/*** Prepare the quests ***/
/* Allocate the quests */
- C_MAKE(quest, max_quests, quest_type);
+ C_MAKE(quest, max_q_idx, quest_type);
/* Set all quest to "untaken" */
- for (i = 0; i < max_quests; i++)
+ for (i = 0; i < max_q_idx; i++)
{
quest[i].status = QUEST_STATUS_UNTAKEN;
}