GAME_TEXT base_name[MAX_NLEN];
strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
const auto bi_id = lookup_baseitem_id(a_ref.bi_key);
- if (bi_id != 0) {
- ObjectType forge;
- ObjectType *q_ptr;
- q_ptr = &forge;
- q_ptr->prep(bi_id);
- q_ptr->fixed_artifact_idx = a_idx;
- q_ptr->ident |= IDENT_STORE;
- describe_flavor(player_ptr, base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
+ constexpr auto template_basename = _(" %s\n", " The %s\n");
+ if (bi_id == 0) {
+ fprintf(fff, template_basename, base_name);
+ continue;
}
- fprintf(fff, _(" %s\n", " The %s\n"), base_name);
+ ObjectType item;
+ item.prep(bi_id);
+ item.fixed_artifact_idx = a_idx;
+ item.ident |= IDENT_STORE;
+ describe_flavor(player_ptr, base_name, &item, (OD_OMIT_PREFIX | OD_NAME_ONLY));
+ fprintf(fff, template_basename, base_name);
}
angband_fclose(fff);