OSDN Git Service

[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon_idx に改名。 / Rename dungeon_typ...
[hengband/hengband.git] / src / init1.c
index b3c2309..d4ba605 100644 (file)
@@ -1,6 +1,6 @@
-/*!
+/*!
  * @file init1.c
- * @brief ¥²¡¼¥à¥Ç¡¼¥¿½é´ü²½1 / Initialization (part 1) -BEN-
+ * @brief ゲームデータ初期化1 / Initialization (part 1) -BEN-
  * @date 2014/01/28
  * @author
  * <pre>
@@ -24,6 +24,7 @@
  * name and text information in a single pass.  Thus, the game will not
  * be able to load any template file with more than 20K of names or 60K
  * of text, even though technically, up to 64K should be legal.
+ *
  * Note that if "ALLOW_TEMPLATES" is not defined, then a lot of the code
  * in this file is compiled out, and the game will not run unless valid
  * "binary template files" already exist in "lib/data".  Thus, one can
  * "*.raw" files in "lib/data", and then quit, and recompile without
  * defining ALLOW_TEMPLATES, which will both save 20K and prevent people
  * from changing the ascii template files in potentially dangerous ways.
+ * ノートとして記録:ALLOW_TEMPLATESが定義されていない場合、
+ * このファイルのコードの多くはコンパイル出力され、本ゲームは
+ * 正規の「バイナリテンプレートファイル」がlib/dataファイル内に
+ * 存在しない限り起動しなくなる。一方ALLOW_TEMPLATESが定義されている
+ * ならば1度ゲームが起動するごとに*.rawファイル群が作成され、終了時には
+ * ALLOW_TEMPLATEの定義に関係なくリコンパイルされる。これにより20K(バイト?)
+ * のデータが保存され、プレイヤーが潜在的に危険な方法でascii文字の
+ * テンプレートファイルを変更することを妨げることができる。
  * The code could actually be removed and placed into a "stand-alone"
  * program, but that feels a little silly, especially considering some
  * of the platforms that we currently support.
  */
 
 #include "angband.h"
+#include "trap.h"
+#include "monster.h"
+#include "artifact.h"
+#include "cmd-activate.h"
 
 
 
 /*** Helper arrays for parsing ascii template files ***/
 
 /*!
- * ¥â¥ó¥¹¥¿¡¼¤ÎÂÇ·â¼êÃʥȡ¼¥¯¥ó¤ÎÄêµÁ /
+ * モンスターの打撃手段トークンの定義 /
  * Monster Blow Methods
  */
-static cptr r_info_blow_method[] =
+static concptr r_info_blow_method[] =
 {
        "",
        "HIT",
@@ -85,10 +98,10 @@ static cptr r_info_blow_method[] =
 
 
 /*!
- * ¥â¥ó¥¹¥¿¡¼¤ÎÂÇ·â°À­¥È¡¼¥¯¥ó¤ÎÄêµÁ /
+ * モンスターの打撃属性トークンの定義 /
  * Monster Blow Effects
  */
-static cptr r_info_blow_effect[] =
+static concptr r_info_blow_effect[] =
 {
        "",
        "HURT",
@@ -130,10 +143,10 @@ static cptr r_info_blow_effect[] =
 };
 
 /*!
- * ÃÏ·Á°À­¥È¡¼¥¯¥ó¤ÎÄêµÁ /
+ * 地形属性トークンの定義 /
  * Feature info flags
  */
-static cptr f_info_flags[] =
+static concptr f_info_flags[] =
 {
        "LOS",
        "PROJECT",
@@ -179,15 +192,15 @@ static cptr f_info_flags[] =
        "LAVA",
        "SHALLOW",
        "DEEP",
-       "FILLED",
+       "POISON_PUDDLE",
        "HURT_ROCK",
        "HURT_FIRE",
        "HURT_COLD",
        "HURT_ACID",
-       "ICE",
-       "ACID",
+       "COLD_PUDDLE",
+       "ACID_PUDDLE",
        "OIL",
-       "XXX04",
+       "ELEC_PUDDLE",
        "CAN_CLIMB",
        "CAN_FLY",
        "CAN_SWIM",
@@ -255,10 +268,10 @@ static cptr f_info_flags[] =
 
 
 /*!
- * ¥â¥ó¥¹¥¿¡¼ÆÃÀ­¥È¡¼¥¯¥ó¤ÎÄêµÁ1 /
+ * モンスター特性トークンの定義1 /
  * Monster race flags
  */
-static cptr r_info_flags1[] =
+static concptr r_info_flags1[] =
 {
        "UNIQUE",
        "QUESTOR",
@@ -295,10 +308,10 @@ static cptr r_info_flags1[] =
 };
 
 /*!
- * ¥â¥ó¥¹¥¿¡¼ÆÃÀ­¥È¡¼¥¯¥ó¤ÎÄêµÁ2 /
+ * モンスター特性トークンの定義2 /
  * Monster race flags
  */
-static cptr r_info_flags2[] =
+static concptr r_info_flags2[] =
 {
        "STUPID",
        "SMART",
@@ -335,10 +348,10 @@ static cptr r_info_flags2[] =
 };
 
 /*!
- * ¥â¥ó¥¹¥¿¡¼ÆÃÀ­¥È¡¼¥¯¥ó¤ÎÄêµÁ3 /
+ * モンスター特性トークンの定義3 /
  * Monster race flags
  */
-static cptr r_info_flags3[] =
+static concptr r_info_flags3[] =
 {
        "ORC",
        "TROLL",
@@ -356,7 +369,7 @@ static cptr r_info_flags3[] =
        "HURT_ROCK",
        "HURT_FIRE",
        "HURT_COLD",
-       "XXX",
+       "ANGEL",
        "XXX",
        "XXX",
        "XXX",
@@ -375,10 +388,10 @@ static cptr r_info_flags3[] =
 };
 
 /*!
- * ¥â¥ó¥¹¥¿¡¼ÆÃÀ­¥È¡¼¥¯¥ó¤ÎÄêµÁ4 /
+ * モンスター特性トークンの定義4 /
  * Monster race flags
  */
-static cptr r_info_flags4[] =
+static concptr r_info_flags4[] =
 {
        "SHRIEK",
        "XXX1",
@@ -415,10 +428,10 @@ static cptr r_info_flags4[] =
 };
 
 /*!
- * ¥â¥ó¥¹¥¿¡¼ÆÃÀ­¥È¡¼¥¯¥ó¤ÎÄêµÁ5 /
+ * モンスター特性トークン(発動型能力1) /
  * Monster race flags
  */
-static cptr r_info_flags5[] =
+static concptr r_a_ability_flags1[] =
 {
        "BA_ACID",
        "BA_ELEC",
@@ -455,10 +468,10 @@ static cptr r_info_flags5[] =
 };
 
 /*!
- * ¥â¥ó¥¹¥¿¡¼ÆÃÀ­¥È¡¼¥¯¥ó¤ÎÄêµÁ6 /
+ * モンスター特性トークン(発動型能力2) /
  * Monster race flags
  */
-static cptr r_info_flags6[] =
+static concptr r_a_ability_flags2[] =
 {
        "HASTE",
        "HAND_DOOM",
@@ -494,12 +507,96 @@ static cptr r_info_flags6[] =
        "S_UNIQUE"
 };
 
+#if 0
+/*!
+ * モンスター特性トークン(発動型能力3) /
+ * Monster race flags
+ */
+static concptr r_a_ability_flags3[] =
+{
+       "XXXA3X00",
+       "XXXA3X01",
+       "XXXA3X02",
+       "XXXA3X03",
+       "XXXA3X04",
+       "XXXA3X05",
+       "XXXA3X06",
+       "XXXA3X07",
+       "XXXA3X08",
+       "XXXA3X09",
+       "XXXA3X10",
+       "XXXA3X11",
+       "XXXA3X12",
+       "XXXA3X13",
+       "XXXA3X14",
+       "XXXA3X15",
+       "XXXA3X16",
+       "XXXA3X17",
+       "XXXA3X18",
+       "XXXA3X19",
+       "XXXA3X20",
+       "XXXA3X21",
+       "XXXA3X22",
+       "XXXA3X23",
+       "XXXA3X24",
+       "XXXA3X25",
+       "XXXA3X26",
+       "XXXA3X27",
+       "XXXA3X28",
+       "XXXA3X29",
+       "XXXA3X30",
+       "XXXA3X31",
+};
+#endif
+
+#if 0
+/*!
+ * モンスター特性トークン(発動型能力4) /
+ * Monster race flags
+ */
+static concptr r_a_ability_flags4[] =
+{
+       "XXXA4X00",
+       "XXXA4X01",
+       "XXXA4X02",
+       "XXXA4X03",
+       "XXXA4X04",
+       "XXXA4X05",
+       "XXXA4X06",
+       "XXXA4X07",
+       "XXXA4X08",
+       "XXXA4X09",
+       "XXXA4X10",
+       "XXXA4X11",
+       "XXXA4X12",
+       "XXXA4X13",
+       "XXXA4X14",
+       "XXXA4X15",
+       "XXXA4X16",
+       "XXXA4X17",
+       "XXXA4X18",
+       "XXXA4X19",
+       "XXXA4X20",
+       "XXXA4X21",
+       "XXXA4X22",
+       "XXXA4X23",
+       "XXXA4X24",
+       "XXXA4X25",
+       "XXXA4X26",
+       "XXXA4X27",
+       "XXXA4X28",
+       "XXXA4X29",
+       "XXXA4X30",
+       "XXXA4X31",
+};
+#endif
+
 
 /*!
- * ¥â¥ó¥¹¥¿¡¼ÆÃÀ­¥È¡¼¥¯¥ó¤ÎÄêµÁ7 /
+ * モンスター特性トークンの定義7 /
  * Monster race flags
  */
-static cptr r_info_flags7[] =
+static concptr r_info_flags7[] =
 {
        "AQUATIC",
        "CAN_SWIM",
@@ -536,10 +633,10 @@ static cptr r_info_flags7[] =
 };
 
 /*!
- * ¥â¥ó¥¹¥¿¡¼ÆÃÀ­¥È¡¼¥¯¥ó¤ÎÄêµÁ8 /
+ * モンスター特性トークンの定義8 /
  * Monster race flags
  */
-static cptr r_info_flags8[] =
+static concptr r_info_flags8[] =
 {
        "WILD_ONLY",
        "WILD_TOWN",
@@ -577,10 +674,10 @@ static cptr r_info_flags8[] =
 
 
 /*!
- * ¥â¥ó¥¹¥¿¡¼ÆÃÀ­¥È¡¼¥¯¥ó¤ÎÄêµÁ9 /
+ * モンスター特性トークンの定義9 /
  * Monster race flags
  */
-static cptr r_info_flags9[] =
+static concptr r_info_flags9[] =
 {
        "DROP_CORPSE",
        "DROP_SKELETON",
@@ -619,10 +716,10 @@ static cptr r_info_flags9[] =
 
 
 /*!
- * ¥â¥ó¥¹¥¿¡¼ÆÃÀ­¥È¡¼¥¯¥ó¤ÎÄêµÁR(ÂÑÀ­) /
+ * モンスター特性トークンの定義R(耐性) /
  * Monster race flags
  */
-static cptr r_info_flagsr[] =
+static concptr r_info_flagsr[] =
 {
        "IM_ACID",
        "IM_ELEC",
@@ -660,10 +757,10 @@ static cptr r_info_flagsr[] =
 
 
 /*!
- * ¥ª¥Ö¥¸¥§¥¯¥È´ðËÜÆÃÀ­¥È¡¼¥¯¥ó¤ÎÄêµÁ /
+ * オブジェクト基本特性トークンの定義 /
  * Object flags
  */
-static cptr k_info_flags[] =
+static concptr k_info_flags[] =
 {
        "STR",
        "INT",
@@ -713,7 +810,7 @@ static cptr k_info_flags[] =
        "THROW",
        "REFLECT",
        "FREE_ACT",
-       "HOLD_LIFE",
+       "HOLD_EXP",
        "RES_ACID",
        "RES_ELEC",
        "RES_FIRE",
@@ -811,10 +908,10 @@ static cptr k_info_flags[] =
 };
 
 /*!
- * ¥ª¥Ö¥¸¥§¥¯¥ÈÀ¸À®ÆÃÀ­¥È¡¼¥¯¥ó¤ÎÄêµÁ /
+ * オブジェクト生成特性トークンの定義 /
  * Object flags
  */
-static cptr k_info_gen_flags[] =
+static concptr k_info_gen_flags[] =
 {
        "INSTA_ART",
        "QUESTITEM",
@@ -851,10 +948,10 @@ static cptr k_info_gen_flags[] =
 };
 
 /*!
- * ¥À¥ó¥¸¥ç¥óÆÃÀ­¥È¡¼¥¯¥ó¤ÎÄêµÁ /
+ * ダンジョン特性トークンの定義 /
  * Dungeon flags
  */
-static cptr d_info_flags1[] =
+static concptr d_info_flags1[] =
 {
        "WINNER",
        "MAZE",
@@ -869,8 +966,8 @@ static cptr d_info_flags1[] =
        "CAVE",
        "CAVERN",
        "ARCADE",
-       "XXX",
-       "XXX",
+       "LAKE_ACID",
+       "LAKE_POISONOUS",
        "XXX",
        "FORGET",
        "LAKE_WATER",
@@ -886,24 +983,24 @@ static cptr d_info_flags1[] =
        "NO_MELEE",
        "CHAMELEON",
        "DARKNESS",
-       "XXX",
-       "XXX"
+       "ACID_RIVER",
+       "POISONOUS_RIVER"
 };
 
 
 /*!
- * @brief ¥Ç¡¼¥¿¤Î²ÄÊÑʸ»úÎó¾ðÊó¤ò¥Æ¥­¥¹¥È¤È¤·¤ÆÊݴɤ¹¤ë /
+ * @brief データの可変文字列情報をテキストとして保管する /
  * Add a text to the text-storage and store offset to it.
- * @param offset Ê¸»úÎóÊݴɥݥ¤¥ó¥¿¤«¤é¤Î¥ª¥Õ¥»¥Ã¥È
- * @param head ¥Æ¥­¥¹¥ÈÊݴɥإåÀ¾ðÊó¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @param buf ÊÝ´Éʸ»úÎó
- * @param normal_text ¥Æ¥­¥¹¥È¤ÎÀµµ¬²½¤ò¹Ô¤¦
+ * @param offset 文字列保管ポインタからのオフセット
+ * @param head ã\83\86ã\82­ã\82¹ã\83\88ä¿\9d管ã\83\98ã\83\83ã\83\80æ\83\85å ±ã\81®æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param buf 保管文字列
+ * @param normal_text テキストの正規化を行う
  * @return
- * Ìµ»öÊݴɤ¬¤Ç¤­¤¿¤éTRUE¤òÊÖ¤¹¡£
+ * 無事保管ができたらTRUEを返す。
  * Returns FALSE when there isn't enough space available to store
  * the text.
  */
-static bool add_text(u32b *offset, header *head, cptr buf, bool normal_text)
+static bool add_text(u32b *offset, header *head, concptr buf, bool normal_text)
 {
        /* Hack -- Verify space */
        if (head->text_size + strlen(buf) + 8 > FAKE_TEXT_SIZE)
@@ -955,17 +1052,17 @@ static bool add_text(u32b *offset, header *head, cptr buf, bool normal_text)
 
 
 /*!
- * @brief ¥Ç¡¼¥¿¤Î²ÄÊÑʸ»úÎó¾ðÊó¤ò̾Á°¤È¤·¤ÆÊݴɤ¹¤ë /
+ * @brief データの可変文字列情報を名前として保管する /
  * Add a name to the name-storage and return an offset to it.
- * @param offset Ê¸»úÎóÊݴɥݥ¤¥ó¥¿¤«¤é¤Î¥ª¥Õ¥»¥Ã¥È
- * @param head ¥Æ¥­¥¹¥ÈÊݴɥإåÀ¾ðÊó¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @param buf ÊÝ´Éʸ»úÎó
+ * @param offset 文字列保管ポインタからのオフセット
+ * @param head ã\83\86ã\82­ã\82¹ã\83\88ä¿\9d管ã\83\98ã\83\83ã\83\80æ\83\85å ±ã\81®æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param buf 保管文字列
  * @return
- * Ìµ»öÊݴɤ¬¤Ç¤­¤¿¤éTRUE¤òÊÖ¤¹¡£
+ * 無事保管ができたらTRUEを返す。
  * Returns FALSE when there isn't enough space available to store
  * the text.
  */
-static bool add_name(u32b *offset, header *head, cptr buf)
+static bool add_name(u32b *offset, header *head, concptr buf)
 {
        /* Hack -- Verify space */
        if (head->name_size + strlen(buf) + 8 > FAKE_NAME_SIZE)
@@ -990,17 +1087,17 @@ static bool add_name(u32b *offset, header *head, cptr buf)
 
 
 /*!
- * @brief ¥Ç¡¼¥¿¤Î²ÄÊÑʸ»úÎó¾ðÊó¤ò¥¿¥°¤È¤·¤ÆÊݴɤ¹¤ë /
+ * @brief データの可変文字列情報をタグとして保管する /
  * Add a tag to the tag-storage and return an offset to it.
- * @param offset Ê¸»úÎóÊݴɥݥ¤¥ó¥¿¤«¤é¤Î¥ª¥Õ¥»¥Ã¥È
- * @param head ¥Æ¥­¥¹¥ÈÊݴɥإåÀ¾ðÊó¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @param buf ÊÝ´Éʸ»úÎó
+ * @param offset 文字列保管ポインタからのオフセット
+ * @param head ã\83\86ã\82­ã\82¹ã\83\88ä¿\9d管ã\83\98ã\83\83ã\83\80æ\83\85å ±ã\81®æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param buf 保管文字列
  * @return
- * Ìµ»öÊݴɤ¬¤Ç¤­¤¿¤éTRUE¤òÊÖ¤¹¡£
+ * 無事保管ができたらTRUEを返す。
  * Returns FALSE when there isn't enough space available to store
  * the text.
  */
-static bool add_tag(s16b *offset, header *head, cptr buf)
+static bool add_tag(STR_OFFSET *offset, header *head, concptr buf)
 {
        u32b i;
 
@@ -1037,11 +1134,11 @@ static bool add_tag(s16b *offset, header *head, cptr buf)
 
 
 /*!
- * @brief ¥·¥ó¥Ü¥ë1ʸ»ú¤ò¥«¥é¡¼ID¤ËÊѹ¹¤¹¤ë /
+ * @brief シンボル1文字をカラーIDに変更する /
  * Convert a "color letter" into an "actual" color
  * The colors are: dwsorgbuDWvyRGBU, as shown below
- * @param c ¥·¥ó¥Ü¥ëʸ»ú
- * @return ¥«¥é¡¼ID
+ * @param c シンボル文字
+ * @return ã\82«ã\83©ã\83¼ID
  */
 byte color_char_to_attr(char c)
 {
@@ -1075,16 +1172,15 @@ byte color_char_to_attr(char c)
 
 
 /*!
- * @brief ¥Ñ¡¼¥¹´Ø¿ô¤Ë´ð¤Å¤¤¤Æ¥Ç¡¼¥¿¥Õ¥¡¥¤¥ë¤«¤é¥Ç¡¼¥¿¤òÆɤ߼è¤ë /
+ * @brief パース関数に基づいてデータファイルからデータを読み取る /
  * Initialize an "*_info" array, by parsing an ascii "template" file
- * @param fp Æɤ߼è¤ê¤Ë»È¤¦¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
- * @param buf Æɤ߼è¤ê¤Ë»È¤¦¥Ð¥Ã¥Õ¥¡Îΰè
- * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
- * @param parse_info_txt_line ¥Ñ¡¼¥¹´Ø¿ô
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param fp èª­ã\81¿å\8f\96ã\82\8aã\81«ä½¿ã\81\86ã\83\95ã\82¡ã\82¤ã\83«ã\83\9dã\82¤ã\83³ã\82¿
+ * @param buf 読み取りに使うバッファ領域
+ * @param head ヘッダ構造体
+ * @param parse_info_txt_line パース関数
+ * @return エラーコード
  */
-errr init_info_txt(FILE *fp, char *buf, header *head,
-                  parse_info_txt_func parse_info_txt_line)
+errr init_info_txt(FILE *fp, char *buf, header *head, parse_info_txt_func parse_info_txt_line)
 {
        errr err;
 
@@ -1147,11 +1243,11 @@ errr init_info_txt(FILE *fp, char *buf, header *head,
 
 
 /*!
- * @brief Vault¾ðÊó(v_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
+ * @brief Vault情報(v_info)のパース関数 /
  * Initialize the "v_info" array, by parsing an ascii "template" file
- * @param buf ¥Æ¥­¥¹¥ÈÎó
- * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
  */
 errr parse_v_info(char *buf, header *head)
 {
@@ -1211,20 +1307,19 @@ errr parse_v_info(char *buf, header *head)
        /* Process 'X' for "Extra info" (one line only) */
        else if (buf[0] == 'X')
        {
-               int typ, rat, hgt, wid;
+               EFFECT_ID typ, rat, hgt, wid;
 
                /* Scan for the values */
                if (4 != sscanf(buf+2, "%d:%d:%d:%d",
                        &typ, &rat, &hgt, &wid)) return (1);
 
                /* Save the values */
-               v_ptr->typ = typ;
-               v_ptr->rat = rat;
-               v_ptr->hgt = hgt;
-               v_ptr->wid = wid;
+               v_ptr->typ = (ROOM_IDX)typ;
+               v_ptr->rat = (PROB)rat;
+               v_ptr->hgt = (POSITION)hgt;
+               v_ptr->wid = (POSITION)wid;
        }
 
-       /* Oops */
        else    return (6);
 
        /* Success */
@@ -1233,11 +1328,11 @@ errr parse_v_info(char *buf, header *head)
 
 
 /*!
- * @brief ¿¦¶Èµ»Ç½¾ðÊó(s_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
+ * @brief 職業技能情報(s_info)のパース関数 /
  * Initialize the "s_info" array, by parsing an ascii "template" file
- * @param buf ¥Æ¥­¥¹¥ÈÎó
- * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
  */
 errr parse_s_info(char *buf, header *head)
 {
@@ -1304,12 +1399,11 @@ errr parse_s_info(char *buf, header *head)
                        || max < WEAPON_EXP_UNSKILLED || max > WEAPON_EXP_MASTER) return (8);
 
                /* Save the values */
-               s_ptr->s_start[num] = start;
-               s_ptr->s_max[num] = max;
+               s_ptr->s_start[num] = (SUB_EXP)start;
+               s_ptr->s_max[num] = (SUB_EXP)max;
        }
 
 
-       /* Oops */
        else return (6);
 
        /* Success */
@@ -1318,11 +1412,11 @@ errr parse_s_info(char *buf, header *head)
 
 
 /*!
- * @brief ¿¦¶ÈËâË¡¾ðÊó(m_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
+ * @brief 職業魔法情報(m_info)のパース関数 /
  * Initialize the "m_info" array, by parsing an ascii "template" file
- * @param buf ¥Æ¥­¥¹¥ÈÎó
- * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
  */
 errr parse_m_info(char *buf, header *head)
 {
@@ -1433,15 +1527,14 @@ errr parse_m_info(char *buf, header *head)
                if (4 != sscanf(buf+2, "%d:%d:%d:%d",
                                &level, &mana, &fail, &exp)) return (1);
 
-               m_ptr->info[realm][magic_idx].slevel = level;
-               m_ptr->info[realm][magic_idx].smana = mana;
-               m_ptr->info[realm][magic_idx].sfail = fail;
-               m_ptr->info[realm][magic_idx].sexp = exp;
+               m_ptr->info[realm][magic_idx].slevel = (PLAYER_LEVEL)level;
+               m_ptr->info[realm][magic_idx].smana = (MANA_POINT)mana;
+               m_ptr->info[realm][magic_idx].sfail = (PERCENTAGE)fail;
+               m_ptr->info[realm][magic_idx].sexp = (EXP)exp;
                magic_idx ++;
        }
 
 
-       /* Oops */
        else return (6);
 
        /* Success */
@@ -1450,14 +1543,14 @@ errr parse_m_info(char *buf, header *head)
 
 
 /*!
- * @brief ¥Æ¥­¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë(ÈÆÍÑ) /
+ * @brief テキストトークンを走査してフラグを一つ得る(汎用) /
  * Grab one flag from a textual string
- * @param flags ¥Ó¥Ã¥È¥Õ¥é¥°¤òÄɲ乤ëÀè¤Î»²¾È¥Ý¥¤¥ó¥¿
- * @param names ¥È¡¼¥¯¥óÄêµÁÇÛÎó
- * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param flags ã\83\93ã\83\83ã\83\88ã\83\95ã\83©ã\82°ã\82\92追å\8a ã\81\99ã\82\8bå\85\88ã\81®å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param names トークン定義配列
+ * @param what å\8f\82ç\85§å\85\83ã\81®æ\96\87å­\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @return エラーコード
  */
-static errr grab_one_flag(u32b *flags, cptr names[], cptr what)
+static errr grab_one_flag(u32b *flags, concptr names[], concptr what)
 {
        int i;
 
@@ -1476,13 +1569,13 @@ static errr grab_one_flag(u32b *flags, cptr names[], cptr what)
 
 
 /*!
- * @brief ¥Æ¥­¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë¡ÊÃÏ·Á¾ðÊó¸þ¤±¡Ë /
+ * @brief テキストトークンを走査してフラグを一つ得る(地形情報向け) /
  * Grab one flag in an feature_type from a textual string
- * @param f_ptr ÃÏ·Á¾ðÊó¤òÊݴɤ¹¤ëÀè¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param f_ptr å\9c°å½¢æ\83\85å ±ã\82\92ä¿\9d管ã\81\99ã\82\8bå\85\88ã\81®æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param what å\8f\82ç\85§å\85\83ã\81®æ\96\87å­\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @return エラーコード
  */
-static errr grab_one_feat_flag(feature_type *f_ptr, cptr what)
+static errr grab_one_feat_flag(feature_type *f_ptr, concptr what)
 {
        int i;
 
@@ -1496,12 +1589,7 @@ static errr grab_one_feat_flag(feature_type *f_ptr, cptr what)
                }
        }
 
-       /* Oops */
-#ifdef JP
-       msg_format("̤ÃΤÎÃÏ·Á¥Õ¥é¥° '%s'¡£", what);
-#else
-       msg_format("Unknown feature flag '%s'.", what);
-#endif
+       msg_format(_("未知の地形フラグ '%s'。", "Unknown feature flag '%s'."), what);
 
        /* Error */
        return PARSE_ERROR_GENERIC;
@@ -1509,16 +1597,16 @@ static errr grab_one_feat_flag(feature_type *f_ptr, cptr what)
 
 
 /*!
- * @brief ¥Æ¥­¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°(¥¹¥Æ¡¼¥È)¤ò°ì¤ÄÆÀ¤ë¡ÊÃÏ·Á¾ðÊó¸þ¤±2¡Ë /
+ * @brief テキストトークンを走査してフラグ(ステート)を一つ得る(地形情報向け2) /
  * Grab an action in an feature_type from a textual string
- * @param f_ptr ÃÏ·Á¾ðÊó¤òÊݴɤ¹¤ëÀè¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
- * @param count ¥¹¥Æ¡¼¥È¤ÎÊݸÀèID
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param f_ptr å\9c°å½¢æ\83\85å ±ã\82\92ä¿\9d管ã\81\99ã\82\8bå\85\88ã\81®æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param what å\8f\82ç\85§å\85\83ã\81®æ\96\87å­\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @param count ステートの保存先ID
+ * @return エラーコード
  */
-static errr grab_one_feat_action(feature_type *f_ptr, cptr what, int count)
+static errr grab_one_feat_action(feature_type *f_ptr, concptr what, int count)
 {
-       int i;
+       FF_FLAGS_IDX i;
 
        /* Check flags */
        for (i = 0; i < FF_FLAG_MAX; i++)
@@ -1530,12 +1618,7 @@ static errr grab_one_feat_action(feature_type *f_ptr, cptr what, int count)
                }
        }
 
-       /* Oops */
-#ifdef JP
-       msg_format("̤ÃΤÎÃÏ·Á¥¢¥¯¥·¥ç¥ó '%s'¡£", what);
-#else
-       msg_format("Unknown feature action '%s'.", what);
-#endif
+       msg_format(_("未知の地形アクション '%s'。", "Unknown feature action '%s'."), what);
 
        /* Error */
        return PARSE_ERROR_GENERIC;
@@ -1543,11 +1626,11 @@ static errr grab_one_feat_action(feature_type *f_ptr, cptr what, int count)
 
 
 /*!
- * @brief ÃÏ·Á¾ðÊó(f_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
+ * @brief 地形情報(f_info)のパース関数 /
  * Initialize the "f_info" array, by parsing an ascii "template" file
- * @param buf ¥Æ¥­¥¹¥ÈÎó
- * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
  */
 errr parse_f_info(char *buf, header *head)
 {
@@ -1594,10 +1677,10 @@ errr parse_f_info(char *buf, header *head)
                }
 
                /* Default "mimic" */
-               f_ptr->mimic = i;
+               f_ptr->mimic = (FEAT_IDX)i;
 
                /* Default "destroyed state" -- if not specified */
-               f_ptr->destroyed = i;
+               f_ptr->destroyed = (FEAT_IDX)i;
 
                /* Default "states" */
                for (i = 0; i < MAX_FEAT_STATES; i++) f_ptr->state[i].action = FF_FLAG_MAX;
@@ -1637,12 +1720,12 @@ errr parse_f_info(char *buf, header *head)
        /* Process 'M' for "Mimic" (one line only) */
        else if (buf[0] == 'M')
        {
-               s16b offset;
+               STR_OFFSET offset;
 
                if (!add_tag(&offset, head, buf + 2)) return PARSE_ERROR_OUT_OF_MEMORY;
 
                /* Record a fake tag index */
-               f_ptr->mimic = -offset;
+               f_ptr->mimic_tag = offset;
        }
 
 
@@ -1736,29 +1819,26 @@ errr parse_f_info(char *buf, header *head)
                                while (*t == ' ' || *t == '|') t++;
                        }
 
-                       /* XXX XXX XXX Hack -- Read feature subtype */
+                       /* Hack -- Read feature subtype */
                        if (1 == sscanf(s, "SUBTYPE_%d", &i))
                        {
                                /* Extract a "subtype" */
-                               f_ptr->subtype =  i;
+                               f_ptr->subtype = (FEAT_SUBTYPE)i;
 
                                /* Start at next entry */
                                s = t;
 
-                               /* Continue */
                                continue;
                        }
 
-                       /* XXX XXX XXX Hack -- Read feature power */
+                       /* Hack -- Read feature power */
                        if (1 == sscanf(s, "POWER_%d", &i))
                        {
                                /* Extract a "power" */
-                               f_ptr->power =  i;
+                               f_ptr->power = (FEAT_POWER)i;
 
                                /* Start at next entry */
                                s = t;
-
-                               /* Continue */
                                continue;
                        }
 
@@ -1779,13 +1859,13 @@ errr parse_f_info(char *buf, header *head)
                if (1 != sscanf(buf+2, "%d", &priority)) return (PARSE_ERROR_GENERIC);
 
                /* Save the value */
-               f_ptr->priority = priority;
+               f_ptr->priority = (FEAT_PRIORITY)priority;
        }
 
        /* Process 'K' for "States" (up to four lines + default (which cannot be last)) */
        else if (buf[0] == 'K')
        {
-               s16b offset;
+               STR_OFFSET offset;
 
                /* Find the next empty state slot (if any) */
                for (i = 0; i < MAX_FEAT_STATES; i++) if (f_ptr->state[i].action == FF_FLAG_MAX) break;
@@ -1805,7 +1885,7 @@ errr parse_f_info(char *buf, header *head)
                        if (!add_tag(&offset, head, t)) return PARSE_ERROR_OUT_OF_MEMORY;
 
                        /* Record a fake tag index */
-                       f_ptr->destroyed = -offset;
+                       f_ptr->destroyed_tag = offset;
                }
                else
                {
@@ -1818,12 +1898,11 @@ errr parse_f_info(char *buf, header *head)
                        if (!add_tag(&offset, head, t)) return PARSE_ERROR_OUT_OF_MEMORY;
 
                        /* Record a fake tag index */
-                       f_ptr->state[i].result = -offset;
+                       f_ptr->state[i].result_tag = offset;
                }
        }
 
-       /* Oops */
-       else    return (6);
+       else return (6);
 
        /* Success */
        return (0);
@@ -1831,12 +1910,12 @@ errr parse_f_info(char *buf, header *head)
 
 
 /*!
- * @brief ÃÏ·Á¥¿¥°¤«¤éID¤òÆÀ¤ë /
+ * @brief 地形タグからIDを得る /
  * Convert a fake tag to a real feat index
- * @param str ¥¿¥°Ê¸»úÎó
- * @return ÃÏ·ÁID
+ * @param str タグ文字列
+ * @return 地形ID
  */
-s16b f_tag_to_index(cptr str)
+s16b f_tag_to_index(concptr str)
 {
        u16b i;
 
@@ -1856,43 +1935,42 @@ s16b f_tag_to_index(cptr str)
 
 
 /*!
- * @brief ÃÏ·Á¥¿¥°¤«¤éID¤òÆÀ¤ë /
+ * @brief 地形タグからIDを得る /
  * Search for real index corresponding to this fake tag
- * @param feat ¥¿¥°Ê¸»úÎó
- * @return ¤Ê¤·
+ * @param feat タグ文字列のオフセット
+ * @return 地形ID。該当がないなら-1
  */
-static void search_real_feat(s16b *feat)
+static FEAT_IDX search_real_feat(STR_OFFSET feat)
 {
-       int i;
+       FEAT_IDX i;
 
        /* Don't convert non-fake tag */
-       if (*feat >= 0) return;
+       if (feat <= 0)
+       {
+               return -1;
+       }
 
        /* Search for real index corresponding to this fake tag */
        for (i = 0; i < f_head.info_num; i++)
        {
-               if ((-(*feat)) == f_info[i].tag)
+               if (feat == f_info[i].tag)
                {
                        /* Record real index */
-                       *feat = (s16b)i;
-                       return;
+                       return i;
                }
        }
 
        /* Undefined tag */
-#ifdef JP
-       msg_format("̤ÄêµÁ¤Î¥¿¥° '%s'¡£", f_tag + (-(*feat)));
-#else
-       msg_format("%s is undefined.", f_tag + (-(*feat)));
-#endif
+       msg_format(_("未定義のタグ '%s'。", "%s is undefined."), f_tag + feat);
+       return -1;
 }
 
 
 /*!
- * @brief ÃÏ·Á¾ðÊó¤Î³Æ¼ï¥¿¥°¤«¤éID¤ØÊÑ´¹¤·¤Æ·ë²Ì¤ò¼ý¤á¤ë /
+ * @brief 地形情報の各種タグからIDへ変換して結果を収める /
  * Retouch fake tags of f_info
- * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
- * @return ¤Ê¤·
+ * @param head ヘッダ構造体
+ * @return なし
  */
 void retouch_f_info(header *head)
 {
@@ -1902,25 +1980,29 @@ void retouch_f_info(header *head)
        for (i = 0; i < head->info_num; i++)
        {
                feature_type *f_ptr = &f_info[i];
-               int j;
+               FEAT_IDX j, k;
 
-               search_real_feat(&f_ptr->mimic);
-
-               search_real_feat(&f_ptr->destroyed);
-
-               for (j = 0; j < MAX_FEAT_STATES; j++) search_real_feat(&f_ptr->state[j].result);
+               k = search_real_feat(f_ptr->mimic_tag);
+               f_ptr->mimic = k < 0 ? f_ptr->mimic : k;
+               k = search_real_feat(f_ptr->destroyed_tag);
+               f_ptr->destroyed = k < 0 ? f_ptr->destroyed : k;
+               for (j = 0; j < MAX_FEAT_STATES; j++)
+               {
+                       k = search_real_feat(f_ptr->state[j].result_tag);
+                       f_ptr->state[j].result = k < 0 ? f_ptr->state[j].result : k;
+               }
        }
 }
 
 
 /*!
- * @brief ¥Æ¥­¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë(¥Ù¡¼¥¹¥¢¥¤¥Æ¥àÍÑ) /
+ * @brief テキストトークンを走査してフラグを一つ得る(ベースアイテム用) /
  * Grab one flag in an object_kind from a textual string
- * @param k_ptr ÊÝ´ÉÀè¤Î¥Ù¡¼¥¹¥¢¥¤¥Æ¥à¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param k_ptr ä¿\9d管å\85\88ã\81®ã\83\99ã\83¼ã\82¹ã\82¢ã\82¤ã\83\86ã\83 æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param what å\8f\82ç\85§å\85\83ã\81®æ\96\87å­\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @return エラーコード
  */
-static errr grab_one_kind_flag(object_kind *k_ptr, cptr what)
+static errr grab_one_kind_flag(object_kind *k_ptr, concptr what)
 {
        int i;
 
@@ -1937,25 +2019,19 @@ static errr grab_one_kind_flag(object_kind *k_ptr, cptr what)
        if (grab_one_flag(&k_ptr->gen_flags, k_info_gen_flags, what) == 0)
                return 0;
 
-       /* Oops */
-#ifdef JP
-       msg_format("̤ÃΤΥ¢¥¤¥Æ¥à¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
-       msg_format("Unknown object flag '%s'.", what);
-#endif
-
+       msg_format(_("未知のアイテム・フラグ '%s'。", "Unknown object flag '%s'."), what);
 
        /* Error */
        return (1);
 }
 
 /*!
- * @brief ¥Æ¥­¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë(ȯưǽÎÏÍÑ) /
+ * @brief テキストトークンを走査してフラグを一つ得る(発動能力用) /
  * Grab one activation index flag
- * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
- * @return È¯Æ°Ç½ÎÏID
+ * @param what å\8f\82ç\85§å\85\83ã\81®æ\96\87å­\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @return 発動能力ID
  */
-static byte grab_one_activation_flag(cptr what)
+static byte grab_one_activation_flag(concptr what)
 {
        int i;
 
@@ -1975,12 +2051,7 @@ static byte grab_one_activation_flag(cptr what)
                 return ((byte) i);
         }
 
-       /* Oops */
-#ifdef JP
-       msg_format("̤ÃΤÎȯư¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
-       msg_format("Unknown activation flag '%s'.", what);
-#endif
+       msg_format(_("未知の発動・フラグ '%s'。", "Unknown activation flag '%s'."), what);
 
        /* Error */
        return (0);
@@ -1988,11 +2059,11 @@ static byte grab_one_activation_flag(cptr what)
 
 
 /*!
- * @brief ¥Ù¡¼¥¹¥¢¥¤¥Æ¥à(k_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
+ * @brief ベースアイテム(k_info)のパース関数 /
  * Initialize the "k_info" array, by parsing an ascii "template" file
- * @param buf ¥Æ¥­¥¹¥ÈÎó
- * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
  */
 errr parse_k_info(char *buf, header *head)
 {
@@ -2062,8 +2133,8 @@ errr parse_k_info(char *buf, header *head)
 
 
 #ifdef JP
-       /* ±Ñ¸ì̾¤òÆɤà¥ë¡¼¥Á¥ó¤òÄɲà*/
-       /* 'E' ¤«¤é»Ï¤Þ¤ë¹Ô¤Ï±Ñ¸ì̾¤È¤·¤Æ¤¤¤ë */
+       /* 英語名を読むルーチンを追加 */
+       /* 'E' から始まる行は英語名としている */
        else if (buf[0] == 'E')
        {
                /* nothing to do */
@@ -2149,9 +2220,9 @@ errr parse_k_info(char *buf, header *head)
                                &tval, &sval, &pval)) return (1);
 
                /* Save the values */
-               k_ptr->tval = tval;
-               k_ptr->sval = sval;
-               k_ptr->pval = pval;
+               k_ptr->tval = (OBJECT_TYPE_VALUE)tval;
+               k_ptr->sval = (OBJECT_SUBTYPE_VALUE)sval;
+               k_ptr->pval = (PARAMETER_VALUE)pval;
        }
 
        /* Process 'W' for "More Info" (one line only) */
@@ -2165,18 +2236,17 @@ errr parse_k_info(char *buf, header *head)
                                &level, &extra, &wgt, &cost)) return (1);
 
                /* Save the values */
-               k_ptr->level = level;
-               k_ptr->extra = extra;
-               k_ptr->weight = wgt;
-               k_ptr->cost = cost;
+               k_ptr->level = (DEPTH)level;
+               k_ptr->extra = (BIT_FLAGS8)extra;
+               k_ptr->weight = (WEIGHT)wgt;
+               k_ptr->cost = (PRICE)cost;
        }
 
        /* Process 'A' for "Allocation" (one line only) */
        else if (buf[0] == 'A')
        {
-               int i;
 
-               /* XXX XXX XXX Simply read each number following a colon */
+               /* Simply read each number following a colon */
                for (i = 0, s = buf+1; s && (s[0] == ':') && s[1]; ++i)
                {
                                /* Default chance */
@@ -2195,7 +2265,7 @@ errr parse_k_info(char *buf, header *head)
                        if (t && (!s || t < s))
                        {
                                int chance = atoi(t+1);
-                               if (chance > 0) k_ptr->chance[i] = chance;
+                               if (chance > 0) k_ptr->chance[i] = (PROB)chance;
                        }
                }
        }
@@ -2209,12 +2279,12 @@ errr parse_k_info(char *buf, header *head)
                if (6 != sscanf(buf+2, "%d:%dd%d:%d:%d:%d",
                                &ac, &hd1, &hd2, &th, &td, &ta)) return (1);
 
-               k_ptr->ac = ac;
-               k_ptr->dd = hd1;
-               k_ptr->ds = hd2;
-               k_ptr->to_h = th;
-               k_ptr->to_d = td;
-               k_ptr->to_a =  ta;
+               k_ptr->ac = (ARMOUR_CLASS)ac;
+               k_ptr->dd = (DICE_NUMBER)hd1;
+               k_ptr->ds = (DICE_SID)hd2;
+               k_ptr->to_h = (HIT_PROB)th;
+               k_ptr->to_d = (HIT_POINT)td;
+               k_ptr->to_a = (ARMOUR_CLASS)ta;
        }
 
        /* Hack -- Process 'U' for activation index */
@@ -2257,7 +2327,6 @@ errr parse_k_info(char *buf, header *head)
        }
 
 
-       /* Oops */
        else return (6);
 
 
@@ -2266,13 +2335,13 @@ errr parse_k_info(char *buf, header *head)
 }
 
 /*!
- * @brief ¥Æ¥­¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë(¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥ÈÍÑ) /
+ * @brief テキストトークンを走査してフラグを一つ得る(アーティファクト用) /
  * Grab one activation index flag
- * @param a_ptr ÊÝ´ÉÀè¤Î¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
- * @return ¥¨¥é¡¼¤¬¤¢¤Ã¤¿¾ì¹ç1¡¢¥¨¥é¡¼¤¬¤Ê¤¤¾ì¹ç0¤òÊÖ¤¹
+ * @param a_ptr ä¿\9d管å\85\88ã\81®ã\82¢ã\83¼ã\83\86ã\82£ã\83\95ã\82¡ã\82¯ã\83\88æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param what å\8f\82ç\85§å\85\83ã\81®æ\96\87å­\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @return エラーがあった場合1、エラーがない場合0を返す
  */
-static errr grab_one_artifact_flag(artifact_type *a_ptr, cptr what)
+static errr grab_one_artifact_flag(artifact_type *a_ptr, concptr what)
 {
        int i;
 
@@ -2289,13 +2358,7 @@ static errr grab_one_artifact_flag(artifact_type *a_ptr, cptr what)
        if (grab_one_flag(&a_ptr->gen_flags, k_info_gen_flags, what) == 0)
                return 0;
 
-       /* Oops */
-#ifdef JP
-       msg_format("̤ÃΤÎÅÁÀâ¤Î¥¢¥¤¥Æ¥à¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
-       msg_format("Unknown artifact flag '%s'.", what);
-#endif
-
+       msg_format(_("未知の伝説のアイテム・フラグ '%s'。", "Unknown artifact flag '%s'."), what);
 
        /* Error */
        return (1);
@@ -2303,11 +2366,11 @@ static errr grab_one_artifact_flag(artifact_type *a_ptr, cptr what)
 
 
 /*!
- * @brief ¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¾ðÊó(a_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
+ * @brief 固定アーティファクト情報(a_info)のパース関数 /
  * Initialize the "a_info" array, by parsing an ascii "template" file
- * @param buf ¥Æ¥­¥¹¥ÈÎó
- * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
  */
 errr parse_a_info(char *buf, header *head)
 {
@@ -2365,8 +2428,8 @@ errr parse_a_info(char *buf, header *head)
 
 
 #ifdef JP
-       /* ±Ñ¸ì̾¤òÆɤà¥ë¡¼¥Á¥ó¤òÄɲà*/
-       /* 'E' ¤«¤é»Ï¤Þ¤ë¹Ô¤Ï±Ñ¸ì̾¤È¤·¤Æ¤¤¤ë */
+       /* 英語名を読むルーチンを追加 */
+       /* 'E' から始まる行は英語名としている */
        else if (buf[0] == 'E')
        {
                /* nothing to do */
@@ -2412,9 +2475,9 @@ errr parse_a_info(char *buf, header *head)
                                &tval, &sval, &pval)) return (1);
 
                /* Save the values */
-               a_ptr->tval = tval;
-               a_ptr->sval = sval;
-               a_ptr->pval = pval;
+               a_ptr->tval = (OBJECT_TYPE_VALUE)tval;
+               a_ptr->sval = (OBJECT_SUBTYPE_VALUE)sval;
+               a_ptr->pval = (PARAMETER_VALUE)pval;
        }
 
        /* Process 'W' for "More Info" (one line only) */
@@ -2428,10 +2491,10 @@ errr parse_a_info(char *buf, header *head)
                                &level, &rarity, &wgt, &cost)) return (1);
 
                /* Save the values */
-               a_ptr->level = level;
-               a_ptr->rarity = rarity;
-               a_ptr->weight = wgt;
-               a_ptr->cost = cost;
+               a_ptr->level = (DEPTH)level;
+               a_ptr->rarity = (RARITY)rarity;
+               a_ptr->weight = (WEIGHT)wgt;
+               a_ptr->cost = (PRICE)cost;
        }
 
        /* Hack -- Process 'P' for "power" and such */
@@ -2443,12 +2506,12 @@ errr parse_a_info(char *buf, header *head)
                if (6 != sscanf(buf+2, "%d:%dd%d:%d:%d:%d",
                                &ac, &hd1, &hd2, &th, &td, &ta)) return (1);
 
-               a_ptr->ac = ac;
-               a_ptr->dd = hd1;
-               a_ptr->ds = hd2;
-               a_ptr->to_h = th;
-               a_ptr->to_d = td;
-               a_ptr->to_a =  ta;
+               a_ptr->ac = (ARMOUR_CLASS)ac;
+               a_ptr->dd = (DICE_NUMBER)hd1;
+               a_ptr->ds = (DICE_SID)hd2;
+               a_ptr->to_h = (HIT_PROB)th;
+               a_ptr->to_d = (HIT_POINT)td;
+               a_ptr->to_a = (ARMOUR_CLASS)ta;
        }
 
        /* Hack -- Process 'U' for activation index */
@@ -2491,7 +2554,6 @@ errr parse_a_info(char *buf, header *head)
        }
 
 
-       /* Oops */
        else return (6);
 
 
@@ -2501,13 +2563,13 @@ errr parse_a_info(char *buf, header *head)
 
 
 /*!
- * @brief ¥Æ¥­¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë(¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥ÈÍÑ) /
+ * @brief テキストトークンを走査してフラグを一つ得る(アーティファクト用) /
  * Grab one flag in a ego-item_type from a textual string
- * @param e_ptr ÊÝ´ÉÀè¤Î¥¨¥´¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
- * @return ¥¨¥é¡¼¤¬¤¢¤Ã¤¿¾ì¹ç1¡¢¥¨¥é¡¼¤¬¤Ê¤¤¾ì¹ç0¤òÊÖ¤¹
+ * @param e_ptr ä¿\9d管å\85\88ã\81®ã\82¨ã\82´æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param what å\8f\82ç\85§å\85\83ã\81®æ\96\87å­\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @return エラーがあった場合1、エラーがない場合0を返す
  */
-static bool grab_one_ego_item_flag(ego_item_type *e_ptr, cptr what)
+static bool grab_one_ego_item_flag(ego_item_type *e_ptr, concptr what)
 {
        int i;
 
@@ -2524,13 +2586,7 @@ static bool grab_one_ego_item_flag(ego_item_type *e_ptr, cptr what)
        if (grab_one_flag(&e_ptr->gen_flags, k_info_gen_flags, what) == 0)
                return 0;
 
-       /* Oops */
-#ifdef JP
-       msg_format("̤ÃΤÎ̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
-       msg_format("Unknown ego-item flag '%s'.", what);
-#endif
-
+       msg_format(_("未知の名のあるアイテム・フラグ '%s'。", "Unknown ego-item flag '%s'."), what);
 
        /* Error */
        return (1);
@@ -2538,36 +2594,33 @@ static bool grab_one_ego_item_flag(ego_item_type *e_ptr, cptr what)
 
 
 /*!
- * @brief ¥¢¥¤¥Æ¥à¥¨¥´¾ðÊó(e_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
+ * @brief アイテムエゴ情報(e_info)のパース関数 /
  * Initialize the "e_info" array, by parsing an ascii "template" file
- * @param buf ¥Æ¥­¥¹¥ÈÎó
- * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
  */
 errr parse_e_info(char *buf, header *head)
 {
        int i;
-
        char *s, *t;
 
        /* Current entry */
        static ego_item_type *e_ptr = NULL;
 
-
        /* Just before the first record */
        error_idx = -1;
 
        /* Just before the first line */
        error_line = -1;
 
-
        /* Process 'N' for "New/Number/Name" */
        if (buf[0] == 'N')
        {
                /* Find the colon before the name */
                s = my_strchr(buf+2, ':');
 
-                       /* Verify that colon */
+               /* Verify that colon */
                if (!s) return (1);
 
                /* Nuke the colon, advance to the name */
@@ -2601,8 +2654,8 @@ errr parse_e_info(char *buf, header *head)
 
 
 #ifdef JP
-       /* ±Ñ¸ì̾¤òÆɤà¥ë¡¼¥Á¥ó¤òÄɲà*/
-       /* 'E' ¤«¤é»Ï¤Þ¤ë¹Ô¤Ï±Ñ¸ì̾ */
+       /* 英語名を読むルーチンを追加 */
+       /* 'E' から始まる行は英語名 */
        else if (buf[0] == 'E')
        {
                /* nothing to do */
@@ -2641,8 +2694,8 @@ errr parse_e_info(char *buf, header *head)
                                &slot, &rating)) return (1);
 
                /* Save the values */
-               e_ptr->slot = slot;
-               e_ptr->rating = rating;
+               e_ptr->slot = (INVENTORY_IDX)slot;
+               e_ptr->rating = (PRICE)rating;
        }
 
        /* Process 'W' for "More Info" (one line only) */
@@ -2657,7 +2710,7 @@ errr parse_e_info(char *buf, header *head)
 
                /* Save the values */
                e_ptr->level = level;
-               e_ptr->rarity = rarity;
+               e_ptr->rarity = (RARITY)rarity;
                /* e_ptr->weight = wgt; */
                e_ptr->cost = cost;
        }
@@ -2665,16 +2718,16 @@ errr parse_e_info(char *buf, header *head)
        /* Hack -- Process 'C' for "creation" */
        else if (buf[0] == 'C')
        {
-               int th, td, ta, pv;
+               int th, td, ta, pval;
 
                /* Scan for the values */
                if (4 != sscanf(buf+2, "%d:%d:%d:%d",
-                               &th, &td, &ta, &pv)) return (1);
+                               &th, &td, &ta, &pval)) return (1);
 
-               e_ptr->max_to_h = th;
-               e_ptr->max_to_d = td;
-               e_ptr->max_to_a = ta;
-               e_ptr->max_pval = pv;
+               e_ptr->max_to_h = (HIT_PROB)th;
+               e_ptr->max_to_d = (HIT_POINT)td;
+               e_ptr->max_to_a = (ARMOUR_CLASS)ta;
+               e_ptr->max_pval = (PARAMETER_VALUE)pval;
        }
 
        /* Hack -- Process 'U' for activation index */
@@ -2716,7 +2769,6 @@ errr parse_e_info(char *buf, header *head)
                }
        }
 
-       /* Oops */
        else return (6);
 
        /* Success */
@@ -2725,13 +2777,13 @@ errr parse_e_info(char *buf, header *head)
 
 
 /*!
- * @brief ¥Æ¥­¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë(¥â¥ó¥¹¥¿¡¼ÍÑ1) /
+ * @brief テキストトークンを走査してフラグを一つ得る(モンスター用1) /
  * Grab one (basic) flag in a monster_race from a textual string
- * @param r_ptr ÊÝ´ÉÀè¤Î¥â¥ó¥¹¥¿¡¼¼ï²¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param r_ptr ä¿\9d管å\85\88ã\81®ã\83¢ã\83³ã\82¹ã\82¿ã\83¼ç¨®æ\97\8fæ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param what å\8f\82ç\85§å\85\83ã\81®æ\96\87å­\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @return エラーコード
  */
-static errr grab_one_basic_flag(monster_race *r_ptr, cptr what)
+static errr grab_one_basic_flag(monster_race *r_ptr, concptr what)
 {
        if (grab_one_flag(&r_ptr->flags1, r_info_flags1, what) == 0)
                return 0;
@@ -2754,13 +2806,7 @@ static errr grab_one_basic_flag(monster_race *r_ptr, cptr what)
        if (grab_one_flag(&r_ptr->flagsr, r_info_flagsr, what) == 0)
                return 0;
 
-       /* Oops */
-#ifdef JP
-       msg_format("̤ÃΤΥâ¥ó¥¹¥¿¡¼¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
-       msg_format("Unknown monster flag '%s'.", what);
-#endif
-
+       msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
 
        /* Failure */
        return (1);
@@ -2768,30 +2814,24 @@ static errr grab_one_basic_flag(monster_race *r_ptr, cptr what)
 
 
 /*!
- * @brief ¥Æ¥­¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë(¥â¥ó¥¹¥¿¡¼ÍÑ2) /
+ * @brief テキストトークンを走査してフラグを一つ得る(モンスター用2) /
  * Grab one (spell) flag in a monster_race from a textual string
- * @param r_ptr ÊÝ´ÉÀè¤Î¥â¥ó¥¹¥¿¡¼¼ï²¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param r_ptr ä¿\9d管å\85\88ã\81®ã\83¢ã\83³ã\82¹ã\82¿ã\83¼ç¨®æ\97\8fæ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param what å\8f\82ç\85§å\85\83ã\81®æ\96\87å­\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @return エラーコード
  */
-static errr grab_one_spell_flag(monster_race *r_ptr, cptr what)
+static errr grab_one_spell_flag(monster_race *r_ptr, concptr what)
 {
        if (grab_one_flag(&r_ptr->flags4, r_info_flags4, what) == 0)
                return 0;
 
-       if (grab_one_flag(&r_ptr->flags5, r_info_flags5, what) == 0)
+       if (grab_one_flag(&r_ptr->a_ability_flags1, r_a_ability_flags1, what) == 0)
                return 0;
 
-       if (grab_one_flag(&r_ptr->flags6, r_info_flags6, what) == 0)
+       if (grab_one_flag(&r_ptr->a_ability_flags2, r_a_ability_flags2, what) == 0)
                return 0;
 
-       /* Oops */
-#ifdef JP
-       msg_format("̤ÃΤΥâ¥ó¥¹¥¿¡¼¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
-       msg_format("Unknown monster flag '%s'.", what);
-#endif
-
+       msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
 
        /* Failure */
        return (1);
@@ -2799,16 +2839,15 @@ static errr grab_one_spell_flag(monster_race *r_ptr, cptr what)
 
 
 /*!
- * @brief ¥â¥ó¥¹¥¿¡¼¼ï²¾ðÊó(r_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
+ * @brief モンスター種族情報(r_info)のパース関数 /
  * Initialize the "r_info" array, by parsing an ascii "template" file
- * @param buf ¥Æ¥­¥¹¥ÈÎó
- * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
  */
 errr parse_r_info(char *buf, header *head)
 {
        int i;
-
        char *s, *t;
 
        /* Current entry */
@@ -2855,8 +2894,8 @@ errr parse_r_info(char *buf, header *head)
 
 
 #ifdef JP
-       /* ±Ñ¸ì̾¤òÆɤà¥ë¡¼¥Á¥ó¤òÄɲà*/
-       /* 'E' ¤«¤é»Ï¤Þ¤ë¹Ô¤Ï±Ñ¸ì̾ */
+       /* 英語名を読むルーチンを追加 */
+       /* 'E' から始まる行は英語名 */
        else if (buf[0] == 'E')
        {
                /* Acquire the Text */
@@ -2930,12 +2969,12 @@ errr parse_r_info(char *buf, header *head)
                                &spd, &hp1, &hp2, &aaf, &ac, &slp)) return (1);
 
                /* Save the values */
-               r_ptr->speed = spd;
-               r_ptr->hdice = MAX(hp1, 1);
-               r_ptr->hside = MAX(hp2, 1);
-               r_ptr->aaf = aaf;
-               r_ptr->ac = ac;
-               r_ptr->sleep = slp;
+               r_ptr->speed = (SPEED)spd;
+               r_ptr->hdice = (DICE_NUMBER)MAX(hp1, 1);
+               r_ptr->hside = (DICE_SID)MAX(hp2, 1);
+               r_ptr->aaf = (POSITION)aaf;
+               r_ptr->ac = (ARMOUR_CLASS)ac;
+               r_ptr->sleep = (SLEEP_DEGREE)slp;
        }
 
        /* Process 'W' for "More Info" (one line only) */
@@ -2951,12 +2990,12 @@ errr parse_r_info(char *buf, header *head)
                                &lev, &rar, &pad, &exp, &nextexp, &nextmon)) return (1);
 
                /* Save the values */
-               r_ptr->level = lev;
-               r_ptr->rarity = rar;
-               r_ptr->extra = pad;
-               r_ptr->mexp = exp;
-               r_ptr->next_exp = nextexp;
-               r_ptr->next_r_idx = nextmon;
+               r_ptr->level = (DEPTH)lev;
+               r_ptr->rarity = (RARITY)rar;
+               r_ptr->extra = (BIT_FLAGS16)pad;
+               r_ptr->mexp = (EXP)exp;
+               r_ptr->next_exp = (EXP)nextexp;
+               r_ptr->next_r_idx = (IDX)nextmon;
        }
 
        /* Process 'R' for "Reinforcement" (up to six lines) */
@@ -2964,16 +3003,16 @@ errr parse_r_info(char *buf, header *head)
        {
                int id, ds, dd;
                /* Find the next empty blow slot (if any) */
-               for (i = 0; i < 6; i++) if (r_ptr->reinforce_id[i] == 0) break;
+               for (i = 0; i < A_MAX; i++) if (r_ptr->reinforce_id[i] == 0) break;
 
                /* Oops, no more slots */
                if (i == 6) return (1);
 
                /* Scan for the values */
                if (3 != sscanf(buf+2, "%d:%dd%d", &id, &dd, &ds)) return (1);
-               r_ptr->reinforce_id[i] = id;
-               r_ptr->reinforce_dd[i] = dd;
-               r_ptr->reinforce_ds[i] = ds;
+               r_ptr->reinforce_id[i] = (MONRACE_IDX)id;
+               r_ptr->reinforce_dd[i] = (DICE_NUMBER)dd;
+               r_ptr->reinforce_ds[i] = (DICE_SID)ds;
        }
 
        /* Process 'B' for "Blows" (up to four lines) */
@@ -3024,10 +3063,10 @@ errr parse_r_info(char *buf, header *head)
                if (*t == 'd') *t++ = '\0';
 
                /* Save the method */
-               r_ptr->blow[i].method = n1;
+               r_ptr->blow[i].method = (BLOW_METHOD)n1;
 
                /* Save the effect */
-               r_ptr->blow[i].effect = n2;
+               r_ptr->blow[i].effect = (BLOW_EFFECT)n2;
 
                /* Extract the damage dice and sides */
                r_ptr->blow[i].d_dice = atoi(s);
@@ -3074,7 +3113,7 @@ errr parse_r_info(char *buf, header *head)
                                while ((*t == ' ') || (*t == '|')) t++;
                        }
 
-                               /* XXX XXX XXX Hack -- Read spell frequency */
+                               /* Hack -- Read spell frequency */
                        if (1 == sscanf(s, "1_IN_%d", &i))
                        {
                                /* Extract a "frequency" */
@@ -3082,8 +3121,6 @@ errr parse_r_info(char *buf, header *head)
 
                                        /* Start at next entry */
                                s = t;
-
-                               /* Continue */
                                continue;
                        }
 
@@ -3095,7 +3132,31 @@ errr parse_r_info(char *buf, header *head)
                }
        }
 
-       /* Oops */
+       /* Process 'A' for "Artifact Flags" (multiple lines) */
+       else if (buf[0] == 'A')
+       {
+               int id, per, rarity;
+
+               /* Find the next empty blow slot (if any) */
+               for (i = 0; i < 4; i++) if (!r_ptr->artifact_id[i]) break;
+
+               /* Oops, no more slots */
+               if (i == 4) return (1);
+
+               if (3 != sscanf(buf+2, "%d:%d:%d", &id, &rarity, &per)) return (1);
+               r_ptr->artifact_id[i] = (ARTIFACT_IDX)id;
+               r_ptr->artifact_rarity[i] = (RARITY)rarity;
+               r_ptr->artifact_percent[i] = (PERCENTAGE)per;
+       }
+
+       /* Process 'V' for "Arena power value ratio" */
+       else if (buf[0] == 'V')
+       {
+               int val;
+               if (3 != sscanf(buf+2, "%d", &val)) return (1);
+               r_ptr->arena_ratio = (PERCENTAGE)val;
+       }
+
        else return (6);
 
 
@@ -3105,36 +3166,31 @@ errr parse_r_info(char *buf, header *head)
 
 
 /*!
- * @brief ¥Æ¥­¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë(¥À¥ó¥¸¥ç¥óÍÑ) /
+ * @brief テキストトークンを走査してフラグを一つ得る(ダンジョン用) /
  * Grab one flag for a dungeon type from a textual string
- * @param d_ptr ÊÝ´ÉÀè¤Î¥À¥ó¥¸¥ç¥ó¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param d_ptr ä¿\9d管å\85\88ã\81®ã\83\80ã\83³ã\82¸ã\83§ã\83³æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param what å\8f\82ç\85§å\85\83ã\81®æ\96\87å­\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @return エラーコード
  */
-static errr grab_one_dungeon_flag(dungeon_info_type *d_ptr, cptr what)
+static errr grab_one_dungeon_flag(dungeon_info_type *d_ptr, concptr what)
 {
        if (grab_one_flag(&d_ptr->flags1, d_info_flags1, what) == 0)
                return 0;
 
-       /* Oops */
-#ifdef JP
-       msg_format("̤ÃΤΥÀ¥ó¥¸¥ç¥ó¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
-       msg_format("Unknown dungeon type flag '%s'.", what);
-#endif
+       msg_format(_("未知のダンジョン・フラグ '%s'。", "Unknown dungeon type flag '%s'."), what);
 
        /* Failure */
        return (1);
 }
 
 /*!
- * @brief ¥Æ¥­¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë(¥â¥ó¥¹¥¿¡¼¤Î¥À¥ó¥¸¥ç¥ó½Ð¸½¾ò·ïÍÑ1) /
+ * @brief テキストトークンを走査してフラグを一つ得る(モンスターのダンジョン出現条件用1) /
  * Grab one (basic) flag in a monster_race from a textual string
- * @param d_ptr ÊÝ´ÉÀè¤Î¥À¥ó¥¸¥ç¥ó¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param d_ptr ä¿\9d管å\85\88ã\81®ã\83\80ã\83³ã\82¸ã\83§ã\83³æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param what å\8f\82ç\85§å\85\83ã\81®æ\96\87å­\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @return エラーコード
  */
-static errr grab_one_basic_monster_flag(dungeon_info_type *d_ptr, cptr what)
+static errr grab_one_basic_monster_flag(dungeon_info_type *d_ptr, concptr what)
 {
        if (grab_one_flag(&d_ptr->mflags1, r_info_flags1, what) == 0)
                return 0;
@@ -3157,63 +3213,51 @@ static errr grab_one_basic_monster_flag(dungeon_info_type *d_ptr, cptr what)
        if (grab_one_flag(&d_ptr->mflagsr, r_info_flagsr, what) == 0)
                return 0;
 
-       /* Oops */
-#ifdef JP
-       msg_format("̤ÃΤΥâ¥ó¥¹¥¿¡¼¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
-       msg_format("Unknown monster flag '%s'.", what);
-#endif
+       msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
        /* Failure */
        return (1);
 }
 
 
 /*!
- * @brief ¥Æ¥­¥¹¥È¥È¡¼¥¯¥ó¤òÁöºº¤·¤Æ¥Õ¥é¥°¤ò°ì¤ÄÆÀ¤ë(¥â¥ó¥¹¥¿¡¼¤Î¥À¥ó¥¸¥ç¥ó½Ð¸½¾ò·ïÍÑ2) /
+ * @brief テキストトークンを走査してフラグを一つ得る(モンスターのダンジョン出現条件用2) /
  * Grab one (spell) flag in a monster_race from a textual string
- * @param d_ptr ÊÝ´ÉÀè¤Î¥À¥ó¥¸¥ç¥ó¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @param what »²¾È¸µ¤Îʸ»úÎó¥Ý¥¤¥ó¥¿
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param d_ptr ä¿\9d管å\85\88ã\81®ã\83\80ã\83³ã\82¸ã\83§ã\83³æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param what å\8f\82ç\85§å\85\83ã\81®æ\96\87å­\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @return エラーコード
  */
-static errr grab_one_spell_monster_flag(dungeon_info_type *d_ptr, cptr what)
+static errr grab_one_spell_monster_flag(dungeon_info_type *d_ptr, concptr what)
 {
        if (grab_one_flag(&d_ptr->mflags4, r_info_flags4, what) == 0)
                return 0;
 
-       if (grab_one_flag(&d_ptr->mflags5, r_info_flags5, what) == 0)
+       if (grab_one_flag(&d_ptr->m_a_ability_flags1, r_a_ability_flags1, what) == 0)
                return 0;
 
-       if (grab_one_flag(&d_ptr->mflags6, r_info_flags6, what) == 0)
+       if (grab_one_flag(&d_ptr->m_a_ability_flags2, r_a_ability_flags2, what) == 0)
                return 0;
 
-       /* Oops */
-#ifdef JP
-       msg_format("̤ÃΤΥâ¥ó¥¹¥¿¡¼¡¦¥Õ¥é¥° '%s'¡£", what);
-#else
-       msg_format("Unknown monster flag '%s'.", what);
-#endif
+       msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what);
 
        /* Failure */
        return (1);
 }
 
 /*!
- * @brief ¥À¥ó¥¸¥ç¥ó¾ðÊó(d_info)¤Î¥Ñ¡¼¥¹´Ø¿ô /
+ * @brief ダンジョン情報(d_info)のパース関数 /
  * Initialize the "d_info" array, by parsing an ascii "template" file
- * @param buf ¥Æ¥­¥¹¥ÈÎó
- * @param head ¥Ø¥Ã¥À¹½Â¤ÂÎ
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param buf テキスト列
+ * @param head ヘッダ構造体
+ * @return エラーコード
  */
 errr parse_d_info(char *buf, header *head)
 {
        int i;
-
        char *s, *t;
 
        /* Current entry */
        static dungeon_info_type *d_ptr = NULL;
 
-
        /* Process 'N' for "New/Number/Name" */
        if (buf[0] == 'N')
        {
@@ -3295,16 +3339,16 @@ errr parse_d_info(char *buf, header *head)
                                 &min_lev, &max_lev, &min_plev, &mode, &min_alloc, &max_chance, &obj_good, &obj_great, (unsigned int *)&pit, (unsigned int *)&nest)) return (1);
 
                /* Save the values */
-               d_ptr->mindepth = min_lev;
-               d_ptr->maxdepth = max_lev;
-               d_ptr->min_plev = min_plev;
-               d_ptr->mode = mode;
+               d_ptr->mindepth = (DEPTH)min_lev;
+               d_ptr->maxdepth = (DEPTH)max_lev;
+               d_ptr->min_plev = (PLAYER_LEVEL)min_plev;
+               d_ptr->mode = (BIT_FLAGS8)mode;
                d_ptr->min_m_alloc_level = min_alloc;
                d_ptr->max_m_alloc_chance = max_chance;
                d_ptr->obj_good = obj_good;
                d_ptr->obj_great = obj_great;
-               d_ptr->pit = pit;
-               d_ptr->nest = nest;
+               d_ptr->pit = (BIT_FLAGS16)pit;
+               d_ptr->nest = (BIT_FLAGS16)nest;
        }
 
        /* Process 'P' for "Place Info" */
@@ -3334,7 +3378,7 @@ errr parse_d_info(char *buf, header *head)
                        d_ptr->floor[i].feat = f_tag_to_index(zz[i * 2]);
                        if (d_ptr->floor[i].feat < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
 
-                       d_ptr->floor[i].percent = atoi(zz[i * 2 + 1]);
+                       d_ptr->floor[i].percent = (PERCENTAGE)atoi(zz[i * 2 + 1]);
                }
                d_ptr->tunnel_percent = atoi(zz[DUNGEON_FEAT_PROB_NUM * 2]);
        }
@@ -3353,7 +3397,7 @@ errr parse_d_info(char *buf, header *head)
                        d_ptr->fill[i].feat = f_tag_to_index(zz[i * 2]);
                        if (d_ptr->fill[i].feat < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
 
-                       d_ptr->fill[i].percent = atoi(zz[i * 2 + 1]);
+                       d_ptr->fill[i].percent = (PERCENTAGE)atoi(zz[i * 2 + 1]);
                }
 
                d_ptr->outer_wall = f_tag_to_index(zz[DUNGEON_FEAT_PROB_NUM * 2]);
@@ -3387,55 +3431,47 @@ errr parse_d_info(char *buf, header *head)
                                while (*t == ' ' || *t == '|') t++;
                        }
 
-                       /* XXX XXX XXX Hack -- Read Final Artifact */
+                       /* Hack -- Read Final Artifact */
                        if (1 == sscanf(s, "FINAL_ARTIFACT_%d", &artif))
                        {
                                /* Extract a "Final Artifact" */
-                               d_ptr->final_artifact = artif;
+                               d_ptr->final_artifact = (ARTIFACT_IDX)artif;
 
                                /* Start at next entry */
                                s = t;
-
-                               /* Continue */
                                continue;
                        }
 
-                       /* XXX XXX XXX Hack -- Read Final Object */
+                       /* Hack -- Read Final Object */
                        if (1 == sscanf(s, "FINAL_OBJECT_%d", &artif))
                        {
                                /* Extract a "Final Artifact" */
-                               d_ptr->final_object = artif;
+                               d_ptr->final_object = (KIND_OBJECT_IDX)artif;
 
                                /* Start at next entry */
                                s = t;
-
-                               /* Continue */
                                continue;
                        }
 
-                       /* XXX XXX XXX Hack -- Read Artifact Guardian */
+                       /* Hack -- Read Artifact Guardian */
                        if (1 == sscanf(s, "FINAL_GUARDIAN_%d", &monst))
                        {
                                /* Extract a "Artifact Guardian" */
-                               d_ptr->final_guardian = monst;
+                               d_ptr->final_guardian = (MONRACE_IDX)monst;
 
                                /* Start at next entry */
                                s = t;
-
-                               /* Continue */
                                continue;
                        }
 
-                       /* XXX XXX XXX Hack -- Read Special Percentage */
+                       /* Hack -- Read Special Percentage */
                        if (1 == sscanf(s, "MONSTER_DIV_%d", &monst))
                        {
                                /* Extract a "Special %" */
-                               d_ptr->special_div = monst;
+                               d_ptr->special_div = (PROB)monst;
 
                                /* Start at next entry */
                                s = t;
-
-                               /* Continue */
                                continue;
                        }
 
@@ -3474,8 +3510,6 @@ errr parse_d_info(char *buf, header *head)
 
                                /* Start at next entry */
                                s = t;
-
-                               /* Continue */
                                continue;
                        }
 
@@ -3503,13 +3537,11 @@ errr parse_d_info(char *buf, header *head)
                                while ((*t == ' ') || (*t == '|')) t++;
                        }
 
-                               /* XXX XXX XXX Hack -- Read spell frequency */
+                               /* Hack -- Read spell frequency */
                        if (1 == sscanf(s, "1_IN_%d", &i))
                        {
                                /* Start at next entry */
                                s = t;
-
-                                       /* Continue */
                                continue;
                        }
 
@@ -3521,7 +3553,6 @@ errr parse_d_info(char *buf, header *head)
                }
        }
 
-       /* Oops */
        else return (6);
 
        /* Success */
@@ -3552,15 +3583,15 @@ typedef struct dungeon_grid dungeon_grid;
 
 struct dungeon_grid
 {
-       int             feature;                /* Terrain feature */
-       int             monster;                /* Monster */
-       int             object;                 /* Object */
-       int             ego;                    /* Ego-Item */
-       int             artifact;               /* Artifact */
-       int             trap;                   /* Trap */
-       int             cave_info;              /* Flags for CAVE_MARK, CAVE_GLOW, CAVE_ICKY, CAVE_ROOM */
-       int             special;                /* Reserved for special terrain info */
-       int             random;                 /* Number of the random effect */
+       FEAT_IDX feature;               /* Terrain feature */
+       MONSTER_IDX     monster;                /* Monster */
+       OBJECT_IDX object;                      /* Object */
+       EGO_IDX ego;                    /* Ego-Item */
+       ARTIFACT_IDX artifact;          /* Artifact */
+       IDX trap;                       /* Trap */
+       BIT_FLAGS cave_info;            /* Flags for CAVE_MARK, CAVE_GLOW, CAVE_ICKY, CAVE_ROOM */
+       s16b special; /* Reserved for special terrain info */
+       int random;                     /* Number of the random effect */
 };
 
 
@@ -3568,17 +3599,16 @@ static dungeon_grid letter[255];
 
 
 /*!
- * @brief ÃÏ·Á¾ðÊó¤Î¡ÖF:¡×¾ðÊó¤ò¥Ñ¡¼¥¹¤¹¤ë
+ * @brief 地形情報の「F:」情報をパースする
  * Process "F:<letter>:<terrain>:<cave_info>:<monster>:<object>:<ego>:<artifact>:<trap>:<special>" -- info for dungeon grid
- * @param buf ²òÀÏʸ»úÎó
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param buf 解析文字列
+ * @return エラーコード
  */
 static errr parse_line_feature(char *buf)
 {
        int num;
        char *zz[9];
 
-
        if (init_flags & INIT_ONLY_BUILDINGS) return (0);
 
        /* Tokenize the line */
@@ -3602,7 +3632,7 @@ static errr parse_line_feature(char *buf)
                {
                        /* Special */
                        case 9:
-                               letter[index].special = atoi(zz[8]);
+                               letter[index].special = (s16b)atoi(zz[8]);
                                /* Fall through */
                        /* Trap */
                        case 8:
@@ -3621,7 +3651,7 @@ static errr parse_line_feature(char *buf)
                                if (zz[6][0] == '*')
                                {
                                        letter[index].random |= RANDOM_ARTIFACT;
-                                       if (zz[6][1]) letter[index].artifact = atoi(zz[6] + 1);
+                                       if (zz[6][1]) letter[index].artifact = (IDX)atoi(zz[6] + 1);
                                }
                                else if (zz[6][0] == '!')
                                {
@@ -3632,7 +3662,7 @@ static errr parse_line_feature(char *buf)
                                }
                                else
                                {
-                                       letter[index].artifact = atoi(zz[6]);
+                                       letter[index].artifact = (IDX)atoi(zz[6]);
                                }
                                /* Fall through */
                        /* Ego-item */
@@ -3640,11 +3670,11 @@ static errr parse_line_feature(char *buf)
                                if (zz[5][0] == '*')
                                {
                                        letter[index].random |= RANDOM_EGO;
-                                       if (zz[5][1]) letter[index].ego = atoi(zz[5] + 1);
+                                       if (zz[5][1]) letter[index].ego = (IDX)atoi(zz[5] + 1);
                                }
                                else
                                {
-                                       letter[index].ego = atoi(zz[5]);
+                                       letter[index].ego = (IDX)atoi(zz[5]);
                                }
                                /* Fall through */
                        /* Object */
@@ -3652,13 +3682,13 @@ static errr parse_line_feature(char *buf)
                                if (zz[4][0] == '*')
                                {
                                        letter[index].random |= RANDOM_OBJECT;
-                                       if (zz[4][1]) letter[index].object = atoi(zz[4] + 1);
+                                       if (zz[4][1]) letter[index].object = (IDX)atoi(zz[4] + 1);
                                }
                                else if (zz[4][0] == '!')
                                {
                                        if (p_ptr->inside_quest)
                                        {
-                                               int a_idx = quest[p_ptr->inside_quest].k_idx;
+                                               ARTIFACT_IDX a_idx = quest[p_ptr->inside_quest].k_idx;
                                                if (a_idx)
                                                {
                                                        artifact_type *a_ptr = &a_info[a_idx];
@@ -3671,7 +3701,7 @@ static errr parse_line_feature(char *buf)
                                }
                                else
                                {
-                                       letter[index].object = atoi(zz[4]);
+                                       letter[index].object = (IDX)atoi(zz[4]);
                                }
                                /* Fall through */
                        /* Monster */
@@ -3679,7 +3709,7 @@ static errr parse_line_feature(char *buf)
                                if (zz[3][0] == '*')
                                {
                                        letter[index].random |= RANDOM_MONSTER;
-                                       if (zz[3][1]) letter[index].monster = atoi(zz[3] + 1);
+                                       if (zz[3][1]) letter[index].monster = (IDX)atoi(zz[3] + 1);
                                }
                                else if (zz[3][0] == 'c')
                                {
@@ -3688,7 +3718,7 @@ static errr parse_line_feature(char *buf)
                                }
                                else
                                {
-                                       letter[index].monster = atoi(zz[3]);
+                                       letter[index].monster = (IDX)atoi(zz[3]);
                                }
                                /* Fall through */
                        /* Cave info */
@@ -3717,15 +3747,15 @@ static errr parse_line_feature(char *buf)
 
 
 /*!
- * @brief ÃÏ·Á¾ðÊó¤Î¡ÖB:¡×¾ðÊó¤ò¥Ñ¡¼¥¹¤¹¤ë
+ * @brief 地形情報の「B:」情報をパースする
  * Process "B:<Index>:<Command>:..." -- Building definition
- * @param buf ²òÀÏʸ»úÎó
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param buf 解析文字列
+ * @return エラーコード
  */
 static errr parse_line_building(char *buf)
 {
        int i;
-       char *zz[37];
+       char *zz[1000];
        int index;
        char *s;
 
@@ -3788,19 +3818,19 @@ static errr parse_line_building(char *buf)
                                strcpy(building[index].act_names[action_index], zz[1]);
 
                                /* Cost of the action for members */
-                               building[index].member_costs[action_index] = atoi(zz[2]);
+                               building[index].member_costs[action_index] = (PRICE)atoi(zz[2]);
 
                                /* Cost of the action for non-members */
-                               building[index].other_costs[action_index] = atoi(zz[3]);
+                               building[index].other_costs[action_index] = (PRICE)atoi(zz[3]);
 
                                /* Letter assigned to the action */
                                building[index].letters[action_index] = zz[4][0];
 
                                /* Action code */
-                               building[index].actions[action_index] = atoi(zz[5]);
+                               building[index].actions[action_index] = (BACT_IDX)atoi(zz[5]);
 
                                /* Action restriction */
-                               building[index].action_restr[action_index] = atoi(zz[6]);
+                               building[index].action_restr[action_index] = (BACT_RESTRICT_IDX)atoi(zz[6]);
 
                                break;
                        }
@@ -3811,49 +3841,37 @@ static errr parse_line_building(char *buf)
                /* Building Classes */
                case 'C':
                {
-                       if (tokenize(s + 2, MAX_CLASS, zz, 0) == MAX_CLASS)
-                       {
-                               for (i = 0; i < MAX_CLASS; i++)
-                               {
-                                       building[index].member_class[i] = atoi(zz[i]);
-                               }
-
-                               break;
+                       int n;
+                       n = tokenize(s + 2, MAX_CLASS, zz, 0);
+                       for (i = 0; i < MAX_CLASS; i++)
+                       {       
+                               building[index].member_class[i] = ((i < n) ? (CLASS_IDX)atoi(zz[i]) : 1);
                        }
-
-                       return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
+                       break;
                }
 
                /* Building Races */
                case 'R':
                {
-                       if (tokenize(s+2, MAX_RACES, zz, 0) == MAX_RACES)
+                       int n;
+                       n = tokenize(s + 2, MAX_RACES, zz, 0);
+                       for (i = 0; i < MAX_RACES; i++)
                        {
-                               for (i = 0; i < MAX_RACES; i++)
-                               {
-                                       building[index].member_race[i] = atoi(zz[i]);
-                               }
-
-                               break;
+                               building[index].member_race[i] = ((i < n) ? (RACE_IDX)atoi(zz[i]) : 1);
                        }
-
-                       return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
+                       break;
                }
 
                /* Building Realms */
                case 'M':
                {
-                       if (tokenize(s+2, MAX_MAGIC, zz, 0) == MAX_MAGIC)
+                       int n;
+                       n = tokenize(s + 2, MAX_MAGIC, zz, 0);
+                       for (i = 0; i < MAX_MAGIC; i++)
                        {
-                               for (i = 0; i < MAX_MAGIC; i++)
-                               {
-                                       building[index].member_realm[i+1] = atoi(zz[i]);
-                               }
-
-                               break;
+                               building[index].member_realm[i+1] = ((i < n) ? (REALM_IDX)atoi(zz[i]) : 1);
                        }
-
-                       return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
+                       break;
                }
 
                case 'Z':
@@ -3873,20 +3891,19 @@ static errr parse_line_building(char *buf)
 
 
 /*!
- * @brief ¥Õ¥í¥¢¤Î½êÄê¤Î¥Þ¥¹¤Ë¥ª¥Ö¥¸¥§¥¯¥È¤òÇÛÃÖ¤¹¤ë
+ * @brief フロアの所定のマスにオブジェクトを配置する
  * Place the object j_ptr to a grid
- * @param j_ptr ¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
- * @param y ÇÛÃÖÀèYºÂɸ
- * @param x ÇÛÃÖÀèXºÂɸ
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param j_ptr ã\82ªã\83\96ã\82¸ã\82§ã\82¯ã\83\88æ§\8bé\80 ä½\93ã\81®å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param y 配置先Y座標
+ * @param x 配置先X座標
+ * @return エラーコード
  */
-static void drop_here(object_type *j_ptr, int y, int x)
+static void drop_here(object_type *j_ptr, POSITION y, POSITION x)
 {
        cave_type *c_ptr = &cave[y][x];
        object_type *o_ptr;
 
-       /* Get new object */
-       s16b o_idx = o_pop();
+       OBJECT_IDX o_idx = o_pop();
 
        /* Access new object */
        o_ptr = &o_list[o_idx];
@@ -3894,7 +3911,6 @@ static void drop_here(object_type *j_ptr, int y, int x)
        /* Structure copy */
        object_copy(o_ptr, j_ptr);
 
-
        /* Locate */
        o_ptr->iy = y;
        o_ptr->ix = x;
@@ -3911,24 +3927,22 @@ static void drop_here(object_type *j_ptr, int y, int x)
 
 
 /*!
- * @brief ¥¯¥¨¥¹¥ÈÍѸÇÄê¥À¥ó¥¸¥ç¥ó¤ò¥Õ¥í¥¢¤ËÀ¸À®¤¹¤ë
+ * @brief クエスト用固定ダンジョンをフロアに生成する
  * Parse a sub-file of the "extra info"
- * @param buf Ê¸»úÎó
- * @param ymin ¾ÜºÙÉÔÌÀ
- * @param xmin ¾ÜºÙÉÔÌÀ
- * @param ymax ¾ÜºÙÉÔÌÀ
- * @param xmax ¾ÜºÙÉÔÌÀ
- * @param y ¾ÜºÙÉÔÌÀ
- * @param x ¾ÜºÙÉÔÌÀ
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param buf 文字列
+ * @param ymin 詳細不明
+ * @param xmin 詳細不明
+ * @param ymax 詳細不明
+ * @param xmax 詳細不明
+ * @param y 詳細不明
+ * @param x 詳細不明
+ * @return エラーコード
  */
 static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, int xmax, int *y, int *x)
 {
        int i;
-
        char *zz[33];
 
-
        /* Skip "empty" lines */
        if (!buf[0]) return (0);
 
@@ -3970,15 +3984,14 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
 
                for (*x = xmin, i = 0; ((*x < xmax) && (i < len)); (*x)++, s++, i++)
                {
-                       /* Access the grid */
                        cave_type *c_ptr = &cave[*y][*x];
 
                        int idx = s[0];
 
-                       int object_index = letter[idx].object;
-                       int monster_index = letter[idx].monster;
+                       OBJECT_IDX object_index = letter[idx].object;
+                       MONSTER_IDX monster_index = letter[idx].monster;
                        int random = letter[idx].random;
-                       int artifact_index = letter[idx].artifact;
+                       ARTIFACT_IDX artifact_index = letter[idx].artifact;
 
                        /* Lay down a floor */
                        c_ptr->feat = conv_dungeon_feat(letter[idx].feature);
@@ -4088,10 +4101,7 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
                        }
                        else if (object_index)
                        {
-                               /* Get local object */
                                object_type *o_ptr = &object_type_body;
-
-                               /* Create the item */
                                object_prep(o_ptr, object_index);
 
                                if (o_ptr->tval == TV_GOLD)
@@ -4112,13 +4122,11 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
                        {
                                if (a_info[artifact_index].cur_num)
                                {
-                                       int k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT);
+                                       KIND_OBJECT_IDX k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT);
                                        object_type forge;
                                        object_type *q_ptr = &forge;
 
                                        object_prep(q_ptr, k_idx);
-
-                                       /* Drop it in the dungeon */
                                        drop_here(q_ptr, *y, *x);
                                }
                                else
@@ -4169,17 +4177,16 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
 
                                if (num < 9) return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
 
-                               q_ptr->type    = atoi(zz[2]);
-                               q_ptr->num_mon = atoi(zz[3]);
-                               q_ptr->cur_num = atoi(zz[4]);
-                               q_ptr->max_num = atoi(zz[5]);
-                               q_ptr->level   = atoi(zz[6]);
-                               q_ptr->r_idx   = atoi(zz[7]);
-                               q_ptr->k_idx   = atoi(zz[8]);
-                               q_ptr->dungeon = atoi(zz[9]);
+                               q_ptr->type    = (QUEST_TYPE)atoi(zz[2]);
+                               q_ptr->num_mon = (MONSTER_NUMBER)atoi(zz[3]);
+                               q_ptr->cur_num = (MONSTER_NUMBER)atoi(zz[4]);
+                               q_ptr->max_num = (MONSTER_NUMBER)atoi(zz[5]);
+                               q_ptr->level   = (DEPTH)atoi(zz[6]);
+                               q_ptr->r_idx   = (IDX)atoi(zz[7]);
+                               q_ptr->k_idx   = (IDX)atoi(zz[8]);
+                               q_ptr->dungeon = (DUNGEON_IDX)atoi(zz[9]);
 
-                               if (num > 10)
-                                       q_ptr->flags  = atoi(zz[10]);
+                               if (num > 10) q_ptr->flags  = atoi(zz[10]);
 
                                r_ptr = &r_info[q_ptr->r_idx];
                                if (r_ptr->flags1 & RF1_UNIQUE)
@@ -4195,12 +4202,12 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
                {
                        if (init_flags & INIT_ASSIGN)
                        {
-                               int idx, count = 0;
-                               int reward_idx = 0;
+                               int count = 0;
+                               IDX idx, reward_idx = 0;
 
                                for (idx = 2; idx < num; idx++)
                                {
-                                       int a_idx = atoi(zz[idx]);
+                                       IDX a_idx = (IDX)atoi(zz[idx]);
                                        if (a_idx < 1) continue;
                                        if (a_info[a_idx].cur_num > 0) continue;
                                        count++;
@@ -4278,16 +4285,16 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
                                /* Place player in a quest level */
                                if (p_ptr->inside_quest)
                                {
-                                       int y, x;
+                                       POSITION py, px;
 
                                        /* Delete the monster (if any) */
-                                       delete_monster(py, px);
+                                       delete_monster(p_ptr->y, p_ptr->x);
 
-                                       y = atoi(zz[0]);
-                                       x = atoi(zz[1]);
+                                       py = atoi(zz[0]);
+                                       px = atoi(zz[1]);
 
-                                       py = y;
-                                       px = x;
+                                       p_ptr->y = py;
+                                       p_ptr->x = px;
                                }
                                /* Place player in the town */
                                else if (!p_ptr->oldpx && !p_ptr->oldpy)
@@ -4315,67 +4322,67 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
                        /* Maximum towns */
                        if (zz[0][0] == 'T')
                        {
-                               max_towns = atoi(zz[1]);
+                               max_towns = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum quests */
                        else if (zz[0][0] == 'Q')
                        {
-                               max_quests = atoi(zz[1]);
+                               max_q_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum r_idx */
                        else if (zz[0][0] == 'R')
                        {
-                               max_r_idx = atoi(zz[1]);
+                               max_r_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum k_idx */
                        else if (zz[0][0] == 'K')
                        {
-                               max_k_idx = atoi(zz[1]);
+                               max_k_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum v_idx */
                        else if (zz[0][0] == 'V')
                        {
-                               max_v_idx = atoi(zz[1]);
+                               max_v_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum f_idx */
                        else if (zz[0][0] == 'F')
                        {
-                               max_f_idx = atoi(zz[1]);
+                               max_f_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum a_idx */
                        else if (zz[0][0] == 'A')
                        {
-                               max_a_idx = atoi(zz[1]);
+                               max_a_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum e_idx */
                        else if (zz[0][0] == 'E')
                        {
-                               max_e_idx = atoi(zz[1]);
+                               max_e_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum d_idx */
                        else if (zz[0][0] == 'D')
                        {
-                               max_d_idx = atoi(zz[1]); 
+                               max_d_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum o_idx */
                        else if (zz[0][0] == 'O')
                        {
-                               max_o_idx = atoi(zz[1]);
+                               max_o_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Maximum m_idx */
                        else if (zz[0][0] == 'M')
                        {
-                               max_m_idx = atoi(zz[1]);
+                               max_m_idx = (IDX)atoi(zz[1]);
                        }
 
                        /* Wilderness size */
@@ -4400,19 +4407,19 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
 
 
 static char tmp[8];
-static cptr variant = "ZANGBAND";
+static concptr variant = "ZANGBAND";
 
 
 /*!
- * @brief ¥¯¥¨¥¹¥ÈÍѸÇÄê¥À¥ó¥¸¥ç¥óÀ¸À®»þ¤Îʬ´ô½èÍý
+ * @brief クエスト用固定ダンジョン生成時の分岐処理
  * Helper function for "process_dungeon_file()"
  * @param sp
  * @param fp
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @return エラーコード
  */
-static cptr process_dungeon_file_expr(char **sp, char *fp)
+static concptr process_dungeon_file_expr(char **sp, char *fp)
 {
-       cptr v;
+       concptr v;
 
        char *b;
        char *s;
@@ -4437,8 +4444,8 @@ static cptr process_dungeon_file_expr(char **sp, char *fp)
        /* Analyze */
        if (*s == b1)
        {
-               const char *p;
-               const char *t;
+               concptr p;
+               concptr t;
 
                /* Skip b1 */
                s++;
@@ -4446,7 +4453,6 @@ static cptr process_dungeon_file_expr(char **sp, char *fp)
                /* First */
                t = process_dungeon_file_expr(&s, &f);
 
-               /* Oops */
                if (!*t)
                {
                        /* Nothing */
@@ -4534,7 +4540,6 @@ static cptr process_dungeon_file_expr(char **sp, char *fp)
                        }
                }
 
-               /* Oops */
                else
                {
                        while (*s && (f != b2))
@@ -4593,41 +4598,25 @@ static cptr process_dungeon_file_expr(char **sp, char *fp)
                        /* Race */
                        else if (streq(b+1, "RACE"))
                        {
-#ifdef JP
-                               v = rp_ptr->E_title;
-#else
-                               v = rp_ptr->title;
-#endif
+                               v = _(rp_ptr->E_title, rp_ptr->title);
                        }
 
                        /* Class */
                        else if (streq(b+1, "CLASS"))
                        {
-#ifdef JP
-                               v = cp_ptr->E_title;
-#else
-                               v = cp_ptr->title;
-#endif
+                               v = _(cp_ptr->E_title, cp_ptr->title);
                        }
 
                        /* First realm */
                        else if (streq(b+1, "REALM1"))
                        {
-#ifdef JP
-                               v = E_realm_names[p_ptr->realm1];
-#else
-                               v = realm_names[p_ptr->realm1];
-#endif
+                               v = _(E_realm_names[p_ptr->realm1], realm_names[p_ptr->realm1]);
                        }
 
                        /* Second realm */
                        else if (streq(b+1, "REALM2"))
                        {
-#ifdef JP
-                               v = E_realm_names[p_ptr->realm2];
-#else
-                               v = realm_names[p_ptr->realm2];
-#endif
+                               v = _(E_realm_names[p_ptr->realm2], realm_names[p_ptr->realm2]);
                        }
 
                        /* Player name */
@@ -4635,7 +4624,7 @@ static cptr process_dungeon_file_expr(char **sp, char *fp)
                        {
                                static char tmp_player_name[32];
                                char *pn, *tpn;
-                               for (pn = player_name, tpn = tmp_player_name; *pn; pn++, tpn++)
+                               for (pn = p_ptr->name, tpn = tmp_player_name; *pn; pn++, tpn++)
                                {
 #ifdef JP
                                        if (iskanji(*pn))
@@ -4731,37 +4720,28 @@ static cptr process_dungeon_file_expr(char **sp, char *fp)
 
        /* Save */
        (*fp) = f;
-
-       /* Save */
        (*sp) = s;
-
-       /* Result */
        return (v);
 }
 
 
 /*!
- * @brief ¥¯¥¨¥¹¥ÈÍѸÇÄê¥À¥ó¥¸¥ç¥óÀ¸À®»þ¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó
+ * @brief クエスト用固定ダンジョン生成時のメインルーチン
  * Helper function for "process_dungeon_file()"
- * @param name ¥Õ¥¡¥¤¥ë̾
- * @param ymin ¾ÜºÙÉÔÌÀ
- * @param xmin ¾ÜºÙÉÔÌÀ
- * @param ymax ¾ÜºÙÉÔÌÀ
- * @param xmax ¾ÜºÙÉÔÌÀ
- * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @param name ファイル名
+ * @param ymin 詳細不明
+ * @param xmin 詳細不明
+ * @param ymax 詳細不明
+ * @param xmax 詳細不明
+ * @return エラーコード
  */
-errr process_dungeon_file(cptr name, int ymin, int xmin, int ymax, int xmax)
+errr process_dungeon_file(concptr name, int ymin, int xmin, int ymax, int xmax)
 {
        FILE *fp;
-
        char buf[1024];
-
        int num = -1;
-
        errr err = 0;
-
        bool bypass = FALSE;
-
        int x = xmin, y = ymin;
 
 
@@ -4796,7 +4776,7 @@ errr process_dungeon_file(cptr name, int ymin, int xmin, int ymax, int xmax)
                if ((buf[0] == '?') && (buf[1] == ':'))
                {
                        char f;
-                       cptr v;
+                       concptr v;
                        char *s;
 
                        /* Start */
@@ -4807,8 +4787,6 @@ errr process_dungeon_file(cptr name, int ymin, int xmin, int ymax, int xmax)
 
                        /* Set flag */
                        bypass = (streq(v, "0") ? TRUE : FALSE);
-
-                       /* Continue */
                        continue;
                }
 
@@ -4818,34 +4796,24 @@ errr process_dungeon_file(cptr name, int ymin, int xmin, int ymax, int xmax)
                /* Process the line */
                err = process_dungeon_file_aux(buf, ymin, xmin, ymax, xmax, &y, &x);
 
-               /* Oops */
                if (err) break;
        }
 
        /* Errors */
        if (err)
        {
-               cptr oops;
+               concptr oops;
 
                /* Error string */
                oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
 
-               /* Oops */
                msg_format("Error %d (%s) at line %d of '%s'.", err, oops, num, name);
-#ifdef JP
-msg_format("'%s'¤ò²òÀÏÃæ¡£", buf);
-#else
-               msg_format("Parsing '%s'.", buf);
-#endif
+               msg_format(_("'%s'を解析中。", "Parsing '%s'."), buf);
 
                msg_print(NULL);
        }
 
-
-       /* Close the file */
        my_fclose(fp);
-
-       /* Result */
        return (err);
 }
 
@@ -4857,10 +4825,10 @@ void write_r_info_txt(void)
        int i, j, z, fc, bc;
        int dlen;
 
-       cptr flags[32 * 10];
+       concptr flags[32 * 10];
 
        u32b f_ptr[10];
-       cptr *n_ptr[10];
+       concptr *n_ptr[10];
 
        monster_race *r_ptr;
 
@@ -4868,9 +4836,9 @@ void write_r_info_txt(void)
 
        FILE *fff = fopen("output.txt", "wt");
 
-       cptr desc;
+       concptr desc;
 
-       int mode = -1;
+       BIT_FLAGS mode = -1;
 
        if (!fff) return;
 
@@ -4921,8 +4889,8 @@ void write_r_info_txt(void)
                f_ptr[1] = r_ptr->flags2; n_ptr[1] = r_info_flags2;
                f_ptr[2] = r_ptr->flags3; n_ptr[2] = r_info_flags3;
                f_ptr[3] = r_ptr->flags4; n_ptr[3] = r_info_flags4;
-               f_ptr[4] = r_ptr->flags5; n_ptr[4] = r_info_flags5;
-               f_ptr[5] = r_ptr->flags6; n_ptr[5] = r_info_flags6;
+               f_ptr[4] = r_ptr->a_ability_flags1; n_ptr[4] = r_a_ability_flags1;
+               f_ptr[5] = r_ptr->a_ability_flags2; n_ptr[5] = r_a_ability_flags2;
                f_ptr[6] = r_ptr->flags7; n_ptr[6] = r_info_flags7;
                f_ptr[7] = r_ptr->flags8; n_ptr[7] = r_info_flags8;
                f_ptr[8] = r_ptr->flags9; n_ptr[8] = r_info_flags9;
@@ -4954,8 +4922,6 @@ void write_r_info_txt(void)
                                                                                                          r_info_blow_effect[b_ptr->effect],
                                                                                                          b_ptr->d_dice, b_ptr->d_side);
                }
-
-               /* Extract the flags */
                for (fc = 0, j = 0; j < 32 * 3; j++)
                {
                        /* Check this flag */
@@ -5065,7 +5031,6 @@ void write_r_info_txt(void)
                fprintf(fff, "\n");
        }
 
-       /* Done */
        fclose(fff);
 }