/* File: init1.c */
+/*
+ * Copyright (c) 1997 Ben Harrison
+ *
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies. Other copyrights may also apply.
+ */
+
/* Purpose: Initialization (part 1) -BEN- */
#include "angband.h"
#ifdef JP
#undef strchr
-char* _strchr(char* ptr, char ch)
+static char *_strchr(const char *ptr, char ch)
{
- int k_flag = 0;
-
- for ( ; *ptr != '\0'; ++ptr)
- if (k_flag == 0) {
- if (*ptr == ch)
- return ptr;
- if (iskanji(*ptr))
- k_flag = 1;
- } else
- k_flag = 0;
-
- return NULL;
+ for ( ; *ptr != '\0'; ++ptr)
+ {
+ if (*ptr == ch) return (char *)ptr;
+ if (iskanji(*ptr)) ++ptr;
+ }
+
+ return NULL;
}
#define strchr _strchr
#endif
"INSULT",
"MOAN",
"SHOW",
+ "SHOOT",
NULL
};
"MALE",
"FEMALE",
"CHAR_CLEAR",
- "CHAR_MULTI",
+ "SHAPECHANGER",
"ATTR_CLEAR",
"ATTR_MULTI",
"FORCE_DEPTH",
"FORCE_MAXHP",
"FORCE_SLEEP",
"FORCE_EXTRA",
- "FRIEND",
+ "ATTR_SEMIRAND",
"FRIENDS",
"ESCORT",
"ESCORTS",
"DROP_4D2",
"DROP_GOOD",
"DROP_GREAT",
- "DROP_USEFUL",
- "DROP_CHOSEN"
+ "XXX2",
+ "XXX3"
};
/*
"WEIRD_MIND",
"MULTIPLY",
"REGENERATE",
- "SHAPECHANGER",
+ "CHAR_MULTI",
"ATTR_ANY",
"POWERFUL",
"ELDRITCH_HORROR",
"KILL_BODY",
"TAKE_ITEM",
"KILL_ITEM",
- "BRAIN_1",
- "BRAIN_2",
- "BRAIN_3",
- "BRAIN_4",
- "BRAIN_5",
- "BRAIN_6",
- "BRAIN_7",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "HUMAN",
"QUANTUM"
};
"HURT_ROCK",
"HURT_FIRE",
"HURT_COLD",
- "IM_ACID",
- "IM_ELEC",
- "IM_FIRE",
- "IM_COLD",
- "IM_POIS",
- "RES_TELE",
- "RES_NETH",
- "RES_WATE",
- "RES_PLAS",
- "RES_NEXU",
- "RES_DISE",
- "RES_ALL",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
"NO_FEAR",
"NO_STUN",
"NO_CONF",
"XXX1",
"DISPEL",
"ROCKET",
- "ARROW_1",
- "ARROW_2",
- "ARROW_3",
- "ARROW_4",
+ "SHOOT",
+ "XXX2",
+ "XXX3",
+ "XXX4",
"BR_ACID",
"BR_ELEC",
"BR_FIRE",
"GUARDIAN",
"CHAMELEON",
"KILL_EXP",
- "XXX7X15",
- "XXX7X16",
- "XXX7X17",
- "XXX7X18",
- "XXX7X19",
+ "TANUKI",
+ "HAS_DARK_1",
+ "SELF_DARK_1",
+ "HAS_DARK_2",
+ "SELF_DARK_2",
"XXX7X20",
"XXX7X21",
"XXX7X22",
/*
+ * Monster race flags - Resistances
+ */
+static cptr r_info_flagsr[] =
+{
+ "IM_ACID",
+ "IM_ELEC",
+ "IM_FIRE",
+ "IM_COLD",
+ "IM_POIS",
+ "RES_LITE",
+ "RES_DARK",
+ "RES_NETH",
+ "RES_WATE",
+ "RES_PLAS",
+ "RES_SHAR",
+ "RES_SOUN",
+ "RES_CHAO",
+ "RES_NEXU",
+ "RES_DISE",
+ "RES_WALL",
+ "RES_INER",
+ "RES_TIME",
+ "RES_GRAV",
+ "RES_ALL",
+ "RES_TELE",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+};
+
+
+/*
* Object flags
*/
-static cptr k_info_flags1[] =
+static cptr k_info_flags[] =
{
"STR",
"INT",
"CON",
"CHR",
"MAGIC_MASTERY",
- "FORCE_WEPON",
+ "FORCE_WEAPON",
"STEALTH",
"SEARCH",
"INFRA",
"BRAND_ACID",
"BRAND_ELEC",
"BRAND_FIRE",
- "BRAND_COLD"
-};
+ "BRAND_COLD",
-/*
- * Object flags
- */
-static cptr k_info_flags2[] =
-{
"SUST_STR",
"SUST_INT",
"SUST_WIS",
"SUST_CON",
"SUST_CHR",
"RIDING",
- "XXX2",
+ "EASY_SPELL",
"IM_ACID",
"IM_ELEC",
"IM_FIRE",
"RES_NETHER",
"RES_NEXUS",
"RES_CHAOS",
- "RES_DISEN"
-};
+ "RES_DISEN",
-/*
- * Object flags
- */
-static cptr k_info_flags3[] =
-{
"SH_FIRE",
"SH_ELEC",
- "QUESTITEM",
+ "SLAY_HUMAN",
"SH_COLD",
"NO_TELE",
"NO_MAGIC",
"DEC_MANA",
"TY_CURSE",
- "XXX1",
+ "WARNING",
"HIDE_TYPE",
"SHOW_MODS",
- "INSTA_ART",
+ "XXX1",
"FEATHER",
"LITE",
"SEE_INVIS",
"TELEPORT",
"AGGRAVATE",
"BLESSED",
+ "XXX3",
+ "XXX4",
+ "XXX5",
+
+ "KILL_ANIMAL",
+ "KILL_EVIL",
+ "KILL_UNDEAD",
+ "KILL_DEMON",
+ "KILL_ORC",
+ "KILL_TROLL",
+ "KILL_GIANT",
+ "KILL_HUMAN",
+ "ESP_ANIMAL",
+ "ESP_UNDEAD",
+ "ESP_DEMON",
+ "ESP_ORC",
+ "ESP_TROLL",
+ "ESP_GIANT",
+ "ESP_DRAGON",
+ "ESP_HUMAN",
+ "ESP_EVIL",
+ "ESP_GOOD",
+ "ESP_NONLIVING",
+ "ESP_UNIQUE",
+ "FULL_NAME",
+};
+
+
+static cptr k_info_gen_flags[] =
+{
+ "INSTA_ART",
+ "QUESTITEM",
+ "XTRA_POWER",
+ "ONE_SUSTAIN",
+ "XTRA_RES_OR_POWER",
+ "XTRA_H_RES",
+ "XTRA_E_RES",
+ "XTRA_L_RES",
+ "XTRA_D_RES",
+ "XTRA_RES",
"CURSED",
"HEAVY_CURSE",
- "PERMA_CURSE"
+ "PERMA_CURSE",
+ "RANDOM_CURSE0",
+ "RANDOM_CURSE1",
+ "RANDOM_CURSE2",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
};
*/
static cptr d_info_flags1[] =
{
- "WINNER",
- "MAZE",
- "SMALLEST",
- "BEGINNER",
- "BIG",
- "NO_DOORS",
- "WATER_RIVER",
- "LAVA_RIVER",
- "WATER_RIVERS",
- "LAVA_RIVERS",
- "CAVE",
- "CAVERN",
- "NO_UP",
- "HOT",
- "COLD",
- "NO_DOWN",
- "FORGET",
- "LAKE_WATER",
- "LAKE_LAVA",
- "LAKE_RUBBLE",
- "LAKE_TREE",
- "NO_VAULT",
- "ARENA",
- "DESTROY",
- "XXX1",
- "NO_CAVE",
- "NO_MAGIC",
- "NO_MELEE",
- "CHAMELEON",
- "DARKNESS",
- "XXX1",
- "XXX1"
+ "WINNER",
+ "MAZE",
+ "SMALLEST",
+ "BEGINNER",
+ "BIG",
+ "NO_DOORS",
+ "WATER_RIVER",
+ "LAVA_RIVER",
+ "XXX",
+ "XXX",
+ "CAVE",
+ "CAVERN",
+ "XXX",
+ "XXX",
+ "XXX",
+ "XXX",
+ "FORGET",
+ "LAKE_WATER",
+ "LAKE_LAVA",
+ "LAKE_RUBBLE",
+ "LAKE_TREE",
+ "NO_VAULT",
+ "ARENA",
+ "DESTROY",
+ "XXX",
+ "NO_CAVE",
+ "NO_MAGIC",
+ "NO_MELEE",
+ "CHAMELEON",
+ "DARKNESS",
+ "XXX",
+ "XXX"
};
* Convert a "color letter" into an "actual" color
* The colors are: dwsorgbuDWvyRGBU, as shown below
*/
-static int color_char_to_attr(char c)
+byte color_char_to_attr(char c)
{
switch (c)
{
case 'U': return (TERM_L_UMBER);
}
- return (-1);
+ return (255);
}
* Initialize an "*_info" array, by parsing an ascii "template" file
*/
errr init_info_txt(FILE *fp, char *buf, header *head,
- parse_info_txt_func parse_info_txt_line)
+ parse_info_txt_func parse_info_txt_line)
{
errr err;
continue;
}
+ /* Mega Hack -- Calculate Check Sum */
+ if (buf[0] != 'N' && buf[0] != 'D')
+ {
+ int i;
+ for (i = 0; buf[i]; i++)
+ {
+ head->v_extra += (byte)buf[i];
+ head->v_extra ^= (1 << (i % 8));
+ }
+ }
+
/* Parse the line */
if ((err = (*parse_info_txt_line)(buf, head)) != 0)
return (err);
else if (buf[0] == 'W')
{
int tval, sval, start, max;
- const s16b exp_conv_table[] = { 0, 4000, 6000, 7000, 8000 };
+ const s16b exp_conv_table[] =
+ {
+ WEAPON_EXP_UNSKILLED, WEAPON_EXP_BEGINNER, WEAPON_EXP_SKILLED,
+ WEAPON_EXP_EXPERT, WEAPON_EXP_MASTER
+ };
/* Scan for the values */
if (4 != sscanf(buf+2, "%d:%d:%d:%d",
&tval, &sval, &start, &max)) return (1);
- if (start < 0 || start > 4 || max < 0 || max > 4) return (8);
+ if (start < EXP_LEVEL_UNSKILLED || start > EXP_LEVEL_MASTER
+ || max < EXP_LEVEL_UNSKILLED || max > EXP_LEVEL_MASTER) return (8);
/* Save the values */
s_ptr->w_start[tval][sval] = exp_conv_table[start];
if (3 != sscanf(buf+2, "%d:%d:%d",
&num, &start, &max)) return (1);
- if (start < 0 || start > 8000 || max < 0 || max > 8000) return (8);
+ if (start < WEAPON_EXP_UNSKILLED || start > WEAPON_EXP_MASTER
+ || max < WEAPON_EXP_UNSKILLED || max > WEAPON_EXP_MASTER) return (8);
/* Save the values */
s_ptr->s_start[num] = start;
/* Scan for the values */
if (4 != sscanf(s, "%x:%d:%d:%d",
- &xtra, &type, &first, &weight)) return (1);
+ (uint *)&xtra, &type, &first, &weight)) return (1);
m_ptr->spell_xtra = xtra;
m_ptr->spell_type = type;
}
#endif
-#if 0
-
- /* Process 'D' for "Description" */
- else if (buf[0] == 'D')
- {
- /* Acquire the text */
- s = buf+2;
-
- /* Store the text */
- if (!add_text(&f_ptr->text, head, s)) return (7);
- }
-
-#endif
-
/* Process 'M' for "Mimic" (one line only) */
else if (buf[0] == 'M')
/* Process 'G' for "Graphics" (one line only) */
else if (buf[0] == 'G')
{
- int tmp;
+ byte tmp;
/* Paranoia */
if (!buf[2]) return (1);
tmp = color_char_to_attr(buf[4]);
/* Paranoia */
- if (tmp < 0) return (1);
+ if (tmp > 127) return (1);
/* Save the values */
f_ptr->d_attr = tmp;
{
int i;
- /* Check flags1 */
- for (i = 0; i < 32; i++)
+ /* Check flags */
+ for (i = 0; i < TR_FLAG_MAX; i++)
{
- if (streq(what, k_info_flags1[i]))
+ if (streq(what, k_info_flags[i]))
{
- k_ptr->flags1 |= (1L << i);
+ add_flag(k_ptr->flags, i);
return (0);
}
}
- /* Check flags2 */
+ /* Check gen_flags */
for (i = 0; i < 32; i++)
{
- if (streq(what, k_info_flags2[i]))
+ if (streq(what, k_info_gen_flags[i]))
{
- k_ptr->flags2 |= (1L << i);
- return (0);
- }
- }
-
- /* Check flags3 */
- for (i = 0; i < 32; i++)
- {
- if (streq(what, k_info_flags3[i]))
- {
- k_ptr->flags3 |= (1L << i);
+ k_ptr->gen_flags |= (1L << i);
return (0);
}
}
if (!add_name(&k_ptr->name, head, s)) return (7);
}
#endif
-#if 0
/* Process 'D' for "Description" */
else if (buf[0] == 'D')
{
+#ifdef JP
+ if (buf[2] == '$')
+ return (0);
/* Acquire the text */
s = buf+2;
+#else
+ if (buf[2] != '$')
+ return (0);
+ /* Acquire the text */
+ s = buf+3;
+#endif
/* Store the text */
if (!add_text(&k_ptr->text, head, s)) return (7);
}
-#endif
-
-
/* Process 'G' for "Graphics" (one line only) */
else if (buf[0] == 'G')
{
char sym;
- int tmp;
+ byte tmp;
/* Paranoia */
if (!buf[2]) return (1);
tmp = color_char_to_attr(buf[4]);
/* Paranoia */
- if (tmp < 0) return (1);
+ if (tmp > 127) return (1);
/* Save the values */
k_ptr->d_attr = tmp;
{
int i;
- /* Check flags1 */
- for (i = 0; i < 32; i++)
+ /* Check flags */
+ for (i = 0; i < TR_FLAG_MAX; i++)
{
- if (streq(what, k_info_flags1[i]))
+ if (streq(what, k_info_flags[i]))
{
- a_ptr->flags1 |= (1L << i);
+ add_flag(a_ptr->flags, i);
return (0);
}
}
- /* Check flags2 */
+ /* Check gen_flags */
for (i = 0; i < 32; i++)
{
- if (streq(what, k_info_flags2[i]))
+ if (streq(what, k_info_gen_flags[i]))
{
- a_ptr->flags2 |= (1L << i);
- return (0);
- }
- }
-
- /* Check flags3 */
- for (i = 0; i < 32; i++)
- {
- if (streq(what, k_info_flags3[i]))
- {
- a_ptr->flags3 |= (1L << i);
+ a_ptr->gen_flags |= (1L << i);
return (0);
}
}
a_ptr = &a_info[i];
/* Ignore everything */
- a_ptr->flags3 |= (TR3_IGNORE_ACID);
- a_ptr->flags3 |= (TR3_IGNORE_ELEC);
- a_ptr->flags3 |= (TR3_IGNORE_FIRE);
- a_ptr->flags3 |= (TR3_IGNORE_COLD);
+ add_flag(a_ptr->flags, TR_IGNORE_ACID);
+ add_flag(a_ptr->flags, TR_IGNORE_ELEC);
+ add_flag(a_ptr->flags, TR_IGNORE_FIRE);
+ add_flag(a_ptr->flags, TR_IGNORE_COLD);
#ifdef JP
/* Store the name */
if (!add_name(&a_ptr->name, head, s)) return (7);
{
int i;
- /* Check flags1 */
- for (i = 0; i < 32; i++)
- {
- if (streq(what, k_info_flags1[i]))
- {
- e_ptr->flags1 |= (1L << i);
- return (0);
- }
- }
-
- /* Check flags2 */
- for (i = 0; i < 32; i++)
+ /* Check flags */
+ for (i = 0; i < TR_FLAG_MAX; i++)
{
- if (streq(what, k_info_flags2[i]))
+ if (streq(what, k_info_flags[i]))
{
- e_ptr->flags2 |= (1L << i);
+ add_flag(e_ptr->flags, i);
return (0);
}
}
-
- /* Check flags3 */
+
+ /* Check gen_flags */
for (i = 0; i < 32; i++)
{
- if (streq(what, k_info_flags3[i]))
+ if (streq(what, k_info_gen_flags[i]))
{
- e_ptr->flags3 |= (1L << i);
+ e_ptr->gen_flags |= (1L << i);
return (0);
}
}
- /* Oops */
+/* Oops */
#ifdef JP
msg_format("̤ÃΤÎ̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à¡¦¥Õ¥é¥° '%s'¡£", what);
#else
}
}
+ /* Scan flagsr (resistance) */
+ for (i = 0; i < 32; i++)
+ {
+ if (streq(what, r_info_flagsr[i]))
+ {
+ r_ptr->flagsr |= (1L << i);
+ return (0);
+ }
+ }
+
/* Oops */
#ifdef JP
msg_format("̤ÃΤΥâ¥ó¥¹¥¿¡¼¡¦¥Õ¥é¥° '%s'¡£", what);
else if (buf[0] == 'G')
{
char sym;
- int tmp;
+ byte tmp;
/* Paranoia */
if (!buf[2]) return (1);
tmp = color_char_to_attr(buf[4]);
/* Paranoia */
- if (tmp < 0) return (1);
+ if (tmp > 127) return (1);
/* Save the values */
r_ptr->d_char = sym;
if (1 == sscanf(s, "1_IN_%d", &i))
{
/* Extract a "frequency" */
- r_ptr->freq_spell = r_ptr->freq_inate = 100 / i;
+ r_ptr->freq_spell = 100 / i;
/* Start at next entry */
s = t;
/* Scan flags1 */
for (i = 0; i < 32; i++)
{
- if (streq(what, d_info_flags1[i]))
+ if (streq(what, d_info_flags1[i]))
{
- d_ptr->flags1 |= (1L << i);
+ d_ptr->flags1 |= (1L << i);
return (0);
}
}
/* Oops */
#ifdef JP
- msg_format("̤ÃΤΥÀ¥ó¥¸¥ç¥ó¡¦¥Õ¥é¥° '%s'¡£", what);
+ msg_format("̤ÃΤΥÀ¥ó¥¸¥ç¥ó¡¦¥Õ¥é¥° '%s'¡£", what);
#else
- msg_format("Unknown dungeon type flag '%s'.", what);
+ msg_format("Unknown dungeon type flag '%s'.", what);
#endif
/* Failure */
/* Scan flags1 */
for (i = 0; i < 32; i++)
{
- if (streq(what, r_info_flags1[i]))
+ if (streq(what, r_info_flags1[i]))
{
- d_ptr->mflags1 |= (1L << i);
+ d_ptr->mflags1 |= (1L << i);
return (0);
}
}
{
if (streq(what, r_info_flags2[i]))
{
- d_ptr->mflags2 |= (1L << i);
+ d_ptr->mflags2 |= (1L << i);
return (0);
}
}
{
if (streq(what, r_info_flags3[i]))
{
- d_ptr->mflags3 |= (1L << i);
+ d_ptr->mflags3 |= (1L << i);
return (0);
}
}
/* Scan flags7 */
for (i = 0; i < 32; i++)
{
- if (streq(what, r_info_flags7[i]))
+ if (streq(what, r_info_flags7[i]))
{
- d_ptr->mflags7 |= (1L << i);
+ d_ptr->mflags7 |= (1L << i);
return (0);
}
}
{
if (streq(what, r_info_flags8[i]))
{
- d_ptr->mflags8 |= (1L << i);
+ d_ptr->mflags8 |= (1L << i);
return (0);
}
}
{
if (streq(what, r_info_flags9[i]))
{
- d_ptr->mflags9 |= (1L << i);
+ d_ptr->mflags9 |= (1L << i);
+ return (0);
+ }
+ }
+
+ /* Scan flagsr (resistance) */
+ for (i = 0; i < 32; i++)
+ {
+ if (streq(what, r_info_flagsr[i]))
+ {
+ d_ptr->mflagsr |= (1L << i);
return (0);
}
}
{
if (streq(what, r_info_flags4[i]))
{
- d_ptr->mflags4 |= (1L << i);
+ d_ptr->mflags4 |= (1L << i);
return (0);
}
}
{
if (streq(what, r_info_flags5[i]))
{
- d_ptr->mflags5 |= (1L << i);
+ d_ptr->mflags5 |= (1L << i);
return (0);
}
}
{
if (streq(what, r_info_flags6[i]))
{
- d_ptr->mflags6 |= (1L << i);
+ d_ptr->mflags6 |= (1L << i);
return (0);
}
}
/* Scan for the values */
if (7 != sscanf(buf+2, "%d:%d:%d:%d:%d:%d:%d",
- &f1, &p1, &f2, &p2, &f3, &p3, &tunnel)) return (1);
+ &f1, &p1, &f2, &p2, &f3, &p3, &tunnel)) return (1);
/* Save the values */
d_ptr->floor1 = f1;
/* Parse every entry */
for (s = buf + 2; *s; )
{
- /* Find the end of this entry */
+ /* Find the end of this entry */
for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
- /* Nuke and skip any dividers */
+ /* Nuke and skip any dividers */
if (*t)
{
*t++ = '\0';
while (*t == ' ' || *t == '|') t++;
}
- /* XXX XXX XXX Hack -- Read Final Artifact */
+ /* XXX XXX XXX Hack -- Read Final Artifact */
if (1 == sscanf(s, "FINAL_ARTIFACT_%d", &artif))
{
/* Extract a "Final Artifact" */
continue;
}
- /* XXX XXX XXX Hack -- Read Final Object */
+ /* XXX XXX XXX Hack -- Read Final Object */
if (1 == sscanf(s, "FINAL_OBJECT_%d", &artif))
{
/* Extract a "Final Artifact" */
continue;
}
- /* XXX XXX XXX Hack -- Read Artifact Guardian */
+ /* XXX XXX XXX Hack -- Read Artifact Guardian */
if (1 == sscanf(s, "FINAL_GUARDIAN_%d", &monst))
{
/* Extract a "Artifact Guardian" */
continue;
}
- /* XXX XXX XXX Hack -- Read Special Percentage */
+ /* XXX XXX XXX Hack -- Read Special Percentage */
if (1 == sscanf(s, "MONSTER_DIV_%d", &monst))
{
/* Extract a "Special %" */
continue;
}
- /* Parse this entry */
+ /* Parse this entry */
if (0 != grab_one_dungeon_flag(d_ptr, s)) return (5);
- /* Start the next entry */
+ /* Start the next entry */
s = t;
}
}
/* Process 'M' for "Basic Flags" (multiple lines) */
else if (buf[0] == 'M')
{
- byte r_char_number = 0, r_char;
-
/* Parse every entry */
for (s = buf + 2; *s; )
{
- /* Find the end of this entry */
+ /* Find the end of this entry */
for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;
- /* Nuke and skip any dividers */
+ /* Nuke and skip any dividers */
if (*t)
{
*t++ = '\0';
while (*t == ' ' || *t == '|') t++;
}
- /* XXX XXX XXX Hack -- Read monster symbols */
- if (1 == sscanf(s, "R_CHAR_%c", &r_char))
+ /* Hack -- Read monster symbols */
+ if (!strncmp(s, "R_CHAR_", 7))
{
- /* Limited to 5 races */
- if(r_char_number >= 5) continue;
+ /* Skip "R_CHAR_" */
+ s += 7;
- /* Extract a "frequency" */
- d_ptr->r_char[r_char_number++] = r_char;
+ /* Read a string */
+ strncpy(d_ptr->r_char, s, sizeof(d_ptr->r_char));
/* Start at next entry */
s = t;
continue;
}
- /* Parse this entry */
+ /* Parse this entry */
if (0 != grab_one_basic_monster_flag(d_ptr, s)) return (5);
- /* Start the next entry */
+ /* Start the next entry */
s = t;
}
}
letter[index].monster = atoi(zz[3]);
}
}
+ else if (zz[3][0] == 'c')
+ {
+ letter[index].monster = - atoi(zz[3]+1);
+ }
else
{
letter[index].monster = atoi(zz[3]);
case 'Z':
{
-#ifdef USE_SCRIPT
- if (tokenize(s+2, 2, zz, 0) == 2)
- {
- /* Index of the action */
- int action_index = atoi(zz[0]);
-
- /* Name of the action */
- strcpy(building[index].act_script[action_index], zz[1]);
-
- break;
- }
- return (1);
-#else /* USE_SCRIPT */
/* Ignore scripts */
break;
-#endif /* USE_SCRIPT */
}
default:
{
monster_level = base_level + monster_index;
- place_monster(*y, *x, TRUE, TRUE);
+ place_monster(*y, *x, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP));
monster_level = base_level;
}
else if (monster_index)
{
+ int old_cur_num, old_max_num;
+ bool clone = FALSE;
+
+ if (monster_index < 0)
+ {
+ monster_index = -monster_index;
+ clone = TRUE;
+ }
+ old_cur_num = r_info[monster_index].cur_num;
+ old_max_num = r_info[monster_index].max_num;
+
/* Make alive again */
if (r_info[monster_index].flags1 & RF1_UNIQUE)
{
}
/* Place it */
- place_monster_aux(*y, *x, monster_index, TRUE, FALSE, FALSE, FALSE, TRUE, FALSE);
+ place_monster_aux(0, *y, *x, monster_index, (PM_ALLOW_SLEEP | PM_NO_KAGE));
+ if (clone)
+ {
+ /* clone */
+ m_list[hack_m_idx_ii].smart |= SM_CLONED;
+
+ /* Make alive again for real unique monster */
+ r_info[monster_index].cur_num = old_cur_num;
+ r_info[monster_index].max_num = old_max_num;
+ }
}
/* Object (and possible trap) */
* Random trap and random treasure defined
* 25% chance for trap and 75% chance for object
*/
- if (rand_int(100) < 75)
+ if (randint0(100) < 75)
{
- place_object(*y, *x, FALSE, FALSE);
+ place_object(*y, *x, 0L);
}
else
{
object_level = base_level + object_index;
/* Create an out of deep object */
- if (rand_int(100) < 75)
- place_object(*y, *x, FALSE, FALSE);
- else if (rand_int(100) < 80)
- place_object(*y, *x, TRUE, FALSE);
+ if (randint0(100) < 75)
+ place_object(*y, *x, 0L);
+ else if (randint0(100) < 80)
+ place_object(*y, *x, AM_GOOD);
else
- place_object(*y, *x, TRUE, TRUE);
+ place_object(*y, *x, AM_GOOD | AM_GREAT);
object_level = base_level;
}
{
place_trap(*y, *x);
}
+ /* Hidden trap (or door) */
+ else if (letter[idx].trap)
+ {
+ c_ptr->mimic = f_info[c_ptr->feat].mimic;
+ c_ptr->feat = letter[idx].trap;
+ }
else if (object_index)
{
/* Get local object */
}
/* Apply magic (no messages, no artifacts) */
- apply_magic(o_ptr, base_level, FALSE, TRUE, FALSE, FALSE);
-
-#ifdef USE_SCRIPT
- o_ptr->python = object_create_callback(o_ptr);
-#endif /* USE_SCRIPT */
+ apply_magic(o_ptr, base_level, AM_NO_FIXED_ART | AM_GOOD);
(void)drop_near(o_ptr, -1, *y, *x);
}
{
if (a_info[artifact_index].cur_num)
{
- s16b k_idx = 198;
+ int k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT);
object_type forge;
object_type *q_ptr = &forge;
object_prep(q_ptr, k_idx);
-#ifdef USE_SCRIPT
- q_ptr->python = object_create_callback(q_ptr);
-#endif /* USE_SCRIPT */
/* Drop it in the dungeon */
(void)drop_near(q_ptr, -1, *y, *x);
r_ptr->flags1 |= RF1_QUESTOR;
a_ptr = &a_info[q_ptr->k_idx];
- a_ptr->flags3 |= TR3_QUESTITEM;
+ a_ptr->gen_flags |= TRG_QUESTITEM;
}
return (0);
}
if (*x % SCREEN_WID) panels_x++;
cur_wid = panels_x * SCREEN_WID;
- /* Choose a panel row */
- max_panel_rows = (cur_hgt / SCREEN_HGT) * 2 - 2;
- if (max_panel_rows < 0) max_panel_rows = 0;
-
- /* Choose a panel col */
- max_panel_cols = (cur_wid / SCREEN_WID) * 2 - 2;
- if (max_panel_cols < 0) max_panel_cols = 0;
-
/* Assume illegal panel */
- panel_row = max_panel_rows;
- panel_col = max_panel_cols;
+ panel_row_min = cur_hgt;
+ panel_col_min = cur_wid;
/* Place player in a quest level */
if (p_ptr->inside_quest)
max_e_idx = atoi(zz[1]);
}
- /* Maximum d_idx */
- else if (zz[0][0] == 'D')
+ /* Maximum d_idx */
+ else if (zz[0][0] == 'D')
{
- max_d_idx = atoi(zz[1]);
+ max_d_idx = atoi(zz[1]);
}
/* Maximum o_idx */
else if (streq(b+1, "RACE"))
{
#ifdef JP
- v = rp_ptr->E_title;
+ v = rp_ptr->E_title;
#else
v = rp_ptr->title;
#endif
else if (streq(b+1, "CLASS"))
{
#ifdef JP
- v = cp_ptr->E_title;
+ v = cp_ptr->E_title;
#else
v = cp_ptr->title;
#endif
#ifdef JP
v = E_realm_names[p_ptr->realm1];
#else
- v = realm_names[p_ptr->realm1];
+ v = realm_names[p_ptr->realm1];
#endif
}
else if (streq(b+1, "REALM2"))
{
#ifdef JP
- v = E_realm_names[p_ptr->realm2];
+ v = E_realm_names[p_ptr->realm2];
#else
v = realm_names[p_ptr->realm2];
#endif
/* Build the filename */
- path_build(buf, 1024, ANGBAND_DIR_EDIT, name);
+ path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, name);
/* Open the file */
fp = my_fopen(buf, "r");
/* Process the file */
- while (0 == my_fgets(fp, buf, 1024))
+ while (0 == my_fgets(fp, buf, sizeof(buf)))
{
/* Count lines */
num++;
/* Apply conditionals */
if (bypass) continue;
-
- /* Process "%:<file>" */
- if (buf[0] == '%')
- {
- /* Process that file if allowed */
- (void)process_dungeon_file(buf + 2, ymin, xmin, ymax, xmax);
-
- /* Continue */
- continue;
- }
-
-
/* Process the line */
err = process_dungeon_file_aux(buf, ymin, xmin, ymax, xmax, &y, &x);
int i, j, z, fc, bc;
int dlen;
- cptr flags[288];
+ cptr flags[32 * 10];
- u32b f_ptr[9];
- cptr *n_ptr[9];
+ u32b f_ptr[10];
+ cptr *n_ptr[10];
monster_race *r_ptr;
f_ptr[6] = r_ptr->flags7; n_ptr[6] = r_info_flags7;
f_ptr[7] = r_ptr->flags8; n_ptr[7] = r_info_flags8;
f_ptr[8] = r_ptr->flags9; n_ptr[8] = r_info_flags9;
+ f_ptr[9] = r_ptr->flagsr; n_ptr[9] = r_info_flagsr;
/* Write New/Number/Name */
fprintf(fff, "N:%d:%s\n", z + 1, r_name + r_ptr->name);
}
/* Extract the flags */
- for (fc = 0, j = 0; j < 96; j++)
+ for (fc = 0, j = 0; j < 32 * 3; j++)
{
/* Check this flag */
if (f_ptr[j / 32] & (1L << (j % 32))) flags[fc++] = n_ptr[j / 32][j % 32];
}
/* Extract the extra flags */
- for (j = 192; j < 288; j++)
+ for (j = 32 * 6; j < 32 * 10; j++)
{
/* Check this flag */
if (f_ptr[j / 32] & (1L << (j % 32))) flags[fc++] = n_ptr[j / 32][j % 32];