#include "object/object-mark-types.h"
#include "object/object-stack.h"
#include "object/object-value.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "player/player-effects.h" // 暫定、相互参照している.
#include "util/object-sort.h"
+#include "view/display-messages.h"
#include "view/object-describer.h"
void vary_item(player_type *owner_ptr, INVENTORY_IDX item, ITEM_NUMBER num)