struct {
bool has_dynamic_offsets;
} stage[MESA_SHADER_STAGES];
+
+ unsigned char sha1[20];
};
struct anv_buffer {
void anv_hash_shader(unsigned char *hash, const void *key, size_t key_size,
struct anv_shader_module *module,
const char *entrypoint,
+ const struct anv_pipeline_layout *pipeline_layout,
const VkSpecializationInfo *spec_info);
static inline gl_shader_stage