-/* File: init1.c */
-
-/*
- * Copyright (c) 1997 Ben Harrison
- *
+/*!
+ * @file init1.c
+ * @brief ¥²¡¼¥à¥Ç¡¼¥¿½é´ü²½1 / Initialization (part 1) -BEN-
+ * @date 2014/01/28
+ * @author
+ * <pre>
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
* This software may be copied and distributed for educational, research,
* and not for profit purposes provided that this copyright and statement
* are included in all such copies. Other copyrights may also apply.
- */
-
-/* Purpose: Initialization (part 1) -BEN- */
-
-#include "angband.h"
-
-
-/*
+ * 2014 Deskull rearranged comment for Doxygen.\n
+ * </pre>
+ * @details
+ * <pre>
* This file is used to initialize various variables and arrays for the
* Angband game. Note the use of "fd_read()" and "fd_write()" to bypass
* the common limitation of "read()" and "write()" to only 32767 bytes
* at a time.
- *
* Several of the arrays for Angband are built from "template" files in
* the "lib/file" directory, from which quick-load binary "image" files
* are constructed whenever they are not present in the "lib/data"
* directory, or if those files become obsolete, if we are allowed.
- *
* Warning -- the "ascii" file parsers use a minor hack to collect the
* name and text information in a single pass. Thus, the game will not
* be able to load any template file with more than 20K of names or 60K
* of text, even though technically, up to 64K should be legal.
- *
* Note that if "ALLOW_TEMPLATES" is not defined, then a lot of the code
* in this file is compiled out, and the game will not run unless valid
* "binary template files" already exist in "lib/data". Thus, one can
* "*.raw" files in "lib/data", and then quit, and recompile without
* defining ALLOW_TEMPLATES, which will both save 20K and prevent people
* from changing the ascii template files in potentially dangerous ways.
- *
* The code could actually be removed and placed into a "stand-alone"
* program, but that feels a little silly, especially considering some
* of the platforms that we currently support.
+ * </pre>
*/
+#include "angband.h"
+
+
+
#ifdef ALLOW_TEMPLATES
#include "init.h"
/*** Helper arrays for parsing ascii template files ***/
-/*
+/*!
+ * ¥â¥ó¥¹¥¿¡¼¤ÎÂÇ·â¼êÃʥȡ¼¥¯¥ó¤ÎÄêµÁ /
* Monster Blow Methods
*/
static cptr r_info_blow_method[] =
};
-/*
+/*!
+ * ¥â¥ó¥¹¥¿¡¼¤ÎÂÇ·â°À¥È¡¼¥¯¥ó¤ÎÄêµÁ /
* Monster Blow Effects
*/
static cptr r_info_blow_effect[] =
NULL
};
-
-/*
+/*!
+ * ÃÏ·Á°À¥È¡¼¥¯¥ó¤ÎÄêµÁ /
* Feature info flags
*/
static cptr f_info_flags[] =
};
-/*
+/*!
+ * ¥â¥ó¥¹¥¿¡¼ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ1 /
* Monster race flags
*/
static cptr r_info_flags1[] =
"XXX3"
};
-/*
+/*!
+ * ¥â¥ó¥¹¥¿¡¼ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ2 /
* Monster race flags
*/
static cptr r_info_flags2[] =
"QUANTUM"
};
-/*
+/*!
+ * ¥â¥ó¥¹¥¿¡¼ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ3 /
* Monster race flags
*/
static cptr r_info_flags3[] =
"NO_SLEEP"
};
-/*
+/*!
+ * ¥â¥ó¥¹¥¿¡¼ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ4 /
* Monster race flags
*/
static cptr r_info_flags4[] =
"BR_DISI",
};
-/*
+/*!
+ * ¥â¥ó¥¹¥¿¡¼ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ5 /
* Monster race flags
*/
static cptr r_info_flags5[] =
"HOLD"
};
-/*
+/*!
+ * ¥â¥ó¥¹¥¿¡¼ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ6 /
* Monster race flags
*/
static cptr r_info_flags6[] =
};
-/*
+/*!
+ * ¥â¥ó¥¹¥¿¡¼ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ7 /
* Monster race flags
*/
static cptr r_info_flags7[] =
"SELF_LITE_2",
"GUARDIAN",
"CHAMELEON",
- "KILL_EXP",
+ "XXXX4XXX",
"TANUKI",
"HAS_DARK_1",
"SELF_DARK_1",
"XXX7X31",
};
-/*
+/*!
+ * ¥â¥ó¥¹¥¿¡¼ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ8 /
* Monster race flags
*/
static cptr r_info_flags8[] =
};
-/*
- * Monster race flags - Drops
+/*!
+ * ¥â¥ó¥¹¥¿¡¼ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ9 /
+ * Monster race flags
*/
static cptr r_info_flags9[] =
{
};
-/*
- * Monster race flags - Resistances
+/*!
+ * ¥â¥ó¥¹¥¿¡¼ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁR(ÂÑÀ) /
+ * Monster race flags
*/
static cptr r_info_flagsr[] =
{
};
-/*
+/*!
+ * ¥ª¥Ö¥¸¥§¥¯¥È´ðËÜÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ /
* Object flags
*/
static cptr k_info_flags[] =
"WARNING",
"HIDE_TYPE",
"SHOW_MODS",
- "XXX1",
+ "SLAY_GOOD",
"LEVITATION",
"LITE",
"SEE_INVIS",
"TELEPORT",
"AGGRAVATE",
"BLESSED",
- "XXX3",
- "XXX4",
- "XXX5",
+ "XXX3", /* Fake flag for Smith */
+ "XXX4", /* Fake flag for Smith */
+ "KILL_GOOD",
"KILL_ANIMAL",
"KILL_EVIL",
"ESP_UNIQUE",
"FULL_NAME",
"FIXED_FLAVOR",
+ "ADD_L_CURSE",
+ "ADD_H_CURSE",
+ "DRAIN_HP",
+ "DRAIN_MANA",
+
+ "LITE_2",
+ "LITE_3",
+ "LITE_M1",
+ "LITE_M2",
+ "LITE_M3",
+ "LITE_FUEL",
+
+ "CALL_ANIMAL",
+ "CALL_DEMON",
+ "CALL_DRAGON",
+ "CALL_UNDEAD",
+ "COWARDICE",
+ "LOW_MELEE",
+ "LOW_AC",
+ "LOW_MAGIC",
+ "FAST_DIGEST",
+ "SLOW_REGEN",
};
-
+/*!
+ * ¥ª¥Ö¥¸¥§¥¯¥ÈÀ¸À®ÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ /
+ * Object flags
+ */
static cptr k_info_gen_flags[] =
{
"INSTA_ART",
"RANDOM_CURSE1",
"RANDOM_CURSE2",
"XTRA_DICE",
- "XXX",
+ "POWERFUL",
"XXX",
"XXX",
"XXX",
"XXX",
};
-/*
- * Activate flags
- */
-struct k_info_activation_flag
-{
- cptr flag;
- byte index;
-} k_info_activation_flags[] =
-{
- { "SUNLIGHT", ACT_SUNLIGHT },
- { "BO_MISS_1", ACT_BO_MISS_1 },
- { "BA_POIS_1", ACT_BA_POIS_1 },
- { "BO_ELEC_1", ACT_BO_ELEC_1 },
- { "BO_ACID_1", ACT_BO_ACID_1 },
- { "BO_COLD_1", ACT_BO_COLD_1 },
- { "BO_FIRE_1", ACT_BO_FIRE_1 },
- { "BA_COLD_1", ACT_BA_COLD_1 },
- { "BA_FIRE_1", ACT_BA_FIRE_1 },
- { "DRAIN_1", ACT_DRAIN_1 },
- { "BA_COLD_2", ACT_BA_COLD_2 },
- { "BA_ELEC_2", ACT_BA_ELEC_2 },
- { "DRAIN_2", ACT_DRAIN_2 },
- { "VAMPIRE_1", ACT_VAMPIRE_1 },
- { "BO_MISS_2", ACT_BO_MISS_2 },
- { "BA_FIRE_2", ACT_BA_FIRE_2 },
- { "BA_COLD_3", ACT_BA_COLD_3 },
- { "BA_ELEC_3", ACT_BA_ELEC_3 },
- { "WHIRLWIND", ACT_WHIRLWIND },
- { "VAMPIRE_2", ACT_VAMPIRE_2 },
- { "CALL_CHAOS", ACT_CALL_CHAOS },
- { "ROCKET", ACT_ROCKET },
- { "DISP_EVIL", ACT_DISP_EVIL },
- { "BA_MISS_3", ACT_BA_MISS_3 },
- { "DISP_GOOD", ACT_DISP_GOOD },
-
- { "CONFUSE", ACT_CONFUSE },
- { "SLEEP", ACT_SLEEP },
- { "QUAKE", ACT_QUAKE },
- { "TERROR", ACT_TERROR },
- { "TELE_AWAY", ACT_TELE_AWAY },
- { "BANISH_EVIL", ACT_BANISH_EVIL },
- { "GENOCIDE", ACT_GENOCIDE },
- { "MASS_GENO", ACT_MASS_GENO },
-
- { "CHARM_ANIMAL", ACT_CHARM_ANIMAL },
- { "CHARM_UNDEAD", ACT_CHARM_UNDEAD },
- { "CHARM_OTHER", ACT_CHARM_OTHER },
- { "CHARM_ANIMALS", ACT_CHARM_ANIMALS },
- { "CHARM_OTHERS", ACT_CHARM_OTHERS },
- { "SUMMON_ANIMAL", ACT_SUMMON_ANIMAL },
- { "SUMMON_PHANTOM", ACT_SUMMON_PHANTOM },
- { "SUMMON_ELEMENTAL", ACT_SUMMON_ELEMENTAL },
- { "SUMMON_DEMON", ACT_SUMMON_DEMON },
- { "SUMMON_UNDEAD", ACT_SUMMON_UNDEAD },
-
- { "CURE_LW", ACT_CURE_LW },
- { "CURE_MW", ACT_CURE_MW },
- { "CURE_POISON", ACT_CURE_POISON },
- { "REST_LIFE", ACT_REST_LIFE },
- { "REST_ALL", ACT_REST_ALL },
- { "CURE_700", ACT_CURE_700 },
- { "CURE_1000", ACT_CURE_1000 },
-
- { "ESP", ACT_ESP },
- { "BERSERK", ACT_BERSERK },
- { "PROT_EVIL", ACT_PROT_EVIL },
- { "RESIST_ALL", ACT_RESIST_ALL },
- { "SPEED", ACT_SPEED },
- { "XTRA_SPEED", ACT_XTRA_SPEED },
- { "WRAITH", ACT_WRAITH },
- { "INVULN", ACT_INVULN },
-
- { "LIGHT", ACT_LIGHT },
- { "MAP_LIGHT", ACT_MAP_LIGHT },
- { "DETECT_ALL", ACT_DETECT_ALL },
- { "DETECT_XTRA", ACT_DETECT_XTRA },
- { "ID_FULL", ACT_ID_FULL },
- { "ID_PLAIN", ACT_ID_PLAIN },
- { "RUNE_EXPLO", ACT_RUNE_EXPLO },
- { "RUNE_PROT", ACT_RUNE_PROT },
- { "SATIATE", ACT_SATIATE },
- { "DEST_DOOR", ACT_DEST_DOOR },
- { "STONE_MUD", ACT_STONE_MUD },
- { "RECHARGE", ACT_RECHARGE },
- { "ALCHEMY", ACT_ALCHEMY },
- { "DIM_DOOR", ACT_DIM_DOOR },
- { "TELEPORT", ACT_TELEPORT },
- { "RECALL", ACT_RECALL },
-
- { NULL, 0 }
-};
-
-/*
+/*!
+ * ¥À¥ó¥¸¥ç¥óÆÃÀ¥È¡¼¥¯¥ó¤ÎÄêµÁ /
* Dungeon flags
*/
static cptr d_info_flags1[] =
"GLASS_DOOR",
"CAVE",
"CAVERN",
- "XXX",
+ "ARCADE",
"XXX",
"XXX",
"XXX",
};
-/*
+/*!
+ * @brief ¥Ç¡¼¥¿¤Î²ÄÊÑʸ»úÎó¾ðÊó¤ò¥Æ¥¥¹¥È¤È¤·¤ÆÊݴɤ¹¤ë /
* Add a text to the text-storage and store offset to it.
- *
+ * @param offset ʸ»úÎóÊݴɥݥ¤¥ó¥¿¤«¤é¤Î¥ª¥Õ¥»¥Ã¥È
+ * @param head ¥Æ¥¥¹¥ÈÊݴɥإåÀ¾ðÊó¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @param buf ÊÝ´Éʸ»úÎó
+ * @param normal_text ¥Æ¥¥¹¥È¤ÎÀµµ¬²½¤ò¹Ô¤¦
+ * @return
+ * ̵»öÊݴɤ¬¤Ç¤¤¿¤éTRUE¤òÊÖ¤¹¡£
* Returns FALSE when there isn't enough space available to store
* the text.
*/
}
-/*
+/*!
+ * @brief ¥Ç¡¼¥¿¤Î²ÄÊÑʸ»úÎó¾ðÊó¤ò̾Á°¤È¤·¤ÆÊݴɤ¹¤ë /
* Add a name to the name-storage and return an offset to it.
- *
+ * @param offset ʸ»úÎóÊݴɥݥ¤¥ó¥¿¤«¤é¤Î¥ª¥Õ¥»¥Ã¥È
+ * @param head ¥Æ¥¥¹¥ÈÊݴɥإåÀ¾ðÊó¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @param buf ÊÝ´Éʸ»úÎó
+ * @return
+ * ̵»öÊݴɤ¬¤Ç¤¤¿¤éTRUE¤òÊÖ¤¹¡£
* Returns FALSE when there isn't enough space available to store
- * the name.
+ * the text.
*/
static bool add_name(u32b *offset, header *head, cptr buf)
{
}
-/*
+/*!
+ * @brief ¥Ç¡¼¥¿¤Î²ÄÊÑʸ»úÎó¾ðÊó¤ò¥¿¥°¤È¤·¤ÆÊݴɤ¹¤ë /
* Add a tag to the tag-storage and return an offset to it.
- *
+ * @param offset ʸ»úÎóÊݴɥݥ¤¥ó¥¿¤«¤é¤Î¥ª¥Õ¥»¥Ã¥È
+ * @param head ¥Æ¥¥¹¥ÈÊݴɥإåÀ¾ðÊó¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @param buf ÊÝ´Éʸ»úÎó
+ * @return
+ * ̵»öÊݴɤ¬¤Ç¤¤¿¤éTRUE¤òÊÖ¤¹¡£
* Returns FALSE when there isn't enough space available to store
- * the name.
+ * the text.
*/
static bool add_tag(s16b *offset, header *head, cptr buf)
{
}
-/*
+/*!
+ * @brief ¥·¥ó¥Ü¥ë1ʸ»ú¤ò¥«¥é¡¼ID¤ËÊѹ¹¤¹¤ë /
* Convert a "color letter" into an "actual" color
* The colors are: dwsorgbuDWvyRGBU, as shown below
+ * @param c ¥·¥ó¥Ü¥ëʸ»ú
+ * @return ¥«¥é¡¼ID
*/
byte color_char_to_attr(char c)
{
/*** Initialize from ascii template files ***/
-/*
+/*!
+ * @brief ¥Ñ¡¼¥¹´Ø¿ô¤Ë´ð¤Å¤¤¤Æ¥Ç¡¼¥¿¥Õ¥¡¥¤¥ë¤«¤é¥Ç¡¼¥¿¤òÆɤ߼è¤ë /
* Initialize an "*_info" array, by parsing an ascii "template" file
+ * @param fp Æɤ߼è¤ê¤Ë»È¤¦¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @param buf Æɤ߼è¤ê¤Ë»È¤¦¥Ð¥Ã¥Õ¥¡Îΰè
+ * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
+ * @param parse_info_txt_line ¥Ñ¡¼¥¹´Ø¿ô
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
errr init_info_txt(FILE *fp, char *buf, header *head,
parse_info_txt_func parse_info_txt_line)
}
-/*
+/*!
+ * @brief Vault¾ðÊó(v_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
* Initialize the "v_info" array, by parsing an ascii "template" file
+ * @param buf ¥Æ¥¥¹¥ÈÎó
+ * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
errr parse_v_info(char *buf, header *head)
{
}
-
-/*
+/*!
+ * @brief ¿¦¶Èµ»Ç½¾ðÊó(s_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
* Initialize the "s_info" array, by parsing an ascii "template" file
+ * @param buf ¥Æ¥¥¹¥ÈÎó
+ * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
errr parse_s_info(char *buf, header *head)
{
}
-/*
+/*!
+ * @brief ¿¦¶ÈËâË¡¾ðÊó(m_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
* Initialize the "m_info" array, by parsing an ascii "template" file
+ * @param buf ¥Æ¥¥¹¥ÈÎó
+ * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
errr parse_m_info(char *buf, header *head)
{
}
-/*
+/*!
+ * @brief ¥Æ¥¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë(ÈÆÍÑ) /
* Grab one flag from a textual string
+ * @param flags ¥Ó¥Ã¥È¥Õ¥é¥°¤òÄɲ乤ëÀè¤Î»²¾È¥Ý¥¤¥ó¥¿
+ * @param names ¥È¡¼¥¯¥óÄêµÁÇÛÎó
+ * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr grab_one_flag(u32b *flags, cptr names[], cptr what)
{
}
-/*
+/*!
+ * @brief ¥Æ¥¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë¡ÊÃÏ·Á¾ðÊó¸þ¤±¡Ë /
* Grab one flag in an feature_type from a textual string
+ * @param f_ptr ÃÏ·Á¾ðÊó¤òÊݴɤ¹¤ëÀè¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr grab_one_feat_flag(feature_type *f_ptr, cptr what)
{
}
-/*
+/*!
+ * @brief ¥Æ¥¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°(¥¹¥Æ¡¼¥È)¤ò°ì¤ÄÆÀ¤ë¡ÊÃÏ·Á¾ðÊó¸þ¤±2¡Ë /
* Grab an action in an feature_type from a textual string
+ * @param f_ptr ÃÏ·Á¾ðÊó¤òÊݴɤ¹¤ëÀè¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
+ * @param count ¥¹¥Æ¡¼¥È¤ÎÊݸÀèID
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr grab_one_feat_action(feature_type *f_ptr, cptr what, int count)
{
}
-/*
+/*!
+ * @brief ÃÏ·Á¾ðÊó(f_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
* Initialize the "f_info" array, by parsing an ascii "template" file
+ * @param buf ¥Æ¥¥¹¥ÈÎó
+ * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
errr parse_f_info(char *buf, header *head)
{
}
-/*
+/*!
+ * @brief ÃÏ·Á¥¿¥°¤«¤éID¤òÆÀ¤ë /
* Convert a fake tag to a real feat index
+ * @param str ¥¿¥°Ê¸»úÎó
+ * @return ÃÏ·ÁID
*/
s16b f_tag_to_index(cptr str)
{
}
-/*
+/*!
+ * @brief ÃÏ·Á¥¿¥°¤«¤éID¤òÆÀ¤ë /
* Search for real index corresponding to this fake tag
+ * @param feat ¥¿¥°Ê¸»úÎó
+ * @return ¤Ê¤·
*/
static void search_real_feat(s16b *feat)
{
}
-/*
+/*!
+ * @brief ÃÏ·Á¾ðÊó¤Î³Æ¼ï¥¿¥°¤«¤éID¤ØÊÑ´¹¤·¤Æ·ë²Ì¤ò¼ý¤á¤ë /
* Retouch fake tags of f_info
+ * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
+ * @return ¤Ê¤·
*/
void retouch_f_info(header *head)
{
}
-/*
+/*!
+ * @brief ¥Æ¥¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë(¥Ù¡¼¥¹¥¢¥¤¥Æ¥àÍÑ) /
* Grab one flag in an object_kind from a textual string
+ * @param k_ptr ÊÝ´ÉÀè¤Î¥Ù¡¼¥¹¥¢¥¤¥Æ¥à¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr grab_one_kind_flag(object_kind *k_ptr, cptr what)
{
return (1);
}
+/*!
+ * @brief ¥Æ¥¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë(ȯưǽÎÏÍÑ) /
+ * Grab one activation index flag
+ * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
+ * @return ȯưǽÎÏID
+ */
+static byte grab_one_activation_flag(cptr what)
+{
+ int i;
+
+ for (i = 0; ; i++)
+ {
+ if (activation_info[i].flag == NULL) break;
+
+ if (streq(what, activation_info[i].flag))
+ {
+ return activation_info[i].index;
+ }
+ }
+
+ i = atoi(what);
+ if (i > 0)
+ {
+ return ((byte) i);
+ }
+
+ /* Oops */
+#ifdef JP
+ msg_format("̤ÃΤÎȯư¡¦¥Õ¥é¥° '%s'¡£", what);
+#else
+ msg_format("Unknown activation flag '%s'.", what);
+#endif
+
+ /* Error */
+ return (0);
+}
-/*
+
+/*!
+ * @brief ¥Ù¡¼¥¹¥¢¥¤¥Æ¥à(k_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
* Initialize the "k_info" array, by parsing an ascii "template" file
+ * @param buf ¥Æ¥¥¹¥ÈÎó
+ * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
errr parse_k_info(char *buf, header *head)
{
k_ptr->to_a = ta;
}
+ /* Hack -- Process 'U' for activation index */
+ else if (buf[0] == 'U')
+ {
+ byte n;
+ n = grab_one_activation_flag(buf + 2);
+ if (n > 0)
+ {
+ k_ptr->act_idx = n;
+ }
+ else
+ {
+ return (5);
+ }
+ }
+
/* Hack -- Process 'F' for flags */
else if (buf[0] == 'F')
{
return (0);
}
-
-/*
- * Grab one flag in an artifact_type from a textual string
+/*!
+ * @brief ¥Æ¥¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë(¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥ÈÍÑ) /
+ * Grab one activation index flag
+ * @param a_ptr ÊÝ´ÉÀè¤Î¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
+ * @return ¥¨¥é¡¼¤¬¤¢¤Ã¤¿¾ì¹ç1¡¢¥¨¥é¡¼¤¬¤Ê¤¤¾ì¹ç0¤òÊÖ¤¹
*/
static errr grab_one_artifact_flag(artifact_type *a_ptr, cptr what)
{
return (1);
}
-/*
- * Grab one activation index flag
- */
-static byte grab_one_activation_flag(cptr what)
-{
- int i;
-
- for (i = 0; ; i++)
- {
- if (k_info_activation_flags[i].flag == NULL) break;
-
- if (streq(what, k_info_activation_flags[i].flag))
- {
- return k_info_activation_flags[i].index;
- }
- }
-
- i = atoi(what);
- if (i > 0)
- {
- return ((byte) i);
- }
-
- /* Oops */
-#ifdef JP
- msg_format("̤ÃΤÎȯư¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
- msg_format("Unknown activation flag '%s'.", what);
-#endif
-
- /* Error */
- return (0);
-}
-
-/*
+/*!
+ * @brief ¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¾ðÊó(a_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
* Initialize the "a_info" array, by parsing an ascii "template" file
+ * @param buf ¥Æ¥¥¹¥ÈÎó
+ * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
errr parse_a_info(char *buf, header *head)
{
}
-/*
+/*!
+ * @brief ¥Æ¥¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë(¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥ÈÍÑ) /
* Grab one flag in a ego-item_type from a textual string
+ * @param e_ptr ÊÝ´ÉÀè¤Î¥¨¥´¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
+ * @return ¥¨¥é¡¼¤¬¤¢¤Ã¤¿¾ì¹ç1¡¢¥¨¥é¡¼¤¬¤Ê¤¤¾ì¹ç0¤òÊÖ¤¹
*/
static bool grab_one_ego_item_flag(ego_item_type *e_ptr, cptr what)
{
}
-
-
-/*
+/*!
+ * @brief ¥¢¥¤¥Æ¥à¥¨¥´¾ðÊó(e_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
* Initialize the "e_info" array, by parsing an ascii "template" file
+ * @param buf ¥Æ¥¥¹¥ÈÎó
+ * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
errr parse_e_info(char *buf, header *head)
{
e_ptr->max_pval = pv;
}
+ /* Hack -- Process 'U' for activation index */
+ else if (buf[0] == 'U')
+ {
+ byte n;
+ n = grab_one_activation_flag(buf + 2);
+ if (n > 0)
+ {
+ e_ptr->act_idx = n;
+ }
+ else
+ {
+ return (5);
+ }
+ }
+
/* Hack -- Process 'F' for flags */
else if (buf[0] == 'F')
{
}
-/*
+/*!
+ * @brief ¥Æ¥¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë(¥â¥ó¥¹¥¿¡¼ÍÑ1) /
* Grab one (basic) flag in a monster_race from a textual string
+ * @param r_ptr ÊÝ´ÉÀè¤Î¥â¥ó¥¹¥¿¡¼¼ï²¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr grab_one_basic_flag(monster_race *r_ptr, cptr what)
{
}
-/*
+/*!
+ * @brief ¥Æ¥¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë(¥â¥ó¥¹¥¿¡¼ÍÑ2) /
* Grab one (spell) flag in a monster_race from a textual string
+ * @param r_ptr ÊÝ´ÉÀè¤Î¥â¥ó¥¹¥¿¡¼¼ï²¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr grab_one_spell_flag(monster_race *r_ptr, cptr what)
{
}
-
-
-/*
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¼ï²¾ðÊó(r_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
* Initialize the "r_info" array, by parsing an ascii "template" file
+ * @param buf ¥Æ¥¥¹¥ÈÎó
+ * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
errr parse_r_info(char *buf, header *head)
{
r_ptr->next_r_idx = nextmon;
}
+ /* Process 'R' for "Reinforcement" (up to six lines) */
+ else if (buf[0] == 'R')
+ {
+ int id, ds, dd;
+ /* Find the next empty blow slot (if any) */
+ for (i = 0; i < 6; i++) if (r_ptr->reinforce_id[i] == 0) break;
+
+ /* Oops, no more slots */
+ if (i == 6) return (1);
+
+ /* Scan for the values */
+ if (3 != sscanf(buf+2, "%d:%dd%d", &id, &dd, &ds)) return (1);
+ r_ptr->reinforce_id[i] = id;
+ r_ptr->reinforce_dd[i] = dd;
+ r_ptr->reinforce_ds[i] = ds;
+ }
+
/* Process 'B' for "Blows" (up to four lines) */
else if (buf[0] == 'B')
{
}
-/*
+/*!
+ * @brief ¥Æ¥¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë(¥À¥ó¥¸¥ç¥óÍÑ) /
* Grab one flag for a dungeon type from a textual string
+ * @param d_ptr ÊÝ´ÉÀè¤Î¥À¥ó¥¸¥ç¥ó¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr grab_one_dungeon_flag(dungeon_info_type *d_ptr, cptr what)
{
return (1);
}
-/*
+/*!
+ * @brief ¥Æ¥¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë(¥â¥ó¥¹¥¿¡¼¤Î¥À¥ó¥¸¥ç¥ó½Ð¸½¾ò·ïÍÑ1) /
* Grab one (basic) flag in a monster_race from a textual string
+ * @param d_ptr ÊÝ´ÉÀè¤Î¥À¥ó¥¸¥ç¥ó¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr grab_one_basic_monster_flag(dungeon_info_type *d_ptr, cptr what)
{
}
-/*
+/*!
+ * @brief ¥Æ¥¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë(¥â¥ó¥¹¥¿¡¼¤Î¥À¥ó¥¸¥ç¥ó½Ð¸½¾ò·ïÍÑ2) /
* Grab one (spell) flag in a monster_race from a textual string
+ * @param d_ptr ÊÝ´ÉÀè¤Î¥À¥ó¥¸¥ç¥ó¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr grab_one_spell_monster_flag(dungeon_info_type *d_ptr, cptr what)
{
return (1);
}
-/*
+/*!
+ * @brief ¥À¥ó¥¸¥ç¥ó¾ðÊó(d_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
* Initialize the "d_info" array, by parsing an ascii "template" file
+ * @param buf ¥Æ¥¥¹¥ÈÎó
+ * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
errr parse_d_info(char *buf, header *head)
{
static dungeon_grid letter[255];
-/*
+/*!
+ * @brief ÃÏ·Á¾ðÊó¤Î¡ÖF:¡×¾ðÊó¤ò¥Ñ¡¼¥¹¤¹¤ë
* Process "F:<letter>:<terrain>:<cave_info>:<monster>:<object>:<ego>:<artifact>:<trap>:<special>" -- info for dungeon grid
+ * @param buf ²òÀÏʸ»úÎó
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr parse_line_feature(char *buf)
{
}
-/*
+/*!
+ * @brief ÃÏ·Á¾ðÊó¤Î¡ÖB:¡×¾ðÊó¤ò¥Ñ¡¼¥¹¤¹¤ë
* Process "B:<Index>:<Command>:..." -- Building definition
+ * @param buf ²òÀÏʸ»úÎó
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr parse_line_building(char *buf)
{
}
-/*
+/*!
+ * @brief ¥Õ¥í¥¢¤Î½êÄê¤Î¥Þ¥¹¤Ë¥ª¥Ö¥¸¥§¥¯¥È¤òÇÛÃÖ¤¹¤ë
* Place the object j_ptr to a grid
+ * @param j_ptr ¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @param y ÇÛÃÖÀèYºÂɸ
+ * @param x ÇÛÃÖÀèXºÂɸ
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static void drop_here(object_type *j_ptr, int y, int x)
{
}
-/*
+/*!
+ * @brief ¥¯¥¨¥¹¥ÈÍѸÇÄê¥À¥ó¥¸¥ç¥ó¤ò¥Õ¥í¥¢¤ËÀ¸À®¤¹¤ë
* Parse a sub-file of the "extra info"
+ * @param buf ʸ»úÎó
+ * @param ymin ¾ÜºÙÉÔÌÀ
+ * @param xmin ¾ÜºÙÉÔÌÀ
+ * @param ymax ¾ÜºÙÉÔÌÀ
+ * @param xmax ¾ÜºÙÉÔÌÀ
+ * @param y ¾ÜºÙÉÔÌÀ
+ * @param x ¾ÜºÙÉÔÌÀ
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, int xmax, int *y, int *x)
{
if (!buf[0]) return (0);
/* Skip "blank" lines */
- if (isspace(buf[0])) return (0);
+ if (iswspace(buf[0])) return (0);
/* Skip comments */
if (buf[0] == '#') return (0);
static cptr variant = "ZANGBAND";
-/*
+/*!
+ * @brief ¥¯¥¨¥¹¥ÈÍѸÇÄê¥À¥ó¥¸¥ç¥óÀ¸À®»þ¤Îʬ´ô½èÍý
* Helper function for "process_dungeon_file()"
+ * @param sp
+ * @param fp
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static cptr process_dungeon_file_expr(char **sp, char *fp)
{
s = (*sp);
/* Skip spaces */
- while (isspace(*s)) s++;
+ while (iswspace(*s)) s++;
/* Save start */
b = s;
}
+/*!
+ * @brief ¥¯¥¨¥¹¥ÈÍѸÇÄê¥À¥ó¥¸¥ç¥óÀ¸À®»þ¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó
+ * Helper function for "process_dungeon_file()"
+ * @param name ¥Õ¥¡¥¤¥ë̾
+ * @param ymin ¾ÜºÙÉÔÌÀ
+ * @param xmin ¾ÜºÙÉÔÌÀ
+ * @param ymax ¾ÜºÙÉÔÌÀ
+ * @param xmax ¾ÜºÙÉÔÌÀ
+ * @return ¥¨¥é¡¼¥³¡¼¥É
+ */
errr process_dungeon_file(cptr name, int ymin, int xmin, int ymax, int xmax)
{
FILE *fp;
if (!buf[0]) continue;
/* Skip "blank" lines */
- if (isspace(buf[0])) continue;
+ if (iswspace(buf[0])) continue;
/* Skip comments */
if (buf[0] == '#') continue;
/* Start the line */
sprintf(buf, "D:");
- for (bc = 0, t = buf + 2; ((bc < 60) || !isspace(desc[j])) && (j < dlen); j++, bc++, t++)
+ for (bc = 0, t = buf + 2; ((bc < 60) || !iswspace(desc[j])) && (j < dlen); j++, bc++, t++)
{
*t = desc[j];
}