#define MAX(a, b) ((a) > (b) ? (a) : (b))
static inline uint32_t
+align_down_npot_u32(uint32_t v, uint32_t a)
+{
+ return v - (v % a);
+}
+
+static inline uint32_t
align_u32(uint32_t v, uint32_t a)
{
assert(a != 0 && a == (a & -a));
struct {
bool has_dynamic_offsets;
} stage[MESA_SHADER_STAGES];
+
+ unsigned char sha1[20];
};
struct anv_buffer {
void anv_hash_shader(unsigned char *hash, const void *key, size_t key_size,
struct anv_shader_module *module,
const char *entrypoint,
+ const struct anv_pipeline_layout *pipeline_layout,
const VkSpecializationInfo *spec_info);
static inline gl_shader_stage