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====----==== this is a messed up build that contains a busted 0.exe pan page system
[proj16/16.git] / src / inputest.c
index 199dc90..1f88a3c 100755 (executable)
@@ -1,5 +1,5 @@
 /* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
  *\r
  * This file is part of Project 16.\r
  *\r
        input test\r
 */\r
 #include "src/lib/16_in.h"\r
+#include "src/lib/16_tail.h"\r
 \r
 void\r
 main(int argc, char *argv[])\r
 {\r
-       global_game_variables_t gvar;\r
+       static global_game_variables_t gvar;\r
        player_t player[MaxPlayers];\r
        //extern struct inconfig inpu;\r
-       testkeyin=1;\r
-       testcontrolnoisy=0;\r
-       testctrltype=0;\r
-       IN_Startup();\r
-       IN_Default(0,&player,ctrl_Joystick1);\r
-       //while(!IN_KeyDown(sc_Escape))\r
-       player[0].q=1;\r
-       player[0].d=2;\r
-       player[0].persist_aniframe=0;\r
-       player[0].speed=4;\r
+       dbg_testkeyin=0;\r
+       dbg_testcontrolnoisy=1;\r
        start_timer(&gvar);\r
+       //Startup16(&gvar);\r
+       IN_Startup();\r
+       //IN_Default(0,&player,ctrl_Joystick1);\r
+       //IN_SetControlType(0,&player,ctrl_Joystick1);\r
+       IN_Default(0,&player,ctrl_Keyboard1);\r
+       IN_SetControlType(0,&player,ctrl_Keyboard1);\r
+\r
+       player[0].enti.q=1;\r
+       player[0].enti.d=2;\r
+       player[0].enti.speed=4;\r
+\r
+//0000 nibbletest();\r
+//0000 booleantest();\r
+       //printf("dbg_testkeyin=%u      dbg_testcontrolnoisy=%u dbg_noplayerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_noplayerinpu);\r
        while(!IN_KeyDown(sc_Escape))\r
        {\r
-               shinkutxt(&gvar);\r
-               IN_ReadControl(0,&player);\r
-               #define INC_PER_FRAME if(player[0].q&1) player[0].persist_aniframe++; if(player[0].persist_aniframe>4) player[0].persist_aniframe = 1;\r
-               switch(player[0].d)\r
+//0000         shinkutxt(&gvar);\r
+               IN_ReadControl(0, &player);\r
+               switch(player[0].enti.d)\r
                {\r
                //right movement\r
                case 3:\r
-                       if(player[0].q<=(TILEWH/(player[0].speed)))\r
+                       if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
                        {\r
-                               INC_PER_FRAME;\r
-                               player[0].q++;\r
-                       } else { player[0].q = 1; player[0].d = 2; }\r
+                               player[0].enti.q++;\r
+                       } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
                break;\r
 \r
                //left movement\r
                case 1:\r
-                       if(player[0].q<=(TILEWH/(player[0].speed)))\r
+                       if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
                        {\r
-                               INC_PER_FRAME;\r
-                               player[0].q++;\r
-                       } else { player[0].q = 1; player[0].d = 2; }\r
+                               player[0].enti.q++;\r
+                       } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
                break;\r
 \r
                //down movement\r
                case 4:\r
-                       if(player[0].q<=(TILEWH/(player[0].speed)))\r
+                       if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
                        {\r
-                               INC_PER_FRAME;\r
-                               player[0].q++;\r
-                       } else { player[0].q = 1; player[0].d = 2; }\r
+                               player[0].enti.q++;\r
+                       } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
                break;\r
 \r
                //up movement\r
                case 0:\r
-                       if(player[0].q<=(TILEWH/(player[0].speed)))\r
+                       if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
                        {\r
-                               INC_PER_FRAME;\r
-                               player[0].q++;\r
-                       } else { player[0].q = 1; player[0].d = 2; }\r
+                               player[0].enti.q++;\r
+                       } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
                break;\r
        }\r
                //printf("%u\n", IN_KeyDown(sc_Escape));\r
@@ -102,10 +104,10 @@ main(int argc, char *argv[])
                }\r
        }\r
        IN_Shutdown();\r
+               //Shutdown16(&gvar);\r
        //printf("%u\n", in.Keyboard[sc_Escape]);\r
        printf("inputest.exe ");\r
        printf("version %s\n", VERSION);\r
-       printf("testkeyin=%u\n", testkeyin);\r
-       printf("testcontrolnoisy=%u\n", testcontrolnoisy);\r
-       printf("testctrltype=%u\n", testctrltype);\r
+       printf("testkeyin=%u\n", dbg_testkeyin);\r
+       printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy);\r
 }\r