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Merge branch 'quest-sort-by-level'
[hengband/hengband.git] / src / init1.c
index b4781b3..effa642 100644 (file)
@@ -424,10 +424,10 @@ static cptr r_info_flags4[] =
 };
 
 /*!
- * モンスター特性トークンの定義5 /
+ * モンスター特性トークン(発動型能力1) /
  * Monster race flags
  */
-static cptr r_info_flags5[] =
+static cptr r_a_ability_flags1[] =
 {
        "BA_ACID",
        "BA_ELEC",
@@ -464,10 +464,10 @@ static cptr r_info_flags5[] =
 };
 
 /*!
- * モンスター特性トークンの定義6 /
+ * モンスター特性トークン(発動型能力2) /
  * Monster race flags
  */
-static cptr r_info_flags6[] =
+static cptr r_a_ability_flags2[] =
 {
        "HASTE",
        "HAND_DOOM",
@@ -503,6 +503,86 @@ static cptr r_info_flags6[] =
        "S_UNIQUE"
 };
 
+/*!
+ * モンスター特性トークン(発動型能力3) /
+ * Monster race flags
+ */
+static cptr r_a_ability_flags3[] =
+{
+       "XXXA3X00",
+       "XXXA3X01",
+       "XXXA3X02",
+       "XXXA3X03",
+       "XXXA3X04",
+       "XXXA3X05",
+       "XXXA3X06",
+       "XXXA3X07",
+       "XXXA3X08",
+       "XXXA3X09",
+       "XXXA3X10",
+       "XXXA3X11",
+       "XXXA3X12",
+       "XXXA3X13",
+       "XXXA3X14",
+       "XXXA3X15",
+       "XXXA3X16",
+       "XXXA3X17",
+       "XXXA3X18",
+       "XXXA3X19",
+       "XXXA3X20",
+       "XXXA3X21",
+       "XXXA3X22",
+       "XXXA3X23",
+       "XXXA3X24",
+       "XXXA3X25",
+       "XXXA3X26",
+       "XXXA3X27",
+       "XXXA3X28",
+       "XXXA3X29",
+       "XXXA3X30",
+       "XXXA3X31",
+};
+
+/*!
+ * モンスター特性トークン(発動型能力4) /
+ * Monster race flags
+ */
+static cptr r_a_ability_flags4[] =
+{
+       "XXXA4X00",
+       "XXXA4X01",
+       "XXXA4X02",
+       "XXXA4X03",
+       "XXXA4X04",
+       "XXXA4X05",
+       "XXXA4X06",
+       "XXXA4X07",
+       "XXXA4X08",
+       "XXXA4X09",
+       "XXXA4X10",
+       "XXXA4X11",
+       "XXXA4X12",
+       "XXXA4X13",
+       "XXXA4X14",
+       "XXXA4X15",
+       "XXXA4X16",
+       "XXXA4X17",
+       "XXXA4X18",
+       "XXXA4X19",
+       "XXXA4X20",
+       "XXXA4X21",
+       "XXXA4X22",
+       "XXXA4X23",
+       "XXXA4X24",
+       "XXXA4X25",
+       "XXXA4X26",
+       "XXXA4X27",
+       "XXXA4X28",
+       "XXXA4X29",
+       "XXXA4X30",
+       "XXXA4X31",
+};
+
 
 /*!
  * モンスター特性トークンの定義7 /
@@ -2162,7 +2242,6 @@ errr parse_k_info(char *buf, header *head)
        /* Process 'A' for "Allocation" (one line only) */
        else if (buf[0] == 'A')
        {
-               int i;
 
                /* XXX XXX XXX Simply read each number following a colon */
                for (i = 0, s = buf+1; s && (s[0] == ':') && s[1]; ++i)
@@ -2752,10 +2831,10 @@ static errr grab_one_spell_flag(monster_race *r_ptr, cptr what)
        if (grab_one_flag(&r_ptr->flags4, r_info_flags4, what) == 0)
                return 0;
 
-       if (grab_one_flag(&r_ptr->flags5, r_info_flags5, what) == 0)
+       if (grab_one_flag(&r_ptr->a_ability_flags1, r_a_ability_flags1, what) == 0)
                return 0;
 
-       if (grab_one_flag(&r_ptr->flags6, r_info_flags6, what) == 0)
+       if (grab_one_flag(&r_ptr->a_ability_flags2, r_a_ability_flags2, what) == 0)
                return 0;
 
        /* Oops */
@@ -3063,6 +3142,31 @@ errr parse_r_info(char *buf, header *head)
                }
        }
 
+       /* Process 'A' for "Artifact Flags" (multiple lines) */
+       else if (buf[0] == 'A')
+       {
+               int id, per, rarity;
+
+               /* Find the next empty blow slot (if any) */
+               for (i = 0; i < 4; i++) if (!r_ptr->artifact_id[i]) break;
+
+               /* Oops, no more slots */
+               if (i == 4) return (1);
+
+               if (3 != sscanf(buf+2, "%d:%d:%d", &id, &rarity, &per)) return (1);
+               r_ptr->artifact_id[i] = id;
+               r_ptr->artifact_rarity[i] = rarity;
+               r_ptr->artifact_percent[i] = per;
+       }
+
+       /* Process 'V' for "Arena power value ratio" */
+       else if (buf[0] == 'V')
+       {
+               int val;
+               if (3 != sscanf(buf+2, "%d", &val)) return (1);
+               r_ptr->arena_ratio = val;
+       }
+
        /* Oops */
        else return (6);
 
@@ -3140,10 +3244,10 @@ static errr grab_one_spell_monster_flag(dungeon_info_type *d_ptr, cptr what)
        if (grab_one_flag(&d_ptr->mflags4, r_info_flags4, what) == 0)
                return 0;
 
-       if (grab_one_flag(&d_ptr->mflags5, r_info_flags5, what) == 0)
+       if (grab_one_flag(&d_ptr->m_a_ability_flags1, r_a_ability_flags1, what) == 0)
                return 0;
 
-       if (grab_one_flag(&d_ptr->mflags6, r_info_flags6, what) == 0)
+       if (grab_one_flag(&d_ptr->m_a_ability_flags2, r_a_ability_flags2, what) == 0)
                return 0;
 
        /* Oops */
@@ -4234,16 +4338,16 @@ static errr process_dungeon_file_aux(char *buf, int ymin, int xmin, int ymax, in
                                /* Place player in a quest level */
                                if (p_ptr->inside_quest)
                                {
-                                       int y, x;
+                                       int py, px;
 
                                        /* Delete the monster (if any) */
-                                       delete_monster(py, px);
+                                       delete_monster(p_ptr->y, p_ptr->x);
 
-                                       y = atoi(zz[0]);
-                                       x = atoi(zz[1]);
+                                       py = atoi(zz[0]);
+                                       px = atoi(zz[1]);
 
-                                       py = y;
-                                       px = x;
+                                       p_ptr->y = py;
+                                       p_ptr->x = px;
                                }
                                /* Place player in the town */
                                else if (!p_ptr->oldpx && !p_ptr->oldpy)
@@ -4575,7 +4679,7 @@ static cptr process_dungeon_file_expr(char **sp, char *fp)
                        {
                                static char tmp_player_name[32];
                                char *pn, *tpn;
-                               for (pn = player_name, tpn = tmp_player_name; *pn; pn++, tpn++)
+                               for (pn = p_ptr->name, tpn = tmp_player_name; *pn; pn++, tpn++)
                                {
 #ifdef JP
                                        if (iskanji(*pn))
@@ -4857,8 +4961,8 @@ void write_r_info_txt(void)
                f_ptr[1] = r_ptr->flags2; n_ptr[1] = r_info_flags2;
                f_ptr[2] = r_ptr->flags3; n_ptr[2] = r_info_flags3;
                f_ptr[3] = r_ptr->flags4; n_ptr[3] = r_info_flags4;
-               f_ptr[4] = r_ptr->flags5; n_ptr[4] = r_info_flags5;
-               f_ptr[5] = r_ptr->flags6; n_ptr[5] = r_info_flags6;
+               f_ptr[4] = r_ptr->a_ability_flags1; n_ptr[4] = r_a_ability_flags1;
+               f_ptr[5] = r_ptr->a_ability_flags2; n_ptr[5] = r_a_ability_flags2;
                f_ptr[6] = r_ptr->flags7; n_ptr[6] = r_info_flags7;
                f_ptr[7] = r_ptr->flags8; n_ptr[7] = r_info_flags8;
                f_ptr[8] = r_ptr->flags9; n_ptr[8] = r_info_flags9;