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[Backup]NyARToolkit for Java
[nyartoolkit-and/nyartoolkit-and.git] / src / jp / nyatla / nyartoolkit / core / transmat / rotmatrix / NyARRotMatrix.java
index 225efad..8bb4163 100644 (file)
@@ -1,61 +1,86 @@
+/* \r
+ * PROJECT: NyARToolkit\r
+ * --------------------------------------------------------------------------------\r
+ * This work is based on the original ARToolKit developed by\r
+ *   Hirokazu Kato\r
+ *   Mark Billinghurst\r
+ *   HITLab, University of Washington, Seattle\r
+ * http://www.hitl.washington.edu/artoolkit/\r
+ *\r
+ * The NyARToolkit is Java edition ARToolKit class library.\r
+ * Copyright (C)2008-2009 Ryo Iizuka\r
+ *\r
+ * This program is free software: you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation, either version 3 of the License, or\r
+ * (at your option) any later version.\r
+ * \r
+ * This program is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License\r
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.\r
+ * \r
+ * For further information please contact.\r
+ *     http://nyatla.jp/nyatoolkit/\r
+ *     <airmail(at)ebony.plala.or.jp> or <nyatla(at)nyatla.jp>\r
+ * \r
+ */\r
 package jp.nyatla.nyartoolkit.core.transmat.rotmatrix;\r
 \r
 import jp.nyatla.nyartoolkit.NyARException;\r
+import jp.nyatla.nyartoolkit.core.param.NyARPerspectiveProjectionMatrix;\r
 import jp.nyatla.nyartoolkit.core.transmat.NyARTransMatResult;\r
 import jp.nyatla.nyartoolkit.core.types.*;\r
-import jp.nyatla.nyartoolkit.core.*;\r
+import jp.nyatla.nyartoolkit.core.types.matrix.NyARDoubleMatrix33;\r
 /**\r
  * 回転行列計算用の、3x3行列\r
  *\r
  */\r
-public class NyARRotMatrix\r
+public class NyARRotMatrix extends NyARDoubleMatrix33\r
 {\r
-       public double m00;\r
-       public double m01;\r
-       public double m02;\r
-       public double m10;\r
-       public double m11;\r
-       public double m12;\r
-       public double m20;\r
-       public double m21;\r
-       public double m22;\r
-       \r
        /**\r
         * インスタンスを準備します。\r
         * \r
         * @param i_param\r
         */\r
-       public NyARRotMatrix(NyARParam i_param) throws NyARException\r
+       public NyARRotMatrix(NyARPerspectiveProjectionMatrix i_matrix) throws NyARException\r
        {\r
-               this.__initRot_vec1=new NyARRotVector(i_param);\r
-               this.__initRot_vec2=new NyARRotVector(i_param);\r
+               this.__initRot_vec1=new NyARRotVector(i_matrix);\r
+               this.__initRot_vec2=new NyARRotVector(i_matrix);\r
                return;\r
        }\r
        final private NyARRotVector __initRot_vec1;\r
        final private NyARRotVector __initRot_vec2;\r
-\r
-       \r
-\r
+       /**\r
+        * NyARTransMatResultの内容からNyARRotMatrixを復元します。\r
+        * @param i_prev_result\r
+        */\r
        public final void initRotByPrevResult(NyARTransMatResult i_prev_result)\r
        {\r
-               double[][] prev_array = i_prev_result.getArray();\r
-               double[] pt;\r
-               pt = prev_array[0];\r
-               this.m00=pt[0];\r
-               this.m01=pt[1];\r
-               this.m02=pt[2];\r
-               pt = prev_array[1];\r
-               this.m10=pt[0];\r
-               this.m11=pt[1];\r
-               this.m12=pt[2];\r
-               pt = prev_array[2];\r
-               this.m20=pt[0];\r
-               this.m21=pt[1];\r
-               this.m22=pt[2];\r
+\r
+               this.m00=i_prev_result.m00;\r
+               this.m01=i_prev_result.m01;\r
+               this.m02=i_prev_result.m02;\r
+\r
+               this.m10=i_prev_result.m10;\r
+               this.m11=i_prev_result.m11;\r
+               this.m12=i_prev_result.m12;\r
+\r
+               this.m20=i_prev_result.m20;\r
+               this.m21=i_prev_result.m21;\r
+               this.m22=i_prev_result.m22;\r
+               return;\r
        }       \r
-       \r
-       \r
-       public final void initRotBySquare(final NyARLinear[] i_linear,final NyARDoublePoint2d[] i_sqvertex) throws NyARException\r
+       /**\r
+        * \r
+        * @param i_linear\r
+        * @param i_sqvertex\r
+        * @throws NyARException\r
+        */\r
+       public void initRotBySquare(final NyARLinear[] i_linear,final NyARDoublePoint2d[] i_sqvertex) throws NyARException\r
        {\r
                final NyARRotVector vec1=this.__initRot_vec1;\r
                final NyARRotVector vec2=this.__initRot_vec2;\r
@@ -68,7 +93,7 @@ public class NyARRotMatrix
 \r
                //軸2\r
                vec2.exteriorProductFromLinear(i_linear[1], i_linear[3]);\r
-               vec2.checkVectorByVertex(i_sqvertex[3], i_sqvertex[1]);\r
+               vec2.checkVectorByVertex(i_sqvertex[3], i_sqvertex[0]);\r
 \r
                //回転の最適化?\r
                NyARRotVector.checkRotation(vec1,vec2);\r
@@ -81,168 +106,13 @@ public class NyARRotMatrix
                this.m21 =vec2.v3;\r
                \r
                //最後の軸を計算\r
-               this.m02 = vec1.v2 * vec2.v3 - vec1.v3 * vec2.v2;\r
-               this.m12 = vec1.v3 * vec2.v1 - vec1.v1 * vec2.v3;\r
-               this.m22 = vec1.v1 * vec2.v2 - vec1.v2 * vec2.v1;\r
-               final double w = Math.sqrt(this.m02 * this.m02 + this.m12 * this.m12 + this.m22 * this.m22);\r
-               this.m02 /= w;\r
-               this.m12 /= w;\r
-               this.m22 /= w;\r
-               return;\r
-       }\r
-\r
-       \r
-\r
-       /**\r
-        * int arGetAngle( double rot[3][3], double *wa, double *wb, double *wc )\r
-        * Optimize:2008.04.20:STEP[481→433]\r
-        * 3x3変換行列から、回転角を復元して返します。\r
-        * @param o_angle\r
-        * @return\r
-        */\r
-       public final void getAngle(final NyARDoublePoint3d o_angle)\r
-       {\r
-               double a,b,c;\r
-               double sina, cosa, sinb,cosb,sinc, cosc;\r
-               \r
-               if (this.m22 > 1.0) {// <Optimize/>if( rot[2][2] > 1.0 ) {\r
-                       this.m22 = 1.0;// <Optimize/>rot[2][2] = 1.0;\r
-               } else if (this.m22 < -1.0) {// <Optimize/>}else if( rot[2][2] < -1.0 ) {\r
-                       this.m22 = -1.0;// <Optimize/>rot[2][2] = -1.0;\r
-               }\r
-               cosb =this.m22;// <Optimize/>cosb = rot[2][2];\r
-               b = Math.acos(cosb);\r
-               sinb =Math.sin(b);\r
-               final double rot02=this.m02;\r
-               final double rot12=this.m12;\r
-               if (b >= 0.000001 || b <= -0.000001) {\r
-                       cosa = rot02 / sinb;// <Optimize/>cosa = rot[0][2] / sinb;\r
-                       sina = rot12 / sinb;// <Optimize/>sina = rot[1][2] / sinb;\r
-                       if (cosa > 1.0) {\r
-                               /* printf("cos(alph) = %f\n", cosa); */\r
-                               cosa = 1.0;\r
-                               sina = 0.0;\r
-                       }\r
-                       if (cosa < -1.0) {\r
-                               /* printf("cos(alph) = %f\n", cosa); */\r
-                               cosa = -1.0;\r
-                               sina = 0.0;\r
-                       }\r
-                       if (sina > 1.0) {\r
-                               /* printf("sin(alph) = %f\n", sina); */\r
-                               sina = 1.0;\r
-                               cosa = 0.0;\r
-                       }\r
-                       if (sina < -1.0) {\r
-                               /* printf("sin(alph) = %f\n", sina); */\r
-                               sina = -1.0;\r
-                               cosa = 0.0;\r
-                       }\r
-                       a = Math.acos(cosa);\r
-                       if (sina < 0) {\r
-                               a = -a;\r
-                       }\r
-                       // <Optimize>\r
-                       // sinc = (rot[2][1]*rot[0][2]-rot[2][0]*rot[1][2])/\r
-                       // (rot[0][2]*rot[0][2]+rot[1][2]*rot[1][2]);\r
-                       // cosc = -(rot[0][2]*rot[2][0]+rot[1][2]*rot[2][1])/\r
-                       // (rot[0][2]*rot[0][2]+rot[1][2]*rot[1][2]);\r
-                       final double tmp = (rot02 * rot02 + rot12 * rot12);\r
-                       sinc = (this.m21 * rot02 - this.m20 * rot12) / tmp;\r
-                       cosc = -(rot02 * this.m20 + rot12 * this.m21) / tmp;\r
-                       // </Optimize>\r
-\r
-                       if (cosc > 1.0) {\r
-                               /* printf("cos(r) = %f\n", cosc); */\r
-                               cosc = 1.0;\r
-                               sinc = 0.0;\r
-                       }\r
-                       if (cosc < -1.0) {\r
-                               /* printf("cos(r) = %f\n", cosc); */\r
-                               cosc = -1.0;\r
-                               sinc = 0.0;\r
-                       }\r
-                       if (sinc > 1.0) {\r
-                               /* printf("sin(r) = %f\n", sinc); */\r
-                               sinc = 1.0;\r
-                               cosc = 0.0;\r
-                       }\r
-                       if (sinc < -1.0) {\r
-                               /* printf("sin(r) = %f\n", sinc); */\r
-                               sinc = -1.0;\r
-                               cosc = 0.0;\r
-                       }\r
-                       c = Math.acos(cosc);\r
-                       if (sinc < 0) {\r
-                               c = -c;\r
-                       }\r
-               } else {\r
-                       a = b = 0.0;\r
-                       cosa = cosb = 1.0;\r
-                       sina = sinb = 0.0;\r
-                       cosc=this.m00;//cosc = rot[0];// <Optimize/>cosc = rot[0][0];\r
-                       sinc=this.m01;//sinc = rot[1];// <Optimize/>sinc = rot[1][0];\r
-                       if (cosc > 1.0) {\r
-                               /* printf("cos(r) = %f\n", cosc); */\r
-                               cosc = 1.0;\r
-                               sinc = 0.0;\r
-                       }\r
-                       if (cosc < -1.0) {\r
-                               /* printf("cos(r) = %f\n", cosc); */\r
-                               cosc = -1.0;\r
-                               sinc = 0.0;\r
-                       }\r
-                       if (sinc > 1.0) {\r
-                               /* printf("sin(r) = %f\n", sinc); */\r
-                               sinc = 1.0;\r
-                               cosc = 0.0;\r
-                       }\r
-                       if (sinc < -1.0) {\r
-                               /* printf("sin(r) = %f\n", sinc); */\r
-                               sinc = -1.0;\r
-                               cosc = 0.0;\r
-                       }\r
-                       c = Math.acos(cosc);\r
-                       if (sinc < 0) {\r
-                               c = -c;\r
-                       }\r
-               }\r
-               o_angle.x = a;// wa.value=a;//*wa = a;\r
-               o_angle.y = b;// wb.value=b;//*wb = b;\r
-               o_angle.z = c;// wc.value=c;//*wc = c;\r
-               return;\r
-       }\r
-       /**\r
-        * 回転角から回転行列を計算してセットします。\r
-        * @param i_x\r
-        * @param i_y\r
-        * @param i_z\r
-        */\r
-       public final void setAngle(final double i_x, final double i_y, final double i_z)\r
-       {\r
-               final double sina = Math.sin(i_x);\r
-               final double cosa = Math.cos(i_x);\r
-               final double sinb = Math.sin(i_y);\r
-               final double cosb = Math.cos(i_y);\r
-               final double sinc = Math.sin(i_z);\r
-               final double cosc = Math.cos(i_z);\r
-               // Optimize\r
-               final double CACA = cosa * cosa;\r
-               final double SASA = sina * sina;\r
-               final double SACA = sina * cosa;\r
-               final double SASB = sina * sinb;\r
-               final double CASB = cosa * sinb;\r
-               final double SACACB = SACA * cosb;\r
-\r
-               this.m00 = CACA * cosb * cosc + SASA * cosc + SACACB * sinc - SACA * sinc;\r
-               this.m01 = -CACA * cosb * sinc - SASA * sinc + SACACB * cosc - SACA * cosc;\r
-               this.m02 = CASB;\r
-               this.m10 = SACACB * cosc - SACA * cosc + SASA * cosb * sinc + CACA * sinc;\r
-               this.m11 = -SACACB * sinc + SACA * sinc + SASA * cosb * cosc + CACA * cosc;\r
-               this.m12 = SASB;\r
-               this.m20 = -CASB * cosc - SASB * sinc;\r
-               this.m21 = CASB * sinc - SASB * cosc;\r
-               this.m22 = cosb;\r
+               final double w02 = vec1.v2 * vec2.v3 - vec1.v3 * vec2.v2;\r
+               final double w12 = vec1.v3 * vec2.v1 - vec1.v1 * vec2.v3;\r
+               final double w22 = vec1.v1 * vec2.v2 - vec1.v2 * vec2.v1;\r
+               final double w = Math.sqrt(w02 * w02 + w12 * w12 + w22 * w22);\r
+               this.m02 = w02/w;\r
+               this.m12 = w12/w;\r
+               this.m22 = w22/w;\r
                return;\r
        }\r
        /**\r
@@ -279,5 +149,5 @@ public class NyARRotMatrix
                        out_ptr.z=this.m20 * x + this.m21 * y + this.m22 * z;\r
                }\r
                return;\r
-       }       \r
+       }\r
 }\r