*/
#include "angband.h"
+#include "trap.h"
"LAVA",
"SHALLOW",
"DEEP",
- "FILLED",
+ "POISON_PUDDLE",
"HURT_ROCK",
"HURT_FIRE",
"HURT_COLD",
"HURT_ACID",
- "ICE",
- "ACID",
+ "COLD_PUDDLE",
+ "ACID_PUDDLE",
"OIL",
- "XXX04",
+ "ELEC_PUDDLE",
"CAN_CLIMB",
"CAN_FLY",
"CAN_SWIM",
"HURT_ROCK",
"HURT_FIRE",
"HURT_COLD",
- "XXX",
+ "ANGEL",
"XXX",
"XXX",
"XXX",
"S_UNIQUE"
};
+#if 0
/*!
* モンスター特性トークン(発動型能力3) /
* Monster race flags
"XXXA3X30",
"XXXA3X31",
};
+#endif
+#if 0
/*!
* モンスター特性トークン(発動型能力4) /
* Monster race flags
"XXXA4X30",
"XXXA4X31",
};
+#endif
/*!
/* Maximum quests */
else if (zz[0][0] == 'Q')
{
- max_quests = (IDX)atoi(zz[1]);
+ max_q_idx = (IDX)atoi(zz[1]);
}
/* Maximum r_idx */
errr process_dungeon_file(cptr name, int ymin, int xmin, int ymax, int xmax)
{
FILE *fp;
-
char buf[1024];
-
int num = -1;
-
errr err = 0;
-
bool bypass = FALSE;
-
int x = xmin, y = ymin;