* Windowsのコードからは呼ばれない。よってVSからは見えない
*/
-#include "exit-panic.h"
+#include "io/exit-panic.h"
+#include "core/disturbance.h"
#include "world/world.h"
-#include "player-move.h"
-#include "signal-handlers.h"
-#include "save.h"
+#include "player/player-move.h"
+#include "io/signal-handlers.h"
+#include "save/save.h"
+#include "term/screen-processor.h"
+#include "view/display-messages.h"
/*!
* @brief Handle abrupt death of the visual system
creature_ptr->panic_save = 1;
signals_ignore_tstp();
(void)strcpy(creature_ptr->died_from, _("(緊急セーブ)", "(panic save)"));
- if (!save_player(creature_ptr)) quit(_("緊急セーブ失敗!", "panic save failed!"));
+ if (!save_player(creature_ptr, SAVE_TYPE_CLOSE_GAME)) quit(_("緊急セーブ失敗!", "panic save failed!"));
quit(_("緊急セーブ成功!", "panic save succeeded!"));
}