#include "cmd-item/cmd-quaff.h"
#include "cmd-item/cmd-read.h"
#include "cmd-item/cmd-refill.h"
-#include "cmd-item/cmd-smith.h"
#include "cmd-item/cmd-throw.h"
#include "cmd-item/cmd-usestaff.h"
#include "cmd-item/cmd-zaprod.h"
#include "game-option/disturbance-options.h"
#include "game-option/game-play-options.h"
#include "game-option/input-options.h"
-#include "game-option/runtime-arguments.h"
#include "io-dump/random-art-info-dumper.h"
-#include "io/record-play-movie.h"
#include "io/command-repeater.h"
#include "io/files-util.h"
#include "io/input-key-requester.h" //!< @todo 相互依存している、後で何とかする.
+#include "io/record-play-movie.h"
#include "io/write-diary.h"
#include "knowledge/knowledge-autopick.h"
#include "knowledge/knowledge-quests.h"
#include "mind/mind-elementalist.h"
#include "mind/mind-magic-eater.h"
#include "mind/mind-sniper.h"
+#include "mind/mind-weaponsmith.h"
#include "mind/snipe-types.h"
+#include "player-base/player-class.h"
+#include "player-info/class-info.h"
+#include "player-info/samurai-data-type.h"
+#include "player-info/sniper-data-type.h"
+#include "player-status/player-energy.h"
#include "player/attack-defense-types.h"
-#include "player/player-class.h"
+#include "player/digestion-processor.h"
+#include "player/player-status.h"
#include "player/special-defense-types.h"
#include "status/action-setter.h"
-#include "store/home.h"
#include "store/cmd-store.h"
+#include "store/home.h"
#include "store/store-util.h"
#include "system/floor-type-definition.h"
+#include "system/player-type-definition.h"
#include "term/screen-processor.h"
#include "util/int-char-converter.h"
#include "view/display-messages.h"
#include "world/world.h"
/*!
- * @brief ウィザードモードへの導入処理
- * / Verify use of "wizard" mode
- * @param player_ptr プレーヤーへの参照ポインタ
- * @return 実際にウィザードモードへ移行したらTRUEを返す。
- */
-bool enter_wizard_mode(player_type *player_ptr)
-{
- if (!current_world_ptr->noscore) {
- if (!allow_debug_opts || arg_wizard) {
- msg_print(_("ウィザードモードは許可されていません。 ", "Wizard mode is not permitted."));
- return FALSE;
- }
-
- msg_print(_("ウィザードモードはデバッグと実験のためのモードです。 ", "Wizard mode is for debugging and experimenting."));
- msg_print(_("一度ウィザードモードに入るとスコアは記録されません。", "The game will not be scored if you enter wizard mode."));
- msg_print(NULL);
- if (!get_check(_("本当にウィザードモードに入りたいのですか? ", "Are you sure you want to enter wizard mode? "))) {
- return FALSE;
- }
-
- exe_write_diary(
- player_ptr, DIARY_DESCRIPTION, 0, _("ウィザードモードに突入してスコアを残せなくなった。", "gave up recording score to enter wizard mode."));
- current_world_ptr->noscore |= 0x0002;
- }
-
- return TRUE;
-}
-
-/*!
* @brief デバッグコマンドへの導入処理
* / Verify use of "debug" commands
- * @param player_ptr ã\83\97ã\83¬ã\83¼ヤーへの参照ポインタ
+ * @param player_ptr ã\83\97ã\83¬ã\82¤ヤーへの参照ポインタ
* @return 実際にデバッグコマンドへ移行したらTRUEを返す。
*/
static bool enter_debug_mode(player_type *player_ptr)
{
- if (!current_world_ptr->noscore) {
- if (!allow_debug_opts) {
+ if (!w_ptr->noscore) {
+ if (!allow_debug_options) {
msg_print(_("デバッグコマンドは許可されていません。 ", "Use of debug command is not permitted."));
- return FALSE;
+ return false;
}
msg_print(_("デバッグ・コマンドはデバッグと実験のためのコマンドです。 ", "The debug commands are for debugging and experimenting."));
msg_print(_("デバッグ・コマンドを使うとスコアは記録されません。", "The game will not be scored if you use debug commands."));
- msg_print(NULL);
+ msg_print(nullptr);
if (!get_check(_("本当にデバッグ・コマンドを使いますか? ", "Are you sure you want to use debug commands? "))) {
- return FALSE;
+ return false;
}
exe_write_diary(
player_ptr, DIARY_DESCRIPTION, 0, _("デバッグモードに突入してスコアを残せなくなった。", "gave up sending score to use debug commands."));
- current_world_ptr->noscore |= 0x0008;
+ w_ptr->noscore |= 0x0008;
}
- return TRUE;
+ return true;
}
/*!
* @brief プレイヤーから受けた入力コマンドの分岐処理。
* / Parse and execute the current command Give "Warning" on illegal commands.
* @todo Make some "blocks"
- * @return なし
*/
-void process_command(player_type *creature_ptr)
+void process_command(player_type *player_ptr)
{
COMMAND_CODE old_now_message = now_message;
repeat_check();
now_message = 0;
- if ((creature_ptr->pclass == CLASS_SNIPER) && (creature_ptr->concent))
- creature_ptr->reset_concent = TRUE;
+ auto sniper_data = PlayerClass(player_ptr).get_specific_data<sniper_data_type>();
+ if (sniper_data && sniper_data->concent > 0) {
+ sniper_data->reset_concent = true;
+ }
- floor_type *floor_ptr = creature_ptr->current_floor_ptr;
+ floor_type *floor_ptr = player_ptr->current_floor_ptr;
switch (command_cmd) {
case ESCAPE:
case ' ':
/* Ignore */
break;
}
- case KTRL('W'): {
- if (current_world_ptr->wizard) {
- current_world_ptr->wizard = FALSE;
- msg_print(_("ウィザードモード解除。", "Wizard mode off."));
- } else if (enter_wizard_mode(creature_ptr)) {
- current_world_ptr->wizard = TRUE;
- msg_print(_("ウィザードモード突入。", "Wizard mode on."));
- }
-
- creature_ptr->update |= (PU_MONSTERS);
- creature_ptr->redraw |= (PR_TITLE);
- break;
- }
case KTRL('A'): {
- if (enter_debug_mode(creature_ptr)) {
- do_cmd_debug(creature_ptr);
+ if (enter_debug_mode(player_ptr)) {
+ do_cmd_debug(player_ptr);
}
break;
}
case 'w': {
- if (!creature_ptr->wild_mode)
- do_cmd_wield(creature_ptr);
+ if (!player_ptr->wild_mode)
+ do_cmd_wield(player_ptr);
break;
}
case 't': {
- if (!creature_ptr->wild_mode)
- do_cmd_takeoff(creature_ptr);
+ if (!player_ptr->wild_mode)
+ do_cmd_takeoff(player_ptr);
break;
}
case 'd': {
- if (!creature_ptr->wild_mode)
- do_cmd_drop(creature_ptr);
+ if (!player_ptr->wild_mode)
+ do_cmd_drop(player_ptr);
break;
}
case 'k': {
- do_cmd_destroy(creature_ptr);
+ do_cmd_destroy(player_ptr);
break;
}
case 'e': {
- do_cmd_equip(creature_ptr);
+ do_cmd_equip(player_ptr);
break;
}
case 'i': {
- do_cmd_inven(creature_ptr);
+ do_cmd_inven(player_ptr);
break;
}
case 'I': {
- do_cmd_observe(creature_ptr);
+ do_cmd_observe(player_ptr);
break;
}
case KTRL('I'): {
- toggle_inventory_equipment(creature_ptr);
+ toggle_inventory_equipment(player_ptr);
break;
}
case '+': {
- if (!creature_ptr->wild_mode)
- do_cmd_alter(creature_ptr);
+ if (!player_ptr->wild_mode)
+ do_cmd_alter(player_ptr);
break;
}
case 'T': {
- if (!creature_ptr->wild_mode)
- do_cmd_tunnel(creature_ptr);
+ if (!player_ptr->wild_mode)
+ do_cmd_tunnel(player_ptr);
break;
}
case ';': {
- do_cmd_walk(creature_ptr, FALSE);
+ do_cmd_walk(player_ptr, false);
break;
}
case '-': {
- do_cmd_walk(creature_ptr, TRUE);
+ do_cmd_walk(player_ptr, true);
break;
}
case '.': {
- if (!creature_ptr->wild_mode)
- do_cmd_run(creature_ptr);
+ if (!player_ptr->wild_mode)
+ do_cmd_run(player_ptr);
break;
}
case ',': {
- do_cmd_stay(creature_ptr, always_pickup);
+ do_cmd_stay(player_ptr, always_pickup);
break;
}
case 'g': {
- do_cmd_stay(creature_ptr, !always_pickup);
+ do_cmd_stay(player_ptr, !always_pickup);
break;
}
case 'R': {
- do_cmd_rest(creature_ptr);
+ do_cmd_rest(player_ptr);
break;
}
case 's': {
- do_cmd_search(creature_ptr);
+ do_cmd_search(player_ptr);
break;
}
case 'S': {
- if (creature_ptr->action == ACTION_SEARCH)
- set_action(creature_ptr, ACTION_NONE);
+ if (player_ptr->action == ACTION_SEARCH)
+ set_action(player_ptr, ACTION_NONE);
else
- set_action(creature_ptr, ACTION_SEARCH);
+ set_action(player_ptr, ACTION_SEARCH);
break;
}
case SPECIAL_KEY_STORE: {
- do_cmd_store(creature_ptr);
+ do_cmd_store(player_ptr);
break;
}
case SPECIAL_KEY_BUILDING: {
- do_cmd_building(creature_ptr);
+ do_cmd_building(player_ptr);
break;
}
case SPECIAL_KEY_QUEST: {
- do_cmd_quest(creature_ptr);
+ do_cmd_quest(player_ptr);
break;
}
case '<': {
- if (!creature_ptr->wild_mode && !floor_ptr->dun_level && !floor_ptr->inside_arena && !floor_ptr->inside_quest) {
+ if (!player_ptr->wild_mode && !floor_ptr->dun_level && !floor_ptr->inside_arena && !floor_ptr->inside_quest) {
if (vanilla_town)
break;
- if (creature_ptr->ambush_flag) {
+ if (player_ptr->ambush_flag) {
msg_print(_("襲撃から逃げるにはマップの端まで移動しなければならない。", "To flee the ambush you have to reach the edge of the map."));
break;
}
- if (creature_ptr->food < PY_FOOD_WEAK) {
+ if (player_ptr->food < PY_FOOD_WEAK) {
msg_print(_("その前に食事をとらないと。", "You must eat something here."));
break;
}
- change_wild_mode(creature_ptr, FALSE);
+ change_wild_mode(player_ptr, false);
} else
- do_cmd_go_up(creature_ptr);
+ do_cmd_go_up(player_ptr);
break;
}
case '>': {
- if (creature_ptr->wild_mode)
- change_wild_mode(creature_ptr, FALSE);
+ if (player_ptr->wild_mode)
+ change_wild_mode(player_ptr, false);
else
- do_cmd_go_down(creature_ptr);
+ do_cmd_go_down(player_ptr);
break;
}
case 'o': {
- do_cmd_open(creature_ptr);
+ do_cmd_open(player_ptr);
break;
}
case 'c': {
- do_cmd_close(creature_ptr);
+ do_cmd_close(player_ptr);
break;
}
case 'j': {
- do_cmd_spike(creature_ptr);
+ do_cmd_spike(player_ptr);
break;
}
case 'B': {
- do_cmd_bash(creature_ptr);
+ do_cmd_bash(player_ptr);
break;
}
case 'D': {
- do_cmd_disarm(creature_ptr);
+ do_cmd_disarm(player_ptr);
break;
}
case 'G': {
- if (creature_ptr->pclass == CLASS_SORCERER || creature_ptr->pclass == CLASS_RED_MAGE || creature_ptr->pclass == CLASS_ELEMENTALIST)
+ if (player_ptr->pclass == PlayerClassType::SORCERER || player_ptr->pclass == PlayerClassType::RED_MAGE || player_ptr->pclass == PlayerClassType::ELEMENTALIST)
msg_print(_("呪文を学習する必要はない!", "You don't have to learn spells!"));
- else if (creature_ptr->pclass == CLASS_SAMURAI)
- do_cmd_gain_hissatsu(creature_ptr);
- else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
- import_magic_device(creature_ptr);
+ else if (player_ptr->pclass == PlayerClassType::SAMURAI)
+ do_cmd_gain_hissatsu(player_ptr);
+ else if (player_ptr->pclass == PlayerClassType::MAGIC_EATER)
+ import_magic_device(player_ptr);
else
- do_cmd_study(creature_ptr);
+ do_cmd_study(player_ptr);
break;
}
case 'b': {
- if ((creature_ptr->pclass == CLASS_MINDCRAFTER) || (creature_ptr->pclass == CLASS_BERSERKER) || (creature_ptr->pclass == CLASS_NINJA)
- || (creature_ptr->pclass == CLASS_MIRROR_MASTER))
- do_cmd_mind_browse(creature_ptr);
- else if (creature_ptr->pclass == CLASS_ELEMENTALIST)
- do_cmd_element_browse(creature_ptr);
- else if (creature_ptr->pclass == CLASS_SMITH)
- do_cmd_kaji(creature_ptr, TRUE);
- else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
- do_cmd_magic_eater(creature_ptr, TRUE, FALSE);
- else if (creature_ptr->pclass == CLASS_SNIPER)
- do_cmd_snipe_browse(creature_ptr);
+ if ((player_ptr->pclass == PlayerClassType::MINDCRAFTER) || (player_ptr->pclass == PlayerClassType::BERSERKER) || (player_ptr->pclass == PlayerClassType::NINJA)
+ || (player_ptr->pclass == PlayerClassType::MIRROR_MASTER))
+ do_cmd_mind_browse(player_ptr);
+ else if (player_ptr->pclass == PlayerClassType::ELEMENTALIST)
+ do_cmd_element_browse(player_ptr);
+ else if (player_ptr->pclass == PlayerClassType::SMITH)
+ do_cmd_kaji(player_ptr, true);
+ else if (player_ptr->pclass == PlayerClassType::MAGIC_EATER)
+ do_cmd_magic_eater(player_ptr, true, false);
+ else if (player_ptr->pclass == PlayerClassType::SNIPER)
+ do_cmd_snipe_browse(player_ptr);
else
- do_cmd_browse(creature_ptr);
+ do_cmd_browse(player_ptr);
break;
}
case 'm': {
- if (!creature_ptr->wild_mode) {
- if ((creature_ptr->pclass == CLASS_WARRIOR) || (creature_ptr->pclass == CLASS_ARCHER) || (creature_ptr->pclass == CLASS_CAVALRY)) {
- msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
- } else if (floor_ptr->dun_level && (d_info[creature_ptr->dungeon_idx].flags1 & DF1_NO_MAGIC) && (creature_ptr->pclass != CLASS_BERSERKER)
- && (creature_ptr->pclass != CLASS_SMITH)) {
- msg_print(_("ダンジョンが魔法を吸収した!", "The dungeon absorbs all attempted magic!"));
- msg_print(NULL);
- } else if (creature_ptr->anti_magic && (creature_ptr->pclass != CLASS_BERSERKER) && (creature_ptr->pclass != CLASS_SMITH)) {
- concptr which_power = _("魔法", "magic");
- switch (creature_ptr->pclass) {
- case CLASS_MINDCRAFTER:
- which_power = _("超能力", "psionic powers");
- break;
- case CLASS_IMITATOR:
- which_power = _("ものまね", "imitation");
- break;
- case CLASS_SAMURAI:
- which_power = _("必殺剣", "hissatsu");
- break;
- case CLASS_MIRROR_MASTER:
- which_power = _("鏡魔法", "mirror magic");
- break;
- case CLASS_NINJA:
- which_power = _("忍術", "ninjutsu");
- break;
- case CLASS_ELEMENTALIST:
- which_power = _("元素魔法", "magic");
- break;
- default:
- if (mp_ptr->spell_book == TV_LIFE_BOOK)
- which_power = _("祈り", "prayer");
- break;
- }
-
- msg_format(_("反魔法バリアが%sを邪魔した!", "An anti-magic shell disrupts your %s!"), which_power);
- free_turn(creature_ptr);
- } else if (is_shero(creature_ptr) && (creature_ptr->pclass != CLASS_BERSERKER)) {
- msg_format(_("狂戦士化していて頭が回らない!", "You cannot think directly!"));
- free_turn(creature_ptr);
- } else {
- if ((creature_ptr->pclass == CLASS_MINDCRAFTER) || (creature_ptr->pclass == CLASS_BERSERKER) || (creature_ptr->pclass == CLASS_NINJA)
- || (creature_ptr->pclass == CLASS_MIRROR_MASTER))
- do_cmd_mind(creature_ptr);
- else if (creature_ptr->pclass == CLASS_ELEMENTALIST)
- do_cmd_element(creature_ptr);
- else if (creature_ptr->pclass == CLASS_IMITATOR)
- do_cmd_mane(creature_ptr, FALSE);
- else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
- do_cmd_magic_eater(creature_ptr, FALSE, FALSE);
- else if (creature_ptr->pclass == CLASS_SAMURAI)
- do_cmd_hissatsu(creature_ptr);
- else if (creature_ptr->pclass == CLASS_BLUE_MAGE)
- do_cmd_cast_learned(creature_ptr);
- else if (creature_ptr->pclass == CLASS_SMITH)
- do_cmd_kaji(creature_ptr, FALSE);
- else if (creature_ptr->pclass == CLASS_SNIPER)
- do_cmd_snipe(creature_ptr);
- else
- do_cmd_cast(creature_ptr);
+ if (player_ptr->wild_mode) {
+ break;
+ }
+
+ if ((player_ptr->pclass == PlayerClassType::WARRIOR) || (player_ptr->pclass == PlayerClassType::ARCHER) || (player_ptr->pclass == PlayerClassType::CAVALRY)) {
+ msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
+ break;
+ }
+
+ if (floor_ptr->dun_level && d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::NO_MAGIC) && (player_ptr->pclass != PlayerClassType::BERSERKER)
+ && (player_ptr->pclass != PlayerClassType::SMITH)) {
+ msg_print(_("ダンジョンが魔法を吸収した!", "The dungeon absorbs all attempted magic!"));
+ msg_print(nullptr);
+ break;
+ }
+
+ if (player_ptr->anti_magic && (player_ptr->pclass != PlayerClassType::BERSERKER) && (player_ptr->pclass != PlayerClassType::SMITH)) {
+ concptr which_power = _("魔法", "magic");
+ switch (player_ptr->pclass) {
+ case PlayerClassType::MINDCRAFTER:
+ which_power = _("超能力", "psionic powers");
+ break;
+ case PlayerClassType::IMITATOR:
+ which_power = _("ものまね", "imitation");
+ break;
+ case PlayerClassType::SAMURAI:
+ which_power = _("必殺剣", "hissatsu");
+ break;
+ case PlayerClassType::MIRROR_MASTER:
+ which_power = _("鏡魔法", "mirror magic");
+ break;
+ case PlayerClassType::NINJA:
+ which_power = _("忍術", "ninjutsu");
+ break;
+ case PlayerClassType::ELEMENTALIST:
+ which_power = _("元素魔法", "magic");
+ break;
+ default:
+ if (mp_ptr->spell_book == ItemKindType::LIFE_BOOK)
+ which_power = _("祈り", "prayer");
+ break;
}
+
+ msg_format(_("反魔法バリアが%sを邪魔した!", "An anti-magic shell disrupts your %s!"), which_power);
+ PlayerEnergy(player_ptr).reset_player_turn();
+ break;
}
+ if (is_shero(player_ptr) && (player_ptr->pclass != PlayerClassType::BERSERKER)) {
+ msg_format(_("狂戦士化していて頭が回らない!", "You cannot think directly!"));
+ PlayerEnergy(player_ptr).reset_player_turn();
+ break;
+ }
+
+ if ((player_ptr->pclass == PlayerClassType::MINDCRAFTER) || (player_ptr->pclass == PlayerClassType::BERSERKER) || (player_ptr->pclass == PlayerClassType::NINJA)
+ || (player_ptr->pclass == PlayerClassType::MIRROR_MASTER))
+ do_cmd_mind(player_ptr);
+ else if (player_ptr->pclass == PlayerClassType::ELEMENTALIST)
+ do_cmd_element(player_ptr);
+ else if (player_ptr->pclass == PlayerClassType::IMITATOR)
+ do_cmd_mane(player_ptr, false);
+ else if (player_ptr->pclass == PlayerClassType::MAGIC_EATER)
+ do_cmd_magic_eater(player_ptr, false, false);
+ else if (player_ptr->pclass == PlayerClassType::SAMURAI)
+ do_cmd_hissatsu(player_ptr);
+ else if (player_ptr->pclass == PlayerClassType::BLUE_MAGE)
+ do_cmd_cast_learned(player_ptr);
+ else if (player_ptr->pclass == PlayerClassType::SMITH)
+ do_cmd_kaji(player_ptr, false);
+ else if (player_ptr->pclass == PlayerClassType::SNIPER)
+ do_cmd_snipe(player_ptr);
+ else
+ (void)do_cmd_cast(player_ptr);
+
break;
}
case 'p': {
- do_cmd_pet(creature_ptr);
+ do_cmd_pet(player_ptr);
break;
}
case '{': {
- do_cmd_inscribe(creature_ptr);
+ do_cmd_inscribe(player_ptr);
break;
}
case '}': {
- do_cmd_uninscribe(creature_ptr);
+ do_cmd_uninscribe(player_ptr);
break;
}
case 'A': {
- do_cmd_activate(creature_ptr);
+ do_cmd_activate(player_ptr);
break;
}
case 'E': {
- do_cmd_eat_food(creature_ptr);
+ do_cmd_eat_food(player_ptr);
break;
}
case 'F': {
- do_cmd_refill(creature_ptr);
+ do_cmd_refill(player_ptr);
break;
}
case 'f': {
- do_cmd_fire(creature_ptr, SP_NONE);
+ do_cmd_fire(player_ptr, SP_NONE);
break;
}
case 'v': {
- do_cmd_throw(creature_ptr, 1, FALSE, -1);
+ (void)ThrowCommand(player_ptr).do_cmd_throw(1, false, -1);
break;
}
case 'a': {
- do_cmd_aim_wand(creature_ptr);
+ do_cmd_aim_wand(player_ptr);
break;
}
case 'z': {
if (use_command && rogue_like_commands) {
- do_cmd_use(creature_ptr);
+ do_cmd_use(player_ptr);
} else {
- do_cmd_zap_rod(creature_ptr);
+ do_cmd_zap_rod(player_ptr);
}
break;
}
case 'q': {
- do_cmd_quaff_potion(creature_ptr);
+ do_cmd_quaff_potion(player_ptr);
break;
}
case 'r': {
- do_cmd_read_scroll(creature_ptr);
+ do_cmd_read_scroll(player_ptr);
break;
}
case 'u': {
if (use_command && !rogue_like_commands)
- do_cmd_use(creature_ptr);
+ do_cmd_use(player_ptr);
else
- do_cmd_use_staff(creature_ptr);
+ do_cmd_use_staff(player_ptr);
break;
}
case 'U': {
- do_cmd_racial_power(creature_ptr);
+ do_cmd_racial_power(player_ptr);
break;
}
case 'M': {
- do_cmd_view_map(creature_ptr);
+ do_cmd_view_map(player_ptr);
break;
}
case 'L': {
- do_cmd_locate(creature_ptr);
+ do_cmd_locate(player_ptr);
break;
}
case 'l': {
- do_cmd_look(creature_ptr);
+ do_cmd_look(player_ptr);
break;
}
case '*': {
- do_cmd_target(creature_ptr);
+ do_cmd_target(player_ptr);
break;
}
case '?': {
- do_cmd_help(creature_ptr);
+ do_cmd_help(player_ptr);
break;
}
case '/': {
- do_cmd_query_symbol(creature_ptr);
+ do_cmd_query_symbol(player_ptr);
break;
}
case 'C': {
- do_cmd_player_status(creature_ptr);
+ do_cmd_player_status(player_ptr);
break;
}
case '!': {
break;
}
case '"': {
- do_cmd_pref(creature_ptr);
+ do_cmd_pref(player_ptr);
break;
}
case '$': {
- do_cmd_reload_autopick(creature_ptr);
+ do_cmd_reload_autopick(player_ptr);
break;
}
case '_': {
- do_cmd_edit_autopick(creature_ptr);
+ do_cmd_edit_autopick(player_ptr);
break;
}
case '@': {
- do_cmd_macros(creature_ptr, process_autopick_file_command);
+ do_cmd_macros(player_ptr);
break;
}
case '%': {
- do_cmd_visuals(creature_ptr, process_autopick_file_command);
- do_cmd_redraw(creature_ptr);
+ do_cmd_visuals(player_ptr);
+ do_cmd_redraw(player_ptr);
break;
}
case '&': {
- do_cmd_colors(creature_ptr, process_autopick_file_command);
- do_cmd_redraw(creature_ptr);
+ do_cmd_colors(player_ptr);
+ do_cmd_redraw(player_ptr);
break;
}
case '=': {
- do_cmd_options(creature_ptr);
- (void)combine_and_reorder_home(creature_ptr, STORE_HOME);
- do_cmd_redraw(creature_ptr);
+ do_cmd_options(player_ptr);
+ (void)combine_and_reorder_home(player_ptr, StoreSaleType::HOME);
+ do_cmd_redraw(player_ptr);
break;
}
case ':': {
break;
}
case KTRL('F'): {
- do_cmd_feeling(creature_ptr);
+ do_cmd_feeling(player_ptr);
break;
}
case KTRL('O'): {
break;
}
case KTRL('Q'): {
- do_cmd_checkquest(creature_ptr);
+ do_cmd_checkquest(player_ptr);
break;
}
case KTRL('R'): {
now_message = old_now_message;
- do_cmd_redraw(creature_ptr);
+ do_cmd_redraw(player_ptr);
break;
}
case KTRL('S'): {
- do_cmd_save_game(creature_ptr, FALSE);
+ do_cmd_save_game(player_ptr, false);
break;
}
case KTRL('T'): {
- do_cmd_time(creature_ptr);
+ do_cmd_time(player_ptr);
break;
}
case KTRL('X'):
case SPECIAL_KEY_QUIT: {
- do_cmd_save_and_exit(creature_ptr);
+ do_cmd_save_and_exit(player_ptr);
break;
}
case 'Q': {
- do_cmd_suicide(creature_ptr);
+ do_cmd_suicide(player_ptr);
break;
}
case '|': {
- do_cmd_diary(creature_ptr);
+ do_cmd_diary(player_ptr);
break;
}
case '~': {
- do_cmd_knowledge(creature_ptr);
+ do_cmd_knowledge(player_ptr);
break;
}
case '(': {
break;
}
case ')': {
- do_cmd_save_screen(creature_ptr, process_autopick_file_command);
+ do_cmd_save_screen(player_ptr);
break;
}
case ']': {
- prepare_movie_hooks(creature_ptr);
+ prepare_movie_hooks(player_ptr);
break;
}
case KTRL('V'): {
- spoil_random_artifact(creature_ptr, "randifact.txt");
+ spoil_random_artifact(player_ptr, "randifact.txt");
break;
}
case '`': {
- if (!creature_ptr->wild_mode)
- do_cmd_travel(creature_ptr);
- if (creature_ptr->special_defense & KATA_MUSOU) {
- set_action(creature_ptr, ACTION_NONE);
- }
+ if (!player_ptr->wild_mode)
+ do_cmd_travel(player_ptr);
+ PlayerClass(player_ptr).break_samurai_stance({ SamuraiStance::MUSOU });
break;
}
}
}
- if (!creature_ptr->energy_use && !now_message)
+ if (!player_ptr->energy_use && !now_message)
now_message = old_now_message;
}