};
/*
- * Activate flags
- */
-struct k_info_activation_flag
-{
- cptr flag;
- byte index;
-} k_info_activation_flags[] =
-{
- { "SUNLIGHT", ACT_SUNLIGHT },
- { "BO_MISS_1", ACT_BO_MISS_1 },
- { "BA_POIS_1", ACT_BA_POIS_1 },
- { "BO_ELEC_1", ACT_BO_ELEC_1 },
- { "BO_ACID_1", ACT_BO_ACID_1 },
- { "BO_COLD_1", ACT_BO_COLD_1 },
- { "BO_FIRE_1", ACT_BO_FIRE_1 },
- { "BA_COLD_1", ACT_BA_COLD_1 },
- { "BA_FIRE_1", ACT_BA_FIRE_1 },
- { "DRAIN_1", ACT_DRAIN_1 },
- { "BA_COLD_2", ACT_BA_COLD_2 },
- { "BA_ELEC_2", ACT_BA_ELEC_2 },
- { "DRAIN_2", ACT_DRAIN_2 },
- { "VAMPIRE_1", ACT_VAMPIRE_1 },
- { "BO_MISS_2", ACT_BO_MISS_2 },
- { "BA_FIRE_3", ACT_BA_FIRE_3 },
- { "BA_COLD_3", ACT_BA_COLD_3 },
- { "BA_ELEC_3", ACT_BA_ELEC_3 },
- { "WHIRLWIND", ACT_WHIRLWIND },
- { "VAMPIRE_2", ACT_VAMPIRE_2 },
- { "CALL_CHAOS", ACT_CALL_CHAOS },
- { "ROCKET", ACT_ROCKET },
- { "DISP_EVIL", ACT_DISP_EVIL },
- { "BA_MISS_3", ACT_BA_MISS_3 },
- { "DISP_GOOD", ACT_DISP_GOOD },
- { "BO_MANA", ACT_BO_MANA },
- { "BA_FIRE_2", ACT_BA_FIRE_2 },
- { "BA_WATER", ACT_BA_WATER },
- { "BA_STAR", ACT_BA_STAR },
- { "BA_DARK", ACT_BA_DARK },
- { "BA_MANA", ACT_BA_MANA },
- { "PESTICIDE", ACT_PESTICIDE },
- { "BLINDING_LIGHT", ACT_BLINDING_LIGHT },
- { "BIZARRE", ACT_BIZARRE },
- { "CAST_BA_STAR", ACT_CAST_BA_STAR },
- { "BLADETURNER", ACT_BLADETURNER },
-
- { "CONFUSE", ACT_CONFUSE },
- { "SLEEP", ACT_SLEEP },
- { "QUAKE", ACT_QUAKE },
- { "TERROR", ACT_TERROR },
- { "TELE_AWAY", ACT_TELE_AWAY },
- { "BANISH_EVIL", ACT_BANISH_EVIL },
- { "GENOCIDE", ACT_GENOCIDE },
- { "MASS_GENO", ACT_MASS_GENO },
- { "SCARE_AREA", ACT_SCARE_AREA },
- { "AGGRAVATE", ACT_AGGRAVATE },
-
- { "CHARM_ANIMAL", ACT_CHARM_ANIMAL },
- { "CHARM_UNDEAD", ACT_CHARM_UNDEAD },
- { "CHARM_OTHER", ACT_CHARM_OTHER },
- { "CHARM_ANIMALS", ACT_CHARM_ANIMALS },
- { "CHARM_OTHERS", ACT_CHARM_OTHERS },
- { "SUMMON_ANIMAL", ACT_SUMMON_ANIMAL },
- { "SUMMON_PHANTOM", ACT_SUMMON_PHANTOM },
- { "SUMMON_ELEMENTAL", ACT_SUMMON_ELEMENTAL },
- { "SUMMON_DEMON", ACT_SUMMON_DEMON },
- { "SUMMON_UNDEAD", ACT_SUMMON_UNDEAD },
- { "SUMMON_HOUND", ACT_SUMMON_HOUND },
- { "SUMMON_DAWN", ACT_SUMMON_DAWN },
- { "SUMMON_OCTOPUS", ACT_SUMMON_OCTOPUS },
-
- { "CHOIR_SINGS", ACT_CHOIR_SINGS },
- { "CURE_LW", ACT_CURE_LW },
- { "CURE_MW", ACT_CURE_MW },
- { "CURE_POISON", ACT_CURE_POISON },
- { "REST_LIFE", ACT_REST_LIFE },
- { "REST_ALL", ACT_REST_ALL },
- { "CURE_700", ACT_CURE_700 },
- { "CURE_1000", ACT_CURE_1000 },
- { "CURING", ACT_CURING },
- { "CURE_MANA_FULL", ACT_CURE_MANA_FULL },
-
- { "ESP", ACT_ESP },
- { "BERSERK", ACT_BERSERK },
- { "PROT_EVIL", ACT_PROT_EVIL },
- { "RESIST_ALL", ACT_RESIST_ALL },
- { "SPEED", ACT_SPEED },
- { "XTRA_SPEED", ACT_XTRA_SPEED },
- { "WRAITH", ACT_WRAITH },
- { "INVULN", ACT_INVULN },
- { "HELO", ACT_HELO },
- { "HELO_SPEED", ACT_HELO_SPEED },
- { "RESIST_ACID", ACT_RESIST_ACID },
- { "RESIST_FIRE", ACT_RESIST_ACID },
- { "RESIST_COLD", ACT_RESIST_ACID },
- { "RESIST_ELEC", ACT_RESIST_ACID },
- { "RESIST_POIS", ACT_RESIST_ACID },
-
- { "LIGHT", ACT_LIGHT },
- { "MAP_LIGHT", ACT_MAP_LIGHT },
- { "DETECT_ALL", ACT_DETECT_ALL },
- { "DETECT_XTRA", ACT_DETECT_XTRA },
- { "ID_FULL", ACT_ID_FULL },
- { "ID_PLAIN", ACT_ID_PLAIN },
- { "RUNE_EXPLO", ACT_RUNE_EXPLO },
- { "RUNE_PROT", ACT_RUNE_PROT },
- { "SATIATE", ACT_SATIATE },
- { "DEST_DOOR", ACT_DEST_DOOR },
- { "STONE_MUD", ACT_STONE_MUD },
- { "RECHARGE", ACT_RECHARGE },
- { "ALCHEMY", ACT_ALCHEMY },
- { "DIM_DOOR", ACT_DIM_DOOR },
- { "TELEPORT", ACT_TELEPORT },
- { "RECALL", ACT_RECALL },
- { "JUDGE", ACT_JUDGE },
- { "TELEKINESIS", ACT_TELEKINESIS },
- { "DETECT_UNIQUE", ACT_DETECT_UNIQUE },
- { "ESCAPE", ACT_ESCAPE },
- { "DISP_CURSE_XTRA", ACT_DISP_CURSE_XTRA },
- { "BRAND_FIRE_BOLTS", ACT_BRAND_FIRE_BOLTS },
- { "RECHARGE_XTRA", ACT_RECHARGE_XTRA },
- { "LORE", ACT_LORE },
- { "SHIKOFUMI", ACT_SHIKOFUMI },
-
- { "FISHING", ACT_FISHING },
- { "INROU", ACT_INROU },
- { "MURAMASA", ACT_MURAMASA },
- { "BLOODY_MOON", ACT_BLOODY_MOON },
- { "CRIMSON", ACT_CRIMSON },
-
- { NULL, 0 }
-};
-
-/*
* Dungeon flags
*/
static cptr d_info_flags1[] =
for (i = 0; ; i++)
{
- if (k_info_activation_flags[i].flag == NULL) break;
+ if (activation_info[i].flag == NULL) break;
- if (streq(what, k_info_activation_flags[i].flag))
+ if (streq(what, activation_info[i].flag))
{
- return k_info_activation_flags[i].index;
+ return activation_info[i].index;
}
}