ r_ptr->rarity = (RARITY)rar;
+ r_ptr->extra = (BIT_FLAGS16)pad;
+ r_ptr->mexp = (EXP)exp;
+ r_ptr->next_exp = (EXP)nextexp;
+ r_ptr->next_r_idx = (IDX)nextmon;
}
/* Process 'R' for "Reinforcement" (up to six lines) */
{
int id, ds, dd;
/* Find the next empty blow slot (if any) */
- for (i = 0; i < 6; i++) if (r_ptr->reinforce_id[i] == 0) break;
+ for (i = 0; i < A_MAX; i++) if (r_ptr->reinforce_id[i] == 0) break;
/* Oops, no more slots */
if (i == 6) return (1);
/* Scan for the values */
if (3 != sscanf(buf+2, "%d:%dd%d", &id, &dd, &ds)) return (1);
- r_ptr->reinforce_id[i] = id;
- r_ptr->reinforce_dd[i] = dd;
- r_ptr->reinforce_ds[i] = ds;
+ r_ptr->reinforce_id[i] = (MONRACE_IDX)id;
+ r_ptr->reinforce_dd[i] = (DICE_NUMBER)dd;
+ r_ptr->reinforce_ds[i] = (DICE_SID)ds;
}
/* Process 'B' for "Blows" (up to four lines) */
if (*t == 'd') *t++ = '\0';
/* Save the method */
- r_ptr->blow[i].method = n1;
+ r_ptr->blow[i].method = (BLOW_METHOD)n1;
/* Save the effect */
- r_ptr->blow[i].effect = n2;
+ r_ptr->blow[i].effect = (BLOW_EFFECT)n2;
/* Extract the damage dice and sides */
r_ptr->blow[i].d_dice = atoi(s);
while ((*t == ' ') || (*t == '|')) t++;
}
- /* XXX XXX XXX Hack -- Read spell frequency */
+ /* Hack -- Read spell frequency */
if (1 == sscanf(s, "1_IN_%d", &i))
{
/* Extract a "frequency" */
/* Start at next entry */
s = t;
-
- /* Continue */
continue;
}
}
}
- /* Oops */
+ /* Process 'A' for "Artifact Flags" (multiple lines) */
+ else if (buf[0] == 'A')
+ {
+ int id, per, rarity;
+
+ /* Find the next empty blow slot (if any) */
+ for (i = 0; i < 4; i++) if (!r_ptr->artifact_id[i]) break;
+
+ /* Oops, no more slots */
+ if (i == 4) return (1);
+
+ if (3 != sscanf(buf+2, "%d:%d:%d", &id, &rarity, &per)) return (1);
+ r_ptr->artifact_id[i] = (ARTIFACT_IDX)id;
+ r_ptr->artifact_rarity[i] = (RARITY)rarity;
+ r_ptr->artifact_percent[i] = (PERCENTAGE)per;
+ }
+
+ /* Process 'V' for "Arena power value ratio" */
+ else if (buf[0] == 'V')
+ {
+ int val;
+ if (3 != sscanf(buf+2, "%d", &val)) return (1);
+ r_ptr->arena_ratio = (PERCENTAGE)val;
+ }
+
else return (6);
}
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(ダンジョン用) /
* Grab one flag for a dungeon type from a textual string
+ * @param d_ptr 保管先のダンジョン構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
*/
-static errr grab_one_dungeon_flag(dungeon_info_type *d_ptr, cptr what)
+static errr grab_one_dungeon_flag(dungeon_info_type *d_ptr, concptr what)
{
if (grab_one_flag(&d_ptr->flags1, d_info_flags1, what) == 0)
return 0;
- /* Oops */
-#ifdef JP
- msg_format("̤ÃΤΥÀ¥ó¥¸¥ç¥ó¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
- msg_format("Unknown dungeon type flag '%s'.", what);
-#endif
+ msg_format(_("未知のダンジョン・フラグ '%s'。", "Unknown dungeon type flag '%s'."), what);
/* Failure */
return (1);
}
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(モンスターのダンジョン出現条件用1) /
* Grab one (basic) flag in a monster_race from a textual string
+ * @param d_ptr 保管先のダンジョン構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
*/
-static errr grab_one_basic_monster_flag(dungeon_info_type *d_ptr, cptr what)
+static errr grab_one_basic_monster_flag(dungeon_info_type *d_ptr, concptr what)
{
if (grab_one_flag(&d_ptr->mflags1, r_info_flags1, what) == 0)
return 0;
if (grab_one_flag(&d_ptr->mflagsr, r_info_flagsr, what) == 0)
return 0;
- /* Oops */
-#ifdef JP
- msg_format("̤ÃΤΥâ¥ó¥¹¥¿¡¼¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
- msg_format("Unknown monster flag '%s'.", what);
-#endif
+ msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
/* Failure */
return (1);
}
-/*
+/*!
+ * @brief テキストトークンを走査してフラグを一つ得る(モンスターのダンジョン出現条件用2) /
* Grab one (spell) flag in a monster_race from a textual string
+ * @param d_ptr 保管先のダンジョン構造体参照ポインタ
+ * @param what 参照元の文字列ポインタ
+ * @return エラーコード
*/
-static errr grab_one_spell_monster_flag(dungeon_info_type *d_ptr, cptr what)
+static errr grab_one_spell_monster_flag(dungeon_info_type *d_ptr, concptr what)
{
if (grab_one_flag(&d_ptr->mflags4, r_info_flags4, what) == 0)
return 0;
- if (grab_one_flag(&d_ptr->mflags5, r_info_flags5, what) == 0)
+ if (grab_one_flag(&d_ptr->m_a_ability_flags1, r_a_ability_flags1, what) == 0)
return 0;
- if (grab_one_flag(&d_ptr->mflags6, r_info_flags6, what) == 0)
+ if (grab_one_flag(&d_ptr->m_a_ability_flags2, r_a_ability_flags2, what) == 0)
return 0;
- /* Oops */
-#ifdef JP
- msg_format("̤ÃΤΥâ¥ó¥¹¥¿¡¼¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
- msg_format("Unknown monster flag '%s'.", what);
-#endif
+ msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
/* Failure */
return (1);
}
-/*
+/*!
+ * @brief ダンジョン情報(d_info)のパース関数 /
* Initialize the "d_info" array, by parsing an ascii "template" file
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
*/
errr parse_d_info(char *buf, header *head)
{
int i;
-
char *s, *t;
/* Current entry */
static dungeon_info_type *d_ptr = NULL;
-
/* Process 'N' for "New/Number/Name" */
if (buf[0] == 'N')
{
&min_lev, &max_lev, &min_plev, &mode, &min_alloc, &max_chance, &obj_good, &obj_great, (unsigned int *)&pit, (unsigned int *)&nest)) return (1);
/* Save the values */
- d_ptr->mindepth = min_lev;
- d_ptr->maxdepth = max_lev;
- d_ptr->min_plev = min_plev;
- d_ptr->mode = mode;
+ d_ptr->mindepth = (DEPTH)min_lev;
+ d_ptr->maxdepth = (DEPTH)max_lev;
+ d_ptr->min_plev = (PLAYER_LEVEL)min_plev;
+ d_ptr->mode = (BIT_FLAGS8)mode;
d_ptr->min_m_alloc_level = min_alloc;
d_ptr->max_m_alloc_chance = max_chance;
d_ptr->obj_good = obj_good;
d_ptr->obj_great = obj_great;
- d_ptr->pit = pit;
- d_ptr->nest = nest;
+ d_ptr->pit = (BIT_FLAGS16)pit;
+ d_ptr->nest = (BIT_FLAGS16)nest;
}
/* Process 'P' for "Place Info" */
d_ptr->floor[i].feat = f_tag_to_index(zz[i * 2]);
if (d_ptr->floor[i].feat < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
- d_ptr->floor[i].percent = atoi(zz[i * 2 + 1]);
+ d_ptr->floor[i].percent = (PERCENTAGE)atoi(zz[i * 2 + 1]);
}
d_ptr->tunnel_percent = atoi(zz[DUNGEON_FEAT_PROB_NUM * 2]);
}
d_ptr->fill[i].feat = f_tag_to_index(zz[i * 2]);
if (d_ptr->fill[i].feat < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
- d_ptr->fill[i].percent = atoi(zz[i * 2 + 1]);
+ d_ptr->fill[i].percent = (PERCENTAGE)atoi(zz[i * 2 + 1]);
}
d_ptr->outer_wall = f_tag_to_index(zz[DUNGEON_FEAT_PROB_NUM * 2]);
while (*t == ' ' || *t == '|') t++;
}
- /* XXX XXX XXX Hack -- Read Final Artifact */
+ /* Hack -- Read Final Artifact */
if (1 == sscanf(s, "FINAL_ARTIFACT_%d", &artif))
{
/* Extract a "Final Artifact" */
- d_ptr->final_artifact = artif;
+ d_ptr->final_artifact = (ARTIFACT_IDX)artif;
/* Start at next entry */
s = t;
-
- /* Continue */
continue;
}
- /* XXX XXX XXX Hack -- Read Final Object */
+ /* Hack -- Read Final Object */
if (1 == sscanf(s, "FINAL_OBJECT_%d", &artif))
{
/* Extract a "Final Artifact" */
- d_ptr->final_object = artif;
+ d_ptr->final_object = (KIND_OBJECT_IDX)artif;
/* Start at next entry */
s = t;
-
- /* Continue */
continue;
}
- /* XXX XXX XXX Hack -- Read Artifact Guardian */
+ /* Hack -- Read Artifact Guardian */
if (1 == sscanf(s, "FINAL_GUARDIAN_%d", &monst))
{
/* Extract a "Artifact Guardian" */
- d_ptr->final_guardian = monst;
+ d_ptr->final_guardian = (MONRACE_IDX)monst;
/* Start at next entry */
s = t;
-
- /* Continue */
continue;
}
- /* XXX XXX XXX Hack -- Read Special Percentage */
+ /* Hack -- Read Special Percentage */
if (1 == sscanf(s, "MONSTER_DIV_%d", &monst))
{
/* Extract a "Special %" */
- d_ptr->special_div = monst;
+ d_ptr->special_div = (PROB)monst;
/* Start at next entry */
s = t;
-
- /* Continue */
continue;
}
/* Start at next entry */
s = t;
-
- /* Continue */
continue;
}
while ((*t == ' ') || (*t == '|')) t++;
}
- /* XXX XXX XXX Hack -- Read spell frequency */
+ /* Hack -- Read spell frequency */
if (1 == sscanf(s, "1_IN_%d", &i))
{
/* Start at next entry */
s = t;
-
- /* Continue */
continue;
}
}
}
- /* Oops */
else return (6);
/* Success */
struct dungeon_grid
{
- int feature; /* Terrain feature */
- int monster; /* Monster */
- int object; /* Object */
- int ego; /* Ego-Item */
- int artifact; /* Artifact */
- int trap; /* Trap */
- int cave_info; /* Flags for CAVE_MARK, CAVE_GLOW, CAVE_ICKY, CAVE_ROOM */
- int special; /* Reserved for special terrain info */
- int random; /* Number of the random effect */
+ FEAT_IDX feature; /* Terrain feature */
+ MONSTER_IDX monster; /* Monster */
+ OBJECT_IDX object; /* Object */
+ EGO_IDX ego; /* Ego-Item */
+ ARTIFACT_IDX artifact; /* Artifact */
+ IDX trap; /* Trap */
+ BIT_FLAGS cave_info; /* Flags for CAVE_MARK, CAVE_GLOW, CAVE_ICKY, CAVE_ROOM */
+ s16b special; /* Reserved for special terrain info */
+ int random; /* Number of the random effect */
};
static dungeon_grid letter[255];
-/*
+/*!
+ * @brief 地形情報の「F:」情報をパースする
* Process "F:<letter>:<terrain>:<cave_info>:<monster>:<object>:<ego>:<artifact>:<trap>:<special>" -- info for dungeon grid
+ * @param buf 解析文字列
+ * @return エラーコード
*/
static errr parse_line_feature(char *buf)
{
int num;
char *zz[9];
-
if (init_flags & INIT_ONLY_BUILDINGS) return (0);
/* Tokenize the line */
{
/* Special */
case 9:
- letter[index].special = atoi(zz[8]);
+ letter[index].special = (s16b)atoi(zz[8]);
/* Fall through */
/* Trap */
case 8:
if (zz[6][0] == '*')
{
letter[index].random |= RANDOM_ARTIFACT;
- if (zz[6][1]) letter[index].artifact = atoi(zz[6] + 1);
+ if (zz[6][1]) letter[index].artifact = (IDX)atoi(zz[6] + 1);
}
else if (zz[6][0] == '!')
{
}
else
{
- letter[index].artifact = atoi(zz[6]);
+ letter[index].artifact = (IDX)atoi(zz[6]);
}
/* Fall through */
/* Ego-item */
if (zz[5][0] == '*')
{
letter[index].random |= RANDOM_EGO;
- if (zz[5][1]) letter[index].ego = atoi(zz[5] + 1);
+ if (zz[5][1]) letter[index].ego = (IDX)atoi(zz[5] + 1);
}
else
{
- letter[index].ego = atoi(zz[5]);
+ letter[index].ego = (IDX)atoi(zz[5]);
}
/* Fall through */
/* Object */
if (zz[4][0] == '*')
{
letter[index].random |= RANDOM_OBJECT;
- if (zz[4][1]) letter[index].object = atoi(zz[4] + 1);
+ if (zz[4][1]) letter[index].object = (IDX)atoi(zz[4] + 1);
}
else if (zz[4][0] == '!')
{
if (p_ptr->inside_quest)
{
- int a_idx = quest[p_ptr->inside_quest].k_idx;
+ ARTIFACT_IDX a_idx = quest[p_ptr->inside_quest].k_idx;
if (a_idx)
{
artifact_type *a_ptr = &a_info[a_idx];
}
else
{
- letter[index].object = atoi(zz[4]);
+ letter[index].object = (IDX)atoi(zz[4]);
}
/* Fall through */
/* Monster */
if (zz[3][0] == '*')
{
letter[index].random |= RANDOM_MONSTER;
- if (zz[3][1]) letter[index].monster = atoi(zz[3] + 1);
+ if (zz[3][1]) letter[index].monster = (IDX)atoi(zz[3] + 1);
}
else if (zz[3][0] == 'c')
{
}
else
{
- letter[index].monster = atoi(zz[3]);
+ letter[index].monster = (IDX)atoi(zz[3]);
}
/* Fall through */
/* Cave info */
}
-/*
+/*!
+ * @brief 地形情報の「B:」情報をパースする
* Process "B:<Index>:<Command>:..." -- Building definition
+ * @param buf 解析文字列
+ * @return エラーコード
*/
static errr parse_line_building(char *buf)
{
strcpy(building[index].act_names[action_index], zz[1]);
/* Cost of the action for members */
- building[index].member_costs[action_index] = atoi(zz[2]);
+ building[index].member_costs[action_index] = (PRICE)atoi(zz[2]);
/* Cost of the action for non-members */
- building[index].other_costs[action_index] = atoi(zz[3]);
+ building[index].other_costs[action_index] = (PRICE)atoi(zz[3]);
/* Letter assigned to the action */
building[index].letters[action_index] = zz[4][0];
/* Action code */
- building[index].actions[action_index] = atoi(zz[5]);
+ building[index].actions[action_index] = (BACT_IDX)atoi(zz[5]);
/* Action restriction */
- building[index].action_restr[action_index] = atoi(zz[6]);
+ building[index].action_restr[action_index] = (BACT_RESTRICT_IDX)atoi(zz[6]);
break;
}
{
for (i = 0; i < MAX_CLASS; i++)
{
- building[index].member_class[i] = atoi(zz[i]);
+ building[index].member_class[i] = (CLASS_IDX)atoi(zz[i]);
}
break;
{
for (i = 0; i < MAX_RACES; i++)
{
- building[index].member_race[i] = atoi(zz[i]);
+ building[index].member_race[i] = (RACE_IDX)atoi(zz[i]);
}
break;
{
for (i = 0; i < MAX_MAGIC; i++)
{
- building[index].member_realm[i+1] = atoi(zz[i]);
+ building[index].member_realm[i+1] = (REALM_IDX)atoi(zz[i]);
}
break;
}
-/*
+/*!
+ * @brief フロアの所定のマスにオブジェクトを配置する
* Place the object j_ptr to a grid
+ * @param j_ptr オブジェクト構造体の参照ポインタ
+ * @param y 配置先Y座標
+ * @param x 配置先X座標
+ * @return エラーコード
*/
-static void drop_here(object_type *j_ptr, int y, int x)
+static void drop_here(object_type *j_ptr, POSITION y, POSITION x)
{
cave_type *c_ptr = &cave[y][x];
object_type *o_ptr;
- /* Get new object */
- s16b o_idx = o_pop();
+ OBJECT_IDX o_idx = o_pop();
/* Access new object */
o_ptr = &o_list[o_idx];
/* Structure copy */
object_copy(o_ptr, j_ptr);
-
/* Locate */
o_ptr->iy = y;
o_ptr->ix = x;
}
-/*
+/*!
+ * @brief クエスト用固定ダンジョンをフロアに生成する
* Parse a sub-file of the "extra info"
+ * @param buf 文字列
+ * @param ymin 詳細不明
+ * @param xmin 詳細不明
+ * @param ymax 詳細不明
+ * @param xmax 詳細不明
+ * @param y 詳細不明
+ * @param x 詳細不明
+ * @return エラーコード
*/
static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, int xmax, int *y, int *x)
{
int i;
-
char *zz[33];
-
/* Skip "empty" lines */
if (!buf[0]) return (0);
for (*x = xmin, i = 0; ((*x < xmax) && (i < len)); (*x)++, s++, i++)
{
- /* Access the grid */
cave_type *c_ptr = &cave[*y][*x];
int idx = s[0];
- int object_index = letter[idx].object;
- int monster_index = letter[idx].monster;
+ OBJECT_IDX object_index = letter[idx].object;
+ MONSTER_IDX monster_index = letter[idx].monster;
int random = letter[idx].random;
- int artifact_index = letter[idx].artifact;
+ ARTIFACT_IDX artifact_index = letter[idx].artifact;
/* Lay down a floor */
c_ptr->feat = conv_dungeon_feat(letter[idx].feature);
}
else if (object_index)
{
- /* Get local object */
object_type *o_ptr = &object_type_body;
-
- /* Create the item */
object_prep(o_ptr, object_index);
if (o_ptr->tval == TV_GOLD)
{
if (a_info[artifact_index].cur_num)
{
- int k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT);
+ KIND_OBJECT_IDX k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT);
object_type forge;
object_type *q_ptr = &forge;
object_prep(q_ptr, k_idx);
-
- /* Drop it in the dungeon */
drop_here(q_ptr, *y, *x);
}
else
if (num < 9) return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
- q_ptr->type = atoi(zz[2]);
- q_ptr->num_mon = atoi(zz[3]);
- q_ptr->cur_num = atoi(zz[4]);
- q_ptr->max_num = atoi(zz[5]);
- q_ptr->level = atoi(zz[6]);
- q_ptr->r_idx = atoi(zz[7]);
- q_ptr->k_idx = atoi(zz[8]);
- q_ptr->dungeon = atoi(zz[9]);
+ q_ptr->type = (QUEST_TYPE)atoi(zz[2]);
+ q_ptr->num_mon = (MONSTER_NUMBER)atoi(zz[3]);
+ q_ptr->cur_num = (MONSTER_NUMBER)atoi(zz[4]);
+ q_ptr->max_num = (MONSTER_NUMBER)atoi(zz[5]);
+ q_ptr->level = (DEPTH)atoi(zz[6]);
+ q_ptr->r_idx = (IDX)atoi(zz[7]);
+ q_ptr->k_idx = (IDX)atoi(zz[8]);
+ q_ptr->dungeon = (DUNGEON_IDX)atoi(zz[9]);
- if (num > 10)
- q_ptr->flags = atoi(zz[10]);
+ if (num > 10) q_ptr->flags = atoi(zz[10]);
r_ptr = &r_info[q_ptr->r_idx];
if (r_ptr->flags1 & RF1_UNIQUE)
{
if (init_flags & INIT_ASSIGN)
{
- int idx, count = 0;
- int reward_idx = 0;
+ int count = 0;
+ IDX idx, reward_idx = 0;
for (idx = 2; idx < num; idx++)
{
- int a_idx = atoi(zz[idx]);
+ IDX a_idx = (IDX)atoi(zz[idx]);
if (a_idx < 1) continue;
if (a_info[a_idx].cur_num > 0) continue;
count++;
/* Place player in a quest level */
if (p_ptr->inside_quest)
{
- int y, x;
+ POSITION py, px;
/* Delete the monster (if any) */
- delete_monster(py, px);
+ delete_monster(p_ptr->y, p_ptr->x);
- y = atoi(zz[0]);
- x = atoi(zz[1]);
+ py = atoi(zz[0]);
+ px = atoi(zz[1]);
- py = y;
- px = x;
+ p_ptr->y = py;
+ p_ptr->x = px;
}
/* Place player in the town */
else if (!p_ptr->oldpx && !p_ptr->oldpy)
/* Maximum towns */
if (zz[0][0] == 'T')
{
- max_towns = atoi(zz[1]);
+ max_towns = (IDX)atoi(zz[1]);
}
/* Maximum quests */
else if (zz[0][0] == 'Q')
{
- max_quests = atoi(zz[1]);
+ max_q_idx = (IDX)atoi(zz[1]);
}
/* Maximum r_idx */
else if (zz[0][0] == 'R')
{
- max_r_idx = atoi(zz[1]);
+ max_r_idx = (IDX)atoi(zz[1]);
}
/* Maximum k_idx */
else if (zz[0][0] == 'K')
{
- max_k_idx = atoi(zz[1]);
+ max_k_idx = (IDX)atoi(zz[1]);
}
/* Maximum v_idx */
else if (zz[0][0] == 'V')
{
- max_v_idx = atoi(zz[1]);
+ max_v_idx = (IDX)atoi(zz[1]);
}
/* Maximum f_idx */
else if (zz[0][0] == 'F')
{
- max_f_idx = atoi(zz[1]);
+ max_f_idx = (IDX)atoi(zz[1]);
}
/* Maximum a_idx */
else if (zz[0][0] == 'A')
{
- max_a_idx = atoi(zz[1]);
+ max_a_idx = (IDX)atoi(zz[1]);
}
/* Maximum e_idx */
else if (zz[0][0] == 'E')
{
- max_e_idx = atoi(zz[1]);
+ max_e_idx = (IDX)atoi(zz[1]);
}
/* Maximum d_idx */
else if (zz[0][0] == 'D')
{
- max_d_idx = atoi(zz[1]);
+ max_d_idx = (IDX)atoi(zz[1]);
}
/* Maximum o_idx */
else if (zz[0][0] == 'O')
{
- max_o_idx = atoi(zz[1]);
+ max_o_idx = (IDX)atoi(zz[1]);
}
/* Maximum m_idx */
else if (zz[0][0] == 'M')
{
- max_m_idx = atoi(zz[1]);
+ max_m_idx = (IDX)atoi(zz[1]);
}
/* Wilderness size */
static char tmp[8];
-static cptr variant = "ZANGBAND";
+static concptr variant = "ZANGBAND";
-/*
+/*!
+ * @brief クエスト用固定ダンジョン生成時の分岐処理
* Helper function for "process_dungeon_file()"
+ * @param sp
+ * @param fp
+ * @return エラーコード
*/
-static cptr process_dungeon_file_expr(char **sp, char *fp)
+static concptr process_dungeon_file_expr(char **sp, char *fp)
{
- cptr v;
+ concptr v;
char *b;
char *s;
/* Analyze */
if (*s == b1)
{
- const char *p;
- const char *t;
+ concptr p;
+ concptr t;
/* Skip b1 */
s++;
/* First */
t = process_dungeon_file_expr(&s, &f);
- /* Oops */
if (!*t)
{
/* Nothing */
}
}
- /* Oops */
else
{
while (*s && (f != b2))
/* Race */
else if (streq(b+1, "RACE"))
{
-#ifdef JP
- v = rp_ptr->E_title;
-#else
- v = rp_ptr->title;
-#endif
+ v = _(rp_ptr->E_title, rp_ptr->title);
}
/* Class */
else if (streq(b+1, "CLASS"))
{
-#ifdef JP
- v = cp_ptr->E_title;
-#else
- v = cp_ptr->title;
-#endif
+ v = _(cp_ptr->E_title, cp_ptr->title);
}
/* First realm */
else if (streq(b+1, "REALM1"))
{
-#ifdef JP
- v = E_realm_names[p_ptr->realm1];
-#else
- v = realm_names[p_ptr->realm1];
-#endif
+ v = _(E_realm_names[p_ptr->realm1], realm_names[p_ptr->realm1]);
}
/* Second realm */
else if (streq(b+1, "REALM2"))
{
-#ifdef JP
- v = E_realm_names[p_ptr->realm2];
-#else
- v = realm_names[p_ptr->realm2];
-#endif
+ v = _(E_realm_names[p_ptr->realm2], realm_names[p_ptr->realm2]);
}
/* Player name */
{
static char tmp_player_name[32];
char *pn, *tpn;
- for (pn = player_name, tpn = tmp_player_name; *pn; pn++, tpn++)
+ for (pn = p_ptr->name, tpn = tmp_player_name; *pn; pn++, tpn++)
{
#ifdef JP
if (iskanji(*pn))
/* Save */
(*fp) = f;
-
- /* Save */
(*sp) = s;
-
- /* Result */
return (v);
}
-errr process_dungeon_file(cptr name, int ymin, int xmin, int ymax, int xmax)
+/*!
+ * @brief クエスト用固定ダンジョン生成時のメインルーチン
+ * Helper function for "process_dungeon_file()"
+ * @param name ファイル名
+ * @param ymin 詳細不明
+ * @param xmin 詳細不明
+ * @param ymax 詳細不明
+ * @param xmax 詳細不明
+ * @return エラーコード
+ */
+errr process_dungeon_file(concptr name, int ymin, int xmin, int ymax, int xmax)
{
FILE *fp;
-
char buf[1024];
-
int num = -1;
-
errr err = 0;
-
bool bypass = FALSE;
-
int x = xmin, y = ymin;
if ((buf[0] == '?') && (buf[1] == ':'))
{
char f;
- cptr v;
+ concptr v;
char *s;
/* Start */
/* Set flag */
bypass = (streq(v, "0") ? TRUE : FALSE);
-
- /* Continue */
continue;
}
/* Process the line */
err = process_dungeon_file_aux(buf, ymin, xmin, ymax, xmax, &y, &x);
- /* Oops */
if (err) break;
}
/* Errors */
if (err)
{
- cptr oops;
+ concptr oops;
/* Error string */
oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
- /* Oops */
msg_format("Error %d (%s) at line %d of '%s'.", err, oops, num, name);
-#ifdef JP
-msg_format("'%s'¤ò²òÀÏÃæ¡£", buf);
-#else
- msg_format("Parsing '%s'.", buf);
-#endif
+ msg_format(_("'%s'を解析中。", "Parsing '%s'."), buf);
msg_print(NULL);
}
-
- /* Close the file */
my_fclose(fp);
-
- /* Result */
return (err);
}
int i, j, z, fc, bc;
int dlen;
- cptr flags[32 * 10];
+ concptr flags[32 * 10];
u32b f_ptr[10];
- cptr *n_ptr[10];
+ concptr *n_ptr[10];
monster_race *r_ptr;
FILE *fff = fopen("output.txt", "wt");
- cptr desc;
+ concptr desc;
- int mode = -1;
+ BIT_FLAGS mode = -1;
if (!fff) return;
f_ptr[1] = r_ptr->flags2; n_ptr[1] = r_info_flags2;
f_ptr[2] = r_ptr->flags3; n_ptr[2] = r_info_flags3;
f_ptr[3] = r_ptr->flags4; n_ptr[3] = r_info_flags4;
- f_ptr[4] = r_ptr->flags5; n_ptr[4] = r_info_flags5;
- f_ptr[5] = r_ptr->flags6; n_ptr[5] = r_info_flags6;
+ f_ptr[4] = r_ptr->a_ability_flags1; n_ptr[4] = r_a_ability_flags1;
+ f_ptr[5] = r_ptr->a_ability_flags2; n_ptr[5] = r_a_ability_flags2;
f_ptr[6] = r_ptr->flags7; n_ptr[6] = r_info_flags7;
f_ptr[7] = r_ptr->flags8; n_ptr[7] = r_info_flags8;
f_ptr[8] = r_ptr->flags9; n_ptr[8] = r_info_flags9;
r_info_blow_effect[b_ptr->effect],
b_ptr->d_dice, b_ptr->d_side);
}
-
- /* Extract the flags */
for (fc = 0, j = 0; j < 32 * 3; j++)
{
/* Check this flag */
fprintf(fff, "\n");
}
- /* Done */
fclose(fff);
}