#include "brw_compiler.h"
#include "util/macros.h"
#include "util/list.h"
+#include "util/u_vector.h"
+#include "util/vk_alloc.h"
/* Pre-declarations needed for WSI entrypoints */
struct wl_surface;
#include "brw_context.h"
#include "isl/isl.h"
+#include "wsi_common.h"
+
#ifdef __cplusplus
extern "C" {
#endif
#define anv_noreturn __attribute__((__noreturn__))
#define anv_printflike(a, b) __attribute__((__format__(__printf__, a, b)))
-#define MIN(a, b) ((a) < (b) ? (a) : (b))
-#define MAX(a, b) ((a) > (b) ? (a) : (b))
-
static inline uint32_t
align_down_npot_u32(uint32_t v, uint32_t a)
{
if (unlikely(n == 0))
return 0;
else
- return MAX(n >> levels, 1);
+ return MAX2(n >> levels, 1);
}
static inline float
* wraparound.
*/
-struct anv_vector {
- uint32_t head;
- uint32_t tail;
- uint32_t element_size;
- uint32_t size;
- void *data;
-};
-
-int anv_vector_init(struct anv_vector *queue, uint32_t element_size, uint32_t size);
-void *anv_vector_add(struct anv_vector *queue);
-void *anv_vector_remove(struct anv_vector *queue);
-
-static inline int
-anv_vector_length(struct anv_vector *queue)
-{
- return (queue->head - queue->tail) / queue->element_size;
-}
-
-static inline void *
-anv_vector_head(struct anv_vector *vector)
-{
- assert(vector->tail < vector->head);
- return (void *)((char *)vector->data +
- ((vector->head - vector->element_size) &
- (vector->size - 1)));
-}
-
-static inline void *
-anv_vector_tail(struct anv_vector *vector)
-{
- return (void *)((char *)vector->data + (vector->tail & (vector->size - 1)));
-}
-
-static inline void
-anv_vector_finish(struct anv_vector *queue)
-{
- free(queue->data);
-}
-
-#define anv_vector_foreach(elem, queue) \
- static_assert(__builtin_types_compatible_p(__typeof__(queue), struct anv_vector *), ""); \
- for (uint32_t __anv_vector_offset = (queue)->tail; \
- elem = (queue)->data + (__anv_vector_offset & ((queue)->size - 1)), __anv_vector_offset < (queue)->head; \
- __anv_vector_offset += (queue)->element_size)
-
struct anv_bo {
uint32_t gem_handle;
bool is_winsys_bo;
};
+static inline void
+anv_bo_init(struct anv_bo *bo, uint32_t gem_handle, uint64_t size)
+{
+ bo->gem_handle = gem_handle;
+ bo->index = 0;
+ bo->offset = -1;
+ bo->size = size;
+ bo->map = NULL;
+ bo->is_winsys_bo = false;
+}
+
/* Represents a lock-free linked list of "free" things. This is used by
* both the block pool and the state pools. Unfortunately, in order to
* solve the ABA problem, we can't use a single uint32_t head.
* Array of mmaps and gem handles owned by the block pool, reclaimed when
* the block pool is destroyed.
*/
- struct anv_vector mmap_cleanups;
+ struct u_vector mmap_cleanups;
uint32_t block_size;
anv_clflush_range(state.map, state.alloc_size);
}
-void anv_block_pool_init(struct anv_block_pool *pool,
- struct anv_device *device, uint32_t block_size);
+VkResult anv_block_pool_init(struct anv_block_pool *pool,
+ struct anv_device *device, uint32_t block_size);
void anv_block_pool_finish(struct anv_block_pool *pool);
int32_t anv_block_pool_alloc(struct anv_block_pool *pool);
int32_t anv_block_pool_alloc_back(struct anv_block_pool *pool);
uint32_t size);
void anv_bo_pool_free(struct anv_bo_pool *pool, const struct anv_bo *bo);
+struct anv_scratch_bo {
+ bool exists;
+ struct anv_bo bo;
+};
+
struct anv_scratch_pool {
/* Indexed by Per-Thread Scratch Space number (the hardware value) and stage */
- struct anv_bo bos[16][MESA_SHADER_STAGES];
+ struct anv_scratch_bo bos[16][MESA_SHADER_STAGES];
};
void anv_scratch_pool_init(struct anv_device *device,
extern struct anv_dispatch_table dtable;
-static inline void *
-anv_alloc(const VkAllocationCallbacks *alloc,
- size_t size, size_t align,
- VkSystemAllocationScope scope)
-{
- return alloc->pfnAllocation(alloc->pUserData, size, align, scope);
-}
-
-static inline void *
-anv_realloc(const VkAllocationCallbacks *alloc,
- void *ptr, size_t size, size_t align,
- VkSystemAllocationScope scope)
-{
- return alloc->pfnReallocation(alloc->pUserData, ptr, size, align, scope);
-}
-
-static inline void
-anv_free(const VkAllocationCallbacks *alloc, void *data)
-{
- alloc->pfnFree(alloc->pUserData, data);
-}
-
-static inline void *
-anv_alloc2(const VkAllocationCallbacks *parent_alloc,
- const VkAllocationCallbacks *alloc,
- size_t size, size_t align,
- VkSystemAllocationScope scope)
-{
- if (alloc)
- return anv_alloc(alloc, size, align, scope);
- else
- return anv_alloc(parent_alloc, size, align, scope);
-}
-
-static inline void
-anv_free2(const VkAllocationCallbacks *parent_alloc,
- const VkAllocationCallbacks *alloc,
- void *data)
-{
- if (alloc)
- anv_free(alloc, data);
- else
- anv_free(parent_alloc, data);
-}
-
-struct anv_wsi_interaface;
-
#define VK_ICD_WSI_PLATFORM_MAX 5
struct anv_physical_device {
uint32_t eu_total;
uint32_t subslice_total;
- struct anv_wsi_interface * wsi[VK_ICD_WSI_PLATFORM_MAX];
+ struct wsi_device wsi_device;
};
struct anv_instance {
anv_pipeline_cache_upload_kernel(struct anv_pipeline_cache *cache,
const void *key_data, uint32_t key_size,
const void *kernel_data, uint32_t kernel_size,
- const void *prog_data, uint32_t prog_data_size,
+ const struct brw_stage_prog_data *prog_data,
+ uint32_t prog_data_size,
const struct anv_pipeline_bind_map *bind_map);
struct anv_device {
uint32_t default_mocs;
pthread_mutex_t mutex;
+ pthread_cond_t queue_submit;
};
void anv_device_get_cache_uuid(void *uuid);
void anv_device_init_blorp(struct anv_device *device);
void anv_device_finish_blorp(struct anv_device *device);
+VkResult anv_device_execbuf(struct anv_device *device,
+ struct drm_i915_gem_execbuffer2 *execbuf,
+ struct anv_bo **execbuf_bos);
+
void* anv_gem_mmap(struct anv_device *device,
uint32_t gem_handle, uint64_t offset, uint64_t size, uint32_t flags);
void anv_gem_munmap(void *p, uint64_t size);
/* Bytes actually consumed in this batch BO */
size_t length;
- /* Last seen surface state block pool bo offset */
- uint32_t last_ss_pool_bo_offset;
-
struct anv_reloc_list relocs;
};
*
* initialized by anv_cmd_buffer_init_batch_bo_chain()
*/
- struct anv_vector seen_bbos;
+ struct u_vector seen_bbos;
/* A vector of int32_t's for every block of binding tables.
*
* initialized by anv_cmd_buffer_init_batch_bo_chain()
*/
- struct anv_vector bt_blocks;
+ struct u_vector bt_blocks;
uint32_t bt_next;
- struct anv_reloc_list surface_relocs;
-
- /* Information needed for execbuf
- *
- * These fields are generated by anv_cmd_buffer_prepare_execbuf().
- */
- struct {
- struct drm_i915_gem_execbuffer2 execbuf;
- struct drm_i915_gem_exec_object2 * objects;
- uint32_t bo_count;
- struct anv_bo ** bos;
-
- /* Allocated length of the 'objects' and 'bos' arrays */
- uint32_t array_length;
-
- bool need_reloc;
- } execbuf2;
+ struct anv_reloc_list surface_relocs;
+ /** Last seen surface state block pool center bo offset */
+ uint32_t last_ss_pool_center;
/* Serial for tracking buffer completion */
uint32_t serial;
void anv_cmd_buffer_add_secondary(struct anv_cmd_buffer *primary,
struct anv_cmd_buffer *secondary);
void anv_cmd_buffer_prepare_execbuf(struct anv_cmd_buffer *cmd_buffer);
+VkResult anv_cmd_buffer_execbuf(struct anv_device *device,
+ struct anv_cmd_buffer *cmd_buffer);
+
+VkResult anv_cmd_buffer_reset(struct anv_cmd_buffer *cmd_buffer);
-VkResult anv_cmd_buffer_emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
- unsigned stage, struct anv_state *bt_state);
-VkResult anv_cmd_buffer_emit_samplers(struct anv_cmd_buffer *cmd_buffer,
- unsigned stage, struct anv_state *state);
-uint32_t anv_cmd_buffer_flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer);
+VkResult
+anv_cmd_buffer_ensure_push_constants_size(struct anv_cmd_buffer *cmd_buffer,
+ gl_shader_stage stage, uint32_t size);
+#define anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, field) \
+ anv_cmd_buffer_ensure_push_constants_size(cmd_buffer, stage, \
+ (offsetof(struct anv_push_constants, field) + \
+ sizeof(cmd_buffer->state.push_constants[0]->field)))
struct anv_state anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer,
const void *data, uint32_t size, uint32_t alignment);
bool depth_clamp_enable);
void gen7_cmd_buffer_emit_scissor(struct anv_cmd_buffer *cmd_buffer);
-void anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer);
-
void anv_cmd_state_setup_attachments(struct anv_cmd_buffer *cmd_buffer,
const VkRenderPassBeginInfo *info);
void anv_cmd_buffer_dump(struct anv_cmd_buffer *cmd_buffer);
+enum anv_fence_state {
+ /** Indicates that this is a new (or newly reset fence) */
+ ANV_FENCE_STATE_RESET,
+
+ /** Indicates that this fence has been submitted to the GPU but is still
+ * (as far as we know) in use by the GPU.
+ */
+ ANV_FENCE_STATE_SUBMITTED,
+
+ ANV_FENCE_STATE_SIGNALED,
+};
+
struct anv_fence {
struct anv_bo bo;
struct drm_i915_gem_execbuffer2 execbuf;
struct drm_i915_gem_exec_object2 exec2_objects[1];
- bool ready;
+ enum anv_fence_state state;
};
struct anv_event {
struct anv_pipeline_binding * sampler_to_descriptor;
};
+struct anv_shader_bin_key {
+ uint32_t size;
+ uint8_t data[0];
+};
+
struct anv_shader_bin {
uint32_t ref_cnt;
+ const struct anv_shader_bin_key *key;
+
struct anv_state kernel;
uint32_t kernel_size;
- struct anv_pipeline_bind_map bind_map;
-
+ const struct brw_stage_prog_data *prog_data;
uint32_t prog_data_size;
- /* Prog data follows, then the key, both aligned to 8-bytes */
+ struct anv_pipeline_bind_map bind_map;
+
+ /* Prog data follows, then params, then the key, all aligned to 8-bytes */
};
struct anv_shader_bin *
anv_shader_bin_create(struct anv_device *device,
const void *key, uint32_t key_size,
const void *kernel, uint32_t kernel_size,
- const void *prog_data, uint32_t prog_data_size,
+ const struct brw_stage_prog_data *prog_data,
+ uint32_t prog_data_size, const void *prog_data_param,
const struct anv_pipeline_bind_map *bind_map);
void
anv_shader_bin_destroy(device, shader);
}
-static inline const struct brw_stage_prog_data *
-anv_shader_bin_get_prog_data(const struct anv_shader_bin *shader)
-{
- const void *data = shader;
- data += align_u32(sizeof(struct anv_shader_bin), 8);
- return data;
-}
-
struct anv_pipeline {
struct anv_device * device;
struct anv_batch batch;
{ \
if (anv_pipeline_has_stage(pipeline, stage)) { \
return (const struct brw_##prefix##_prog_data *) \
- anv_shader_bin_get_prog_data(pipeline->shaders[stage]); \
+ pipeline->shaders[stage]->prog_data; \
} else { \
return NULL; \
} \
struct {
struct anv_surface depth_surface;
- struct anv_surface hiz_surface;
struct anv_surface stencil_surface;
};
};
+
+ struct anv_surface aux_surface;
};
static inline uint32_t
static inline bool
anv_image_has_hiz(const struct anv_image *image)
{
- /* We must check the aspect because anv_image::hiz_surface belongs to
- * a union.
+ /* We must check the aspect because anv_image::aux_surface may be used for
+ * any type of auxiliary surface, not just HiZ.
*/
return (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
- image->hiz_surface.isl.size > 0;
+ image->aux_surface.isl.size > 0;
}
struct anv_buffer_view {