= scan_floor_items(owner_ptr, fis_ptr->floor_list, owner_ptr->y, owner_ptr->x, SCAN_FLOOR_ITEM_TESTER | SCAN_FLOOR_ONLY_MARKED, fis_ptr->tval);
if (get_tag_floor(owner_ptr->current_floor_ptr, &fis_ptr->k, *prev_tag, fis_ptr->floor_list, fis_ptr->floor_num)) {
*fis_ptr->cp = 0 - fis_ptr->floor_list[fis_ptr->k];
- fis_ptr->tval = 0;
+ fis_ptr->tval = TV_NONE;
item_tester_hook = NULL;
command_cmd = 0;
return TRUE;
if (!item_tester_okay(owner_ptr, &owner_ptr->current_floor_ptr->o_list[0 - (*fis_ptr->cp)], fis_ptr->tval) && ((fis_ptr->mode & USE_FULL) == 0))
return FALSE;
- fis_ptr->tval = 0;
+ fis_ptr->tval = TV_NONE;
item_tester_hook = NULL;
command_cmd = 0;
return TRUE;
return get_floor_item_tag_inventory(owner_ptr, fis_ptr, prev_tag);
if (get_item_okay(owner_ptr, *fis_ptr->cp, fis_ptr->tval)) {
- fis_ptr->tval = 0;
+ fis_ptr->tval = TV_NONE;
item_tester_hook = NULL;
command_cmd = 0;
return TRUE;
return FALSE;
if (fis_ptr->force && (*fis_ptr->cp == INVEN_FORCE)) {
- fis_ptr->tval = 0;
+ fis_ptr->tval = TV_NONE;
item_tester_hook = NULL;
command_cmd = 0;
return TRUE;
if (!use_menu)
return;
- for (inventory_slot_type i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++)
+ for (int i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++)
if (owner_ptr->select_ring_slot ? is_ring_slot(i)
: item_tester_okay(owner_ptr, &owner_ptr->inventory_list[i], fis_ptr->tval) || (fis_ptr->mode & USE_FULL))
fis_ptr->max_equip++;
command_see = FALSE;
}
- fis_ptr->tval = 0;
+ fis_ptr->tval = TV_NONE;
item_tester_hook = NULL;
if (fis_ptr->toggle)
toggle_inventory_equipment(owner_ptr);