if (!open_temporary_file(&fff, file_name))
return;
- for (auto tval : {ItemKindType::SWORD, ItemKindType::POLEARM, ItemKindType::HAFTED, ItemKindType::DIGGING, ItemKindType::BOW}) {
+ for (auto tval : { ItemKindType::SWORD, ItemKindType::POLEARM, ItemKindType::HAFTED, ItemKindType::DIGGING, ItemKindType::BOW }) {
for (int num = 0; num < 64; num++) {
char tmp[30];
for (const auto &k_ref : k_info) {
fprintf(fff, "!");
else
fprintf(fff, " ");
- fprintf(fff, "%s", exp_level_str[PlayerSkill::weapon_exp_level(weapon_exp)]);
+ auto skill_rank = PlayerSkill::weapon_skill_rank(weapon_exp);
+ fprintf(fff, "%s", PlayerSkill::skill_rank_str(skill_rank));
if (cheat_xtra)
fprintf(fff, " %d", weapon_exp);
fprintf(fff, "\n");
if (s_ptr->slevel >= 99)
continue;
SUB_EXP spell_exp = player_ptr->spell_exp[i];
- auto exp_level = PlayerSkill::spell_exp_level(spell_exp);
+ auto skill_rank = PlayerSkill::spell_skill_rank(spell_exp);
fprintf(fff, "%-25s ", exe_spell(player_ptr, player_ptr->realm1, i, SPELL_NAME));
if (player_ptr->realm1 == REALM_HISSATSU) {
if (show_actual_value)
fprintf(fff, "[--]");
} else {
if (show_actual_value)
- fprintf(fff, "%4d/%4d ", std::min<short>(spell_exp, SPELL_EXP_MASTER), SPELL_EXP_MASTER);
- if (exp_level >= EXP_LEVEL_MASTER)
+ fprintf(fff, "%4d/%4d ", spell_exp, PlayerSkill::spell_exp_at(PlayerSkillRank::MASTER));
+ if (skill_rank >= PlayerSkillRank::MASTER)
fprintf(fff, "!");
else
fprintf(fff, " ");
- fprintf(fff, "%s", exp_level_str[exp_level]);
+ fprintf(fff, "%s", PlayerSkill::skill_rank_str(skill_rank));
}
if (cheat_xtra)
continue;
SUB_EXP spell_exp = player_ptr->spell_exp[i + 32];
- auto exp_level = PlayerSkill::spell_exp_level(spell_exp);
+ auto skill_rank = PlayerSkill::spell_skill_rank(spell_exp);
fprintf(fff, "%-25s ", exe_spell(player_ptr, player_ptr->realm2, i, SPELL_NAME));
if (show_actual_value)
- fprintf(fff, "%4d/%4d ", std::min<short>(spell_exp, SPELL_EXP_MASTER), SPELL_EXP_MASTER);
- if (exp_level >= EXP_LEVEL_EXPERT)
+ fprintf(fff, "%4d/%4d ", spell_exp, PlayerSkill::spell_exp_at(PlayerSkillRank::MASTER));
+ if (skill_rank >= PlayerSkillRank::EXPERT)
fprintf(fff, "!");
else
fprintf(fff, " ");
- fprintf(fff, "%s", exp_level_str[exp_level]);
+ fprintf(fff, "%s", PlayerSkill::skill_rank_str(skill_rank));
if (cheat_xtra)
fprintf(fff, " %d", spell_exp);
fprintf(fff, "\n");
*/
void do_cmd_knowledge_skill_exp(player_type *player_ptr)
{
- const char *skill_name[SKILL_MAX] = { _("マーシャルアーツ", "Martial Arts "), _("二刀流 ", "Dual Wielding "),
- _("乗馬 ", "Riding "), _("盾 ", "Shield ") };
-
FILE *fff = nullptr;
char file_name[FILE_NAME_SIZE];
if (!open_temporary_file(&fff, file_name))
return;
- for (int i = 0; i < SKILL_MAX; i++) {
+ for (auto i : PLAYER_SKILL_KIND_TYPE_RANGE) {
SUB_EXP skill_exp = player_ptr->skill_exp[i];
SUB_EXP skill_max = s_info[enum2i(player_ptr->pclass)].s_max[i];
- fprintf(fff, "%-20s ", skill_name[i]);
+ fprintf(fff, "%-20s ", PlayerSkill::skill_name(i));
if (show_actual_value)
fprintf(fff, "%4d/%4d ", std::min(skill_exp, skill_max), skill_max);
if (skill_exp >= skill_max)
fprintf(fff, "!");
else
fprintf(fff, " ");
- fprintf(fff, "%s", exp_level_str[(i == SKILL_RIDING) ? PlayerSkill::riding_exp_level(skill_exp) : PlayerSkill::weapon_exp_level(skill_exp)]);
+ auto skill_rank = (i == PlayerSkillKindType::RIDING) ? PlayerSkill::riding_skill_rank(skill_exp) : PlayerSkill::weapon_skill_rank(skill_exp);
+ fprintf(fff, "%s", PlayerSkill::skill_rank_str(skill_rank));
if (cheat_xtra)
fprintf(fff, " %d", skill_exp);
fprintf(fff, "\n");