#include "game-option/disturbance-options.h"
#include "game-option/game-play-options.h"
#include "game-option/input-options.h"
-#include "game-option/runtime-arguments.h"
#include "io-dump/random-art-info-dumper.h"
#include "io/command-repeater.h"
#include "io/files-util.h"
#include "mind/mind-sniper.h"
#include "mind/mind-weaponsmith.h"
#include "mind/snipe-types.h"
+#include "player-base/player-class.h"
#include "player-info/class-info.h"
+#include "player-info/samurai-data-type.h"
+#include "player-info/sniper-data-type.h"
#include "player-status/player-energy.h"
#include "player/attack-defense-types.h"
#include "player/digestion-processor.h"
#include "world/world.h"
/*!
- * @brief ウィザードモードへの導入処理
- * / Verify use of "wizard" mode
- * @param player_ptr プレーヤーへの参照ポインタ
- * @return 実際にウィザードモードへ移行したらTRUEを返す。
- */
-bool enter_wizard_mode(player_type *player_ptr)
-{
- if (!current_world_ptr->noscore) {
- if (!allow_debug_opts || arg_wizard) {
- msg_print(_("ウィザードモードは許可されていません。 ", "Wizard mode is not permitted."));
- return false;
- }
-
- msg_print(_("ウィザードモードはデバッグと実験のためのモードです。 ", "Wizard mode is for debugging and experimenting."));
- msg_print(_("一度ウィザードモードに入るとスコアは記録されません。", "The game will not be scored if you enter wizard mode."));
- msg_print(nullptr);
- if (!get_check(_("本当にウィザードモードに入りたいのですか? ", "Are you sure you want to enter wizard mode? "))) {
- return false;
- }
-
- exe_write_diary(
- player_ptr, DIARY_DESCRIPTION, 0, _("ウィザードモードに突入してスコアを残せなくなった。", "gave up recording score to enter wizard mode."));
- current_world_ptr->noscore |= 0x0002;
- }
-
- return true;
-}
-
-/*!
* @brief デバッグコマンドへの導入処理
* / Verify use of "debug" commands
- * @param player_ptr ã\83\97ã\83¬ã\83¼ヤーへの参照ポインタ
+ * @param player_ptr ã\83\97ã\83¬ã\82¤ヤーへの参照ポインタ
* @return 実際にデバッグコマンドへ移行したらTRUEを返す。
*/
static bool enter_debug_mode(player_type *player_ptr)
{
- if (!current_world_ptr->noscore) {
- if (!allow_debug_opts) {
+ if (!w_ptr->noscore) {
+ if (!allow_debug_options) {
msg_print(_("デバッグコマンドは許可されていません。 ", "Use of debug command is not permitted."));
return false;
}
exe_write_diary(
player_ptr, DIARY_DESCRIPTION, 0, _("デバッグモードに突入してスコアを残せなくなった。", "gave up sending score to use debug commands."));
- current_world_ptr->noscore |= 0x0008;
+ w_ptr->noscore |= 0x0008;
}
return true;
COMMAND_CODE old_now_message = now_message;
repeat_check();
now_message = 0;
- if ((player_ptr->pclass == CLASS_SNIPER) && (player_ptr->concent))
- player_ptr->reset_concent = true;
+ auto sniper_data = PlayerClass(player_ptr).get_specific_data<sniper_data_type>();
+ if (sniper_data && sniper_data->concent > 0) {
+ sniper_data->reset_concent = true;
+ }
floor_type *floor_ptr = player_ptr->current_floor_ptr;
switch (command_cmd) {
/* Ignore */
break;
}
- case KTRL('W'): {
- if (current_world_ptr->wizard) {
- current_world_ptr->wizard = false;
- msg_print(_("ウィザードモード解除。", "Wizard mode off."));
- } else if (enter_wizard_mode(player_ptr)) {
- current_world_ptr->wizard = true;
- msg_print(_("ウィザードモード突入。", "Wizard mode on."));
- }
-
- player_ptr->update |= (PU_MONSTERS);
- player_ptr->redraw |= (PR_TITLE);
- break;
- }
case KTRL('A'): {
if (enter_debug_mode(player_ptr)) {
do_cmd_debug(player_ptr);
break;
}
case 'G': {
- if (player_ptr->pclass == CLASS_SORCERER || player_ptr->pclass == CLASS_RED_MAGE || player_ptr->pclass == CLASS_ELEMENTALIST)
+ if (player_ptr->pclass == PlayerClassType::SORCERER || player_ptr->pclass == PlayerClassType::RED_MAGE || player_ptr->pclass == PlayerClassType::ELEMENTALIST)
msg_print(_("呪文を学習する必要はない!", "You don't have to learn spells!"));
- else if (player_ptr->pclass == CLASS_SAMURAI)
+ else if (player_ptr->pclass == PlayerClassType::SAMURAI)
do_cmd_gain_hissatsu(player_ptr);
- else if (player_ptr->pclass == CLASS_MAGIC_EATER)
+ else if (player_ptr->pclass == PlayerClassType::MAGIC_EATER)
import_magic_device(player_ptr);
else
do_cmd_study(player_ptr);
break;
}
case 'b': {
- if ((player_ptr->pclass == CLASS_MINDCRAFTER) || (player_ptr->pclass == CLASS_BERSERKER) || (player_ptr->pclass == CLASS_NINJA)
- || (player_ptr->pclass == CLASS_MIRROR_MASTER))
+ if ((player_ptr->pclass == PlayerClassType::MINDCRAFTER) || (player_ptr->pclass == PlayerClassType::BERSERKER) || (player_ptr->pclass == PlayerClassType::NINJA)
+ || (player_ptr->pclass == PlayerClassType::MIRROR_MASTER))
do_cmd_mind_browse(player_ptr);
- else if (player_ptr->pclass == CLASS_ELEMENTALIST)
+ else if (player_ptr->pclass == PlayerClassType::ELEMENTALIST)
do_cmd_element_browse(player_ptr);
- else if (player_ptr->pclass == CLASS_SMITH)
+ else if (player_ptr->pclass == PlayerClassType::SMITH)
do_cmd_kaji(player_ptr, true);
- else if (player_ptr->pclass == CLASS_MAGIC_EATER)
+ else if (player_ptr->pclass == PlayerClassType::MAGIC_EATER)
do_cmd_magic_eater(player_ptr, true, false);
- else if (player_ptr->pclass == CLASS_SNIPER)
+ else if (player_ptr->pclass == PlayerClassType::SNIPER)
do_cmd_snipe_browse(player_ptr);
else
do_cmd_browse(player_ptr);
break;
}
- if ((player_ptr->pclass == CLASS_WARRIOR) || (player_ptr->pclass == CLASS_ARCHER) || (player_ptr->pclass == CLASS_CAVALRY)) {
+ if ((player_ptr->pclass == PlayerClassType::WARRIOR) || (player_ptr->pclass == PlayerClassType::ARCHER) || (player_ptr->pclass == PlayerClassType::CAVALRY)) {
msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
break;
}
- if (floor_ptr->dun_level && d_info[player_ptr->dungeon_idx].flags.has(DF::NO_MAGIC) && (player_ptr->pclass != CLASS_BERSERKER)
- && (player_ptr->pclass != CLASS_SMITH)) {
+ if (floor_ptr->dun_level && d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::NO_MAGIC) && (player_ptr->pclass != PlayerClassType::BERSERKER)
+ && (player_ptr->pclass != PlayerClassType::SMITH)) {
msg_print(_("ダンジョンが魔法を吸収した!", "The dungeon absorbs all attempted magic!"));
msg_print(nullptr);
break;
}
- if (player_ptr->anti_magic && (player_ptr->pclass != CLASS_BERSERKER) && (player_ptr->pclass != CLASS_SMITH)) {
+ if (player_ptr->anti_magic && (player_ptr->pclass != PlayerClassType::BERSERKER) && (player_ptr->pclass != PlayerClassType::SMITH)) {
concptr which_power = _("魔法", "magic");
switch (player_ptr->pclass) {
- case CLASS_MINDCRAFTER:
+ case PlayerClassType::MINDCRAFTER:
which_power = _("超能力", "psionic powers");
break;
- case CLASS_IMITATOR:
+ case PlayerClassType::IMITATOR:
which_power = _("ものまね", "imitation");
break;
- case CLASS_SAMURAI:
+ case PlayerClassType::SAMURAI:
which_power = _("必殺剣", "hissatsu");
break;
- case CLASS_MIRROR_MASTER:
+ case PlayerClassType::MIRROR_MASTER:
which_power = _("鏡魔法", "mirror magic");
break;
- case CLASS_NINJA:
+ case PlayerClassType::NINJA:
which_power = _("忍術", "ninjutsu");
break;
- case CLASS_ELEMENTALIST:
+ case PlayerClassType::ELEMENTALIST:
which_power = _("元素魔法", "magic");
break;
default:
- if (mp_ptr->spell_book == TV_LIFE_BOOK)
+ if (mp_ptr->spell_book == ItemKindType::LIFE_BOOK)
which_power = _("祈り", "prayer");
break;
}
break;
}
- if (is_shero(player_ptr) && (player_ptr->pclass != CLASS_BERSERKER)) {
+ if (is_shero(player_ptr) && (player_ptr->pclass != PlayerClassType::BERSERKER)) {
msg_format(_("狂戦士化していて頭が回らない!", "You cannot think directly!"));
PlayerEnergy(player_ptr).reset_player_turn();
break;
}
- if ((player_ptr->pclass == CLASS_MINDCRAFTER) || (player_ptr->pclass == CLASS_BERSERKER) || (player_ptr->pclass == CLASS_NINJA)
- || (player_ptr->pclass == CLASS_MIRROR_MASTER))
+ if ((player_ptr->pclass == PlayerClassType::MINDCRAFTER) || (player_ptr->pclass == PlayerClassType::BERSERKER) || (player_ptr->pclass == PlayerClassType::NINJA)
+ || (player_ptr->pclass == PlayerClassType::MIRROR_MASTER))
do_cmd_mind(player_ptr);
- else if (player_ptr->pclass == CLASS_ELEMENTALIST)
+ else if (player_ptr->pclass == PlayerClassType::ELEMENTALIST)
do_cmd_element(player_ptr);
- else if (player_ptr->pclass == CLASS_IMITATOR)
+ else if (player_ptr->pclass == PlayerClassType::IMITATOR)
do_cmd_mane(player_ptr, false);
- else if (player_ptr->pclass == CLASS_MAGIC_EATER)
+ else if (player_ptr->pclass == PlayerClassType::MAGIC_EATER)
do_cmd_magic_eater(player_ptr, false, false);
- else if (player_ptr->pclass == CLASS_SAMURAI)
+ else if (player_ptr->pclass == PlayerClassType::SAMURAI)
do_cmd_hissatsu(player_ptr);
- else if (player_ptr->pclass == CLASS_BLUE_MAGE)
+ else if (player_ptr->pclass == PlayerClassType::BLUE_MAGE)
do_cmd_cast_learned(player_ptr);
- else if (player_ptr->pclass == CLASS_SMITH)
+ else if (player_ptr->pclass == PlayerClassType::SMITH)
do_cmd_kaji(player_ptr, false);
- else if (player_ptr->pclass == CLASS_SNIPER)
+ else if (player_ptr->pclass == PlayerClassType::SNIPER)
do_cmd_snipe(player_ptr);
else
(void)do_cmd_cast(player_ptr);
}
case '=': {
do_cmd_options(player_ptr);
- (void)combine_and_reorder_home(player_ptr, STORE_HOME);
+ (void)combine_and_reorder_home(player_ptr, StoreSaleType::HOME);
do_cmd_redraw(player_ptr);
break;
}
case '`': {
if (!player_ptr->wild_mode)
do_cmd_travel(player_ptr);
- if (player_ptr->special_defense & KATA_MUSOU) {
- set_action(player_ptr, ACTION_NONE);
- }
+ PlayerClass(player_ptr).break_samurai_stance({ SamuraiStance::MUSOU });
break;
}