#include "init.h"
#include "trap.h"
+#include "rooms.h"
+#include "store.h"
#ifndef MACINTOSH
#ifdef CHECK_MODIFICATION_TIME
-/*** Initialize others ***/
-
-/*!
- * 店舗で販売するオブジェクトを定義する / Hack -- Objects sold in the stores -- by tval/sval pair.
- */
-static byte store_table[MAX_STORES][STORE_CHOICES][2] =
-{
- {
- /* General Store */
-
- { TV_FOOD, SV_FOOD_RATION },
- { TV_FOOD, SV_FOOD_RATION },
- { TV_FOOD, SV_FOOD_RATION },
- { TV_FOOD, SV_FOOD_RATION },
-
- { TV_FOOD, SV_FOOD_RATION },
- { TV_FOOD, SV_FOOD_BISCUIT },
- { TV_FOOD, SV_FOOD_JERKY },
- { TV_FOOD, SV_FOOD_JERKY },
-
- { TV_FOOD, SV_FOOD_PINT_OF_WINE },
- { TV_FOOD, SV_FOOD_PINT_OF_ALE },
- { TV_LITE, SV_LITE_TORCH },
- { TV_LITE, SV_LITE_TORCH },
-
- { TV_LITE, SV_LITE_TORCH },
- { TV_LITE, SV_LITE_TORCH },
- { TV_LITE, SV_LITE_LANTERN },
- { TV_LITE, SV_LITE_LANTERN },
-
- { TV_FLASK, 0 },
- { TV_FLASK, 0 },
- { TV_FLASK, 0 },
- { TV_FLASK, 0 },
-
- { TV_FLASK, 0 },
- { TV_FLASK, 0 },
- { TV_SPIKE, 0 },
- { TV_SPIKE, 0 },
-
- { TV_SHOT, SV_AMMO_NORMAL },
- { TV_ARROW, SV_AMMO_NORMAL },
- { TV_BOLT, SV_AMMO_NORMAL },
- { TV_DIGGING, SV_SHOVEL },
-
- { TV_DIGGING, SV_PICK },
- { TV_CLOAK, SV_CLOAK },
- { TV_CLOAK, SV_CLOAK },
- { TV_CLOAK, SV_FUR_CLOAK },
-
- { TV_FOOD, SV_FOOD_RATION },
- { TV_FOOD, SV_FOOD_RATION },
- { TV_FOOD, SV_FOOD_RATION },
- { TV_FOOD, SV_FOOD_RATION },
-
- { TV_POTION, SV_POTION_WATER },
- { TV_POTION, SV_POTION_WATER },
- { TV_LITE, SV_LITE_LANTERN },
- { TV_LITE, SV_LITE_LANTERN },
-
- { TV_FOOD, SV_FOOD_WAYBREAD },
- { TV_FOOD, SV_FOOD_WAYBREAD },
- { TV_CAPTURE, 0 },
- { TV_FIGURINE, 0 },
-
- { TV_SHOT, SV_AMMO_NORMAL },
- { TV_ARROW, SV_AMMO_NORMAL },
- { TV_BOLT, SV_AMMO_NORMAL },
- { TV_DIGGING, SV_SHOVEL }
- },
-
- {
- /* Armoury */
-
- { TV_BOOTS, SV_PAIR_OF_SOFT_LEATHER_BOOTS },
- { TV_BOOTS, SV_PAIR_OF_SOFT_LEATHER_BOOTS },
- { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
- { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
-
- { TV_HELM, SV_HARD_LEATHER_CAP },
- { TV_HELM, SV_HARD_LEATHER_CAP },
- { TV_HELM, SV_METAL_CAP },
- { TV_HELM, SV_IRON_HELM },
-
- { TV_SOFT_ARMOR, SV_ROBE },
- { TV_SOFT_ARMOR, SV_ROBE },
- { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
- { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
-
- { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
- { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
- { TV_SOFT_ARMOR, SV_HARD_STUDDED_LEATHER },
- { TV_SOFT_ARMOR, SV_HARD_STUDDED_LEATHER },
-
- { TV_SOFT_ARMOR, SV_RHINO_HIDE_ARMOR },
- { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL },
- { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
- { TV_HARD_ARMOR, SV_CHAIN_MAIL },
-
- { TV_HARD_ARMOR, SV_DOUBLE_RING_MAIL },
- { TV_HARD_ARMOR, SV_AUGMENTED_CHAIN_MAIL },
- { TV_HARD_ARMOR, SV_BAR_CHAIN_MAIL },
- { TV_HARD_ARMOR, SV_DOUBLE_CHAIN_MAIL },
-
- { TV_HARD_ARMOR, SV_METAL_BRIGANDINE_ARMOUR },
- { TV_HARD_ARMOR, SV_SPLINT_MAIL },
- { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
- { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
-
- { TV_GLOVES, SV_SET_OF_GAUNTLETS },
- { TV_SHIELD, SV_SMALL_LEATHER_SHIELD },
- { TV_SHIELD, SV_LARGE_LEATHER_SHIELD },
- { TV_SHIELD, SV_SMALL_METAL_SHIELD },
-
- { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
- { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
- { TV_HELM, SV_HARD_LEATHER_CAP },
- { TV_HELM, SV_HARD_LEATHER_CAP },
-
- { TV_SOFT_ARMOR, SV_ROBE },
- { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
- { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
- { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
-
- { TV_SOFT_ARMOR, SV_LEATHER_JACK },
- { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
- { TV_HARD_ARMOR, SV_CHAIN_MAIL },
- { TV_HARD_ARMOR, SV_CHAIN_MAIL },
-
- { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
- { TV_GLOVES, SV_SET_OF_GAUNTLETS },
- { TV_SHIELD, SV_SMALL_LEATHER_SHIELD },
- { TV_SHIELD, SV_SMALL_LEATHER_SHIELD }
- },
-
- {
- /* Weaponsmith */
-
- { TV_SWORD, SV_DAGGER },
- { TV_SWORD, SV_MAIN_GAUCHE },
- { TV_SWORD, SV_RAPIER },
- { TV_SWORD, SV_SMALL_SWORD },
-
- { TV_SWORD, SV_SHORT_SWORD },
- { TV_SWORD, SV_SABRE },
- { TV_SWORD, SV_CUTLASS },
- { TV_SWORD, SV_TULWAR },
-
- { TV_SWORD, SV_BROAD_SWORD },
- { TV_SWORD, SV_LONG_SWORD },
- { TV_SWORD, SV_SCIMITAR },
- { TV_SWORD, SV_KATANA },
-
- { TV_SWORD, SV_BASTARD_SWORD },
- { TV_POLEARM, SV_SPEAR },
- { TV_POLEARM, SV_AWL_PIKE },
- { TV_POLEARM, SV_TRIDENT },
-
- { TV_POLEARM, SV_PIKE },
- { TV_POLEARM, SV_BEAKED_AXE },
- { TV_POLEARM, SV_BROAD_AXE },
- { TV_POLEARM, SV_LANCE },
-
- { TV_POLEARM, SV_BATTLE_AXE },
- { TV_POLEARM, SV_HATCHET },
- { TV_BOW, SV_SLING },
- { TV_BOW, SV_SHORT_BOW },
-
- { TV_BOW, SV_LIGHT_XBOW },
- { TV_SHOT, SV_AMMO_NORMAL },
- { TV_SHOT, SV_AMMO_NORMAL },
- { TV_ARROW, SV_AMMO_NORMAL },
-
- { TV_ARROW, SV_AMMO_NORMAL },
- { TV_BOLT, SV_AMMO_NORMAL },
- { TV_BOLT, SV_AMMO_NORMAL },
- { TV_BOW, SV_LIGHT_XBOW },
-
- { TV_ARROW, SV_AMMO_NORMAL },
- { TV_BOLT, SV_AMMO_NORMAL },
- { TV_BOW, SV_SHORT_BOW },
- { TV_BOW, SV_LIGHT_XBOW },
-
- { TV_SWORD, SV_DAGGER },
- { TV_SWORD, SV_TANTO },
- { TV_SWORD, SV_RAPIER },
- { TV_SWORD, SV_SMALL_SWORD },
-
- { TV_SWORD, SV_SHORT_SWORD },
- { TV_SWORD, SV_LONG_SWORD },
- { TV_SWORD, SV_SCIMITAR },
- { TV_SWORD, SV_BROAD_SWORD },
-
- { TV_HISSATSU_BOOK, 0 },
- { TV_HISSATSU_BOOK, 0 },
- { TV_HISSATSU_BOOK, 1 },
- { TV_HISSATSU_BOOK, 1 },
- },
-
- {
- /* Temple */
-
- { TV_HAFTED, SV_NUNCHAKU },
- { TV_HAFTED, SV_QUARTERSTAFF },
- { TV_HAFTED, SV_MACE },
- { TV_HAFTED, SV_BO_STAFF },
-
- { TV_HAFTED, SV_WAR_HAMMER },
- { TV_HAFTED, SV_WAR_HAMMER },
- { TV_HAFTED, SV_MORNING_STAR },
- { TV_HAFTED, SV_FLAIL },
-
- { TV_HAFTED, SV_LEAD_FILLED_MACE },
- { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
- { TV_SCROLL, SV_SCROLL_BLESSING },
- { TV_SCROLL, SV_SCROLL_HOLY_CHANT },
-
- { TV_POTION, SV_POTION_HEROISM },
- { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
- { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
- { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
-
- { TV_POTION, SV_POTION_CURE_LIGHT },
- { TV_POTION, SV_POTION_CURE_SERIOUS },
- { TV_POTION, SV_POTION_CURE_SERIOUS },
- { TV_POTION, SV_POTION_CURE_CRITICAL },
-
- { TV_POTION, SV_POTION_CURE_CRITICAL },
- { TV_POTION, SV_POTION_RESTORE_EXP },
- { TV_POTION, SV_POTION_RESTORE_EXP },
- { TV_POTION, SV_POTION_RESTORE_EXP },
-
- { TV_LIFE_BOOK, 0 },
- { TV_LIFE_BOOK, 0 },
- { TV_LIFE_BOOK, 1 },
- { TV_LIFE_BOOK, 1 },
-
- { TV_CRUSADE_BOOK, 0 },
- { TV_CRUSADE_BOOK, 0 },
- { TV_CRUSADE_BOOK, 1 },
- { TV_CRUSADE_BOOK, 1 },
-
- { TV_HAFTED, SV_WHIP },
- { TV_HAFTED, SV_MACE },
- { TV_HAFTED, SV_BALL_AND_CHAIN },
- { TV_HAFTED, SV_WAR_HAMMER },
-
- { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
- { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
- { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
- { TV_POTION, SV_POTION_CURE_CRITICAL },
-
- { TV_POTION, SV_POTION_CURE_CRITICAL },
- { TV_POTION, SV_POTION_RESTORE_EXP },
-
- { TV_FIGURINE, 0 },
- { TV_STATUE, SV_ANY },
-
- { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
- { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
- { TV_SCROLL, SV_SCROLL_STAR_REMOVE_CURSE },
- { TV_SCROLL, SV_SCROLL_STAR_REMOVE_CURSE }
- },
-
- {
- /* Alchemy shop */
-
- { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_HIT },
- { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_DAM },
- { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
- { TV_SCROLL, SV_SCROLL_IDENTIFY },
-
- { TV_SCROLL, SV_SCROLL_IDENTIFY },
- { TV_SCROLL, SV_SCROLL_IDENTIFY },
- { TV_SCROLL, SV_SCROLL_IDENTIFY },
- { TV_SCROLL, SV_SCROLL_LIGHT },
-
- { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
- { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
- { TV_SCROLL, SV_SCROLL_TELEPORT },
- { TV_SCROLL, SV_SCROLL_MONSTER_CONFUSION },
-
- { TV_SCROLL, SV_SCROLL_MAPPING },
- { TV_SCROLL, SV_SCROLL_DETECT_GOLD },
- { TV_SCROLL, SV_SCROLL_DETECT_ITEM },
- { TV_SCROLL, SV_SCROLL_DETECT_TRAP },
-
- { TV_SCROLL, SV_SCROLL_DETECT_INVIS },
- { TV_SCROLL, SV_SCROLL_RECHARGING },
- { TV_SCROLL, SV_SCROLL_TELEPORT },
- { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
-
- { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
- { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
- { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
- { TV_SCROLL, SV_SCROLL_TELEPORT },
-
- { TV_SCROLL, SV_SCROLL_TELEPORT },
- { TV_POTION, SV_POTION_RES_STR },
- { TV_POTION, SV_POTION_RES_INT },
- { TV_POTION, SV_POTION_RES_WIS },
-
- { TV_POTION, SV_POTION_RES_DEX },
- { TV_POTION, SV_POTION_RES_CON },
- { TV_POTION, SV_POTION_RES_CHR },
- { TV_SCROLL, SV_SCROLL_IDENTIFY },
-
- { TV_SCROLL, SV_SCROLL_IDENTIFY },
- { TV_SCROLL, SV_SCROLL_STAR_IDENTIFY }, /* Yep, occasionally! */
- { TV_SCROLL, SV_SCROLL_STAR_IDENTIFY },
- { TV_SCROLL, SV_SCROLL_LIGHT },
-
- { TV_POTION, SV_POTION_RES_STR },
- { TV_POTION, SV_POTION_RES_INT },
- { TV_POTION, SV_POTION_RES_WIS },
- { TV_POTION, SV_POTION_RES_DEX },
-
- { TV_POTION, SV_POTION_RES_CON },
- { TV_POTION, SV_POTION_RES_CHR },
- { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
- { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
-
- { TV_SCROLL, SV_SCROLL_RECHARGING },
- { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
- { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_HIT },
- { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_DAM },
-
- },
-
- {
- /* Magic-User store */
-
- { TV_RING, SV_RING_PROTECTION },
- { TV_RING, SV_RING_LEVITATION_FALL },
- { TV_RING, SV_RING_PROTECTION },
- { TV_RING, SV_RING_RESIST_FIRE },
-
- { TV_RING, SV_RING_RESIST_COLD },
- { TV_AMULET, SV_AMULET_CHARISMA },
- { TV_RING, SV_RING_WARNING },
- { TV_AMULET, SV_AMULET_RESIST_ACID },
-
- { TV_AMULET, SV_AMULET_SEARCHING },
- { TV_WAND, SV_WAND_SLOW_MONSTER },
- { TV_WAND, SV_WAND_CONFUSE_MONSTER },
- { TV_WAND, SV_WAND_SLEEP_MONSTER },
-
- { TV_WAND, SV_WAND_MAGIC_MISSILE },
- { TV_WAND, SV_WAND_STINKING_CLOUD },
- { TV_WAND, SV_WAND_WONDER },
- { TV_WAND, SV_WAND_DISARMING },
-
- { TV_STAFF, SV_STAFF_LITE },
- { TV_STAFF, SV_STAFF_MAPPING },
- { TV_STAFF, SV_STAFF_DETECT_TRAP },
- { TV_STAFF, SV_STAFF_DETECT_DOOR },
-
- { TV_STAFF, SV_STAFF_DETECT_GOLD },
- { TV_STAFF, SV_STAFF_DETECT_ITEM },
- { TV_STAFF, SV_STAFF_DETECT_INVIS },
- { TV_STAFF, SV_STAFF_DETECT_EVIL },
-
- { TV_STAFF, SV_STAFF_TELEPORTATION },
- { TV_STAFF, SV_STAFF_TELEPORTATION },
- { TV_STAFF, SV_STAFF_TELEPORTATION },
- { TV_STAFF, SV_STAFF_TELEPORTATION },
-
- { TV_STAFF, SV_STAFF_IDENTIFY },
- { TV_STAFF, SV_STAFF_IDENTIFY },
- { TV_STAFF, SV_STAFF_IDENTIFY },
-
- { TV_STAFF, SV_STAFF_IDENTIFY },
- { TV_STAFF, SV_STAFF_REMOVE_CURSE },
- { TV_STAFF, SV_STAFF_CURE_LIGHT },
- { TV_STAFF, SV_STAFF_PROBING },
-
- { TV_FIGURINE, 0 },
-
- { TV_SORCERY_BOOK, 0 },
- { TV_SORCERY_BOOK, 0 },
- { TV_SORCERY_BOOK, 1 },
- { TV_SORCERY_BOOK, 1 },
-
- { TV_ARCANE_BOOK, 0 },
- { TV_ARCANE_BOOK, 0 },
- { TV_ARCANE_BOOK, 1 },
- { TV_ARCANE_BOOK, 1 },
-
- { TV_ARCANE_BOOK, 2 },
- { TV_ARCANE_BOOK, 2 },
- { TV_ARCANE_BOOK, 3 },
- { TV_ARCANE_BOOK, 3 },
-
- },
-
- {
- /* Black Market (unused) */
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 }
- },
-
- {
- /* Home (unused) */
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 }
- },
-
- {
- /* Bookstore */
- { TV_SORCERY_BOOK, 0 },
- { TV_SORCERY_BOOK, 0 },
- { TV_SORCERY_BOOK, 1 },
- { TV_SORCERY_BOOK, 1 },
-
- { TV_NATURE_BOOK, 0 },
- { TV_NATURE_BOOK, 0 },
- { TV_NATURE_BOOK, 1 },
- { TV_NATURE_BOOK, 1 },
-
- { TV_CHAOS_BOOK, 0 },
- { TV_CHAOS_BOOK, 0 },
- { TV_CHAOS_BOOK, 1 },
- { TV_CHAOS_BOOK, 1 },
-
- { TV_DEATH_BOOK, 0 },
- { TV_DEATH_BOOK, 0 },
- { TV_DEATH_BOOK, 1 },
- { TV_DEATH_BOOK, 1 },
-
- { TV_TRUMP_BOOK, 0 }, /* +16 */
- { TV_TRUMP_BOOK, 0 },
- { TV_TRUMP_BOOK, 1 },
- { TV_TRUMP_BOOK, 1 },
-
- { TV_ARCANE_BOOK, 0 },
- { TV_ARCANE_BOOK, 1 },
- { TV_ARCANE_BOOK, 2 },
- { TV_ARCANE_BOOK, 3 },
-
- { TV_CRAFT_BOOK, 0 },
- { TV_CRAFT_BOOK, 0 },
- { TV_CRAFT_BOOK, 1 },
- { TV_CRAFT_BOOK, 1 },
-
- { TV_DAEMON_BOOK, 0 },
- { TV_DAEMON_BOOK, 0 },
- { TV_DAEMON_BOOK, 1 },
- { TV_DAEMON_BOOK, 1 },
-
- { TV_MUSIC_BOOK, 0 },
- { TV_MUSIC_BOOK, 0 },
- { TV_MUSIC_BOOK, 1 },
- { TV_MUSIC_BOOK, 1 },
-
- { TV_HEX_BOOK, 0 },
- { TV_HEX_BOOK, 0 },
- { TV_HEX_BOOK, 1 },
- { TV_HEX_BOOK, 1 },
- },
-
- {
- /* Museum (unused) */
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 },
- { 0, 0 }
- }
-};
/*!
{
st_ptr->stock_size = STORE_INVEN_MAX;
}
-
-
/* Allocate the stock */
C_MAKE(st_ptr->stock, st_ptr->stock_size, object_type);