#include "io-dump/character-dump.h"
-#include "art-definition/art-bow-types.h"
-#include "util/sort.h"
+#include "artifact/fixed-art-types.h"
+#include "cmd-building/cmd-building.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
+#include "flavor/flavor-describer.h"
#include "floor/floor-town.h"
-#include "floor/floor.h"
#include "game-option/birth-options.h"
#include "game-option/game-play-options.h"
+#include "inventory/inventory-slot-types.h"
#include "io-dump/player-status-dump.h"
#include "io-dump/special-class-dump.h"
#include "io/mutations-dump.h"
#include "io/write-diary.h"
#include "knowledge/knowledge-quests.h"
-#include "main/init.h"
+#include "main/angband-headers.h"
#include "market/arena-info-table.h"
+#include "monster-race/monster-race.h"
#include "monster-race/race-flags1.h"
#include "monster/monster-describer.h"
#include "monster/monster-description-types.h"
#include "monster/monster-info.h"
#include "monster/monster-status.h"
#include "monster/smart-learn-types.h"
-#include "object/object-flavor.h"
#include "object/object-info.h"
#include "pet/pet-util.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
+#include "player/player-status-flags.h"
+#include "player/player-status-table.h"
#include "player/race-info-table.h"
+#include "realm/realm-names-table.h"
#include "store/store-util.h"
#include "store/store.h"
#include "system/angband-version.h"
+#include "system/building-type-definition.h"
+#include "system/floor-type-definition.h"
+#include "util/int-char-converter.h"
+#include "util/sort.h"
#include "view/display-messages.h"
#include "world/world.h"
*/
static void dump_aux_pet(player_type *master_ptr, FILE *fff)
{
- bool pet = FALSE;
- bool pet_settings = FALSE;
- for (int i = master_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
- {
- monster_type *m_ptr = &master_ptr->current_floor_ptr->m_list[i];
+ bool pet = FALSE;
+ bool pet_settings = FALSE;
+ for (int i = master_ptr->current_floor_ptr->m_max - 1; i >= 1; i--) {
+ monster_type *m_ptr = &master_ptr->current_floor_ptr->m_list[i];
- if (!monster_is_valid(m_ptr)) continue;
- if (!is_pet(m_ptr)) continue;
- pet_settings = TRUE;
- if (!m_ptr->nickname && (master_ptr->riding != i)) continue;
- if (!pet)
- {
- fprintf(fff, _("\n\n [主なペット]\n\n", "\n\n [Leading Pets]\n\n"));
- pet = TRUE;
- }
+ if (!monster_is_valid(m_ptr))
+ continue;
+ if (!is_pet(m_ptr))
+ continue;
+ pet_settings = TRUE;
+ if (!m_ptr->nickname && (master_ptr->riding != i))
+ continue;
+ if (!pet) {
+ fprintf(fff, _("\n\n [主なペット]\n\n", "\n\n [Leading Pets]\n\n"));
+ pet = TRUE;
+ }
- GAME_TEXT pet_name[MAX_NLEN];
- monster_desc(master_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
- fprintf(fff, "%s\n", pet_name);
- }
+ GAME_TEXT pet_name[MAX_NLEN];
+ monster_desc(master_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
+ fprintf(fff, "%s\n", pet_name);
+ }
- if (!pet_settings) return;
+ if (!pet_settings)
+ return;
- fprintf(fff, _("\n\n [ペットへの命令]\n", "\n\n [Command for Pets]\n"));
+ fprintf(fff, _("\n\n [ペットへの命令]\n", "\n\n [Command for Pets]\n"));
- fprintf(fff, _("\n ドアを開ける: %s", "\n Pets open doors: %s"),
- (master_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
+ fprintf(fff, _("\n ドアを開ける: %s", "\n Pets open doors: %s"),
+ (master_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
- fprintf(fff, _("\n アイテムを拾う: %s", "\n Pets pick up items: %s"),
- (master_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
+ fprintf(fff, _("\n アイテムを拾う: %s", "\n Pets pick up items: %s"),
+ (master_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
- fprintf(fff, _("\n テレポート系魔法を使う: %s", "\n Allow teleport: %s"),
- (master_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
+ fprintf(fff, _("\n テレポート系魔法を使う: %s", "\n Allow teleport: %s"),
+ (master_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
- fprintf(fff, _("\n 攻撃魔法を使う: %s", "\n Allow cast attack spell: %s"),
- (master_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
+ fprintf(fff, _("\n 攻撃魔法を使う: %s", "\n Allow cast attack spell: %s"),
+ (master_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
- fprintf(fff, _("\n 召喚魔法を使う: %s", "\n Allow cast summon spell: %s"),
- (master_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
+ fprintf(fff, _("\n 召喚魔法を使う: %s", "\n Allow cast summon spell: %s"),
+ (master_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
- fprintf(fff, _("\n プレイヤーを巻き込む範囲魔法を使う: %s", "\n Allow involve player in area spell: %s"),
- (master_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
+ fprintf(fff, _("\n プレイヤーを巻き込む範囲魔法を使う: %s", "\n Allow involve player in area spell: %s"),
+ (master_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
- fputc('\n', fff);
+ fputc('\n', fff);
}
-
/*!
* @brief クエスト情報をファイルにダンプする
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static void dump_aux_quest(player_type *creature_ptr, FILE *fff)
{
- fprintf(fff, _("\n\n [クエスト情報]\n", "\n\n [Quest Information]\n"));
- QUEST_IDX *quest_num;
- C_MAKE(quest_num, max_q_idx, QUEST_IDX);
-
- for (QUEST_IDX i = 1; i < max_q_idx; i++)
- quest_num[i] = i;
- int dummy;
- ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
-
- fputc('\n', fff);
- do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
- fputc('\n', fff);
- do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
- fputc('\n', fff);
-
- C_KILL(quest_num, max_q_idx, QUEST_IDX);
+ fprintf(fff, _("\n\n [クエスト情報]\n", "\n\n [Quest Information]\n"));
+ QUEST_IDX *quest_num;
+ C_MAKE(quest_num, max_q_idx, QUEST_IDX);
+
+ for (QUEST_IDX i = 1; i < max_q_idx; i++)
+ quest_num[i] = i;
+ int dummy;
+ ang_sort(creature_ptr, quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
+
+ fputc('\n', fff);
+ do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
+ fputc('\n', fff);
+ do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
+ fputc('\n', fff);
+
+ C_KILL(quest_num, max_q_idx, QUEST_IDX);
}
-
/*!
* @brief 死の直前メッセージ並びに遺言をファイルにダンプする
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static void dump_aux_last_message(player_type *creature_ptr, FILE *fff)
{
- if (!creature_ptr->is_dead) return;
-
- if (!current_world_ptr->total_winner)
- {
- fprintf(fff, _("\n [死ぬ直前のメッセージ]\n\n", "\n [Last Messages]\n\n"));
- for (int i = MIN(message_num(), 30); i >= 0; i--)
- {
- fprintf(fff, "> %s\n", message_str((s16b)i));
- }
-
- fputc('\n', fff);
- return;
- }
-
- if (creature_ptr->last_message)
- {
- fprintf(fff, _("\n [*勝利*メッセージ]\n\n", "\n [*Winning* Message]\n\n"));
- fprintf(fff, " %s\n", creature_ptr->last_message);
- fputc('\n', fff);
- }
+ if (!creature_ptr->is_dead)
+ return;
+
+ if (!current_world_ptr->total_winner) {
+ fprintf(fff, _("\n [死ぬ直前のメッセージ]\n\n", "\n [Last Messages]\n\n"));
+ for (int i = MIN(message_num(), 30); i >= 0; i--) {
+ fprintf(fff, "> %s\n", message_str((s16b)i));
+ }
+
+ fputc('\n', fff);
+ return;
+ }
+
+ if (creature_ptr->last_message) {
+ fprintf(fff, _("\n [*勝利*メッセージ]\n\n", "\n [*Winning* Message]\n\n"));
+ fprintf(fff, " %s\n", creature_ptr->last_message);
+ fputc('\n', fff);
+ }
}
-
/*!
* @brief 帰還場所情報をファイルにダンプする
* @param fff ファイルポインタ
*/
static void dump_aux_recall(FILE *fff)
{
- fprintf(fff, _("\n [帰還場所]\n\n", "\n [Recall Depth]\n\n"));
- for (int y = 1; y < current_world_ptr->max_d_idx; y++)
- {
- bool seiha = FALSE;
-
- if (!d_info[y].maxdepth) continue;
- if (!max_dlv[y]) continue;
- if (d_info[y].final_guardian)
- {
- if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
- }
- else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
-
- fprintf(fff, _(" %c%-12s: %3d 階\n", " %c%-16s: level %3d\n"),
- seiha ? '!' : ' ', d_name + d_info[y].name, (int)max_dlv[y]);
- }
+ fprintf(fff, _("\n [帰還場所]\n\n", "\n [Recall Depth]\n\n"));
+ for (int y = 1; y < current_world_ptr->max_d_idx; y++) {
+ bool seiha = FALSE;
+
+ if (!d_info[y].maxdepth)
+ continue;
+ if (!max_dlv[y])
+ continue;
+ if (d_info[y].final_guardian) {
+ if (!r_info[d_info[y].final_guardian].max_num)
+ seiha = TRUE;
+ } else if (max_dlv[y] == d_info[y].maxdepth)
+ seiha = TRUE;
+
+ fprintf(fff, _(" %c%-12s: %3d 階\n", " %c%-16s: level %3d\n"), seiha ? '!' : ' ', d_name + d_info[y].name, (int)max_dlv[y]);
+ }
}
-
/*!
* @brief オプション情報をファイルにダンプする
* @param fff ファイルポインタ
*/
static void dump_aux_options(FILE *fff)
{
- fprintf(fff, _("\n [オプション設定]\n", "\n [Option Settings]\n"));
- if (preserve_mode)
- fprintf(fff, _("\n 保存モード: ON", "\n Preserve Mode: ON"));
- else
- fprintf(fff, _("\n 保存モード: OFF", "\n Preserve Mode: OFF"));
-
- if (ironman_small_levels)
- fprintf(fff, _("\n 小さいダンジョン: ALWAYS", "\n Small Levels: ALWAYS"));
- else if (always_small_levels)
- fprintf(fff, _("\n 小さいダンジョン: ON", "\n Small Levels: ON"));
- else if (small_levels)
- fprintf(fff, _("\n 小さいダンジョン: ENABLED", "\n Small Levels: ENABLED"));
- else
- fprintf(fff, _("\n 小さいダンジョン: OFF", "\n Small Levels: OFF"));
-
- if (vanilla_town)
- fprintf(fff, _("\n 元祖の町のみ: ON", "\n Vanilla Town: ON"));
- else if (lite_town)
- fprintf(fff, _("\n 小規模な町: ON", "\n Lite Town: ON"));
-
- if (ironman_shops)
- fprintf(fff, _("\n 店なし: ON", "\n No Shops: ON"));
-
- if (ironman_downward)
- fprintf(fff, _("\n 階段を上がれない: ON", "\n Diving Only: ON"));
-
- if (ironman_rooms)
- fprintf(fff, _("\n 普通でない部屋: ON", "\n Unusual Rooms: ON"));
-
- if (ironman_nightmare)
- fprintf(fff, _("\n 悪夢モード: ON", "\n Nightmare Mode: ON"));
-
- if (ironman_empty_levels)
- fprintf(fff, _("\n アリーナ: ALWAYS", "\n Arena Levels: ALWAYS"));
- else if (empty_levels)
- fprintf(fff, _("\n アリーナ: ENABLED", "\n Arena Levels: ENABLED"));
- else
- fprintf(fff, _("\n アリーナ: OFF", "\n Arena Levels: OFF"));
-
- fputc('\n', fff);
-
- if (current_world_ptr->noscore)
- fprintf(fff, _("\n 何か不正なことをしてしまっています。\n", "\n You have done something illegal.\n"));
-
- fputc('\n', fff);
+ fprintf(fff, _("\n [オプション設定]\n", "\n [Option Settings]\n"));
+ if (preserve_mode)
+ fprintf(fff, _("\n 保存モード: ON", "\n Preserve Mode: ON"));
+ else
+ fprintf(fff, _("\n 保存モード: OFF", "\n Preserve Mode: OFF"));
+
+ if (ironman_small_levels)
+ fprintf(fff, _("\n 小さいダンジョン: ALWAYS", "\n Small Levels: ALWAYS"));
+ else if (always_small_levels)
+ fprintf(fff, _("\n 小さいダンジョン: ON", "\n Small Levels: ON"));
+ else if (small_levels)
+ fprintf(fff, _("\n 小さいダンジョン: ENABLED", "\n Small Levels: ENABLED"));
+ else
+ fprintf(fff, _("\n 小さいダンジョン: OFF", "\n Small Levels: OFF"));
+
+ if (vanilla_town)
+ fprintf(fff, _("\n 元祖の町のみ: ON", "\n Vanilla Town: ON"));
+ else if (lite_town)
+ fprintf(fff, _("\n 小規模な町: ON", "\n Lite Town: ON"));
+
+ if (ironman_shops)
+ fprintf(fff, _("\n 店なし: ON", "\n No Shops: ON"));
+
+ if (ironman_downward)
+ fprintf(fff, _("\n 階段を上がれない: ON", "\n Diving Only: ON"));
+
+ if (ironman_rooms)
+ fprintf(fff, _("\n 普通でない部屋: ON", "\n Unusual Rooms: ON"));
+
+ if (ironman_nightmare)
+ fprintf(fff, _("\n 悪夢モード: ON", "\n Nightmare Mode: ON"));
+
+ if (ironman_empty_levels)
+ fprintf(fff, _("\n アリーナ: ALWAYS", "\n Arena Levels: ALWAYS"));
+ else if (empty_levels)
+ fprintf(fff, _("\n アリーナ: ENABLED", "\n Arena Levels: ENABLED"));
+ else
+ fprintf(fff, _("\n アリーナ: OFF", "\n Arena Levels: OFF"));
+
+ fputc('\n', fff);
+
+ if (current_world_ptr->noscore)
+ fprintf(fff, _("\n 何か不正なことをしてしまっています。\n", "\n You have done something illegal.\n"));
+
+ fputc('\n', fff);
}
-
/*!
* @brief 闘技場の情報をファイルにダンプする
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static void dump_aux_arena(player_type *creature_ptr, FILE *fff)
{
- if (lite_town || vanilla_town) return;
-
- if (creature_ptr->arena_number < 0)
- {
- if (creature_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
- {
- fprintf(fff, _("\n 闘技場: 敗北\n", "\n Arena: Defeated\n"));
- }
- else
- {
+ if (lite_town || vanilla_town)
+ return;
+
+ if (creature_ptr->arena_number < 0) {
+ if (creature_ptr->arena_number <= ARENA_DEFEATED_OLD_VER) {
+ fprintf(fff, _("\n 闘技場: 敗北\n", "\n Arena: Defeated\n"));
+ } else {
#ifdef JP
- fprintf(fff, "\n 闘技場: %d回戦で%sの前に敗北\n", -creature_ptr->arena_number,
- r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name);
+ fprintf(
+ fff, "\n 闘技場: %d回戦で%sの前に敗北\n", -creature_ptr->arena_number, r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name);
#else
- fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
- r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name,
- -creature_ptr->arena_number, get_ordinal_number_suffix(-creature_ptr->arena_number));
+ fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n", r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name,
+ -creature_ptr->arena_number, get_ordinal_number_suffix(-creature_ptr->arena_number));
#endif
- }
-
- fprintf(fff, "\n");
- return;
- }
-
- if (creature_ptr->arena_number > MAX_ARENA_MONS + 2)
- {
- fprintf(fff, _("\n 闘技場: 真のチャンピオン\n", "\n Arena: True Champion\n"));
- fprintf(fff, "\n");
- return;
- }
-
- if (creature_ptr->arena_number > MAX_ARENA_MONS - 1)
- {
- fprintf(fff, _("\n 闘技場: チャンピオン\n", "\n Arena: Champion\n"));
- fprintf(fff, "\n");
- return;
- }
+ }
+
+ fprintf(fff, "\n");
+ return;
+ }
+
+ if (creature_ptr->arena_number > MAX_ARENA_MONS + 2) {
+ fprintf(fff, _("\n 闘技場: 真のチャンピオン\n", "\n Arena: True Champion\n"));
+ fprintf(fff, "\n");
+ return;
+ }
+
+ if (creature_ptr->arena_number > MAX_ARENA_MONS - 1) {
+ fprintf(fff, _("\n 闘技場: チャンピオン\n", "\n Arena: Champion\n"));
+ fprintf(fff, "\n");
+ return;
+ }
#ifdef JP
- fprintf(fff, "\n 闘技場: %2d勝\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number));
+ fprintf(fff, "\n 闘技場: %2d勝\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number));
#else
- fprintf(fff, "\n Arena: %2d Victor%s\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number), (creature_ptr->arena_number > 1) ? "ies" : "y");
+ fprintf(fff, "\n Arena: %2d Victor%s\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number),
+ (creature_ptr->arena_number > 1) ? "ies" : "y");
#endif
- fprintf(fff, "\n");
+ fprintf(fff, "\n");
}
-
/*!
* @brief 撃破モンスターの情報をファイルにダンプする
* @param fff ファイルポインタ
* @return なし
*/
-static void dump_aux_monsters(FILE *fff)
+static void dump_aux_monsters(player_type *creature_ptr, FILE *fff)
{
- fprintf(fff, _("\n [倒したモンスター]\n\n", "\n [Defeated Monsters]\n\n"));
-
- /* Allocate the "who" array */
- MONRACE_IDX *who;
- u16b why = 2;
- C_MAKE(who, max_r_idx, MONRACE_IDX);
-
- /* Count monster kills */
- long uniq_total = 0;
- long norm_total = 0;
- for (IDX k = 1; k < max_r_idx; k++)
- {
- /* Ignore unused index */
- monster_race *r_ptr = &r_info[k];
- if (!r_ptr->name) continue;
-
- if (r_ptr->flags1 & RF1_UNIQUE)
- {
- bool dead = (r_ptr->max_num == 0);
- if (dead)
- {
- norm_total++;
-
- /* Add a unique monster to the list */
- who[uniq_total++] = k;
- }
-
- continue;
- }
-
- if (r_ptr->r_pkills > 0)
- {
- norm_total += r_ptr->r_pkills;
- }
- }
-
- /* No monsters is defeated */
- if (norm_total < 1)
- {
- fprintf(fff, _("まだ敵を倒していません。\n", "You have defeated no enemies yet.\n"));
- C_KILL(who, max_r_idx, s16b);
- return;
- }
-
- /* Defeated more than one normal monsters */
- if (uniq_total == 0)
- {
+ fprintf(fff, _("\n [倒したモンスター]\n\n", "\n [Defeated Monsters]\n\n"));
+
+ /* Allocate the "who" array */
+ MONRACE_IDX *who;
+ u16b why = 2;
+ C_MAKE(who, max_r_idx, MONRACE_IDX);
+
+ /* Count monster kills */
+ long uniq_total = 0;
+ long norm_total = 0;
+ for (MONRACE_IDX k = 1; k < max_r_idx; k++) {
+ /* Ignore unused index */
+ monster_race *r_ptr = &r_info[k];
+ if (!r_ptr->name)
+ continue;
+
+ if (r_ptr->flags1 & RF1_UNIQUE) {
+ bool dead = (r_ptr->max_num == 0);
+ if (dead) {
+ norm_total++;
+
+ /* Add a unique monster to the list */
+ who[uniq_total++] = k;
+ }
+
+ continue;
+ }
+
+ if (r_ptr->r_pkills > 0) {
+ norm_total += r_ptr->r_pkills;
+ }
+ }
+
+ /* No monsters is defeated */
+ if (norm_total < 1) {
+ fprintf(fff, _("まだ敵を倒していません。\n", "You have defeated no enemies yet.\n"));
+ C_KILL(who, max_r_idx, s16b);
+ return;
+ }
+
+ /* Defeated more than one normal monsters */
+ if (uniq_total == 0) {
#ifdef JP
- fprintf(fff, "%ld体の敵を倒しています。\n", norm_total);
+ fprintf(fff, "%ld体の敵を倒しています。\n", norm_total);
#else
- fprintf(fff, "You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
+ fprintf(fff, "You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
#endif
- C_KILL(who, max_r_idx, s16b);
- return;
- }
+ C_KILL(who, max_r_idx, s16b);
+ return;
+ }
- /* Defeated more than one unique monsters */
+ /* Defeated more than one unique monsters */
#ifdef JP
- fprintf(fff, "%ld体のユニーク・モンスターを含む、合計%ld体の敵を倒しています。\n", uniq_total, norm_total);
+ fprintf(fff, "%ld体のユニーク・モンスターを含む、合計%ld体の敵を倒しています。\n", uniq_total, norm_total);
#else
- fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
+ fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total,
+ (uniq_total == 1 ? "" : "s"));
#endif
- /* Sort the array by dungeon depth of monsters */
- ang_sort(who, &why, uniq_total, ang_sort_comp_hook, ang_sort_swap_hook);
- fprintf(fff, _("\n《上位%ld体のユニーク・モンスター》\n", "\n< Unique monsters top %ld >\n"), MIN(uniq_total, 10));
+ /* Sort the array by dungeon depth of monsters */
+ ang_sort(creature_ptr, who, &why, uniq_total, ang_sort_comp_hook, ang_sort_swap_hook);
+ fprintf(fff, _("\n《上位%ld体のユニーク・モンスター》\n", "\n< Unique monsters top %ld >\n"), MIN(uniq_total, 10));
- for (IDX k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
- {
- monster_race *r_ptr = &r_info[who[k]];
- fprintf(fff, _(" %-40s (レベル%3d)\n", " %-40s (level %3d)\n"), (r_name + r_ptr->name), (int)r_ptr->level);
- }
+ for (MONRACE_IDX k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--) {
+ monster_race *r_ptr = &r_info[who[k]];
+ fprintf(fff, _(" %-40s (レベル%3d)\n", " %-40s (level %3d)\n"), (r_name + r_ptr->name), (int)r_ptr->level);
+ }
- C_KILL(who, max_r_idx, s16b);
+ C_KILL(who, max_r_idx, s16b);
}
-
/*!
* @brief 元種族情報をファイルにダンプする
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static void dump_aux_race_history(player_type *creature_ptr, FILE *fff)
{
- if (!creature_ptr->old_race1 && !creature_ptr->old_race2) return;
-
- fprintf(fff, _("\n\n あなたは%sとして生まれた。", "\n\n You were born as %s."), race_info[creature_ptr->start_race].title);
- for (int i = 0; i < MAX_RACES; i++)
- {
- if (creature_ptr->start_race == i) continue;
- if (i < 32)
- {
- if (!(creature_ptr->old_race1 & 1L << i)) continue;
- }
- else
- {
- if (!(creature_ptr->old_race2 & 1L << (i - 32))) continue;
- }
-
- fprintf(fff, _("\n あなたはかつて%sだった。", "\n You were a %s before."), race_info[i].title);
- }
-
- fputc('\n', fff);
+ if (!creature_ptr->old_race1 && !creature_ptr->old_race2)
+ return;
+
+ fprintf(fff, _("\n\n あなたは%sとして生まれた。", "\n\n You were born as %s."), race_info[creature_ptr->start_race].title);
+ for (int i = 0; i < MAX_RACES; i++) {
+ if (creature_ptr->start_race == i)
+ continue;
+ if (i < 32) {
+ if (!(creature_ptr->old_race1 & 1UL << i))
+ continue;
+ } else {
+ if (!(creature_ptr->old_race2 & 1UL << (i - 32)))
+ continue;
+ }
+
+ fprintf(fff, _("\n あなたはかつて%sだった。", "\n You were a %s before."), race_info[i].title);
+ }
+
+ fputc('\n', fff);
}
-
/*!
* @brief 元魔法領域情報をファイルにダンプする
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static void dump_aux_realm_history(player_type *creature_ptr, FILE *fff)
{
- if (creature_ptr->old_realm) return;
+ if (creature_ptr->old_realm)
+ return;
- fputc('\n', fff);
- for (int i = 0; i < MAX_MAGIC; i++)
- {
- if (!(creature_ptr->old_realm & 1L << i)) continue;
- fprintf(fff, _("\n あなたはかつて%s魔法を使えた。", "\n You were able to use %s magic before."), realm_names[i + 1]);
- }
+ fputc('\n', fff);
+ for (int i = 0; i < MAX_MAGIC; i++) {
+ if (!(creature_ptr->old_realm & 1UL << i))
+ continue;
+ fprintf(fff, _("\n あなたはかつて%s魔法を使えた。", "\n You were able to use %s magic before."), realm_names[i + 1]);
+ }
- fputc('\n', fff);
+ fputc('\n', fff);
}
-
/*!
* @brief 徳の情報をファイルにダンプする
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static void dump_aux_virtues(player_type *creature_ptr, FILE *fff)
{
- fprintf(fff, _("\n\n [自分に関する情報]\n\n", "\n\n [HP-rate & Max stat & Virtues]\n\n"));
+ fprintf(fff, _("\n\n [自分に関する情報]\n\n", "\n\n [HP-rate & Max stat & Virtues]\n\n"));
- int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
- (2 * creature_ptr->hitdie +
- ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
+ int percent
+ = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) / (2 * creature_ptr->hitdie + ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
#ifdef JP
- if (creature_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "現在の体力ランク : %d/100\n\n", percent);
- else fprintf(fff, "現在の体力ランク : ???\n\n");
- fprintf(fff, "能力の最大値\n");
+ if (creature_ptr->knowledge & KNOW_HPRATE)
+ fprintf(fff, "現在の体力ランク : %d/100\n\n", percent);
+ else
+ fprintf(fff, "現在の体力ランク : ???\n\n");
+ fprintf(fff, "能力の最大値\n");
#else
- if (creature_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
- else fprintf(fff, "Your current Life Rating is ???.\n\n");
- fprintf(fff, "Limits of maximum stats\n");
+ if (creature_ptr->knowledge & KNOW_HPRATE)
+ fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
+ else
+ fprintf(fff, "Your current Life Rating is ???.\n\n");
+ fprintf(fff, "Limits of maximum stats\n");
#endif
- for (int v_nr = 0; v_nr < A_MAX; v_nr++)
- {
- if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
- else fprintf(fff, "%s ???\n", stat_names[v_nr]);
- }
-
- fprintf(fff, _("\n属性 : %s\n", "\nYour alignment : %s\n"), your_alignment(creature_ptr));
- fprintf(fff, "\n");
- dump_virtues(creature_ptr, fff);
+ for (int v_nr = 0; v_nr < A_MAX; v_nr++) {
+ if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr])
+ fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
+ else
+ fprintf(fff, "%s ???\n", stat_names[v_nr]);
+ }
+
+ fprintf(fff, _("\n属性 : %s\n", "\nYour alignment : %s\n"), your_alignment(creature_ptr));
+ fprintf(fff, "\n");
+ dump_virtues(creature_ptr, fff);
}
-
/*!
* @brief 突然変異の情報をファイルにダンプする
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static void dump_aux_mutations(player_type *creature_ptr, FILE *fff)
{
- if (creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3)
- {
- fprintf(fff, _("\n\n [突然変異]\n\n", "\n\n [Mutations]\n\n"));
- dump_mutations(creature_ptr, fff);
- }
+ if (creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3) {
+ fprintf(fff, _("\n\n [突然変異]\n\n", "\n\n [Mutations]\n\n"));
+ dump_mutations(creature_ptr, fff);
+ }
}
-
/*!
* @brief 所持品の情報をファイルにダンプする
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static void dump_aux_equipment_inventory(player_type *creature_ptr, FILE *fff)
{
- GAME_TEXT o_name[MAX_NLEN];
- if (creature_ptr->equip_cnt)
- {
- fprintf(fff, _(" [キャラクタの装備]\n\n", " [Character Equipment]\n\n"));
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
- {
- object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[i], 0);
- if ((((i == INVEN_RARM) && creature_ptr->hidarite) || ((i == INVEN_LARM) && creature_ptr->migite)) && creature_ptr->ryoute)
- strcpy(o_name, _("(武器を両手持ち)", "(wielding with two-hands)"));
-
- fprintf(fff, "%c) %s\n",
- index_to_label(i), o_name);
- }
-
- fprintf(fff, "\n\n");
- }
-
- fprintf(fff, _(" [キャラクタの持ち物]\n\n", " [Character Inventory]\n\n"));
-
- for (int i = 0; i < INVEN_PACK; i++)
- {
- if (!creature_ptr->inventory_list[i].k_idx) break;
- object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[i], 0);
- fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
- }
-
- fprintf(fff, "\n\n");
+ GAME_TEXT o_name[MAX_NLEN];
+ if (creature_ptr->equip_cnt) {
+ fprintf(fff, _(" [キャラクタの装備]\n\n", " [Character Equipment]\n\n"));
+ for (int i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
+ describe_flavor(creature_ptr, o_name, &creature_ptr->inventory_list[i], 0);
+ if ((((i == INVEN_MAIN_HAND) && can_attack_with_sub_hand(creature_ptr)) || ((i == INVEN_SUB_HAND) && can_attack_with_main_hand(creature_ptr)))
+ && has_two_handed_weapons(creature_ptr))
+ strcpy(o_name, _("(武器を両手持ち)", "(wielding with two-hands)"));
+
+ fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
+ }
+
+ fprintf(fff, "\n\n");
+ }
+
+ fprintf(fff, _(" [キャラクタの持ち物]\n\n", " [Character Inventory]\n\n"));
+
+ for (int i = 0; i < INVEN_PACK; i++) {
+ if (!creature_ptr->inventory_list[i].k_idx)
+ break;
+ describe_flavor(creature_ptr, o_name, &creature_ptr->inventory_list[i], 0);
+ fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
+ }
+
+ fprintf(fff, "\n\n");
}
-
/*!
* @brief 我が家と博物館のオブジェクト情報をファイルにダンプする
* @param fff ファイルポインタ
*/
static void dump_aux_home_museum(player_type *creature_ptr, FILE *fff)
{
- store_type *store_ptr;
- store_ptr = &town_info[1].store[STORE_HOME];
+ store_type *store_ptr;
+ store_ptr = &town_info[1].store[STORE_HOME];
- GAME_TEXT o_name[MAX_NLEN];
- if (store_ptr->stock_num)
- {
- fprintf(fff, _(" [我が家のアイテム]\n", " [Home Inventory]\n"));
+ GAME_TEXT o_name[MAX_NLEN];
+ if (store_ptr->stock_num) {
+ fprintf(fff, _(" [我が家のアイテム]\n", " [Home Inventory]\n"));
- TERM_LEN x = 1;
- for (int i = 0; i < store_ptr->stock_num; i++)
- {
- if ((i % 12) == 0)
- fprintf(fff, _("\n ( %d ページ )\n", "\n ( page %d )\n"), x++);
- object_desc(creature_ptr, o_name, &store_ptr->stock[i], 0);
- fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
- }
+ TERM_LEN x = 1;
+ for (int i = 0; i < store_ptr->stock_num; i++) {
+ if ((i % 12) == 0)
+ fprintf(fff, _("\n ( %d ページ )\n", "\n ( page %d )\n"), x++);
+ describe_flavor(creature_ptr, o_name, &store_ptr->stock[i], 0);
+ fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
+ }
- fprintf(fff, "\n\n");
- }
+ fprintf(fff, "\n\n");
+ }
- store_ptr = &town_info[1].store[STORE_MUSEUM];
+ store_ptr = &town_info[1].store[STORE_MUSEUM];
- if (store_ptr->stock_num == 0) return;
+ if (store_ptr->stock_num == 0)
+ return;
- fprintf(fff, _(" [博物館のアイテム]\n", " [Museum]\n"));
+ fprintf(fff, _(" [博物館のアイテム]\n", " [Museum]\n"));
- TERM_LEN x = 1;
- for (int i = 0; i < store_ptr->stock_num; i++)
- {
+ TERM_LEN x = 1;
+ for (int i = 0; i < store_ptr->stock_num; i++) {
#ifdef JP
- if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
- object_desc(creature_ptr, o_name, &store_ptr->stock[i], 0);
- fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
+ if ((i % 12) == 0)
+ fprintf(fff, "\n ( %d ページ )\n", x++);
+ describe_flavor(creature_ptr, o_name, &store_ptr->stock[i], 0);
+ fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
#else
- if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
- object_desc(creature_ptr, o_name, &st_ptr->stock[i], 0);
- fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
+ if ((i % 12) == 0)
+ fprintf(fff, "\n ( page %d )\n", x++);
+ describe_flavor(creature_ptr, o_name, &st_ptr->stock[i], 0);
+ fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
#endif
- }
+ }
- fprintf(fff, "\n\n");
+ fprintf(fff, "\n\n");
}
+/*!
+ * @brief チェックサム情報を出力 / Get check sum in string form
+ * @return チェックサム情報の文字列
+ */
+static concptr get_check_sum(void)
+{
+ return format("%02x%02x%02x%02x%02x%02x%02x%02x%02x", f_head.v_extra, k_head.v_extra, a_head.v_extra, e_head.v_extra, r_head.v_extra, d_head.v_extra,
+ m_head.v_extra, s_head.v_extra, v_head.v_extra);
+}
/*!
* @brief ダンプ出力のメインルーチン
* @param fff ファイルポインタ
* @return エラーコード
*/
-void make_character_dump(player_type *creature_ptr, FILE *fff, void(*update_playtime)(void), display_player_pf display_player, map_name_pf map_name)
+void make_character_dump(player_type *creature_ptr, FILE *fff, void (*update_playtime)(void), display_player_pf display_player)
{
- fprintf(fff, _(" [変愚蛮怒 %d.%d.%d キャラクタ情報]\n\n", " [Hengband %d.%d.%d Character Dump]\n\n"),
- FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
- (*update_playtime)();
-
- dump_aux_player_status(creature_ptr, fff, display_player, map_name);
- dump_aux_last_message(creature_ptr, fff);
- dump_aux_options(fff);
- dump_aux_recall(fff);
- dump_aux_quest(creature_ptr, fff);
- dump_aux_arena(creature_ptr, fff);
- dump_aux_monsters(fff);
- dump_aux_virtues(creature_ptr, fff);
- dump_aux_race_history(creature_ptr, fff);
- dump_aux_realm_history(creature_ptr, fff);
- dump_aux_class_special(creature_ptr, fff);
- dump_aux_mutations(creature_ptr, fff);
- dump_aux_pet(creature_ptr, fff);
- fputs("\n\n", fff);
- dump_aux_equipment_inventory(creature_ptr, fff);
- dump_aux_home_museum(creature_ptr, fff);
-
- fprintf(fff, _(" [チェックサム: \"%s\"]\n\n", " [Check Sum: \"%s\"]\n\n"), get_check_sum());
+ char title[127];
+ put_version(title);
+ fprintf(fff, _(" [%s キャラクタ情報]\n\n", " [%s Character Dump]\n\n"), title);
+ (*update_playtime)();
+
+ dump_aux_player_status(creature_ptr, fff, display_player);
+ dump_aux_last_message(creature_ptr, fff);
+ dump_aux_options(fff);
+ dump_aux_recall(fff);
+ dump_aux_quest(creature_ptr, fff);
+ dump_aux_arena(creature_ptr, fff);
+ dump_aux_monsters(creature_ptr, fff);
+ dump_aux_virtues(creature_ptr, fff);
+ dump_aux_race_history(creature_ptr, fff);
+ dump_aux_realm_history(creature_ptr, fff);
+ dump_aux_class_special(creature_ptr, fff);
+ dump_aux_mutations(creature_ptr, fff);
+ dump_aux_pet(creature_ptr, fff);
+ fputs("\n\n", fff);
+ dump_aux_equipment_inventory(creature_ptr, fff);
+ dump_aux_home_museum(creature_ptr, fff);
+
+ fprintf(fff, _(" [チェックサム: \"%s\"]\n\n", " [Check Sum: \"%s\"]\n\n"), get_check_sum());
}