#include "game-option/text-display-options.h"
#include "io-dump/dump-util.h"
#include "object/object-kind.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
#include "player/player-skill.h"
#include "player/player-status.h"
#include "realm/realm-names-table.h"
/*
* Display weapon-exp
*/
-void do_cmd_knowledge_weapon_exp(player_type *creature_ptr)
+void do_cmd_knowledge_weapon_exp(player_type *player_ptr)
{
FILE *fff = nullptr;
GAME_TEXT file_name[FILE_NAME_SIZE];
if (!open_temporary_file(&fff, file_name))
return;
- for (int i = 0; i < 5; i++) {
+ for (auto tval : { ItemKindType::SWORD, ItemKindType::POLEARM, ItemKindType::HAFTED, ItemKindType::DIGGING, ItemKindType::BOW }) {
for (int num = 0; num < 64; num++) {
char tmp[30];
- for (KIND_OBJECT_IDX j = 0; j < max_k_idx; j++) {
- object_kind *k_ptr = &k_info[j];
-
- if ((k_ptr->tval != TV_SWORD - i) || (k_ptr->sval != num))
+ for (const auto &k_ref : k_info) {
+ if ((k_ref.tval != tval) || (k_ref.sval != num))
continue;
- if ((k_ptr->tval == TV_BOW) && (k_ptr->sval == SV_CRIMSON || k_ptr->sval == SV_HARP))
+ if ((k_ref.tval == ItemKindType::BOW) && (k_ref.sval == SV_CRIMSON || k_ref.sval == SV_HARP))
continue;
- SUB_EXP weapon_exp = creature_ptr->weapon_exp[4 - i][num];
- SUB_EXP weapon_max = s_info[creature_ptr->pclass].w_max[4 - i][num];
- strip_name(tmp, j);
+ SUB_EXP weapon_exp = player_ptr->weapon_exp[tval][num];
+ SUB_EXP weapon_max = s_info[enum2i(player_ptr->pclass)].w_max[tval][num];
+ strip_name(tmp, k_ref.idx);
fprintf(fff, "%-25s ", tmp);
if (show_actual_value)
- fprintf(fff, "%4d/%4d ", MIN(weapon_exp, weapon_max), weapon_max);
+ fprintf(fff, "%4d/%4d ", std::min(weapon_exp, weapon_max), weapon_max);
if (weapon_exp >= weapon_max)
fprintf(fff, "!");
else
fprintf(fff, " ");
- fprintf(fff, "%s", exp_level_str[weapon_exp_level(weapon_exp)]);
+ auto skill_rank = PlayerSkill::weapon_skill_rank(weapon_exp);
+ fprintf(fff, "%s", PlayerSkill::skill_rank_str(skill_rank));
if (cheat_xtra)
fprintf(fff, " %d", weapon_exp);
fprintf(fff, "\n");
}
angband_fclose(fff);
- (void)show_file(creature_ptr, true, file_name, _("武器の経験値", "Weapon Proficiency"), 0, 0);
+ (void)show_file(player_ptr, true, file_name, _("武器の経験値", "Weapon Proficiency"), 0, 0);
fd_kill(file_name);
}
* @brief 魔法の経験値を表示するコマンドのメインルーチン
* Display spell-exp
*/
-void do_cmd_knowledge_spell_exp(player_type *creature_ptr)
+void do_cmd_knowledge_spell_exp(player_type *player_ptr)
{
FILE *fff = nullptr;
GAME_TEXT file_name[FILE_NAME_SIZE];
if (!open_temporary_file(&fff, file_name))
return;
- if (creature_ptr->realm1 != REALM_NONE) {
- fprintf(fff, _("%sの魔法書\n", "%s Spellbook\n"), realm_names[creature_ptr->realm1]);
+ if (player_ptr->realm1 != REALM_NONE) {
+ fprintf(fff, _("%sの魔法書\n", "%s Spellbook\n"), realm_names[player_ptr->realm1]);
for (SPELL_IDX i = 0; i < 32; i++) {
const magic_type *s_ptr;
- if (!is_magic(creature_ptr->realm1)) {
- s_ptr = &technic_info[creature_ptr->realm1 - MIN_TECHNIC][i];
+ if (!is_magic(player_ptr->realm1)) {
+ s_ptr = &technic_info[player_ptr->realm1 - MIN_TECHNIC][i];
} else {
- s_ptr = &mp_ptr->info[creature_ptr->realm1 - 1][i];
+ s_ptr = &mp_ptr->info[player_ptr->realm1 - 1][i];
}
if (s_ptr->slevel >= 99)
continue;
- SUB_EXP spell_exp = creature_ptr->spell_exp[i];
- int exp_level = spell_exp_level(spell_exp);
- fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm1, i, SPELL_NAME));
- if (creature_ptr->realm1 == REALM_HISSATSU) {
+ SUB_EXP spell_exp = player_ptr->spell_exp[i];
+ auto skill_rank = PlayerSkill::spell_skill_rank(spell_exp);
+ fprintf(fff, "%-25s ", exe_spell(player_ptr, player_ptr->realm1, i, SPELL_NAME));
+ if (player_ptr->realm1 == REALM_HISSATSU) {
if (show_actual_value)
fprintf(fff, "----/---- ");
fprintf(fff, "[--]");
- }
- else {
+ } else {
if (show_actual_value)
- fprintf(fff, "%4d/%4d ", MIN(spell_exp, SPELL_EXP_MASTER), SPELL_EXP_MASTER);
- if (exp_level >= EXP_LEVEL_MASTER)
+ fprintf(fff, "%4d/%4d ", spell_exp, PlayerSkill::spell_exp_at(PlayerSkillRank::MASTER));
+ if (skill_rank >= PlayerSkillRank::MASTER)
fprintf(fff, "!");
else
fprintf(fff, " ");
- fprintf(fff, "%s", exp_level_str[exp_level]);
+ fprintf(fff, "%s", PlayerSkill::skill_rank_str(skill_rank));
}
if (cheat_xtra)
}
}
- if (creature_ptr->realm2 != REALM_NONE) {
- fprintf(fff, _("%sの魔法書\n", "\n%s Spellbook\n"), realm_names[creature_ptr->realm2]);
+ if (player_ptr->realm2 != REALM_NONE) {
+ fprintf(fff, _("%sの魔法書\n", "\n%s Spellbook\n"), realm_names[player_ptr->realm2]);
for (SPELL_IDX i = 0; i < 32; i++) {
const magic_type *s_ptr;
- if (!is_magic(creature_ptr->realm1)) {
- s_ptr = &technic_info[creature_ptr->realm2 - MIN_TECHNIC][i];
+ if (!is_magic(player_ptr->realm1)) {
+ s_ptr = &technic_info[player_ptr->realm2 - MIN_TECHNIC][i];
} else {
- s_ptr = &mp_ptr->info[creature_ptr->realm2 - 1][i];
+ s_ptr = &mp_ptr->info[player_ptr->realm2 - 1][i];
}
if (s_ptr->slevel >= 99)
continue;
- SUB_EXP spell_exp = creature_ptr->spell_exp[i + 32];
- int exp_level = spell_exp_level(spell_exp);
- fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm2, i, SPELL_NAME));
+ SUB_EXP spell_exp = player_ptr->spell_exp[i + 32];
+ auto skill_rank = PlayerSkill::spell_skill_rank(spell_exp);
+ fprintf(fff, "%-25s ", exe_spell(player_ptr, player_ptr->realm2, i, SPELL_NAME));
if (show_actual_value)
- fprintf(fff, "%4d/%4d ", MIN(spell_exp, SPELL_EXP_MASTER), SPELL_EXP_MASTER);
- if (exp_level >= EXP_LEVEL_EXPERT)
+ fprintf(fff, "%4d/%4d ", spell_exp, PlayerSkill::spell_exp_at(PlayerSkillRank::MASTER));
+ if (skill_rank >= PlayerSkillRank::EXPERT)
fprintf(fff, "!");
else
fprintf(fff, " ");
- fprintf(fff, "%s", exp_level_str[exp_level]);
+ fprintf(fff, "%s", PlayerSkill::skill_rank_str(skill_rank));
if (cheat_xtra)
fprintf(fff, " %d", spell_exp);
fprintf(fff, "\n");
}
angband_fclose(fff);
- (void)show_file(creature_ptr, true, file_name, _("魔法の経験値", "Spell Proficiency"), 0, 0);
+ (void)show_file(player_ptr, true, file_name, _("魔法の経験値", "Spell Proficiency"), 0, 0);
fd_kill(file_name);
}
* @brief スキル情報を表示するコマンドのメインルーチン /
* Display skill-exp
*/
-void do_cmd_knowledge_skill_exp(player_type *creature_ptr)
+void do_cmd_knowledge_skill_exp(player_type *player_ptr)
{
- char skill_name[SKILL_MAX][20] = { _("マーシャルアーツ", "Martial Arts "), _("二刀流 ", "Dual Wielding "),
- _("乗馬 ", "Riding "), _("盾 ", "Shield ") };
-
FILE *fff = nullptr;
char file_name[FILE_NAME_SIZE];
if (!open_temporary_file(&fff, file_name))
return;
- for (int i = 0; i < SKILL_MAX; i++) {
- SUB_EXP skill_exp = creature_ptr->skill_exp[i];
- SUB_EXP skill_max = s_info[creature_ptr->pclass].s_max[i];
- fprintf(fff, "%-20s ", skill_name[i]);
+ for (auto i : PLAYER_SKILL_KIND_TYPE_RANGE) {
+ SUB_EXP skill_exp = player_ptr->skill_exp[i];
+ SUB_EXP skill_max = s_info[enum2i(player_ptr->pclass)].s_max[i];
+ fprintf(fff, "%-20s ", PlayerSkill::skill_name(i));
if (show_actual_value)
- fprintf(fff, "%4d/%4d ", MIN(skill_exp, skill_max), skill_max);
+ fprintf(fff, "%4d/%4d ", std::min(skill_exp, skill_max), skill_max);
if (skill_exp >= skill_max)
fprintf(fff, "!");
else
fprintf(fff, " ");
- fprintf(fff, "%s", exp_level_str[(i == SKILL_RIDING) ? riding_exp_level(skill_exp) : weapon_exp_level(skill_exp)]);
+ auto skill_rank = (i == PlayerSkillKindType::RIDING) ? PlayerSkill::riding_skill_rank(skill_exp) : PlayerSkill::weapon_skill_rank(skill_exp);
+ fprintf(fff, "%s", PlayerSkill::skill_rank_str(skill_rank));
if (cheat_xtra)
fprintf(fff, " %d", skill_exp);
fprintf(fff, "\n");
}
angband_fclose(fff);
- (void)show_file(creature_ptr, true, file_name, _("技能の経験値", "Miscellaneous Proficiency"), 0, 0);
+ (void)show_file(player_ptr, true, file_name, _("技能の経験値", "Miscellaneous Proficiency"), 0, 0);
fd_kill(file_name);
}