-/* File: init2.c */
-
-/*
- * Copyright (c) 1997 Ben Harrison
- *
+/*!
+ * @file init2.c
+ * @brief ¥²¡¼¥à¥Ç¡¼¥¿½é´ü²½2 / Initialization (part 2) -BEN-
+ * @date 2014/01/28
+ * @author
+ * <pre>
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
* This software may be copied and distributed for educational, research,
* and not for profit purposes provided that this copyright and statement
* are included in all such copies. Other copyrights may also apply.
- */
-
-/* Purpose: Initialization (part 2) -BEN- */
-
-#include "angband.h"
-
-#include "init.h"
-
-#ifndef MACINTOSH
-#ifdef CHECK_MODIFICATION_TIME
-#include <sys/types.h>
-#include <sys/stat.h>
-#endif /* CHECK_MODIFICATION_TIME */
-#endif
-
-/*
+ * 2014 Deskull rearranged comment for Doxygen.\n
+ * </pre>
+ * @details
+ * <pre>
* This file is used to initialize various variables and arrays for the
* Angband game. Note the use of "fd_read()" and "fd_write()" to bypass
* the common limitation of "read()" and "write()" to only 32767 bytes
* at a time.
- *
* Several of the arrays for Angband are built from "template" files in
* the "lib/file" directory, from which quick-load binary "image" files
* are constructed whenever they are not present in the "lib/data"
* directory, or if those files become obsolete, if we are allowed.
- *
* Warning -- the "ascii" file parsers use a minor hack to collect the
* name and text information in a single pass. Thus, the game will not
* be able to load any template file with more than 20K of names or 60K
* of text, even though technically, up to 64K should be legal.
- *
* The "init1.c" file is used only to parse the ascii template files,
* to create the binary image files. If you include the binary image
* files instead of the ascii template files, then you can undefine
* "ALLOW_TEMPLATES", saving about 20K by removing "init1.c". Note
* that the binary image files are extremely system dependant.
+ * </pre>
*/
+#include "angband.h"
+#include "init.h"
-/*
+#ifndef MACINTOSH
+#ifdef CHECK_MODIFICATION_TIME
+#include <sys/types.h>
+#include <sys/stat.h>
+#endif /* CHECK_MODIFICATION_TIME */
+#endif
+
+
+
+
+/*!
+ * @brief ³Æ¥Ç¡¼¥¿¥Õ¥¡¥¤¥ë¤òÆɤ߼è¤ë¤¿¤á¤Î¥Ñ¥¹¤ò¼èÆÀ¤¹¤ë
* Find the default paths to all of our important sub-directories.
- *
+ * @param path ¥Ñ¥¹ÊÝ´ÉÀè¤Îʸ»úÎó
+ * @return ¤Ê¤·
+ * @details
+ * <pre>
* The purpose of each sub-directory is described in "variable.c".
- *
* All of the sub-directories should, by default, be located inside
* the main "lib" directory, whose location is very system dependant.
- *
* This function takes a writable buffer, initially containing the
* "path" to the "lib" directory, for example, "/pkg/lib/angband/",
* or a system dependant string, for example, ":lib:". The buffer
* must be large enough to contain at least 32 more characters.
- *
* Various command line options may allow some of the important
* directories to be changed to user-specified directories, most
* importantly, the "info" and "user" and "save" directories,
* but this is done after this function, see "main.c".
- *
* In general, the initial path should end in the appropriate "PATH_SEP"
* string. All of the "sub-directory" paths (created below or supplied
* by the user) will NOT end in the "PATH_SEP" string, see the special
* "path_build()" function in "util.c" for more information.
- *
* Mega-Hack -- support fat raw files under NEXTSTEP, using special
* "suffixed" directories for the "ANGBAND_DIR_DATA" directory, but
* requiring the directories to be created by hand by the user.
- *
* Hack -- first we free all the strings, since this is known
* to succeed even if the strings have not been allocated yet,
* as long as the variables start out as "NULL". This allows
* this function to be called multiple times, for example, to
* try several base "path" values until a good one is found.
+ * </pre>
*/
void init_file_paths(char *path)
{
/*
* Hack -- help give useful error messages
*/
-int error_idx;
-int error_line;
+int error_idx; /*!< ¥Ç¡¼¥¿Æɤ߹þ¤ß/½é´ü²½»þ¤ËÈÆÍÑŪ¤Ë¥¨¥é¡¼¥³¡¼¥É¤òÊݸ¤¹¤ë¥°¥í¡¼¥Ð¥ëÊÑ¿ô */
+int error_line; /*!< ¥Ç¡¼¥¿Æɤ߹þ¤ß/½é´ü²½»þ¤ËÈÆÍÑŪ¤Ë¥¨¥é¡¼¹Ô¿ô¤òÊݸ¤¹¤ë¥°¥í¡¼¥Ð¥ëÊÑ¿ô */
-/*
- * Standard error message text
+/*!
+ * ¥¨¥é¡¼¥á¥Ã¥»¡¼¥¸¤Î̾¾ÎÄêµÁ / Standard error message text
*/
cptr err_str[PARSE_ERROR_MAX] =
{
"¥á¥â¥êÉÔÂ",
"ºÂɸÈϰϳ°",
"°ú¿ôÉÔÂ",
+ "̤ÄêµÁÃÏ·Á¥¿¥°",
#else
"parse error",
"obsolete file",
"out of memory",
"coordinates out of bounds",
"too few arguments",
+ "undefined terrain tag",
#endif
};
/*
* File headers
*/
-header v_head;
-header f_head;
-header k_head;
-header a_head;
-header e_head;
-header r_head;
-header d_head;
-header s_head;
-header m_head;
+header v_head; /*!< Vault¾ðÊó¤Î¥Ø¥Ã¥À¹½Â¤ÂÎ */
+header f_head; /*!< ÃÏ·Á¾ðÊó¤Î¥Ø¥Ã¥À¹½Â¤ÂÎ */
+header k_head; /*!< ¥Ú¡¼¥¹¥¢¥¤¥Æ¥à¾ðÊó¤Î¥Ø¥Ã¥À¹½Â¤ÂÎ */
+header a_head; /*!< ¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¾ðÊó¤Î¥Ø¥Ã¥À¹½Â¤ÂÎ */
+header e_head; /*!< ¥¢¥¤¥Æ¥à¥¨¥´¾ðÊó¤Î¥Ø¥Ã¥À¹½Â¤ÂÎ */
+header r_head; /*!< ¥â¥ó¥¹¥¿¡¼¼ï²¾ðÊó¤Î¥Ø¥Ã¥À¹½Â¤ÂÎ */
+header d_head; /*!< ¥À¥ó¥¸¥ç¥ó¾ðÊó¤Î¥Ø¥Ã¥À¹½Â¤ÂÎ */
+header s_head; /*!< ¥×¥ì¥¤¥ä¡¼¿¦¶Èµ»Ç½¾ðÊó¤Î¥Ø¥Ã¥À¹½Â¤ÂÎ */
+header m_head; /*!< ¥×¥ì¥¤¥ä¡¼¿¦¶ÈËâË¡¾ðÊó¤Î¥Ø¥Ã¥À¹½Â¤ÂÎ */
#ifdef CHECK_MODIFICATION_TIME
+/*!
+ * @brief ¥Æ¥¥¹¥È¥Õ¥¡¥¤¥ë¤Èraw¥Õ¥¡¥¤¥ë¤Î¹¹¿·»þ¹ï¤òÈæ³Ó¤¹¤ë
+ * Find the default paths to all of our important sub-directories.
+ * @param fd ¥Õ¥¡¥¤¥ë¥Ç¥£¥¹¥¯¥ê¥×¥¿
+ * @param template_file ¥Õ¥¡¥¤¥ë̾
+ * @return ¥Æ¥¥¹¥È¤ÎÊý¤¬¿·¤·¤¤¤«¡¢raw¥Õ¥¡¥¤¥ë¤¬¤Ê¤¯¹¹¿·¤ÎɬÍפ¬¤¢¤ë¾ì¹ç-1¡¢¹¹¿·¤ÎɬÍפ¬¤Ê¤¤¾ì¹ç0¡£
+ */
static errr check_modification_date(int fd, cptr template_file)
{
char buf[1024];
/*** Initialize from binary image files ***/
-/*
+/*!
+ * @brief raw¥Õ¥¡¥¤¥ë¤«¤é¤Î¥Ç¡¼¥¿¤ÎÆɤ߼è¤ê½èÍý
* Initialize the "*_info" array, by parsing a binary "image" file
+ * @param fd ¥Õ¥¡¥¤¥ë¥Ç¥£¥¹¥¯¥ê¥×¥¿
+ * @param head raw¥Õ¥¡¥¤¥ë¤Î¥Ø¥Ã¥À
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_info_raw(int fd, header *head)
{
-/*
+/*!
+ * @brief ¥Ø¥Ã¥À¹½Â¤ÂΤι¹¿·
* Initialize the header of an *_info.raw file.
+ * @param head raw¥Õ¥¡¥¤¥ë¤Î¥Ø¥Ã¥À
+ * @param num ¥Ç¡¼¥¿¿ô
+ * @param len ¥Ç¡¼¥¿¤ÎŤµ
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static void init_header(header *head, int num, int len)
{
}
-/*
+/*!
+ * @brief ¥Ø¥Ã¥À¹½Â¤ÂΤι¹¿·
* Initialize the "*_info" array
- *
+ * @param filename ¥Õ¥¡¥¤¥ë̾(³ÈÄ¥»Òtxt/raw)
+ * @param head ½èÍý¤ËÍѤ¤¤ë¥Ø¥Ã¥À¹½Â¤ÂÎ
+ * @param info ¥Ç¡¼¥¿ÊÝ´ÉÀè¤Î¹½Â¤ÂΥݥ¤¥ó¥¿
+ * @param name ̾¾ÎÍѲÄÊÑʸ»úÎó¤ÎÊÝ´ÉÀè
+ * @param text ¥Æ¥¥¹¥ÈÍѲÄÊÑʸ»úÎó¤ÎÊÝ´ÉÀè
+ * @param tag ¥¿¥°ÍѲÄÊÑʸ»úÎó¤ÎÊÝ´ÉÀè
+ * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @note
* Note that we let each entry have a unique "name" and "text" string,
* even if the string happens to be empty (everyone has a unique '\0').
*/
#ifdef JP
/* Error string */
- oops = ((err > 0) ? err_str[err] : "̤ÃΤÎ");
+ oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "̤ÃΤÎ");
/* Oops */
msg_format("'%s.txt'¥Õ¥¡¥¤¥ë¤Î %d ¹ÔÌܤ˥¨¥é¡¼¡£", filename, error_line);
}
-/*
+/*!
+ * @brief ÃÏ·Á¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize the "f_info" array
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_f_info(void)
{
}
-/*
+/*!
+ * @brief ¥Ù¡¼¥¹¥¢¥¤¥Æ¥à¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize the "k_info" array
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_k_info(void)
{
-/*
+/*!
+ * @brief ¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize the "a_info" array
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_a_info(void)
{
-/*
+/*!
+ * @brief ¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize the "e_info" array
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_e_info(void)
{
-/*
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¼ï²¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize the "r_info" array
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_r_info(void)
{
-/*
+/*!
+ * @brief ¥À¥ó¥¸¥ç¥ó¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize the "d_info" array
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_d_info(void)
{
}
-/*
+/*!
+ * @brief Vault¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize the "v_info" array
- *
+ * @return ¥¨¥é¡¼¥³¡¼¥É
+ * @note
* Note that we let each entry have a unique "name" and "text" string,
* even if the string happens to be empty (everyone has a unique '\0').
*/
}
-/*
+/*!
+ * @brief ¿¦¶Èµ»Ç½¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize the "s_info" array
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_s_info(void)
{
}
-/*
+/*!
+ * @brief ¿¦¶ÈËâË¡¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize the "m_info" array
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_m_info(void)
{
/*** Initialize others ***/
-/*
- * Hack -- Objects sold in the stores -- by tval/sval pair.
+/*!
+ * ŹÊÞ¤ÇÈÎÇ䤹¤ë¥ª¥Ö¥¸¥§¥¯¥È¤òÄêµÁ¤¹¤ë / Hack -- Objects sold in the stores -- by tval/sval pair.
*/
static byte store_table[MAX_STORES][STORE_CHOICES][2] =
{
/* Magic-User store */
{ TV_RING, SV_RING_PROTECTION },
- { TV_RING, SV_RING_FEATHER_FALL },
+ { TV_RING, SV_RING_LEVITATION_FALL },
{ TV_RING, SV_RING_PROTECTION },
{ TV_RING, SV_RING_RESIST_FIRE },
{ TV_ARCANE_BOOK, 2 },
{ TV_ARCANE_BOOK, 3 },
- { TV_ENCHANT_BOOK, 0 },
- { TV_ENCHANT_BOOK, 0 },
- { TV_ENCHANT_BOOK, 1 },
- { TV_ENCHANT_BOOK, 1 },
+ { TV_CRAFT_BOOK, 0 },
+ { TV_CRAFT_BOOK, 0 },
+ { TV_CRAFT_BOOK, 1 },
+ { TV_CRAFT_BOOK, 1 },
{ TV_DAEMON_BOOK, 0 },
{ TV_DAEMON_BOOK, 0 },
{ TV_MUSIC_BOOK, 0 },
{ TV_MUSIC_BOOK, 1 },
{ TV_MUSIC_BOOK, 1 },
+
+ { TV_HEX_BOOK, 0 },
+ { TV_HEX_BOOK, 0 },
+ { TV_HEX_BOOK, 1 },
+ { TV_HEX_BOOK, 1 },
},
{
};
-/*
+/*!
+ * @brief ´ðËܾðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize misc. values
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_misc(void)
{
}
-/*
+/*!
+ * @brief Ä®¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize town array
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_towns(void)
{
return 0;
}
-/*
+/*!
+ * @brief Ź¾ðÊó½é´ü²½¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize buildings
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
errr init_buildings(void)
{
}
-/*
+/*!
+ * @brief ¥¯¥¨¥¹¥È¾ðÊó½é´ü²½¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Initialize quest array
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_quests(void)
{
return 0;
}
+/*! ÃÏ·Á¥¿¥°¾ðÊ󤫤éÃÏ·ÁID¤òÆÀ¤é¤ì¤Ê¤«¤Ã¤¿¾ì¹ç¤ËTRUE¤òÊÖ¤¹¥°¥í¡¼¥Ð¥ëÊÑ¿ô */
+static bool feat_tag_is_not_found = FALSE;
-/*
+/*!
+ * @brief ÃÏ·Á¥¿¥°¤«¤éID¤òÆÀ¤ë /
+ * Initialize quest array
+ * @return ÃÏ·ÁID
+ */
+s16b f_tag_to_index_in_init(cptr str)
+{
+ s16b feat = f_tag_to_index(str);
+
+ if (feat < 0) feat_tag_is_not_found = TRUE;
+
+ return feat;
+}
+
+
+/*!
+ * @brief ÃÏ·Á¤ÎÈÆÍÑÄêµÁ¤ò¥¿¥°¤òÄ̤¸¤Æ¼èÆÀ¤¹¤ë /
+ * Initialize feature variables
+ * @return ¥¨¥é¡¼¥³¡¼¥É
+ */
+static errr init_feat_variables(void)
+{
+ int i;
+
+ /* Nothing */
+ feat_none = f_tag_to_index_in_init("NONE");
+
+ /* Floor */
+ feat_floor = f_tag_to_index_in_init("FLOOR");
+
+ /* Objects */
+ feat_glyph = f_tag_to_index_in_init("GLYPH");
+ feat_explosive_rune = f_tag_to_index_in_init("EXPLOSIVE_RUNE");
+ feat_mirror = f_tag_to_index_in_init("MIRROR");
+
+ /* Doors */
+ feat_door[DOOR_DOOR].open = f_tag_to_index_in_init("OPEN_DOOR");
+ feat_door[DOOR_DOOR].broken = f_tag_to_index_in_init("BROKEN_DOOR");
+ feat_door[DOOR_DOOR].closed = f_tag_to_index_in_init("CLOSED_DOOR");
+
+ /* Locked doors */
+ for (i = 1; i < MAX_LJ_DOORS; i++)
+ {
+ s16b door = f_tag_to_index(format("LOCKED_DOOR_%d", i));
+ if (door < 0) break;
+ feat_door[DOOR_DOOR].locked[i - 1] = door;
+ }
+ if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
+ feat_door[DOOR_DOOR].num_locked = i - 1;
+
+ /* Jammed doors */
+ for (i = 0; i < MAX_LJ_DOORS; i++)
+ {
+ s16b door = f_tag_to_index(format("JAMMED_DOOR_%d", i));
+ if (door < 0) break;
+ feat_door[DOOR_DOOR].jammed[i] = door;
+ }
+ if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
+ feat_door[DOOR_DOOR].num_jammed = i;
+
+ /* Glass doors */
+ feat_door[DOOR_GLASS_DOOR].open = f_tag_to_index_in_init("OPEN_GLASS_DOOR");
+ feat_door[DOOR_GLASS_DOOR].broken = f_tag_to_index_in_init("BROKEN_GLASS_DOOR");
+ feat_door[DOOR_GLASS_DOOR].closed = f_tag_to_index_in_init("CLOSED_GLASS_DOOR");
+
+ /* Locked glass doors */
+ for (i = 1; i < MAX_LJ_DOORS; i++)
+ {
+ s16b door = f_tag_to_index(format("LOCKED_GLASS_DOOR_%d", i));
+ if (door < 0) break;
+ feat_door[DOOR_GLASS_DOOR].locked[i - 1] = door;
+ }
+ if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
+ feat_door[DOOR_GLASS_DOOR].num_locked = i - 1;
+
+ /* Jammed glass doors */
+ for (i = 0; i < MAX_LJ_DOORS; i++)
+ {
+ s16b door = f_tag_to_index(format("JAMMED_GLASS_DOOR_%d", i));
+ if (door < 0) break;
+ feat_door[DOOR_GLASS_DOOR].jammed[i] = door;
+ }
+ if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
+ feat_door[DOOR_GLASS_DOOR].num_jammed = i;
+
+ /* Curtains */
+ feat_door[DOOR_CURTAIN].open = f_tag_to_index_in_init("OPEN_CURTAIN");
+ feat_door[DOOR_CURTAIN].broken = feat_door[DOOR_CURTAIN].open;
+ feat_door[DOOR_CURTAIN].closed = f_tag_to_index_in_init("CLOSED_CURTAIN");
+ feat_door[DOOR_CURTAIN].locked[0] = feat_door[DOOR_CURTAIN].closed;
+ feat_door[DOOR_CURTAIN].num_locked = 1;
+ feat_door[DOOR_CURTAIN].jammed[0] = feat_door[DOOR_CURTAIN].closed;
+ feat_door[DOOR_CURTAIN].num_jammed = 1;
+
+ /* Stairs */
+ feat_up_stair = f_tag_to_index_in_init("UP_STAIR");
+ feat_down_stair = f_tag_to_index_in_init("DOWN_STAIR");
+ feat_entrance = f_tag_to_index_in_init("ENTRANCE");
+
+ /* Normal traps */
+ init_normal_traps();
+
+ /* Special traps */
+ feat_trap_open = f_tag_to_index_in_init("TRAP_OPEN");
+ feat_trap_armageddon = f_tag_to_index_in_init("TRAP_ARMAGEDDON");
+ feat_trap_piranha = f_tag_to_index_in_init("TRAP_PIRANHA");
+
+ /* Rubble */
+ feat_rubble = f_tag_to_index_in_init("RUBBLE");
+
+ /* Seams */
+ feat_magma_vein = f_tag_to_index_in_init("MAGMA_VEIN");
+ feat_quartz_vein = f_tag_to_index_in_init("QUARTZ_VEIN");
+
+ /* Walls */
+ feat_granite = f_tag_to_index_in_init("GRANITE");
+ feat_permanent = f_tag_to_index_in_init("PERMANENT");
+
+ /* Glass floor */
+ feat_glass_floor = f_tag_to_index_in_init("GLASS_FLOOR");
+
+ /* Glass walls */
+ feat_glass_wall = f_tag_to_index_in_init("GLASS_WALL");
+ feat_permanent_glass_wall = f_tag_to_index_in_init("PERMANENT_GLASS_WALL");
+
+ /* Pattern */
+ feat_pattern_start = f_tag_to_index_in_init("PATTERN_START");
+ feat_pattern_1 = f_tag_to_index_in_init("PATTERN_1");
+ feat_pattern_2 = f_tag_to_index_in_init("PATTERN_2");
+ feat_pattern_3 = f_tag_to_index_in_init("PATTERN_3");
+ feat_pattern_4 = f_tag_to_index_in_init("PATTERN_4");
+ feat_pattern_end = f_tag_to_index_in_init("PATTERN_END");
+ feat_pattern_old = f_tag_to_index_in_init("PATTERN_OLD");
+ feat_pattern_exit = f_tag_to_index_in_init("PATTERN_EXIT");
+ feat_pattern_corrupted = f_tag_to_index_in_init("PATTERN_CORRUPTED");
+
+ /* Various */
+ feat_black_market = f_tag_to_index_in_init("BLACK_MARKET");
+ feat_town = f_tag_to_index_in_init("TOWN");
+
+ /* Terrains */
+ feat_deep_water = f_tag_to_index_in_init("DEEP_WATER");
+ feat_shallow_water = f_tag_to_index_in_init("SHALLOW_WATER");
+ feat_deep_lava = f_tag_to_index_in_init("DEEP_LAVA");
+ feat_shallow_lava = f_tag_to_index_in_init("SHALLOW_LAVA");
+ feat_dirt = f_tag_to_index_in_init("DIRT");
+ feat_grass = f_tag_to_index_in_init("GRASS");
+ feat_flower = f_tag_to_index_in_init("FLOWER");
+ feat_brake = f_tag_to_index_in_init("BRAKE");
+ feat_tree = f_tag_to_index_in_init("TREE");
+ feat_mountain = f_tag_to_index_in_init("MOUNTAIN");
+ feat_swamp = f_tag_to_index_in_init("SWAMP");
+
+ /* Unknown grid (not detected) */
+ feat_undetected = f_tag_to_index_in_init("UNDETECTED");
+
+ /* Wilderness terrains */
+ init_wilderness_terrains();
+
+ return feat_tag_is_not_found ? PARSE_ERROR_UNDEFINED_TERRAIN_TAG : 0;
+}
+
+
+/*!
+ * @brief ¤½¤Î¾¤Î½é´ü¾ðÊ󹹿· /
* Initialize some other arrays
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_other(void)
{
/* Allocate and Wipe the monster list */
C_MAKE(m_list, max_m_idx, monster_type);
+ /* Allocate and Wipe the monster process list */
+ for (i = 0; i < MAX_MTIMED; i++)
+ {
+ C_MAKE(mproc_list[i], max_m_idx, s16b);
+ }
+
/* Allocate and Wipe the max dungeon level */
C_MAKE(max_dlv, max_d_idx, s16b);
C_MAKE(macro__buf, 1024, char);
/* Quark variables */
- C_MAKE(quark__str, QUARK_MAX, cptr);
+ quark_init();
/* Message variables */
C_MAKE(message__ptr, MESSAGE_MAX, u16b);
}
+/*!
+ * @brief ¥ª¥Ö¥¸¥§¥¯¥ÈÇÛÎó¤ò½é´ü²½¤¹¤ë /
+ * Initialize some other arrays
+ * @return ¥¨¥é¡¼¥³¡¼¥É
+ */
+static errr init_object_alloc(void)
+{
+ int i, j;
+ object_kind *k_ptr;
+ alloc_entry *table;
+ s16b num[MAX_DEPTH];
+ s16b aux[MAX_DEPTH];
+
+
+ /*** Analyze object allocation info ***/
-/*
+ /* Clear the "aux" array */
+ (void)C_WIPE(&aux, MAX_DEPTH, s16b);
+
+ /* Clear the "num" array */
+ (void)C_WIPE(&num, MAX_DEPTH, s16b);
+
+ /* Free the old "alloc_kind_table" (if it exists) */
+ if (alloc_kind_table)
+ {
+ C_KILL(alloc_kind_table, alloc_kind_size, alloc_entry);
+ }
+
+ /* Size of "alloc_kind_table" */
+ alloc_kind_size = 0;
+
+ /* Scan the objects */
+ for (i = 1; i < max_k_idx; i++)
+ {
+ k_ptr = &k_info[i];
+
+ /* Scan allocation pairs */
+ for (j = 0; j < 4; j++)
+ {
+ /* Count the "legal" entries */
+ if (k_ptr->chance[j])
+ {
+ /* Count the entries */
+ alloc_kind_size++;
+
+ /* Group by level */
+ num[k_ptr->locale[j]]++;
+ }
+ }
+ }
+
+ /* Collect the level indexes */
+ for (i = 1; i < MAX_DEPTH; i++)
+ {
+ /* Group by level */
+ num[i] += num[i-1];
+ }
+
+ /* Paranoia */
+#ifdef JP
+if (!num[0]) quit("Ä®¤Î¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡ª");
+#else
+ if (!num[0]) quit("No town objects!");
+#endif
+
+
+
+ /*** Initialize object allocation info ***/
+
+ /* Allocate the alloc_kind_table */
+ C_MAKE(alloc_kind_table, alloc_kind_size, alloc_entry);
+
+ /* Access the table entry */
+ table = alloc_kind_table;
+
+ /* Scan the objects */
+ for (i = 1; i < max_k_idx; i++)
+ {
+ k_ptr = &k_info[i];
+
+ /* Scan allocation pairs */
+ for (j = 0; j < 4; j++)
+ {
+ /* Count the "legal" entries */
+ if (k_ptr->chance[j])
+ {
+ int p, x, y, z;
+
+ /* Extract the base level */
+ x = k_ptr->locale[j];
+
+ /* Extract the base probability */
+ p = (100 / k_ptr->chance[j]);
+
+ /* Skip entries preceding our locale */
+ y = (x > 0) ? num[x-1] : 0;
+
+ /* Skip previous entries at this locale */
+ z = y + aux[x];
+
+ /* Load the entry */
+ table[z].index = i;
+ table[z].level = x;
+ table[z].prob1 = p;
+ table[z].prob2 = p;
+ table[z].prob3 = p;
+
+ /* Another entry complete for this locale */
+ aux[x]++;
+ }
+ }
+ }
+
+ /* Success */
+ return (0);
+}
+
+
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼ÇÛÎó¤ÈÀ¸À®¥Æ¡¼¥Ö¥ë¤ò½é´ü²½¤¹¤ë /
* Initialize some other arrays
+ * @return ¥¨¥é¡¼¥³¡¼¥É
*/
static errr init_alloc(void)
{
for (i = 1; i < max_r_idx; i++)
{
elements[i].tag = r_info[i].level;
- elements[i].pointer = (void*)i;
+ elements[i].index = i;
}
tag_sort(elements, max_r_idx);
for (i = 1; i < max_r_idx; i++)
{
/* Get the i'th race */
- r_ptr = &r_info[(int)elements[i].pointer];
+ r_ptr = &r_info[elements[i].index];
/* Count valid pairs */
if (r_ptr->rarity)
p = (100 / r_ptr->rarity);
/* Load the entry */
- alloc_race_table[i].index = (int)elements[i].pointer;
+ alloc_race_table[i].index = elements[i].index;
alloc_race_table[i].level = x;
alloc_race_table[i].prob1 = p;
alloc_race_table[i].prob2 = p;
-/*
+/*!
+ * @brief ²èÌ̺¸²¼¤Ë¥·¥¹¥Æ¥à¥á¥Ã¥»¡¼¥¸¤òɽ¼¨¤¹¤ë /
* Hack -- take notes on line 23
+ * @return ¤Ê¤·
*/
static void note(cptr str)
{
-/*
+/*!
+ * @brief Á´¥²¡¼¥à¥Ç¡¼¥¿Æɤ߹þ¤ß¤Î¥µ¥Ö¥ë¡¼¥Á¥ó /
* Hack -- Explain a broken "lib" folder and quit (see below).
- *
+ * @return ¤Ê¤·
+ * @note
+ * <pre>
* XXX XXX XXX This function is "messy" because various things
* may or may not be initialized, but the "plog()" and "quit()"
* functions are "supposed" to work under any conditions.
+ * </pre>
*/
static void init_angband_aux(cptr why)
{
}
-/*
+/*!
+ * @brief Á´¥²¡¼¥à¥Ç¡¼¥¿Æɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Hack -- main Angband initialization entry point
- *
+ * @return ¤Ê¤·
+ * @note
+ * <pre>
+ * XXX XXX XXX This function is "messy" because various things
+ * may or may not be initialized, but the "plog()" and "quit()"
+ * functions are "supposed" to work under any conditions.
* Verify some files, display the "news.txt" file, create
* the high score file, initialize all internal arrays, and
* load the basic "user pref files".
- *
* Be very careful to keep track of the order in which things
* are initialized, in particular, the only thing *known* to
* be available when this function is called is the "z-term.c"
* package, and that may not be fully initialized until the
* end of this function, when the default "user pref files"
* are loaded and "Term_xtra(TERM_XTRA_REACT,0)" is called.
- *
* Note that this function attempts to verify the "news" file,
* and the game aborts (cleanly) on failure, since without the
* "news" file, it is likely that the "lib" folder has not been
* correctly located. Otherwise, the news file is displayed for
* the user.
- *
* Note that this function attempts to verify (or create) the
* "high score" file, and the game aborts (cleanly) on failure,
* since one of the most common "extraction" failures involves
* code below, since the "lib/apex" directory, being empty in the
* standard distributions, is most likely to be "lost", making it
* impossible to create the high score file.
- *
* Note that various things are initialized by this function,
* including everything that was once done by "init_some_arrays".
- *
* This initialization involves the parsing of special files
* in the "lib/data" and sometimes the "lib/edit" directories.
- *
* Note that the "template" files are initialized first, since they
* often contain errors. This means that macros and message recall
* and things like that are not available until after they are done.
- *
* We load the default "user pref files" here in case any "color"
* changes are needed before character creation.
- *
* Note that the "graf-xxx.prf" file must be loaded separately,
* if needed, in the first (?) pass through "TERM_XTRA_REACT".
+ * </pre>
*/
void init_angband(void)
{
}
/* Flush it */
- Term_fresh();
+ Term_flush();
/*** Verify (or create) the "high score" file ***/
#ifdef JP
note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (ÃÏ·Á)]");
if (init_f_info()) quit("ÃÏ·Á½é´ü²½ÉÔǽ");
+ if (init_feat_variables()) quit("ÃÏ·Á½é´ü²½ÉÔǽ");
#else
note("[Initializing arrays... (features)]");
if (init_f_info()) quit("Cannot initialize features");
+ if (init_feat_variables()) quit("Cannot initialize features");
#endif
}
-/*
- * Get check sum in string form
+/*!
+ * @brief ¥µ¥à¥Á¥§¥Ã¥¯¾ðÊó¤ò½ÐÎÏ / Get check sum in string form
+ * @return ¥µ¥à¥Á¥§¥Ã¥¯¾ðÊó¤Îʸ»úÎó
*/
cptr get_check_sum(void)
{