OSDN Git Service

[Refactor] 名称の変更 RARM/LARM/HANDS -> MAIN_HAND/SUB_HAND/ARMS
[hengband/hengband.git] / src / knowledge / knowledge-quests.c
index 174b032..144a54a 100644 (file)
@@ -6,36 +6,37 @@
 
 #include "knowledge-quests.h"
 #include "core/show-file.h"
-#include "util/sort.h"
 #include "dungeon/dungeon.h"
 #include "dungeon/quest.h"
-#include "floor/floor.h"
+#include "flavor/flavor-describer.h"
+#include "flavor/object-flavor-types.h"
 #include "info-reader/fixed-map-parser.h"
 #include "io-dump/dump-util.h"
 #include "locale/english.h"
-#include "object-enchant/artifact.h"
+#include "monster-race/monster-race.h"
 #include "object-enchant/special-object-flags.h"
-#include "object/object-flavor.h"
 #include "object/object-generator.h"
 #include "object/object-kind-hook.h"
+#include "system/artifact-type-definition.h"
+#include "system/floor-type-definition.h"
 #include "system/system-variables.h" // 暫定、init_flagsのため。後で消すかも.
 #include "term/screen-processor.h"
 #include "util/angband-files.h"
+#include "util/sort.h"
 #include "world/world.h"
 
- /*
 * Check on the status of an active quest
 * @param creature_ptr プレーヤーへの参照ポインタ
 * @return なし
 */
+/*
+ * Check on the status of an active quest
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @return なし
+ */
 void do_cmd_checkquest(player_type *creature_ptr)
 {
-       screen_save();
-       do_cmd_knowledge_quests(creature_ptr);
-       screen_load();
+    screen_save();
+    do_cmd_knowledge_quests(creature_ptr);
+    screen_load();
 }
 
-
 /*
  * todo player_typeではなくQUEST_IDXを引数にすべきかもしれない
  * Print all active quests
@@ -44,204 +45,175 @@ void do_cmd_checkquest(player_type *creature_ptr)
  */
 static void do_cmd_knowledge_quests_current(player_type *creature_ptr, FILE *fff)
 {
-       char tmp_str[120];
-       char rand_tmp_str[120] = "\0";
-       GAME_TEXT name[MAX_NLEN];
-       monster_race *r_ptr;
-       int rand_level = 100;
-       int total = 0;
-
-       fprintf(fff, _("《遂行中のクエスト》\n", "< Current Quest >\n"));
-
-       for (QUEST_IDX i = 1; i < max_q_idx; i++)
-       {
-               bool is_print = quest[i].status == QUEST_STATUS_TAKEN;
-               is_print |= (quest[i].status == QUEST_STATUS_STAGE_COMPLETED) && (quest[i].type == QUEST_TYPE_TOWER);
-               is_print |= quest[i].status == QUEST_STATUS_COMPLETED;
-               if (!is_print)
-                       continue;
-
-               QUEST_IDX old_quest = creature_ptr->current_floor_ptr->inside_quest;
-               for (int j = 0; j < 10; j++)
-                       quest_text[j][0] = '\0';
-
-               quest_text_line = 0;
-               creature_ptr->current_floor_ptr->inside_quest = i;
-               init_flags = INIT_SHOW_TEXT;
-               parse_fixed_map(creature_ptr, "q_info.txt", 0, 0, 0, 0);
-               creature_ptr->current_floor_ptr->inside_quest = old_quest;
-               if (quest[i].flags & QUEST_FLAG_SILENT) continue;
-
-               total++;
-               if (quest[i].type != QUEST_TYPE_RANDOM)
-               {
-                       char note[80] = "\0";
-
-                       if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_STAGE_COMPLETED)
-                       {
-                               switch (quest[i].type)
-                               {
-                               case QUEST_TYPE_KILL_LEVEL:
-                               case QUEST_TYPE_KILL_ANY_LEVEL:
-                                       r_ptr = &r_info[quest[i].r_idx];
-                                       strcpy(name, r_name + r_ptr->name);
-                                       if (quest[i].max_num > 1)
-                                       {
+    char tmp_str[120];
+    char rand_tmp_str[120] = "\0";
+    GAME_TEXT name[MAX_NLEN];
+    monster_race *r_ptr;
+    int rand_level = 100;
+    int total = 0;
+
+    fprintf(fff, _("《遂行中のクエスト》\n", "< Current Quest >\n"));
+
+    for (QUEST_IDX i = 1; i < max_q_idx; i++) {
+        bool is_print = quest[i].status == QUEST_STATUS_TAKEN;
+        is_print |= (quest[i].status == QUEST_STATUS_STAGE_COMPLETED) && (quest[i].type == QUEST_TYPE_TOWER);
+        is_print |= quest[i].status == QUEST_STATUS_COMPLETED;
+        if (!is_print)
+            continue;
+
+        QUEST_IDX old_quest = creature_ptr->current_floor_ptr->inside_quest;
+        for (int j = 0; j < 10; j++)
+            quest_text[j][0] = '\0';
+
+        quest_text_line = 0;
+        creature_ptr->current_floor_ptr->inside_quest = i;
+        init_flags = INIT_SHOW_TEXT;
+        parse_fixed_map(creature_ptr, "q_info.txt", 0, 0, 0, 0);
+        creature_ptr->current_floor_ptr->inside_quest = old_quest;
+        if (quest[i].flags & QUEST_FLAG_SILENT)
+            continue;
+
+        total++;
+        if (quest[i].type != QUEST_TYPE_RANDOM) {
+            char note[80] = "\0";
+
+            if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_STAGE_COMPLETED) {
+                switch (quest[i].type) {
+                case QUEST_TYPE_KILL_LEVEL:
+                case QUEST_TYPE_KILL_ANY_LEVEL:
+                    r_ptr = &r_info[quest[i].r_idx];
+                    strcpy(name, r_name + r_ptr->name);
+                    if (quest[i].max_num > 1) {
 #ifdef JP
-                                               sprintf(note, " - %d 体の%sを倒す。(あと %d 体)",
-                                                       (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
+                        sprintf(note, " - %d 体の%sを倒す。(あと %d 体)", (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
 #else
-                                               plural_aux(name);
-                                               sprintf(note, " - kill %d %s, have killed %d.",
-                                                       (int)quest[i].max_num, name, (int)quest[i].cur_num);
+                        plural_aux(name);
+                        sprintf(note, " - kill %d %s, have killed %d.", (int)quest[i].max_num, name, (int)quest[i].cur_num);
 #endif
-                                       }
-                                       else
-                                               sprintf(note, _(" - %sを倒す。", " - kill %s."), name);
-                                       break;
-
-                               case QUEST_TYPE_FIND_ARTIFACT:
-                                       if (quest[i].k_idx)
-                                       {
-                                               artifact_type *a_ptr = &a_info[quest[i].k_idx];
-                                               object_type forge;
-                                               object_type *q_ptr = &forge;
-                                               KIND_OBJECT_IDX k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
-                                               object_prep(q_ptr, k_idx);
-                                               q_ptr->name1 = quest[i].k_idx;
-                                               q_ptr->ident = IDENT_STORE;
-                                               object_desc(creature_ptr, name, q_ptr, OD_NAME_ONLY);
-                                       }
-                                       sprintf(note, _("\n   - %sを見つけ出す。", "\n   - Find %s."), name);
-                                       break;
-                               case QUEST_TYPE_FIND_EXIT:
-                                       sprintf(note, _(" - 出口に到達する。", " - Reach exit."));
-                                       break;
-
-                               case QUEST_TYPE_KILL_NUMBER:
+                    } else
+                        sprintf(note, _(" - %sを倒す。", " - kill %s."), name);
+                    break;
+
+                case QUEST_TYPE_FIND_ARTIFACT:
+                    if (quest[i].k_idx) {
+                        artifact_type *a_ptr = &a_info[quest[i].k_idx];
+                        object_type forge;
+                        object_type *q_ptr = &forge;
+                        KIND_OBJECT_IDX k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
+                        object_prep(creature_ptr, q_ptr, k_idx);
+                        q_ptr->name1 = quest[i].k_idx;
+                        q_ptr->ident = IDENT_STORE;
+                        describe_flavor(creature_ptr, name, q_ptr, OD_NAME_ONLY);
+                    }
+                    sprintf(note, _("\n   - %sを見つけ出す。", "\n   - Find %s."), name);
+                    break;
+                case QUEST_TYPE_FIND_EXIT:
+                    sprintf(note, _(" - 出口に到達する。", " - Reach exit."));
+                    break;
+
+                case QUEST_TYPE_KILL_NUMBER:
 #ifdef JP
-                                       sprintf(note, " - %d 体のモンスターを倒す。(あと %d 体)",
-                                               (int)quest[i].max_num, (int)(quest[i].max_num - quest[i].cur_num));
+                    sprintf(note, " - %d 体のモンスターを倒す。(あと %d 体)", (int)quest[i].max_num, (int)(quest[i].max_num - quest[i].cur_num));
 #else
-                                       sprintf(note, " - Kill %d monsters, have killed %d.",
-                                               (int)quest[i].max_num, (int)quest[i].cur_num);
+                    sprintf(note, " - Kill %d monsters, have killed %d.", (int)quest[i].max_num, (int)quest[i].cur_num);
 #endif
-                                       break;
-
-                               case QUEST_TYPE_KILL_ALL:
-                               case QUEST_TYPE_TOWER:
-                                       sprintf(note, _(" - 全てのモンスターを倒す。", " - Kill all monsters."));
-                                       break;
-                               }
-                       }
-
-                       sprintf(tmp_str, _("  %s (危険度:%d階相当)%s\n", "  %s (Danger level: %d)%s\n"),
-                               quest[i].name, (int)quest[i].level, note);
-                       fputs(tmp_str, fff);
-                       if (quest[i].status == QUEST_STATUS_COMPLETED)
-                       {
-                               sprintf(tmp_str, _("    クエスト達成 - まだ報酬を受けとってない。\n", "    Quest Completed - Unrewarded\n"));
-                               fputs(tmp_str, fff);
-                               continue;
-                       }
-
-                       int k = 0;
-                       while (quest_text[k][0] && k < 10)
-                       {
-                               fprintf(fff, "    %s\n", quest_text[k]);
-                               k++;
-                       }
-
-                       continue;
-               }
-
-               if (quest[i].level >= rand_level)
-                       continue;
-
-               rand_level = quest[i].level;
-               if (max_dlv[DUNGEON_ANGBAND] < rand_level) continue;
-
-               r_ptr = &r_info[quest[i].r_idx];
-               strcpy(name, r_name + r_ptr->name);
-               if (quest[i].max_num <= 1)
-               {
-                       sprintf(rand_tmp_str, _("  %s (%d 階) - %sを倒す。\n", "  %s (Dungeon level: %d)\n  Kill %s.\n"),
-                               quest[i].name, (int)quest[i].level, name);
-                       continue;
-               }
+                    break;
+
+                case QUEST_TYPE_KILL_ALL:
+                case QUEST_TYPE_TOWER:
+                    sprintf(note, _(" - 全てのモンスターを倒す。", " - Kill all monsters."));
+                    break;
+                }
+            }
+
+            sprintf(tmp_str, _("  %s (危険度:%d階相当)%s\n", "  %s (Danger level: %d)%s\n"), quest[i].name, (int)quest[i].level, note);
+            fputs(tmp_str, fff);
+            if (quest[i].status == QUEST_STATUS_COMPLETED) {
+                sprintf(tmp_str, _("    クエスト達成 - まだ報酬を受けとってない。\n", "    Quest Completed - Unrewarded\n"));
+                fputs(tmp_str, fff);
+                continue;
+            }
+
+            int k = 0;
+            while (quest_text[k][0] && k < 10) {
+                fprintf(fff, "    %s\n", quest_text[k]);
+                k++;
+            }
+
+            continue;
+        }
+
+        if (quest[i].level >= rand_level)
+            continue;
+
+        rand_level = quest[i].level;
+        if (max_dlv[DUNGEON_ANGBAND] < rand_level)
+            continue;
+
+        r_ptr = &r_info[quest[i].r_idx];
+        strcpy(name, r_name + r_ptr->name);
+        if (quest[i].max_num <= 1) {
+            sprintf(rand_tmp_str, _("  %s (%d 階) - %sを倒す。\n", "  %s (Dungeon level: %d)\n  Kill %s.\n"), quest[i].name, (int)quest[i].level, name);
+            continue;
+        }
 
 #ifdef JP
-               sprintf(rand_tmp_str, "  %s (%d 階) - %d 体の%sを倒す。(あと %d 体)\n",
-                       quest[i].name, (int)quest[i].level,
-                       (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
+        sprintf(rand_tmp_str, "  %s (%d 階) - %d 体の%sを倒す。(あと %d 体)\n", quest[i].name, (int)quest[i].level, (int)quest[i].max_num, name,
+            (int)(quest[i].max_num - quest[i].cur_num));
 #else
-               plural_aux(name);
+        plural_aux(name);
 
-               sprintf(rand_tmp_str, "  %s (Dungeon level: %d)\n  Kill %d %s, have killed %d.\n",
-                       quest[i].name, (int)quest[i].level,
-                       (int)quest[i].max_num, name, (int)quest[i].cur_num);
+        sprintf(rand_tmp_str, "  %s (Dungeon level: %d)\n  Kill %d %s, have killed %d.\n", quest[i].name, (int)quest[i].level, (int)quest[i].max_num, name,
+            (int)quest[i].cur_num);
 #endif
-       }
+    }
 
-       if (rand_tmp_str[0]) fputs(rand_tmp_str, fff);
+    if (rand_tmp_str[0])
+        fputs(rand_tmp_str, fff);
 
-       if (!total) fprintf(fff, _("  なし\n", "  Nothing.\n"));
+    if (!total)
+        fprintf(fff, _("  なし\n", "  Nothing.\n"));
 }
 
-
 static bool do_cmd_knowledge_quests_aux(player_type *player_ptr, FILE *fff, IDX q_idx)
 {
-       char tmp_str[120];
-       char playtime_str[16];
-       quest_type* const q_ptr = &quest[q_idx];
-
-       floor_type *floor_ptr = player_ptr->current_floor_ptr;
-       if (is_fixed_quest_idx(q_idx))
-       {
-               IDX old_quest = floor_ptr->inside_quest;
-               floor_ptr->inside_quest = q_idx;
-               init_flags = INIT_NAME_ONLY;
-               parse_fixed_map(player_ptr, "q_info.txt", 0, 0, 0, 0);
-               floor_ptr->inside_quest = old_quest;
-               if (q_ptr->flags & QUEST_FLAG_SILENT) return FALSE;
-       }
-
-       strnfmt(playtime_str, sizeof(playtime_str), "%02d:%02d:%02d",
-               q_ptr->comptime / (60 * 60), (q_ptr->comptime / 60) % 60, q_ptr->comptime % 60);
-
-       if (is_fixed_quest_idx(q_idx) || (q_ptr->r_idx == 0))
-       {
-               sprintf(tmp_str,
-                       _("  %-35s (危険度:%3d階相当) - レベル%2d - %s\n",
-                               "  %-35s (Danger  level: %3d) - level %2d - %s\n"),
-                       q_ptr->name, (int)q_ptr->level, q_ptr->complev, playtime_str);
-               fputs(tmp_str, fff);
-               return TRUE;
-       }
-
-       if (q_ptr->complev == 0)
-       {
-               sprintf(tmp_str,
-                       _("  %-35s (%3d階)            -   不戦勝 - %s\n",
-                               "  %-35s (Dungeon level: %3d) - Unearned - %s\n"),
-                       r_name + r_info[q_ptr->r_idx].name,
-                       (int)q_ptr->level, playtime_str);
-               fputs(tmp_str, fff);
-               return TRUE;
-       }
-
-       sprintf(tmp_str,
-               _("  %-35s (%3d階)            - レベル%2d - %s\n",
-                       "  %-35s (Dungeon level: %3d) - level %2d - %s\n"),
-               r_name + r_info[q_ptr->r_idx].name,
-               (int)q_ptr->level,
-               q_ptr->complev,
-               playtime_str);
-       fputs(tmp_str, fff);
-       return TRUE;
+    char tmp_str[120];
+    char playtime_str[16];
+    quest_type *const q_ptr = &quest[q_idx];
+
+    floor_type *floor_ptr = player_ptr->current_floor_ptr;
+    if (is_fixed_quest_idx(q_idx)) {
+        IDX old_quest = floor_ptr->inside_quest;
+        floor_ptr->inside_quest = q_idx;
+        init_flags = INIT_NAME_ONLY;
+        parse_fixed_map(player_ptr, "q_info.txt", 0, 0, 0, 0);
+        floor_ptr->inside_quest = old_quest;
+        if (q_ptr->flags & QUEST_FLAG_SILENT)
+            return FALSE;
+    }
+
+    strnfmt(playtime_str, sizeof(playtime_str), "%02d:%02d:%02d", q_ptr->comptime / (60 * 60), (q_ptr->comptime / 60) % 60, q_ptr->comptime % 60);
+
+    if (is_fixed_quest_idx(q_idx) || (q_ptr->r_idx == 0)) {
+        sprintf(tmp_str, _("  %-35s (危険度:%3d階相当) - レベル%2d - %s\n", "  %-35s (Danger  level: %3d) - level %2d - %s\n"), q_ptr->name, (int)q_ptr->level,
+            q_ptr->complev, playtime_str);
+        fputs(tmp_str, fff);
+        return TRUE;
+    }
+
+    if (q_ptr->complev == 0) {
+        sprintf(tmp_str, _("  %-35s (%3d階)            -   不戦勝 - %s\n", "  %-35s (Dungeon level: %3d) - Unearned - %s\n"),
+            r_name + r_info[q_ptr->r_idx].name, (int)q_ptr->level, playtime_str);
+        fputs(tmp_str, fff);
+        return TRUE;
+    }
+
+    sprintf(tmp_str, _("  %-35s (%3d階)            - レベル%2d - %s\n", "  %-35s (Dungeon level: %3d) - level %2d - %s\n"), r_name + r_info[q_ptr->r_idx].name,
+        (int)q_ptr->level, q_ptr->complev, playtime_str);
+    fputs(tmp_str, fff);
+    return TRUE;
 }
 
-
 /*
  * Print all finished quests
  * @param creature_ptr プレーヤーへの参照ポインタ
@@ -251,72 +223,66 @@ static bool do_cmd_knowledge_quests_aux(player_type *player_ptr, FILE *fff, IDX
  */
 void do_cmd_knowledge_quests_completed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
 {
-       fprintf(fff, _("《達成したクエスト》\n", "< Completed Quest >\n"));
-       QUEST_IDX total = 0;
-       for (QUEST_IDX i = 1; i < max_q_idx; i++)
-       {
-               QUEST_IDX q_idx = quest_num[i];
-               quest_type* const q_ptr = &quest[q_idx];
-
-               if (q_ptr->status == QUEST_STATUS_FINISHED && do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
-               {
-                       ++total;
-               }
-       }
-
-       if (!total) fprintf(fff, _("  なし\n", "  Nothing.\n"));
+    fprintf(fff, _("《達成したクエスト》\n", "< Completed Quest >\n"));
+    QUEST_IDX total = 0;
+    for (QUEST_IDX i = 1; i < max_q_idx; i++) {
+        QUEST_IDX q_idx = quest_num[i];
+        quest_type *const q_ptr = &quest[q_idx];
+
+        if (q_ptr->status == QUEST_STATUS_FINISHED && do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx)) {
+            ++total;
+        }
+    }
+
+    if (!total)
+        fprintf(fff, _("  なし\n", "  Nothing.\n"));
 }
 
-
 /*
  * Print all failed quests
  * @param creature_ptr プレーヤーへの参照ポインタ
  * @param fff セーブファイル (展開済?)
  * @param quest_num[] 受注したことのあるクエスト群
  * @return なし
-*/
+ */
 void do_cmd_knowledge_quests_failed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
 {
-       fprintf(fff, _("《失敗したクエスト》\n", "< Failed Quest >\n"));
-       QUEST_IDX total = 0;
-       for (QUEST_IDX i = 1; i < max_q_idx; i++)
-       {
-               QUEST_IDX q_idx = quest_num[i];
-               quest_type* const q_ptr = &quest[q_idx];
-
-               if (((q_ptr->status == QUEST_STATUS_FAILED_DONE) || (q_ptr->status == QUEST_STATUS_FAILED)) &&
-                       do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
-               {
-                       ++total;
-               }
-       }
-
-       if (!total) fprintf(fff, _("  なし\n", "  Nothing.\n"));
+    fprintf(fff, _("《失敗したクエスト》\n", "< Failed Quest >\n"));
+    QUEST_IDX total = 0;
+    for (QUEST_IDX i = 1; i < max_q_idx; i++) {
+        QUEST_IDX q_idx = quest_num[i];
+        quest_type *const q_ptr = &quest[q_idx];
+
+        if (((q_ptr->status == QUEST_STATUS_FAILED_DONE) || (q_ptr->status == QUEST_STATUS_FAILED)) && do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx)) {
+            ++total;
+        }
+    }
+
+    if (!total)
+        fprintf(fff, _("  なし\n", "  Nothing.\n"));
 }
 
-
 /*
  * Print all random quests
  */
 static void do_cmd_knowledge_quests_wiz_random(FILE *fff)
 {
-       fprintf(fff, _("《残りのランダムクエスト》\n", "< Remaining Random Quest >\n"));
-       GAME_TEXT tmp_str[120];
-       QUEST_IDX total = 0;
-       for (QUEST_IDX i = 1; i < max_q_idx; i++)
-       {
-               if (quest[i].flags & QUEST_FLAG_SILENT) continue;
-
-               if ((quest[i].type == QUEST_TYPE_RANDOM) && (quest[i].status == QUEST_STATUS_TAKEN))
-               {
-                       total++;
-                       sprintf(tmp_str, _("  %s (%d階, %s)\n", "  %s (%d, %s)\n"),
-                               quest[i].name, (int)quest[i].level, r_name + r_info[quest[i].r_idx].name);
-                       fputs(tmp_str, fff);
-               }
-       }
-
-       if (!total) fprintf(fff, _("  なし\n", "  Nothing.\n"));
+    fprintf(fff, _("《残りのランダムクエスト》\n", "< Remaining Random Quest >\n"));
+    GAME_TEXT tmp_str[120];
+    QUEST_IDX total = 0;
+    for (QUEST_IDX i = 1; i < max_q_idx; i++) {
+        if (quest[i].flags & QUEST_FLAG_SILENT)
+            continue;
+
+        if ((quest[i].type == QUEST_TYPE_RANDOM) && (quest[i].status == QUEST_STATUS_TAKEN)) {
+            total++;
+            sprintf(tmp_str, _("  %s (%d階, %s)\n", "  %s (%d, %s)\n"), quest[i].name, (int)quest[i].level, r_name + r_info[quest[i].r_idx].name);
+            fputs(tmp_str, fff);
+        }
+    }
+
+    if (!total)
+        fprintf(fff, _("  なし\n", "  Nothing.\n"));
 }
 
 /*
@@ -326,32 +292,32 @@ static void do_cmd_knowledge_quests_wiz_random(FILE *fff)
  */
 void do_cmd_knowledge_quests(player_type *creature_ptr)
 {
-       FILE *fff = NULL;
-       GAME_TEXT file_name[FILE_NAME_SIZE];
-       if (!open_temporary_file(&fff, file_name)) return;
-
-       IDX *quest_num;
-       C_MAKE(quest_num, max_q_idx, QUEST_IDX);
-
-       for (IDX i = 1; i < max_q_idx; i++)
-               quest_num[i] = i;
-
-       int dummy;
-       ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
-
-       do_cmd_knowledge_quests_current(creature_ptr, fff);
-       fputc('\n', fff);
-       do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
-       fputc('\n', fff);
-       do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
-       if (current_world_ptr->wizard)
-       {
-               fputc('\n', fff);
-               do_cmd_knowledge_quests_wiz_random(fff);
-       }
-
-       angband_fclose(fff);
-       (void)show_file(creature_ptr, TRUE, file_name, _("クエスト達成状況", "Quest status"), 0, 0);
-       fd_kill(file_name);
-       C_KILL(quest_num, max_q_idx, QUEST_IDX);
+    FILE *fff = NULL;
+    GAME_TEXT file_name[FILE_NAME_SIZE];
+    if (!open_temporary_file(&fff, file_name))
+        return;
+
+    IDX *quest_num;
+    C_MAKE(quest_num, max_q_idx, QUEST_IDX);
+
+    for (IDX i = 1; i < max_q_idx; i++)
+        quest_num[i] = i;
+
+    int dummy;
+    ang_sort(creature_ptr, quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
+
+    do_cmd_knowledge_quests_current(creature_ptr, fff);
+    fputc('\n', fff);
+    do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
+    fputc('\n', fff);
+    do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
+    if (current_world_ptr->wizard) {
+        fputc('\n', fff);
+        do_cmd_knowledge_quests_wiz_random(fff);
+    }
+
+    angband_fclose(fff);
+    (void)show_file(creature_ptr, TRUE, file_name, _("クエスト達成状況", "Quest status"), 0, 0);
+    fd_kill(file_name);
+    C_KILL(quest_num, max_q_idx, QUEST_IDX);
 }