#include "knowledge-quests.h"
#include "core/show-file.h"
+#include "flavor/object-flavor-types.h"
#include "util/sort.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
object_type forge;
object_type *q_ptr = &forge;
KIND_OBJECT_IDX k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
- object_prep(q_ptr, k_idx);
+ object_prep(creature_ptr, q_ptr, k_idx);
q_ptr->name1 = quest[i].k_idx;
q_ptr->ident = IDENT_STORE;
object_desc(creature_ptr, name, q_ptr, OD_NAME_ONLY);