#include "system/angband.h"
-struct player_type;
-void do_cmd_knowledge_monsters(player_type *player_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx);
-void do_cmd_knowledge_pets(player_type *player_ptr);
-void do_cmd_knowledge_kill_count(player_type *player_ptr);
-void do_cmd_knowledge_bounty(player_type *player_ptr);
+class PlayerType;
+void do_cmd_knowledge_monsters(PlayerType *player_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx);
+void do_cmd_knowledge_pets(PlayerType *player_ptr);
+void do_cmd_knowledge_kill_count(PlayerType *player_ptr);
+void do_cmd_knowledge_bounty(PlayerType *player_ptr);