-/*!
+/*!
* @file knowledge-monsters.cpp
* @brief 既知のモンスターに関する情報を表示する
* @date 2020/04/24
#include "monster/smart-learn-types.h"
#include "pet/pet-util.h"
#include "system/floor-type-definition.h"
-#include "system/monster-race-definition.h"
-#include "system/monster-type-definition.h"
+#include "system/monster-entity.h"
+#include "system/monster-race-info.h"
#include "system/player-type-definition.h"
+#include "term/gameterm.h"
#include "term/screen-processor.h"
#include "term/term-color-types.h"
+#include "term/z-form.h"
#include "util/angband-files.h"
#include "util/bit-flags-calculator.h"
#include "util/int-char-converter.h"
* @brief 特定の与えられた条件に応じてモンスターのIDリストを作成する / Build a list of monster indexes in the given group.
* @param player_ptr プレイヤーへの参照ポインタ
* @param grp_cur グループ種別。リスト表記中の左一覧(各シンボル及び/ユニーク(-1)/騎乗可能モンスター(-2)/賞金首(-3)/アンバーの王族(-4))を参照できる
- * @param mon_idx[] ID一覧を返す配列参照
* @param mode 思い出の扱いに関するモード
- * @return 得られたモンスターIDの数 / The number of monsters in the group
+ * @return 作成したモンスターのIDリスト
*/
-static IDX collect_monsters(PlayerType *player_ptr, IDX grp_cur, IDX mon_idx[], monster_lore_mode mode)
+static std::vector<MonsterRaceId> collect_monsters(PlayerType *player_ptr, IDX grp_cur, monster_lore_mode mode)
{
concptr group_char = monster_group_char[grp_cur];
bool grp_unique = (monster_group_char[grp_cur] == (char *)-1L);
bool grp_wanted = (monster_group_char[grp_cur] == (char *)-3L);
bool grp_amberite = (monster_group_char[grp_cur] == (char *)-4L);
- IDX mon_cnt = 0;
- for (const auto &r_ref : r_info) {
- if (r_ref.name.empty())
- continue;
- if (((mode != MONSTER_LORE_DEBUG) && (mode != MONSTER_LORE_RESEARCH)) && !cheat_know && !r_ref.r_sights)
+ std::vector<MonsterRaceId> monrace_ids;
+ for (const auto &[monrace_id, monrace] : monraces_info) {
+ if (((mode != MONSTER_LORE_DEBUG) && (mode != MONSTER_LORE_RESEARCH)) && !cheat_know && !monrace.r_sights) {
continue;
+ }
if (grp_unique) {
- if (none_bits(r_ref.flags1, RF1_UNIQUE))
+ if (monrace.kind_flags.has_not(MonsterKindType::UNIQUE)) {
continue;
+ }
} else if (grp_riding) {
- if (none_bits(r_ref.flags7, RF7_RIDING))
+ if (monrace.misc_flags.has_not(MonsterMiscType::RIDING)) {
continue;
- } else if (grp_wanted) {
- bool wanted = false;
- for (int j = 0; j < MAX_BOUNTY; j++) {
- if (w_ptr->bounty_r_idx[j] == r_ref.idx || w_ptr->bounty_r_idx[j] - 10000 == r_ref.idx
- || (player_ptr->today_mon && player_ptr->today_mon == r_ref.idx)) {
- wanted = true;
- break;
- }
}
-
- if (!wanted)
+ } else if (grp_wanted) {
+ auto wanted = player_ptr->knows_daily_bounty && (w_ptr->today_mon == monrace_id);
+ wanted |= MonsterRace(monrace_id).is_bounty(false);
+ if (!wanted) {
continue;
+ }
} else if (grp_amberite) {
- if (none_bits(r_ref.flags3, RF3_AMBERITE))
+ if (monrace.kind_flags.has_not(MonsterKindType::AMBERITE)) {
continue;
+ }
} else {
- if (!angband_strchr(group_char, r_ref.d_char))
+ if (!angband_strchr(group_char, monrace.d_char)) {
continue;
+ }
}
- mon_idx[mon_cnt++] = r_ref.idx;
- if (mode == MONSTER_LORE_NORMAL)
+ monrace_ids.push_back(monrace_id);
+ if (mode == MONSTER_LORE_NORMAL) {
break;
- if (mode == MONSTER_LORE_DEBUG)
+ }
+ if (mode == MONSTER_LORE_DEBUG) {
break;
+ }
}
- mon_idx[mon_cnt] = -1;
int dummy_why;
- ang_sort(player_ptr, mon_idx, &dummy_why, mon_cnt, ang_sort_comp_monster_level, ang_sort_swap_hook);
- return mon_cnt;
+ ang_sort(player_ptr, monrace_ids.data(), &dummy_why, monrace_ids.size(), ang_sort_comp_monster_level, ang_sort_swap_hook);
+ return monrace_ids;
}
/*!
{
FILE *fff = nullptr;
GAME_TEXT file_name[FILE_NAME_SIZE];
- if (!open_temporary_file(&fff, file_name))
+ if (!open_temporary_file(&fff, file_name)) {
return;
+ }
- monster_type *m_ptr;
- GAME_TEXT pet_name[MAX_NLEN];
+ MonsterEntity *m_ptr;
int t_friends = 0;
for (int i = player_ptr->current_floor_ptr->m_max - 1; i >= 1; i--) {
m_ptr = &player_ptr->current_floor_ptr->m_list[i];
- if (!monster_is_valid(m_ptr) || !is_pet(m_ptr))
+ if (!m_ptr->is_valid() || !m_ptr->is_pet()) {
continue;
+ }
t_friends++;
- monster_desc(player_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
- fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
+ const auto pet_name = monster_desc(player_ptr, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
+ fprintf(fff, "%s (%s)\n", pet_name.data(), look_mon_desc(m_ptr, 0x00).data());
}
int show_upkeep = calculate_upkeep(player_ptr);
fprintf(fff, _(" 維持コスト: %d%% MP\n", " Upkeep: %d%% mana.\n"), show_upkeep);
angband_fclose(fff);
- (void)show_file(player_ptr, true, file_name, _("現在のペット", "Current Pets"), 0, 0);
+ (void)show_file(player_ptr, true, file_name, 0, 0, _("現在のペット", "Current Pets"));
fd_kill(file_name);
}
{
FILE *fff = nullptr;
GAME_TEXT file_name[FILE_NAME_SIZE];
- if (!open_temporary_file(&fff, file_name))
+ if (!open_temporary_file(&fff, file_name)) {
return;
+ }
int32_t total = 0;
- for (const auto &r_ref : r_info) {
- if (any_bits(r_ref.flags1, RF1_UNIQUE)) {
+ for (const auto &[r_idx, r_ref] : monraces_info) {
+ if (r_ref.kind_flags.has(MonsterKindType::UNIQUE)) {
bool dead = (r_ref.max_num == 0);
if (dead) {
}
}
- if (total < 1)
+ if (total < 1) {
fprintf(fff, _("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
- else
+ } else
#ifdef JP
fprintf(fff, "あなたは%ld体の敵を倒している。\n\n", (long int)total);
#else
fprintf(fff, "You have defeated %ld %s.\n\n", (long int)total, (total == 1) ? "enemy" : "enemies");
#endif
- std::vector<MONRACE_IDX> who;
+ std::vector<MonsterRaceId> who;
total = 0;
- for (const auto &r_ref : r_info) {
- if (r_ref.idx > 0 && !r_ref.name.empty())
- who.push_back(r_ref.idx);
+ for (const auto &[monrace_id, r_ref] : monraces_info) {
+ if (MonsterRace(monrace_id).is_valid()) {
+ who.push_back(monrace_id);
+ }
}
uint16_t why = 2;
- char buf[80];
ang_sort(player_ptr, who.data(), &why, who.size(), ang_sort_comp_hook, ang_sort_swap_hook);
for (auto r_idx : who) {
- monster_race *r_ptr = &r_info[r_idx];
- if (any_bits(r_ptr->flags1, RF1_UNIQUE)) {
+ auto *r_ptr = &monraces_info[r_idx];
+ if (r_ptr->kind_flags.has(MonsterKindType::UNIQUE)) {
bool dead = (r_ptr->max_num == 0);
if (dead) {
- if (r_ptr->defeat_level && r_ptr->defeat_time)
- sprintf(buf, _(" - レベル%2d - %d:%02d:%02d", " - level %2d - %d:%02d:%02d"), r_ptr->defeat_level, r_ptr->defeat_time / (60 * 60),
+ std::string details;
+ if (r_ptr->defeat_level && r_ptr->defeat_time) {
+ details = format(_(" - レベル%2d - %d:%02d:%02d", " - level %2d - %d:%02d:%02d"), r_ptr->defeat_level, r_ptr->defeat_time / (60 * 60),
(r_ptr->defeat_time / 60) % 60, r_ptr->defeat_time % 60);
- else
- buf[0] = '\0';
+ }
- fprintf(fff, " %s%s\n", r_ptr->name.c_str(), buf);
+ fprintf(fff, " %s%s\n", r_ptr->name.data(), details.data());
total++;
}
}
MONSTER_NUMBER this_monster = r_ptr->r_pkills;
- if (this_monster <= 0)
+ if (this_monster <= 0) {
continue;
+ }
#ifdef JP
concptr number_of_kills = angband_strchr("pt", r_ptr->d_char) ? "人" : "体";
- fprintf(fff, " %3d %sの %s\n", (int)this_monster, number_of_kills, r_ptr->name.c_str());
+ fprintf(fff, " %3d %sの %s\n", (int)this_monster, number_of_kills, r_ptr->name.data());
#else
if (this_monster < 2) {
- if (angband_strstr(r_ptr->name.c_str(), "coins")) {
- fprintf(fff, " 1 pile of %s\n", r_ptr->name.c_str());
+ if (r_ptr->name.find("coins") != std::string::npos) {
+ fprintf(fff, " 1 pile of %s\n", r_ptr->name.data());
} else {
- fprintf(fff, " 1 %s\n", r_ptr->name.c_str());
+ fprintf(fff, " 1 %s\n", r_ptr->name.data());
}
} else {
char ToPlural[80];
- strcpy(ToPlural, r_ptr->name.c_str());
+ strcpy(ToPlural, r_ptr->name.data());
plural_aux(ToPlural);
fprintf(fff, " %d %s\n", this_monster, ToPlural);
}
#endif
angband_fclose(fff);
- (void)show_file(player_ptr, true, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
+ (void)show_file(player_ptr, true, file_name, 0, 0, _("倒した敵の数", "Kill Count"));
fd_kill(file_name);
}
/*
* Display the monsters in a group.
*/
-static void display_monster_list(int col, int row, int per_page, int16_t mon_idx[], int mon_cur, int mon_top, bool visual_only)
+static void display_monster_list(int col, int row, int per_page, const std::vector<MonsterRaceId> &mon_idx, int mon_cur, int mon_top, bool visual_only)
{
int i;
- for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++) {
+ for (i = 0; i < per_page && mon_top + i < static_cast<int>(mon_idx.size()); i++) {
TERM_COLOR attr;
- MONRACE_IDX r_idx = mon_idx[mon_top + i];
- monster_race *r_ptr = &r_info[r_idx];
+ MonsterRaceId r_idx = mon_idx[mon_top + i];
+ auto *r_ptr = &monraces_info[r_idx];
attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
- c_prt(attr, (r_ptr->name.c_str()), row + i, col);
- if (per_page == 1)
+ c_prt(attr, (r_ptr->name.data()), row + i, col);
+ if (per_page == 1) {
c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (w_ptr->wizard || visual_only) ? 56 : 61);
+ }
- if (w_ptr->wizard || visual_only)
- c_prt(attr, format("%d", r_idx), row + i, 62);
+ if (w_ptr->wizard || visual_only) {
+ c_prt(attr, format("%d", enum2i(r_idx)), row + i, 62);
+ }
- term_erase(69, row + i, 255);
+ term_erase(69, row + i);
term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
if (!visual_only) {
- if (none_bits(r_ptr->flags1, RF1_UNIQUE))
+ if (r_ptr->kind_flags.has_not(MonsterKindType::UNIQUE)) {
put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
- else
+ } else {
c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE), (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
+ }
}
}
for (; i < per_page; i++) {
- term_erase(col, row + i, 255);
+ term_erase(col, row + i);
}
}
* @param direct_r_idx モンスターID
* @todo 引数の詳細について加筆求む
*/
-void do_cmd_knowledge_monsters(PlayerType *player_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx)
+void do_cmd_knowledge_monsters(PlayerType *player_ptr, bool *need_redraw, bool visual_only, std::optional<MonsterRaceId> direct_r_idx)
{
- TERM_LEN wid, hgt;
- term_get_size(&wid, &hgt);
- std::vector<MONRACE_IDX> mon_idx(r_info.size());
+ TermCenteredOffsetSetter tcos(MAIN_TERM_MIN_COLS, std::nullopt);
+
+ const auto &[wid, hgt] = term_get_size();
+ std::vector<MonsterRaceId> r_idx_list;
std::vector<IDX> grp_idx;
int max = 0;
- IDX mon_cnt;
bool visual_list = false;
TERM_COLOR attr_top = 0;
byte char_left = 0;
monster_lore_mode mode;
- int browser_rows = hgt - 8;
- if (direct_r_idx < 0) {
+ const int browser_rows = hgt - 8;
+ if (!direct_r_idx) {
mode = visual_only ? MONSTER_LORE_DEBUG : MONSTER_LORE_NORMAL;
int len;
for (IDX i = 0; monster_group_text[i] != nullptr; i++) {
len = strlen(monster_group_text[i]);
- if (len > max)
+ if (len > max) {
max = len;
+ }
- if ((monster_group_char[i] == ((char *)-1L)) || collect_monsters(player_ptr, i, mon_idx.data(), mode)) {
+ if ((monster_group_char[i] == ((char *)-1L)) || !collect_monsters(player_ptr, i, mode).empty()) {
grp_idx.push_back(i);
}
}
-
- mon_cnt = 0;
} else {
- mon_idx[0] = direct_r_idx;
- mon_cnt = 1;
- mon_idx[1] = -1;
-
- (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &r_info[direct_r_idx].x_attr,
- &r_info[direct_r_idx].x_char, need_redraw);
+ r_idx_list.push_back(*direct_r_idx);
+ auto &monrace = monraces_info[*direct_r_idx];
+ (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
+ &attr_top, &char_left, &monrace.x_attr, &monrace.x_char, need_redraw);
}
grp_idx.push_back(-1); // Sentinel
if (redraw) {
clear_from(0);
prt(format(_("%s - モンスター", "%s - monsters"), !visual_only ? _("知識", "Knowledge") : _("表示", "Visuals")), 2, 0);
- if (direct_r_idx < 0)
+ if (!direct_r_idx) {
prt(_("グループ", "Group"), 4, 0);
+ }
prt(_("名前", "Name"), 4, max + 3);
- if (w_ptr->wizard || visual_only)
+ if (w_ptr->wizard || visual_only) {
prt("Idx", 4, 62);
+ }
prt(_("文字", "Sym"), 4, 67);
- if (!visual_only)
+ if (!visual_only) {
prt(_("殺害数", "Kills"), 4, 72);
+ }
for (IDX i = 0; i < 78; i++) {
term_putch(i, 5, TERM_WHITE, '=');
}
- if (direct_r_idx < 0) {
+ if (!direct_r_idx) {
for (IDX i = 0; i < browser_rows; i++) {
term_putch(max + 1, 6 + i, TERM_WHITE, '|');
}
redraw = false;
}
- if (direct_r_idx < 0) {
- if (grp_cur < grp_top)
+ if (!direct_r_idx) {
+ if (grp_cur < grp_top) {
grp_top = grp_cur;
- if (grp_cur >= grp_top + browser_rows)
+ }
+ if (grp_cur >= grp_top + browser_rows) {
grp_top = grp_cur - browser_rows + 1;
+ }
display_group_list(0, 6, max, browser_rows, grp_idx.data(), monster_group_text, grp_cur, grp_top);
if (old_grp_cur != grp_cur) {
old_grp_cur = grp_cur;
- mon_cnt = collect_monsters(player_ptr, grp_idx[grp_cur], mon_idx.data(), mode);
+ r_idx_list = collect_monsters(player_ptr, grp_idx[grp_cur], mode);
}
- while (mon_cur < mon_top)
+ while (mon_cur < mon_top) {
mon_top = std::max<short>(0, mon_top - browser_rows / 2);
+ }
- while (mon_cur >= mon_top + browser_rows)
- mon_top = std::min<short>(mon_cnt - browser_rows, mon_top + browser_rows / 2);
+ while (mon_cur >= mon_top + browser_rows) {
+ auto remain = static_cast<int>(r_idx_list.size()) - browser_rows;
+ mon_top = static_cast<short>(std::min(remain, mon_top + browser_rows / 2));
+ }
}
if (!visual_list) {
- display_monster_list(max + 3, 6, browser_rows, mon_idx.data(), mon_cur, mon_top, visual_only);
+ display_monster_list(max + 3, 6, browser_rows, r_idx_list, mon_cur, mon_top, visual_only);
} else {
mon_top = mon_cur;
- display_monster_list(max + 3, 6, 1, mon_idx.data(), mon_cur, mon_top, visual_only);
+ display_monster_list(max + 3, 6, 1, r_idx_list, mon_cur, mon_top, visual_only);
display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
}
- prt(format(_("%d 種", "%d Races"), mon_cnt), 3, 26);
+ prt(format(_("%lu 種", "%lu Races"), r_idx_list.size()), 3, 26);
prt(format(_("<方向>%s%s%s, ESC", "<dir>%s%s%s, ESC"), (!visual_list && !visual_only) ? _(", 'r'で思い出を見る", ", 'r' to recall") : "",
visual_list ? _(", ENTERで決定", ", ENTER to accept") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
(attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
hgt - 1, 0);
TERM_COLOR dummy_a;
- SYMBOL_CODE dummy_c;
+ char dummy_c = 0;
auto *attr_ptr = &dummy_a;
auto *char_ptr = &dummy_c;
- if (mon_idx[0] != -1) {
- auto *r_ptr = &r_info[mon_idx[mon_cur]];
+ if (!r_idx_list.empty()) {
+ auto *r_ptr = &monraces_info[r_idx_list[mon_cur]];
attr_ptr = &r_ptr->x_attr;
char_ptr = &r_ptr->x_char;
if (!visual_only) {
- if (mon_cnt)
- monster_race_track(player_ptr, mon_idx[mon_cur]);
+ monster_race_track(player_ptr, r_idx_list[mon_cur]);
handle_stuff(player_ptr);
}
char ch = inkey();
if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, attr_ptr, char_ptr, need_redraw)) {
- if (direct_r_idx >= 0) {
+ if (direct_r_idx) {
switch (ch) {
case '\n':
case '\r':
case 'R':
case 'r': {
- if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0)) {
- screen_roff(player_ptr, mon_idx[mon_cur], MONSTER_LORE_NORMAL);
+ if (!visual_list && !visual_only && MonsterRace(r_idx_list[mon_cur]).is_valid()) {
+ screen_roff(player_ptr, r_idx_list[mon_cur], MONSTER_LORE_NORMAL);
(void)inkey();
}
default: {
- browser_cursor(ch, &column, &grp_cur, grp_idx.size() - 1, &mon_cur, mon_cnt);
+ browser_cursor(ch, &column, &grp_cur, grp_idx.size() - 1, &mon_cur, r_idx_list.size());
break;
}
{
FILE *fff = nullptr;
GAME_TEXT file_name[FILE_NAME_SIZE];
- if (!open_temporary_file(&fff, file_name))
+ if (!open_temporary_file(&fff, file_name)) {
return;
+ }
fprintf(fff, _("今日のターゲット : %s\n", "Today's target : %s\n"),
- (player_ptr->today_mon ? r_info[player_ptr->today_mon].name.c_str() : _("不明", "unknown")));
+ player_ptr->knows_daily_bounty ? monraces_info[w_ptr->today_mon].name.data() : _("不明", "unknown"));
fprintf(fff, "\n");
fprintf(fff, _("賞金首リスト\n", "List of wanted monsters\n"));
fprintf(fff, "----------------------------------------------\n");
bool listed = false;
- for (int i = 0; i < MAX_BOUNTY; i++) {
- if (w_ptr->bounty_r_idx[i] <= 10000) {
- fprintf(fff, "%s\n", r_info[w_ptr->bounty_r_idx[i]].name.c_str());
+ for (const auto &[r_idx, is_achieved] : w_ptr->bounties) {
+ if (!is_achieved) {
+ fprintf(fff, "%s\n", monraces_info[r_idx].name.data());
listed = true;
}
}
- if (!listed)
+ if (!listed) {
fprintf(fff, "\n%s\n", _("賞金首はもう残っていません。", "There are no more wanted monster."));
+ }
angband_fclose(fff);
- (void)show_file(player_ptr, true, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);
+ (void)show_file(player_ptr, true, file_name, 0, 0, _("賞金首の一覧", "Wanted monsters"));
fd_kill(file_name);
}