#include "cmd-visual/cmd-visuals.h"
#include "core/asking-player.h"
#include "core/player-redraw-types.h"
-#include "core/player-update-types.h"
#include "core/special-internal-keys.h"
#include "dungeon/dungeon-flag-types.h"
#include "dungeon/quest.h" //!< @do_cmd_quest() がある。後で移設する.
#include "system/dungeon-info.h"
#include "system/floor-type-definition.h"
#include "system/player-type-definition.h"
+#include "system/redrawing-flags-updater.h"
#include "term/screen-processor.h"
#include "util/int-char-converter.h"
#include "view/display-messages.h"
msg_print(_("ウィザードモード突入。", "Wizard mode on."));
}
- player_ptr->update |= (PU_MONSTER_STATUSES);
+ auto &rfu = RedrawingFlagsUpdater::get_instance();
+ rfu.set_flag(StatusRedrawingFlag::MONSTER_STATUSES);
player_ptr->redraw |= (PR_TITLE);
break;
}