{ TV_MUSIC_BOOK, 0 },
{ TV_MUSIC_BOOK, 1 },
{ TV_MUSIC_BOOK, 1 },
+
+ { TV_HEX_BOOK, 0 },
+ { TV_HEX_BOOK, 0 },
+ { TV_HEX_BOOK, 1 },
+ { TV_HEX_BOOK, 1 },
},
{
}
-static feat_tag_is_not_found = FALSE;
+static bool feat_tag_is_not_found = FALSE;
s16b f_tag_to_index_in_init(cptr str)
feat_mirror = f_tag_to_index_in_init("MIRROR");
/* Doors */
- feat_open_door = f_tag_to_index_in_init("OPEN_DOOR");
- feat_broken_door = f_tag_to_index_in_init("BROKEN_DOOR");
- feat_closed_door = f_tag_to_index_in_init("CLOSED_DOOR");
+ feat_door[DOOR_DOOR].open = f_tag_to_index_in_init("OPEN_DOOR");
+ feat_door[DOOR_DOOR].broken = f_tag_to_index_in_init("BROKEN_DOOR");
+ feat_door[DOOR_DOOR].closed = f_tag_to_index_in_init("CLOSED_DOOR");
/* Locked doors */
for (i = 1; i < MAX_LJ_DOORS; i++)
{
s16b door = f_tag_to_index(format("LOCKED_DOOR_%d", i));
if (door < 0) break;
- feat_locked_door[num_locked_door++] = door;
+ feat_door[DOOR_DOOR].locked[i - 1] = door;
}
- if (!num_locked_door) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
+ if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
+ feat_door[DOOR_DOOR].num_locked = i - 1;
/* Jammed doors */
for (i = 0; i < MAX_LJ_DOORS; i++)
{
s16b door = f_tag_to_index(format("JAMMED_DOOR_%d", i));
if (door < 0) break;
- feat_jammed_door[num_jammed_door++] = door;
+ feat_door[DOOR_DOOR].jammed[i] = door;
+ }
+ if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
+ feat_door[DOOR_DOOR].num_jammed = i;
+
+ /* Glass doors */
+ feat_door[DOOR_GLASS_DOOR].open = f_tag_to_index_in_init("OPEN_GLASS_DOOR");
+ feat_door[DOOR_GLASS_DOOR].broken = f_tag_to_index_in_init("BROKEN_GLASS_DOOR");
+ feat_door[DOOR_GLASS_DOOR].closed = f_tag_to_index_in_init("CLOSED_GLASS_DOOR");
+
+ /* Locked glass doors */
+ for (i = 1; i < MAX_LJ_DOORS; i++)
+ {
+ s16b door = f_tag_to_index(format("LOCKED_GLASS_DOOR_%d", i));
+ if (door < 0) break;
+ feat_door[DOOR_GLASS_DOOR].locked[i - 1] = door;
}
- if (!num_jammed_door) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
+ if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
+ feat_door[DOOR_GLASS_DOOR].num_locked = i - 1;
+
+ /* Jammed glass doors */
+ for (i = 0; i < MAX_LJ_DOORS; i++)
+ {
+ s16b door = f_tag_to_index(format("JAMMED_GLASS_DOOR_%d", i));
+ if (door < 0) break;
+ feat_door[DOOR_GLASS_DOOR].jammed[i] = door;
+ }
+ if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
+ feat_door[DOOR_GLASS_DOOR].num_jammed = i;
+
+ /* Curtains */
+ feat_door[DOOR_CURTAIN].open = f_tag_to_index_in_init("OPEN_CURTAIN");
+ feat_door[DOOR_CURTAIN].broken = feat_door[DOOR_CURTAIN].open;
+ feat_door[DOOR_CURTAIN].closed = f_tag_to_index_in_init("CLOSED_CURTAIN");
+ feat_door[DOOR_CURTAIN].locked[0] = feat_door[DOOR_CURTAIN].closed;
+ feat_door[DOOR_CURTAIN].num_locked = 1;
+ feat_door[DOOR_CURTAIN].jammed[0] = feat_door[DOOR_CURTAIN].closed;
+ feat_door[DOOR_CURTAIN].num_jammed = 1;
/* Stairs */
feat_up_stair = f_tag_to_index_in_init("UP_STAIR");
feat_granite = f_tag_to_index_in_init("GRANITE");
feat_permanent = f_tag_to_index_in_init("PERMANENT");
+ /* Glass floor */
+ feat_glass_floor = f_tag_to_index_in_init("GLASS_FLOOR");
+
+ /* Glass walls */
+ feat_glass_wall = f_tag_to_index_in_init("GLASS_WALL");
+ feat_permanent_glass_wall = f_tag_to_index_in_init("PERMANENT_GLASS_WALL");
+
/* Pattern */
feat_pattern_start = f_tag_to_index_in_init("PATTERN_START");
feat_pattern_1 = f_tag_to_index_in_init("PATTERN_1");
for (i = 1; i < max_r_idx; i++)
{
elements[i].tag = r_info[i].level;
- elements[i].pointer = (void*)i;
+ elements[i].index = i;
}
tag_sort(elements, max_r_idx);
for (i = 1; i < max_r_idx; i++)
{
/* Get the i'th race */
- r_ptr = &r_info[(int)elements[i].pointer];
+ r_ptr = &r_info[elements[i].index];
/* Count valid pairs */
if (r_ptr->rarity)
p = (100 / r_ptr->rarity);
/* Load the entry */
- alloc_race_table[i].index = (int)elements[i].pointer;
+ alloc_race_table[i].index = elements[i].index;
alloc_race_table[i].level = x;
alloc_race_table[i].prob1 = p;
alloc_race_table[i].prob2 = p;