/* File: init1.c */
+/*
+ * Copyright (c) 1997 Ben Harrison
+ *
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies. Other copyrights may also apply.
+ */
+
/* Purpose: Initialization (part 1) -BEN- */
#include "angband.h"
"MALE",
"FEMALE",
"CHAR_CLEAR",
- "CHAR_MULTI",
+ "SHAPECHANGER",
"ATTR_CLEAR",
"ATTR_MULTI",
"FORCE_DEPTH",
"FORCE_MAXHP",
"FORCE_SLEEP",
"FORCE_EXTRA",
- "XXX1",
+ "ATTR_SEMIRAND",
"FRIENDS",
"ESCORT",
"ESCORTS",
"WEIRD_MIND",
"MULTIPLY",
"REGENERATE",
- "SHAPECHANGER",
+ "CHAR_MULTI",
"ATTR_ANY",
"POWERFUL",
"ELDRITCH_HORROR",
"KILL_BODY",
"TAKE_ITEM",
"KILL_ITEM",
- "BRAIN_1",
- "BRAIN_2",
- "BRAIN_3",
- "BRAIN_4",
- "BRAIN_5",
- "BRAIN_6",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
"HUMAN",
"QUANTUM"
};
"HURT_ROCK",
"HURT_FIRE",
"HURT_COLD",
- "IM_ACID",
- "IM_ELEC",
- "IM_FIRE",
- "IM_COLD",
- "IM_POIS",
- "RES_TELE",
- "RES_NETH",
- "RES_WATE",
- "RES_PLAS",
- "RES_NEXU",
- "RES_DISE",
- "RES_ALL",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
"NO_FEAR",
"NO_STUN",
"NO_CONF",
"CHAMELEON",
"KILL_EXP",
"TANUKI",
- "XXX7X16",
- "XXX7X17",
- "XXX7X18",
- "XXX7X19",
+ "HAS_DARK_1",
+ "SELF_DARK_1",
+ "HAS_DARK_2",
+ "SELF_DARK_2",
"XXX7X20",
"XXX7X21",
"XXX7X22",
/*
+ * Monster race flags - Resistances
+ */
+static cptr r_info_flagsr[] =
+{
+ "IM_ACID",
+ "IM_ELEC",
+ "IM_FIRE",
+ "IM_COLD",
+ "IM_POIS",
+ "RES_LITE",
+ "RES_DARK",
+ "RES_NETH",
+ "RES_WATE",
+ "RES_PLAS",
+ "RES_SHAR",
+ "RES_SOUN",
+ "RES_CHAO",
+ "RES_NEXU",
+ "RES_DISE",
+ "RES_WALL",
+ "RES_INER",
+ "RES_TIME",
+ "RES_GRAV",
+ "RES_ALL",
+ "RES_TELE",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+};
+
+
+/*
* Object flags
*/
static cptr k_info_flags[] =
"NO_DOORS",
"WATER_RIVER",
"LAVA_RIVER",
- "WATER_RIVERS",
- "LAVA_RIVERS",
+ "XXX",
+ "XXX",
"CAVE",
"CAVERN",
- "NO_UP",
- "HOT",
- "COLD",
- "NO_DOWN",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
"FORGET",
"LAKE_WATER",
"LAKE_LAVA",
"NO_VAULT",
"ARENA",
"DESTROY",
- "XXX1",
+ "XXX",
"NO_CAVE",
"NO_MAGIC",
"NO_MELEE",
"CHAMELEON",
"DARKNESS",
- "XXX1",
- "XXX1"
+ "XXX",
+ "XXX"
};
else if (buf[0] == 'W')
{
int tval, sval, start, max;
- const s16b exp_conv_table[] = { 0, 4000, 6000, 7000, 8000 };
+ const s16b exp_conv_table[] =
+ {
+ WEAPON_EXP_UNSKILLED, WEAPON_EXP_BEGINNER, WEAPON_EXP_SKILLED,
+ WEAPON_EXP_EXPERT, WEAPON_EXP_MASTER
+ };
/* Scan for the values */
if (4 != sscanf(buf+2, "%d:%d:%d:%d",
&tval, &sval, &start, &max)) return (1);
- if (start < 0 || start > 4 || max < 0 || max > 4) return (8);
+ if (start < EXP_LEVEL_UNSKILLED || start > EXP_LEVEL_MASTER
+ || max < EXP_LEVEL_UNSKILLED || max > EXP_LEVEL_MASTER) return (8);
/* Save the values */
s_ptr->w_start[tval][sval] = exp_conv_table[start];
if (3 != sscanf(buf+2, "%d:%d:%d",
&num, &start, &max)) return (1);
- if (start < 0 || start > 8000 || max < 0 || max > 8000) return (8);
+ if (start < WEAPON_EXP_UNSKILLED || start > WEAPON_EXP_MASTER
+ || max < WEAPON_EXP_UNSKILLED || max > WEAPON_EXP_MASTER) return (8);
/* Save the values */
s_ptr->s_start[num] = start;
}
}
+ /* Scan flagsr (resistance) */
+ for (i = 0; i < 32; i++)
+ {
+ if (streq(what, r_info_flagsr[i]))
+ {
+ r_ptr->flagsr |= (1L << i);
+ return (0);
+ }
+ }
+
/* Oops */
#ifdef JP
msg_format("̤ÃΤΥâ¥ó¥¹¥¿¡¼¡¦¥Õ¥é¥° '%s'¡£", what);
}
}
+ /* Scan flagsr (resistance) */
+ for (i = 0; i < 32; i++)
+ {
+ if (streq(what, r_info_flagsr[i]))
+ {
+ d_ptr->mflagsr |= (1L << i);
+ return (0);
+ }
+ }
+
/* Oops */
#ifdef JP
msg_format("̤ÃΤΥâ¥ó¥¹¥¿¡¼¡¦¥Õ¥é¥° '%s'¡£", what);
*/
if (randint0(100) < 75)
{
- place_object(*y, *x, FALSE, FALSE);
+ place_object(*y, *x, 0L);
}
else
{
/* Create an out of deep object */
if (randint0(100) < 75)
- place_object(*y, *x, FALSE, FALSE);
+ place_object(*y, *x, 0L);
else if (randint0(100) < 80)
- place_object(*y, *x, TRUE, FALSE);
+ place_object(*y, *x, AM_GOOD);
else
- place_object(*y, *x, TRUE, TRUE);
+ place_object(*y, *x, AM_GOOD | AM_GREAT);
object_level = base_level;
}
/* Hidden trap (or door) */
else if (letter[idx].trap)
{
- c_ptr->mimic = c_ptr->feat;
+ c_ptr->mimic = f_info[c_ptr->feat].mimic;
c_ptr->feat = letter[idx].trap;
}
else if (object_index)
}
/* Apply magic (no messages, no artifacts) */
- apply_magic(o_ptr, base_level, FALSE, TRUE, FALSE, FALSE);
+ apply_magic(o_ptr, base_level, AM_NO_FIXED_ART | AM_GOOD);
(void)drop_near(o_ptr, -1, *y, *x);
}
{
if (a_info[artifact_index].cur_num)
{
- int k_idx = 198;
+ int k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT);
object_type forge;
object_type *q_ptr = &forge;
int i, j, z, fc, bc;
int dlen;
- cptr flags[288];
+ cptr flags[32 * 10];
- u32b f_ptr[9];
- cptr *n_ptr[9];
+ u32b f_ptr[10];
+ cptr *n_ptr[10];
monster_race *r_ptr;
f_ptr[6] = r_ptr->flags7; n_ptr[6] = r_info_flags7;
f_ptr[7] = r_ptr->flags8; n_ptr[7] = r_info_flags8;
f_ptr[8] = r_ptr->flags9; n_ptr[8] = r_info_flags9;
+ f_ptr[9] = r_ptr->flagsr; n_ptr[9] = r_info_flagsr;
/* Write New/Number/Name */
fprintf(fff, "N:%d:%s\n", z + 1, r_name + r_ptr->name);
}
/* Extract the flags */
- for (fc = 0, j = 0; j < 96; j++)
+ for (fc = 0, j = 0; j < 32 * 3; j++)
{
/* Check this flag */
if (f_ptr[j / 32] & (1L << (j % 32))) flags[fc++] = n_ptr[j / 32][j % 32];
}
/* Extract the extra flags */
- for (j = 192; j < 288; j++)
+ for (j = 32 * 6; j < 32 * 10; j++)
{
/* Check this flag */
if (f_ptr[j / 32] & (1L << (j % 32))) flags[fc++] = n_ptr[j / 32][j % 32];