*/
static errr grab_one_feat_action(feature_type *f_ptr, cptr what, int count)
{
- int i;
+ FF_FLAGS_IDX i;
/* Check flags */
for (i = 0; i < FF_FLAG_MAX; i++)
}
/* Default "mimic" */
- f_ptr->mimic = (IDX)i;
+ f_ptr->mimic = (FEAT_IDX)i;
/* Default "destroyed state" -- if not specified */
- f_ptr->destroyed = (IDX)i;
+ f_ptr->destroyed = (FEAT_IDX)i;
/* Default "states" */
for (i = 0; i < MAX_FEAT_STATES; i++) f_ptr->state[i].action = FF_FLAG_MAX;
if (!add_tag(&offset, head, buf + 2)) return PARSE_ERROR_OUT_OF_MEMORY;
/* Record a fake tag index */
- f_ptr->mimic = -offset;
+ f_ptr->mimic_tag = offset;
}
if (1 == sscanf(s, "SUBTYPE_%d", &i))
{
/* Extract a "subtype" */
- f_ptr->subtype = i;
+ f_ptr->subtype = (FEAT_SUBTYPE)i;
/* Start at next entry */
s = t;
if (1 != sscanf(buf+2, "%d", &priority)) return (PARSE_ERROR_GENERIC);
/* Save the value */
- f_ptr->priority = priority;
+ f_ptr->priority = (FEAT_PRIORITY)priority;
}
/* Process 'K' for "States" (up to four lines + default (which cannot be last)) */
if (!add_tag(&offset, head, t)) return PARSE_ERROR_OUT_OF_MEMORY;
/* Record a fake tag index */
- f_ptr->destroyed = -offset;
+ f_ptr->destroyed_tag = offset;
}
else
{
if (!add_tag(&offset, head, t)) return PARSE_ERROR_OUT_OF_MEMORY;
/* Record a fake tag index */
- f_ptr->state[i].result = -offset;
+ f_ptr->state[i].result_tag = offset;
}
}
/* Oops */
- else return (6);
+ else return (6);
/* Success */
return (0);
/*!
* @brief 地形タグからIDを得る /
* Search for real index corresponding to this fake tag
- * @param feat タグ文字列
- * @return なし
+ * @param feat タグ文字列のオフセット
+ * @return 地形ID。該当がないなら-1
*/
-static void search_real_feat(s16b *feat)
+static FEAT_IDX search_real_feat(STR_OFFSET feat)
{
- int i;
+ FEAT_IDX i;
/* Don't convert non-fake tag */
- if (*feat >= 0) return;
+ if (feat <= 0)
+ {
+ return -1;
+ }
/* Search for real index corresponding to this fake tag */
for (i = 0; i < f_head.info_num; i++)
{
- if ((-(*feat)) == f_info[i].tag)
+ if (feat == f_info[i].tag)
{
/* Record real index */
- *feat = (s16b)i;
- return;
+ return i;
}
}
/* Undefined tag */
- msg_format(_("未定義のタグ '%s'。", "%s is undefined."), f_tag + (-(*feat)));
+ msg_format(_("未定義のタグ '%s'。", "%s is undefined."), f_tag + feat);
+ return -1;
}
for (i = 0; i < head->info_num; i++)
{
feature_type *f_ptr = &f_info[i];
- int j;
-
- search_real_feat(&f_ptr->mimic);
+ FEAT_IDX j, k;
- search_real_feat(&f_ptr->destroyed);
-
- for (j = 0; j < MAX_FEAT_STATES; j++) search_real_feat(&f_ptr->state[j].result);
+ k = search_real_feat(f_ptr->mimic_tag);
+ f_ptr->mimic = k < 0 ? f_ptr->mimic : k;
+ k = search_real_feat(f_ptr->destroyed_tag);
+ f_ptr->destroyed = k < 0 ? f_ptr->destroyed : k;
+ for (j = 0; j < MAX_FEAT_STATES; j++)
+ {
+ k = search_real_feat(f_ptr->state[j].result_tag);
+ f_ptr->state[j].result = k < 0 ? f_ptr->state[j].result : k;
+ }
}
}
d_ptr->mindepth = (DEPTH)min_lev;
d_ptr->maxdepth = (DEPTH)max_lev;
d_ptr->min_plev = (PLAYER_LEVEL)min_plev;
- d_ptr->mode = mode;
+ d_ptr->mode = (BIT_FLAGS8)mode;
d_ptr->min_m_alloc_level = min_alloc;
d_ptr->max_m_alloc_chance = max_chance;
d_ptr->obj_good = obj_good;
if (1 == sscanf(s, "MONSTER_DIV_%d", &monst))
{
/* Extract a "Special %" */
- d_ptr->special_div = monst;
+ d_ptr->special_div = (PROB)monst;
/* Start at next entry */
s = t;
struct dungeon_grid
{
- IDX feature; /* Terrain feature */
- IDX monster; /* Monster */
- IDX object; /* Object */
- IDX ego; /* Ego-Item */
- IDX artifact; /* Artifact */
- IDX trap; /* Trap */
- int cave_info; /* Flags for CAVE_MARK, CAVE_GLOW, CAVE_ICKY, CAVE_ROOM */
- int special; /* Reserved for special terrain info */
+ FEAT_IDX feature; /* Terrain feature */
+ MONSTER_IDX monster; /* Monster */
+ OBJECT_IDX object; /* Object */
+ EGO_IDX ego; /* Ego-Item */
+ ARTIFACT_IDX artifact; /* Artifact */
+ IDX trap; /* Trap */
+ BIT_FLAGS cave_info; /* Flags for CAVE_MARK, CAVE_GLOW, CAVE_ICKY, CAVE_ROOM */
+ s16b special; /* Reserved for special terrain info */
int random; /* Number of the random effect */
};
strcpy(building[index].act_names[action_index], zz[1]);
/* Cost of the action for members */
- building[index].member_costs[action_index] = atoi(zz[2]);
+ building[index].member_costs[action_index] = (PRICE)atoi(zz[2]);
/* Cost of the action for non-members */
- building[index].other_costs[action_index] = atoi(zz[3]);
+ building[index].other_costs[action_index] = (PRICE)atoi(zz[3]);
/* Letter assigned to the action */
building[index].letters[action_index] = zz[4][0];
/* Action code */
- building[index].actions[action_index] = atoi(zz[5]);
+ building[index].actions[action_index] = (BACT_IDX)atoi(zz[5]);
/* Action restriction */
- building[index].action_restr[action_index] = atoi(zz[6]);
+ building[index].action_restr[action_index] = (BACT_RESTRICT_IDX)atoi(zz[6]);
break;
}
{
for (i = 0; i < MAX_CLASS; i++)
{
- building[index].member_class[i] = atoi(zz[i]);
+ building[index].member_class[i] = (CLASS_IDX)atoi(zz[i]);
}
break;
{
for (i = 0; i < MAX_RACES; i++)
{
- building[index].member_race[i] = atoi(zz[i]);
+ building[index].member_race[i] = (RACE_IDX)atoi(zz[i]);
}
break;
{
for (i = 0; i < MAX_MAGIC; i++)
{
- building[index].member_realm[i+1] = atoi(zz[i]);
+ building[index].member_realm[i+1] = (REALM_IDX)atoi(zz[i]);
}
break;
if (num < 9) return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
- q_ptr->type = atoi(zz[2]);
+ q_ptr->type = (QUEST_TYPE)atoi(zz[2]);
q_ptr->num_mon = (MONSTER_NUMBER)atoi(zz[3]);
q_ptr->cur_num = (MONSTER_NUMBER)atoi(zz[4]);
q_ptr->max_num = (MONSTER_NUMBER)atoi(zz[5]);
q_ptr->k_idx = (IDX)atoi(zz[8]);
q_ptr->dungeon = (DUNGEON_IDX)atoi(zz[9]);
- if (num > 10)
- q_ptr->flags = atoi(zz[10]);
+ if (num > 10) q_ptr->flags = atoi(zz[10]);
r_ptr = &r_info[q_ptr->r_idx];
if (r_ptr->flags1 & RF1_UNIQUE)
cptr desc;
- int mode = -1;
+ BIT_FLAGS mode = -1;
if (!fff) return;