*/
static QuestId write_floor(PlayerType *player_ptr, concptr *note_level, char *note_level_buf)
{
- floor_type *floor_ptr = player_ptr->current_floor_ptr;
+ auto *floor_ptr = player_ptr->current_floor_ptr;
QuestId q_idx = quest_number(player_ptr, floor_ptr->dun_level);
if (!write_level)
return q_idx;