16 * devinfo->max_cs_threads,
16 * devinfo->max_cs_threads,
},
- .subPixelPrecisionBits = 4 /* FIXME */,
+ .subPixelPrecisionBits = 8,
.subTexelPrecisionBits = 4 /* FIXME */,
.mipmapPrecisionBits = 4 /* FIXME */,
.maxDrawIndexedIndexValue = UINT32_MAX,