* http://concord.wikia.com/wiki/List_of_Fictional_Currencies
*/
static const char *const currencies[] = {
-#if 0 /*JP*/
+#if 0 /*JP:T*/
"Altarian Dollar", /* The Hitchhiker's Guide to the Galaxy */
"Ankh-Morpork Dollar", /* Discworld */
"auric", /* The Domination of Draka */
{
const char *res;
-#if 0 /*JP*/
+#if 0 /*JP:T*/
res = Hallucination ? currencies[rn2(SIZE(currencies))] : "zorkmid";
if (amount != 1L)
res = makeplural(res);
ilets[iletct] = '\0';
for (;;) {
-#if 0 /*JP*/
+#if 0 /*JP:T*/
Sprintf(qbuf, "What kinds of thing do you want to %s? [%s]",
word, ilets);
#else
Sprintf(qpfx, "%s: ", word), *qpfx = highc(*qpfx);
first = FALSE;
}
-#if 0 /*JP*/
+#if 0 /*JP:T*/
(void) safe_qbuf(qbuf, qpfx, "?", otmp,
ininv ? safeq_xprname : doname,
ininv ? safeq_shortxprname : ansimpleoname,
*/
if (cost != 0 || let == '*') {
/* if dot is true, we're doing Iu, otherwise Ix */
-#if 0 /*JP*/
+#if 0 /*JP:T*/
Sprintf(li,
iflags.menu_tab_sep ? "%c - %s\t%6ld %s"
: "%c - %-45s %6ld %s",
}
if (iflags.force_invmenu && lets && want_reply) {
any = zeroany;
-#if 0 /*JP*/
+#if 0 /*JP:T*/
add_menu(win, NO_GLYPH, &any, 0, 0, iflags.menu_headings,
"Special", MENU_UNSELECTED);
#else
"\93Á\8eê", MENU_UNSELECTED);
#endif
any.a_char = '*';
-#if 0 /*JP*/
+#if 0 /*JP:T*/
add_menu(win, NO_GLYPH, &any, '*', 0, ATR_NONE,
"(list everything)", MENU_UNSELECTED);
#else
}
putstr(win, 0, "");
-#if 0 /*JP*/
+#if 0 /*JP:T*/
putstr(win, 0,
xprname((struct obj *) 0, "Total:", '*', FALSE, totcost, 0L));
#else
if (billx)
(void) doinvbill(1);
else
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("No used-up objects%s.",
unpaid_count ? " on your shopping bill" : "");
#else
else if (IS_SINK(ltyp))
cmap = S_sink; /* "sink" */
else if (IS_ALTAR(ltyp)) {
-#if 0 /*JP*/
+#if 0 /*JP:T*/
Sprintf(altbuf, "%saltar to %s (%s)",
((lev->altarmask & AM_SHRINE)
&& (Is_astralevel(&u.uz) || Is_sanctum(&u.uz)))
*/
There("\82±\82±\82É\82Í%s\88ê\82Â\82à\82Ì\82ª\82 \82é\81D", picked_some ? "\82à\82¤" : "");
else
-#if 0 /*JP*/
+#if 0 /*JP:T*/
There("are %s%s objects here.",
(obj_cnt < 5)
? "a few"
putstr(tmpwin, 0, fbuf);
putstr(tmpwin, 0, "");
}
-#if 0 /*JP*/
+#if 0 /*JP:T*/
Sprintf(buf, "%s that %s here:",
picked_some ? "Other things" : "Things",
Blind ? "you feel" : "are");
Strcpy(kbuf, corpse_xname(otmp, (const char *) 0, CXN_PFX_THE));
if (poly_when_stoned(youmonst.data))
-#if 0 /*JP*/
+#if 0 /*JP:T*/
You("touched %s with your bare %s.", kbuf,
makeplural(body_part(HAND)));
#else
* This must match the object class order.
*/
STATIC_VAR NEARDATA const char *names[] = {
-#if 0 /*JP*/
+#if 0 /*JP:T*/
0, "Illegal objects", "Weapons", "Armor", "Rings", "Amulets", "Tools",
"Comestibles", "Potions", "Scrolls", "Spellbooks", "Wands", "Coins",
"Gems/Stones", "Boulders/Statues", "Iron balls", "Chains", "Venoms"
pline1(Never_mind);
return 0;
} else if (let == GOLD_SYM && obj->oclass != COIN_CLASS) {
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("Only gold coins may be moved into the '%c' slot.",
GOLD_SYM);
#else
break; /* got one */
if (trycnt == 5)
goto noadjust;
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("Select an inventory slot letter."); /* else try again */
#else
pline("\8e\9d\82¿\95¨\82Ì\95¶\8e\9a\82ð\91I\82ñ\82Å\82\82¾\82³\82¢\81D");
have_inv = (mon->minvent != 0), have_any = (have_inv || incl_hero),
pickings = (dflags & MINV_PICKMASK);
-#if 0 /*JP*/
+#if 0 /*JP:T*/
Sprintf(tmp, "%s %s:", s_suffix(noit_Monnam(mon)),
do_all ? "possessions" : "armament");
#else
int n;
menu_item *selected = 0;
-#if 0 /*JP*/
+#if 0 /*JP:T*/
(void) safe_qbuf(qbuf, "Contents of ", ":", obj, doname, ansimpleoname,
"that");
#else